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 Michi Minoru

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PostSubject: Michi Minoru   Michi Minoru EmptyMon Nov 01, 2010 9:12 am

Michi Minoru Rinn

''Out of the Chaos of the current world we will create a new one, a better one. A world filled with Truth will never fall into this current failure again.'' – Michi Minoru


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Michi Minoru 4690033729a5775866340l
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

NAME: Michi Minoru
REFERENCE:Path of Truth
AGE: 16
ALIAS: None given yet
VILLAGE None
RELATIVES: None
SEXUAL ORIENTATION: Bi-Sexual
MARITAL STATUS: Single
OCCUPATION: Training in Ninjutsu
LIKES: Silence, the rain, a thunderstorm
DISLIKES:Panic ,Shouting/screaming
GOALS: -Rebuilding the world
-Becoming stronger
-Make a real friend
PERSONALITY: Friendly, Silent.

Michi Minoru Boy44

BUILD Slim
HAIR Black, ruffled
SKIN Slightly tanned
DESCRIPTION The boy that stands before you looks like an average teenager. Save for the fact that he's dressed in what seems like a long coat or robe-like thing. His black hair seems to point to the way that the wind is going. His slightly tanned skin fitting perfectly under the black hairs. He has a very faint, almost sad smile on his face and he remains silent for the largest amount of time.

Michi Minoru Rinenganchar

ELEMENT All elements + Shadow/Light
FOCUS Ninjutsu
RANK Unknown
REPUTATION 10



Spent tokens:
500 Dojutsu
240 Path 1,2,3,4,5,6,7 unlocked
40 Dragon & gravity jutsu
100 akatsuki ring
15 Passive jutsu



Akatsuki Ring
Michi Minoru Pein-Ring-Package-from-Naruto
A beautiful ring from the old days. What would it's secret be? This ring was given to Michi by the akatsuki. After Michi had checked it for any hidden thins he wore it with pride, or perhaps?
PvP: +1d8 to Ninjutsu Damage, +10 HP, 1Dr


Last edited by Dm Nagato on Thu Mar 17, 2011 7:32 pm; edited 14 times in total
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PostSubject: Re: Michi Minoru   Michi Minoru EmptyMon Nov 01, 2010 9:13 am

Rinnegan:
Strong Bloodline: + 20 CP. Can see Chakra with Eyes Unlocked

Lvl 10: + 3 to All Modifiers. + 1 CP Regen per round (not to learning)
Lvl 20: + 4 to All Modifiers. + 2 CP Regen per round (not to learning)
Lvl 30: + 5 to All Modifiers. + 3 CP Regen per round (not to learning)

Abilities:
Creation: All Elememts + Shadow/Light (NOT MEDICAL)
Lvl 10: Prodigy: Increase User's Skill Rolls by their Lvl.
Lvl 20: Creation: The user gains the Gravity element (Note: not all the paths can use the gravity element)
Lvl 30: Six Paths unlocked
Lvl 40: Seventh Path unlocked

Complete elemental and chakra control:

lvl 10: -1 to jutsu learning DC , -1 cp cost to any type of jutsu (minumum 1, does not apply to maintence cost)
lvl 20: -2 to jutsu learning DC , -2 cp cost to any type of jutsu (minumum 1,does not apply to maintence cost)
lvl 30: -3 to jutsu learning DC, -3 cp cost to any type of jutsu (minumum 1,does not apply to maintence cost)
lvl 40: -4 to jutsu learning DC, -4 cp cost to any type of jutsu (minumum 1,does not apply to maintence cost )

Six Paths Rules:
30Tokens per Path Created.

- + 10 Spot with each Path of Pain in the area

- Grant each Path of Pain 1 Passive Ability and a max of 3 Jutsus.

- Each path has the same Modifiers as User. Max of three Paths can attack per round
- Each path has 50Hp and uses the users chakra pool divided by two for jutsus and can perform Jutsus which the User knows.
- Each Path works like a seperate ally, so they can all attack and help one body to perform a jutsu better.( +1 uses one path +2 uses two paths and so on up to +6, like a bunshin jutsu. )

The Paths:

1st
Ability: Is the only Path that can use Gravity element.

