The power of to bend and wield Metal, such a thing cannot exist, or perhaps? Kanton is an element which's past is shrouded in mysteries. It's a genetic mutation that started out in an unknown female, and from there the dominant gen was passed from generation to generation. The user's blood tend to look a little silverish as do their eyes. The reason is the excessive amount of metal in his or her blood.
Note: The wielders of the gekkai genkai may only ever have Earth Fire and Metal elements, they cannot have medical.
Genin: Fire, Earth, and Metal
Chuunin: None
Jounin: None
Focal Area: +1 STR, CON OR WIS (must be specified at creation)
Level 15+: +0 to Fire, Earth and Metal rolls (and learning Dc)
Level 25+: +1 to Fire, Earth and Metal rolls (and learning Dc), and one B rank ninjutsu
Level 35+: +2 to Fire, Earth and Metal rolls (and learning Dc), and one A rank ninjutsu
Abilities:
Metal Destruction
Jutsu type: Ability
CP: 6
Description: Using their ability to manipulate metal, the kanton user is able to weaken and degrade any weapon that has metal in it, lowering its effectiveness.
PVP:
Level 15+: Gives -4 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Does not work on Legendary items.
Level 25+: Gives -6 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Legendary items suffer the level 15 effect.
Level 35+: Weapon is rendered unusable for the remainder of the fight. Legendary Weapons receive 25+ efffect.
(Legendary weapons are 100+ token cost weapons).
Hard as Steel
Jutsu Type: Innate
Cp: Read Below
Description: Metal flows in the blood of the Kanton more thickly than in normal humans and as such are naturally physically tougher however using their manipulation of metal they may increase the density of their skin by migrating metal ions to an attacked region.
Level 15+:+2 DR, may pay 3cp before an attack to add an extra 2 DR.
Level 25+:+4 DR, may pay 4cp before an attack to add an extra 3 DR.
Level 35+:+6 DR, may pay 5cp before an attack to add an extra 4 DR.
Note: This DR is half (rounded down) against Fire Jutsu or Fire Effects/Attacks.
~Bloodline Jutsu~
~E-rank~
Metal CreationJutsu Type: Ninjutsu
Rank: E
CP: 1
Description: The Kanton user is so adept with the use of metal in and around them that they are capable of making any small weapon or design by spending little to no chakra.
PVP: RP use only.
~D-rank~
Metallic StrikeJutsu Type:Taijutsu
Rank: D
CP: 2
Description: By manipulating a small amount of metal within their surroundings, the kanton user is able to form a solid casing of metal over their legs or arms that is capable of inflicting additional damage.
PVP: Rank Damage + 1d4
Kanton: SubstitutionJutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user creates a small amount of metal and substitutes with it. The metal is weak and destroyed after the jutsu.
PvP: Substitution with a sharp piece of thin metal. Taijutsu/Kenjutsu attackers take 1d4 damage.
~C-rank~
Liquid MetalJutsu type: Ninjutsu OR Taijutsu
Rank: C
Cp: 6
Description: Through the manipulation of metal inside their body and around them, the kanton user is capable of liquifying their entire body, allowing all forms of attacks but ice pass completely through them, leaving small traces of explosive metal on the user of the attack.
PvP: + 2 to defense rolls against any attack (but ice), if successfully used against a taijutsu attack the Kanton is able to detonate the small traces of metal on their opponent with a WIS roll (uses same rules as explosive tag) without expending any chakra.
~B-rank~
Shards of the EarthJutsu Type: Taijutsu
Rank: B
CP: 8
Description: By manipulating the ground around them the kanton user is able to manipulate the earth and the metal inside of it to create a weapon made of pure metal, sharpened by the users chakra.
PVP: Creates a weapon that deals 2d8+4 Damage for 1d4+1 rounds. No negatives.
~A-rank~
~S-rank~
~Custom Stance~
~Prowess of the Metallic Warrior~
RP : Kinzoku, having learned a bit more about his metal manipulation, focus' on his physical prowess and the liquid metal he keeps around him at all times from the "markings" that seem like tattoos on his body, to increase the effectiveness of his Taijutsu and kenjutsu techniques that deal with metal. By taking this liquid metal he adds another layer of reinforced metal to either his fists for Taijutsu or an added sharpened edge for his kenjutsu.
PvP: Stance -- 5cp to activate 2cp to maintain, can be ended whenever. +1 Str rolls and 2 DR.Metallic SlashJutsu Type: Kanton jutsu (STR)
Rank: D
CP: 2
Description: While in the stance, Kinzoku adds a layer of sharpened metal to the edge of the weapon hes using, giving a reinforced blow, and a deeper cut to his foe.
PVP: Weapon Damage + 1d4
Shrapnel PunchJutsu Type: Kanton Taijutsu (STR)
Rank: C
CP: 5
Description: Kinzoku layers his fist with metal spiked shards, that dig into the body of his target. While this happens, he taps into his fire release also and makes the metal super heat, causing the target to burn internally.
PVP: Rank Damage + 1d6 over 2 rounds.
Razors EdgeJutsu Type: Kanton jutsu (STR)
Rank: C
CP: 4
Description: Improving the sharpness of his blade even greater then that of Metallic Slash, he adds in more of a chakra razor to the tip of the blade, creating more of a deep and serious wound of the target.
PVP: Weapon Damage + 1d6 + 1d4 Damage
Metal WaveJutsu Type: Kanton Jutsu (STR)
Rank: B
CP: 8
Description: Using the liquid Metal, he expands and enlarges the metal. Keeping it in its liquid state, he makes a swing with his blade, sending the liquid metal rushing forward, moving to engulf anything in its path, and then harden around them.
PVP: 3d8 Damage. Target must beat a DC 18 STR Roll or be Stunned for one round. (Trapped in Metallic Prison)
Note: Fire ninjutsu users can use Wis to break the metal, to superheat it and melt it back down.