2th
Ability: Can use wisdom for genjutsu rolls.

3th
Ability: Can use Wisdom for taijutsu rolls.

4th
Ability: Adds +5 hp to healing jutsu

5th
Ability: Has 20 additional HP. Can save for someone else without losing its turn (Once per round). Costs 3 Cp per use.

6th
Ability: Can perform Fuinjutsu with +1d4 to the duration.

Path Jutsu:

Gravitational Distortment
Cp: 15 + 2 CP Maintenance
Rank: A
Type: Ninjutsu
Description: The user distorts the gravity in a specific area. Making the gravitational pull harder. Thus making it harder for people to perform hand combat.
Pvp: AOE. For 1d6 Rounds all people in the area (except the First path and Michi) recieve a -4 to all Taijutsu/Kenjutsu rolls.

Gravitational Hold
Cp: 20 + 3 CP Maintenance
Rank: S
Type: Ninjutsu
Description: The user manipulates the gravity in a large area. Making all bodies extremely heavy.
Pvp: AOE. For 1d6 rounds. All Targets (Except User + Paths) roll Vs User's WIS DC + 4 each round or are stunned for 1 round or until hit.
Note: Kaguyas/Hyoutans cannot break free. Bokouso can still perform their dojutsu-genjutsu but no physical actions.

Ground of Happyness
Cp:5
Rank: C
Type:Genjutsu
Description: The target finds himself in the to him/her perfect world.
PvP: 1d4 rounds of stun (until hit) while stunned 1d4 Cp drain.

World of Emotion
Cp:8
Rank: B
Type Genjutsu
Description: The target's emotions are running wild. Making it hard for him to focus and control his attacks.
PvP: -1d4 to all rolls for 1d4 rounds.

Landscape of the Eye
Cp:14
Rank:A
Type:Genjutsu
Description: Multiple targets find themselves on an open plain. Slowly an eyes , the rinnegan, spins under them. Hypnotizing them.
PvP: AOE Genjutsu. Stunned for 1d4 rounds or untill hit.


Fists of Anger
Cp:5
Rank: C
Type Taijutsu
Description: Using the rinnegan the user quickly smashes at the opponent's weak spots.
Pvp: Rank Damage + 2d4.

Combination of Faith
Cp: 8
Rank: B
Type: Taijutsu
Description: The user makes a quick prayer as he engulfes himself in chakra. He then makes a combination aimed at the target's legs and knees.
PvP: Rank damage + 4d4

Bringer of Truth
Cp:13
Rank: A
Type Taijutsu
Description: The user flickers across the field quickly sending multiple hits against an opponent. The user uses the rinnegan of the other bodies to locate them.
Pvp: AOE up to 3 people. Rank Damage + 3d6


Kuchiyose no Jutsu
Cp: 3 per Path
Rank: N/A
Type: Summoning technique
Description: The path can summon other paths to his location or he can go to a path's location.
PvP: N/A

Body Heal
Cp: 5
Rank: C
Type: Medical ninjutsu
Description: The user closes the wounds and reconnects the tissue under the layers of skin.
PvP: 4d4 Heal to a Path. (cannot be used on non-paths)

Area Heal
Cp: 6 per body.
Rank: A
Type: medical ninjutsu
Description: This is the larger version of the body heal. It heals all bodies in the vicinity using a burst of chakra.
PvP: 5d4 Heal to the paths. (cannot be used on non-paths)


Taunt
Cp: 8
Rank: B
Type:Ninjutsu
Description: The user taunt the opponents in the area.
PvP:Wis vs Wis. 1d4-1 (min 1) opponents are taunted for 1d4 rounds.

Jutsu Seal
Cp: 8
Rank: A
Type:Ninjutsu
Description: The user uses his Yin-Yang release to negate the physical damage of a jutsu.
PvP: Can be used as a save. The user takes the damage of the jutsu as 50%HP-50%CP damage, doesnt pierce DR for the HP damage.

Strengthen bodies
Cp: 21
Rank: S
Type:Ninjutsu
Description: The user channels his chakra over to the other bodies which will use it to produce extra body cells.
PvP: Can be used as a save. All paths (including Michi) gain 12 Dr. This Dr will stay until it is beaten off or the fight ends. DR doesnt stack with other DR.


Chakra Seal
Jutsu Type: Ninjutsu
Jutsu Rank: A
CP Cost: 16
Description: The user creates a seal and sends it off to a target. Attempting to seal his or her chakra
PvP Effect: Seals the target's chakra. If hit by the seal for 2 rounds.

Mass Unsummoning
Jutsu Type: Ninjutsu
Jutsu Rank: A
CP Cost: 3+summon cost, per summon.
Description: The user sends small seals thrughout the area on hit a summoned creature is brought back to his position where he was before he was summoned.
PvP Effect: Wis vs Wis, AOE. Unsummons 1d4 summons (Includes Bunshin / Kage-Bunshin / and other temporaries).

Unseal
Jutsu Type: Ninjutsu
Jutsu Type:A
CP: Enemy seal+ 3, per seal
Description: The path specializes in fuinjutsu and with the help of the rinnegan it is easy for him to remove enemy seals.
PvP Effect:WIS / INT Vs WIS. Removes 1d4 enemy ''seal(s)'' from target.



Seventh Path: Outer path
Cp: 30 for summoning + 10 per action taken.
Description: The user summons the last path. The path between life and death. This path cannot attack or perform ''normal'' jutsu. This path ,under normal circumstances, is invisible. The path has a few abilities.
- Interrogation: Cannot be used in combat. Can interrogate people. Feel if they are lying etc. - Reconstruction: Cannot be used in combat. Brings a path back to life.
- Ressurection: Requires DM approval. Can Bring people back to life that have not been dead for more than 2 IRL days.
- Destruction: Requires Player/Dm approval. Sucks a soul of a body. Perma'ing the person. CANNOT BE USED WITHOUT PLAYER PERMISSION.


Gravity Release:

Shinra Tensei (weak)
Cp:8
Rank: B
Description: The user repells an incoming attack by manipulating the gravity around him.
PvP: Blocks Any attack (except genjutsu). When Taijutsu the attacker recieves 3d4 damage.(Unblockable)
note: Can blow away houses.
Note:One round cooldown

Shinra Tensei (strong)
Cp: 20
Rank: S
Description:The user repells an incoming attack by manipulating the gravity around him.
PvP: Blocks Any attack (except genjutsu). When Taijutsu the attacker recieves 4d10+5d4 damage.(Unblockable)
Note: can also be used to destroy landscapes.
Note:Two rounds cooldown

Bansho Ten'in (weak)
Cp:8
Rank: B
Description: The user manipulates the gravity around him to pull a person or object towards him
PvP: Disrupts an attack. The attacker loses the Cp used but does not take damage. (Undodgeable)
Note: people/animals not houses or anything big.

Bansho Ten'in (strong)
Cp: 20
Rank: S
Description: The user manipulaets the gravity at such a level that the body of the target almost collapses under the power.
PvP: Disrupts an attack. The attacker loses the Cp used and takes 5d4 damage. OR the target gets pulled towards the user recieving 6d6 damage, and is stunned
for one round.(Undodgeable)
Note: As big as a house can be pulled towards the user.

Chibaku Tensei
Cp: 30
Rank: S++
Description: The user creates a small ball of gravity that attracts anything, except the user ,in the surroundings. Smashing together into one ball
PvP: Perma is encouraged when target reaches -10. 5d8+6d6 (Undodgeable/unblockable)
Note: Anything gets pulled to the jutsu.
Note: Can only be used once per IRL week.


Yin-Yang Release:


Illusion and Reality. Both part of the same entity: Creation. The world was created with Yin and Yang. Balance. Balance in Spiritual needs and balance in the body. Light and Darkness. No one, save the Father, ever had such a mastery over the two. Except for now. The so-called inheritor of the God's Eyes has unraveled a part of the Yin and Yang masteries...

Ability: The user gains Yin and Yang Relase. (non-path jutsu) The user can enter Yin-Yang mode when he only has 2 or less Path left. This can be done as a free action on anybody's turn
-This mode drains 5Cp per round active.
-Each Yin-Yang technique costs one Soulshard (see lower) on top of Cp cost.
-The user gains 5 Dr which is unpierceable
-Yin Yang techniques pierce Dr equal to Ninjutsu Stat DMG Bonus
-Yin Yang technqiues are uncopyable
-The user can unleasn Yin Yang techniques when: Stunned/held.


Shards:Using Yin Yang Techniques requires such a power that it starts ripping the soul into tiny pieces.
10 Shards is Perma Death
5 shards is -5 to all rolls
9 shards is -5 to all rolls and -20 to Cp pool
Soul can be repaired per one shard for 5 tokens per shard. Max 3 per month.

Techniques:

Yin-Yang: Release
Cp: Varies + No shard unless Dm ordered
Rank: S
Description: The user utilzes the Yin Yang chakra to do a vary of things. It can vary from sealing demons to help the grass grow.
PvP: Rp Mostly. Can be used for about anything. Dm judges on effect and cost.

Yin-Yang: Denial of Creation
Cp: 20 + Shard
Rank: S
Description: The user affects a single target disrupting the Yin and Yang balance of said person. The person's custom ability or bloodline becomes but a mere illusion.
PvP: Wis Vs Int/Wis. Forcefully cancels enemy Bloodline or Custom Ability for 1d4( minimum of 2) rounds.

Yin-Yang: Divine Intervention
Cp: (Jutsu cost -3) + Shard
Rank: S
Description: The user prepares himself for an incoming attack.Conjuring an almost similar jutsu to clash into the incoming jutsu right infront of the user.
PvP: Can be used as defensive action. When hit the user rolls the same damage rolls as the enemy. Then the user takes the difference between the two.

Yin-Yang: Divine Judgement
Cp: 20 + 2 Shards (2 x per fight)
Rank: S
Description: The user conjures wounds on the enemy's body. The wounds seem to appear out of thin air. Only a strong willed person can ''believe'' that they are not there.
PvP:Wis vs Int/Wis 5d10+1d20 internal Damage.Wounds cannot be healed during combat and slowly heal out of combat.


Amount of Shards: 0


Last edited by Dm Nagato on Wed Jul 20, 2011 2:53 pm; edited 11 times in total
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PostSubject: Re: Michi Minoru   Michi Minoru EmptyMon Nov 01, 2010 9:13 am

First PathSeion, The Path of Destruction
Michi Minoru Anime_earth_warrior

Seion Was the first person who helped Michi after he had been wandering for weeks. Seion quickly joined with Michi after they had told their plans to eachother. However Seion evolved. Becoming Seiko, his body however was still intact. Michi created the path of Destruction of out Seion's body.

Second PathToru, The Path of Control
Michi Minoru Images?q=tbn:ANd9GcRrwrxVz5QMiKUwruW4PL6oCZjlbQCD9BK24XikUhLc3-f6DZK9

Toru was the first boy who ever talked to Michi, in a bad way. Toru was known for telling lies about his strength, reputation and so on. Michi tried to talk him out of that state of mind. However it was to no avail. He could not be changed in life. Thus he changed in death. Now Toru tries to change the liars before they are judged.

Third PathShintare, The Path of Opression
Michi Minoru Images?q=tbn:ANd9GcTPWDkNRIh3q7oG1ZZfG6XmwAR-yYk_0l_tuNFavi-2_yKD9eTm4A

Shintare was originally a Genin of Kumogakure. Said to be the Prodigy of Kumo's taijutsu. However he was also arrogant and blind. Or so the Kage said. Therefore he was sent on a C rank mission alone. ''To prove his worth and bones.'' His bones however were broken, his spirit shattered. Michi found the youngman on the brink of death. He glared into his eyes and guided his soul to the next world. However such a useful body. It would've been a waste to let it decay...

Fourth Path Suzu, The Path of Forgiveness
Michi Minoru Images?q=tbn:ANd9GcQVIsoRWjhmGqOGEXPIGf1h_mC1aqOdOzU9Yvglr4xI-5v0n7Dx

Suzu was Michi's older sister. Her dyed hairs always long seducing the male population of Amegakure. She was not a shinobi. However Iwagakure ninjas did not care when they had to ''control'' the population. Although the people did nothing to anger Iwagakure they were still targetted, possibly to make sure that Amegakure made the ''right'' choices. Suzu was killed and left for dead in northeast Rain Country. Michi found her body after days of searching. She became his first extension. She is named the fourth path because Forgiving is not the first thing that has to come.


Fifth Path The Path of Protection
Michi Minoru 4ac35b560a254bb7

Sixth Path The Path of Sealing

Seventh Path The Path between Life and Death
Michi Minoru 300px-Outer_Path


Last edited by Dm Nagato on Tue Feb 15, 2011 6:46 pm; edited 6 times in total
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PostSubject: Re: Michi Minoru   Michi Minoru EmptyMon Nov 01, 2010 9:13 am

Ninjutsu

Academic & Misc:
Nuru Genshuku (Null Gravity)
Cp: 5
Rank: N/A
Type Ninjutsu
Description: Michi reduces the mass of his body to zero. As he has no mass he does not need an infinite amount of energy to move at the speed of light. He can move at the speed of light, however this jutsu requires a constant focus and thus cannot be used while fighting.
Pvp: Can move to any location in a blink of an eye. Or can escape out of an area with +3. Cannot re-enter the fight any time soon though.

-Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.
(Auto Learned)

-Chakra Burst
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: You release a shockwave of chakra knocking everyone around you to the ground.
PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage.
(Auto learned)

Fire:


-Katon: Burst of Fire Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village
Most students master this with great ease.
PvP Effect: 1d4

Katon: Match Box Jutsu
Just Type: Ninjutsu
Rank: E
Cp: 2
Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember.
PvP Effect: 1 Fire Damage over 1d4 Rounds.

Katon: Breathing Excercise
Just Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat.
PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, + 1 Vs. DC roll when learning Fire Release lasts for 1 attempt.

-Katon: Fire Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent.
PvP Effect: Deals 5d6, Unblockable

Wind:

-Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The user performs a ram handseal and blows a soft burst of wind.
PvP Effect: 2 Wind Damage to 1d4 Targets.

-Fuuton: Stretching Exercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements.
PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.

-Fuuton: Minor Blast Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user blows a small gust from their mouth at their opponent.
PvP Effect: 1d4 damage.


-Fuuton: Wind Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
CP: 8
Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent.
PvP Effect: Deals 5d6, Unblockable
(dm gaara)

Lightning:


-Raiton: Numbing Touch
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck.
PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round.

-Raiton: Tension Excercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The User performs a basic training exercise in working their electrical nervous systems, charging chakra to their muscles all the while creating a vibration that would generate static discharge.
PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.

-Raiton: Static Blast Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: With some simple seals the user sends a small spark of electricty towards the opponent.
PvP Effect: 1d4 damage.

-Raiton: Lightning Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target.
PvP Effect: Deals 5d6, Unblockable
(Rai)

-Electrical Senbon
Jutsu Type: Ninjutsu
Rank: S
Cp: 20
Description: An electrical senbon with the power of a thunderstorm, is thrown towards the target. After the use has gone through a long list of handseals.
PvP Effect: 2d20+1d8+2d6, Chance for stun(con check, DC 18 stunned for 1 round(or until hit). 3 Dr Pierce.
Note: You can use 2 turns (one to charge one to use) to make this ninjutsu be used by Dex/Str.

Earth:

-Doton: Mud Bath
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range.
PvP Effect: - 1 to 1d4 targets rolls for 1 round.

-Doton: Meditative Excercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu.
PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.

-Doton: Mud Strike Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PvP Effect: 1d4 damage

-Doton: Underground Projection Fish Technique
Jutsu Type: Ninjutsu
Rank:C
Cp: 5
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen. ( Dm sakura)

-Doton: Earth Barrier Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 3 to maintain
Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally.
PvP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu. (Dm Asuma)

-Doton: EarthDragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user goes through a long amount of handseal, after which an earth dragon emerges. The dragon attempts to destroy the target.
PvP Effect: Deals 5d6, Unblockable
(gaara)

[Fort Battery]
Jutsu Type: Ninjutsu (WIS)
Rank: B
Cp: 10 + 2 Maintenance
Description: (Handseals: Ram > Ox > Dragon > Dog > Horse > Ram > Rat > Ox) Sending shockwaves of chakra into the ground, and then cause the earth itself to create a protective dome around the User and their allies, with small openings that open will the moment the ally is ready to strike.
PvP: Duration 1d4+1 Rounds, Summon a Fort with 20 HP (Max. 1). Up to 3 Targets cannot be hit while Fort is active (Any DMG taken is done to Fort Instead) but are limited to long Range ATKs at - 2 Roll.

Water:

-Suiton: Water Spittle
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment.
PvP Effect: 1d4 Water Damage + - 10 spot for 1 round.

-Suiton: Balancing Exercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed.
PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.

-Suiton: Soaking Spray Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
PvP Effect: 1d4 damage.
(This jutsu requires no source of water.)

-Siuton: Water Dragon Jutsu
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: The user goes through a long amount of handseal, after which a water dragon emerges. The dragon attempts to destroy the target.
PvP Effect: Deals 5d6, Unblockable
(gaara)

Shadow & Light:

-Ball of Light Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes.
PvP Effect: 1d4 damage


-Dark Bullet Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: Creates a small black ball that flys at the target.
PvP Effect: 1d4 damage

Combination Jutsu:

Seven-headed Dragon
Cp: 25
Rank: S
Type: Ninjutsu
Description: The user creates the ultimate elemental dragon. All elements combined into one all destroying beast. Seven heads on one big body. Each head bearing the colour of it's element. The immortal dragons judge. The immortal dragons destroy.
Pvp: 6d8+2 Damage. User rolls 1d6 on 1-3 Nothing happens, on 4-6 the target's chakra system is sealed for one round. Unblockable.
Requirement: Has to know all Elemental Dragon Jutsus.

God of the Elements: Arcane Shield
Jutsu Type: Ninjutsu - Passive
Jutsu Rank: B
Cp Cost: 6 per round maintained
Description: The user calls upon his mastery of the elements. Fire, Wind, Water, Lightning, Earth encircling him slowly. The user utilizes the Yin and Yang chakra to keep the balance between the 5 elements. Each of the elements protects the user a litle bit from hostile ninjutsu.
PvP:Can be (de)activated as a free action on user's turn. User gains 10 DR Vs Ninjutsu ATK.

God of the Elements: Mental Barrier - Passive
Jutsu Type: A
CP Cost: 6 Cp per round maintained
Description: The user first physically conjures all the basic elements, after which he uses tiny particles, of the barrier which he just created ,to protect his mind. The small particles circle his head but are invisible to the naked eye.
PvP Effect: Can be (de)activated on the user's turn as a free action. While active the user gains +3 versus genjutsu and other mind-affecting effects. Also his emotions and or intentions are unreadable.

Chakra Disease
Jutsu Type: N/A
CP Cost: N/A
Description: Michi is struck by a disease in his chakra system, making his chakra leak into his entire body, causing his cells to grow and die twice as fast. Michi ages twice as fast as normal humans.
PvP Effect: None, it's Michi's disease


Last edited by Dm Nagato on Thu Jul 21, 2011 1:59 am; edited 14 times in total
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Valtorr
Jounin
Valtorr


Posts : 545
Join date : 2010-01-19
Age : 31
Location : Netherlands

Michi Minoru Empty
PostSubject: Re: Michi Minoru   Michi Minoru EmptyMon Nov 01, 2010 9:13 am

~Two Village Arc~

~The Story of the Leaves~

Michi Minoru Leaf_s11

Leaf is a weird town. The people seem to be quite friendly out there..althought an exception can be mentioned aswell. This exception being ''Kuromitsu Shinsei''. What a brat. Thinking all superb about himself. Leaf has switched of Kages twice, I think. In a very short time. A Hyuuga clan leader called Jiashi..The older Kage was Ichiban. I have no clue what happened. Nonetheless Leaf is not my final destination. It does not have that..thing..for which I am looking.

~The Story of the Desert~

Michi Minoru Leaf_s14

Suna is sandy. The people seem to share some traits with Konohagakure no Sato. Although the Suna nin seem more like a family. I have not gathered different information on them. Save for the fact that they even embrace missing ninjas again.
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Michi Minoru Empty
PostSubject: Re: Michi Minoru   Michi Minoru Empty

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