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 Inka, Daisuke Yuzumi

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Konan
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Konan


Posts : 227
Join date : 2010-02-14
Age : 31

Inka, Daisuke Yuzumi Empty
PostSubject: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptyWed Dec 01, 2010 9:07 pm

§ Character Sheet §

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Inka, Daisuke Yuzumi Daisukenew
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


NAME: Inka, Daisuke Yuzumi
ALIAS: None
AFFILIATIONS: Kumogakure
RELATIVES: Inka, Seo.
Inka, Mithrajin.
Inka, Riku
SEXUAL ORIENTATION: Straight
OCCUPATION: Shinobi
LIKES: Kenjutsu, Training
GOALS:
Master his Kenjutsu style
Destroy the seven swordsmen and take there swords
PERSONALITY: Dark, gloomy




Last edited by Konan on Sun Apr 24, 2011 6:07 pm; edited 6 times in total
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Konan
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Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptyWed Dec 01, 2010 9:12 pm

::Jutsu list::

Aura Scholar: Codex
Rank: -
Cost: 5 Cp
Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research.
PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.

Aura Sphere Summoning
Rank: -
Cost: 5 Hp per Aura Sphere.
Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world.
PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)

Aura Barrier
Rank: D
Cost: 3 Cp or 1 Aura Sphere
Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds.
PvP: Block, if Successful heal a target for 1 HP but if it Fails heal the target for 1d4 HP. This can be used to block another as a free action up to 2 times per round.

Aura Carnage
Rank: D
Type: Ninjutsu
Cost: 3 Cp [OR] 1 Aura Sphere
Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions.
PvP: Unblockable, Duration 1d4+1 Rounds. Target rolls 1d4 per ATK performed. 1-2 Target ATKs their ally or misses if one is not present. 3-4 Target ATKs normally.

Aura Cognition
Rank: C
Cost: 5 Cp or 2 Aura Spheres + 1 CP Maintenance
Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace.
PvP: For Duration of Seimei O-Ra / Iyashii O-Ra, User can substitute Charisma Modifier for Dexterity Modifier. (This overrides Seimei O-Ra / Iyashii O-Ra's Initial effect of Substituting Charisma Modifier for Wisdom Modifier.) User also gains + 1 to defense rolls. Duration can be ended early as a free action.
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Konan
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Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptySun Dec 19, 2010 12:06 am

Medical jutsu

Lesser Healing Jutsu (Taught Kaira Shigawa)
Jutsu Type: Medical Ninjutsu
Rank: D
Cp: 3
Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5)
D-Rank: 25 Heal Mod

Basic Setting Jutsu (Kaira Shigawa)
Jutsu Type: Medical Ninjutsu
Rank: C
Cp: 5
Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process.
PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10)
C-Rank: 35 Heal Mod


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Konan
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Konan


Posts : 227
Join date : 2010-02-14
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PostSubject: Re: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptyWed Dec 22, 2010 11:20 pm

Tokens spent

Kagura no Tenshii - Awakened! - 75 tokens (Dm Chiyo)

Inka clan with medical - 125 tokens (Dm Chiyo)


Last edited by Konan on Sun Jan 09, 2011 9:54 pm; edited 1 time in total
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Konan
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Konan


Posts : 227
Join date : 2010-02-14
Age : 31

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PostSubject: Re: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptySun Jan 09, 2011 9:54 pm

.:: Kagura no Tenshii - Awakened! ::.

During his travels around the world, Daisuke Yuzumi Inka was always known to be a free spirit who had a great knack for the physical arts of the Aura Technique. His greatest field of passion however was for that in Kenjutsu, where he would pour his very soul into his weapons in an artistic movement that would set him as one of the great masters of Kenjutsu of his day. It was in his time away from his home that he studied the art of Kenjutsu in the many facetes that the Shinobi world has to offer. Never before has this man's fuel and ambitions began to burn so fiercely, as he was known to be a kind but laid back soul. In manifesting his aura technique of cognition, he had gained a new found sense of awareness similar to that of the Kagura or the "Enlightened Dance". After he had completed his journey and mastered this new style, he has returned home to his distraught family who have been trying to rebuild what was once lost. Noticing his cousins Mithrajin, Seohyun, Riku, and Natsu working feverishly to make their clan even grander than before - through the use of the forbidden tool of theirs, he too wishes to assist in strengthening the clan that was once labeled the "weak" and "pathetic", due to their curse, into a force to be wreckoned with!



Aura Stance: Kagura no Tenshii
Jutsu Type: Stance
Rank: C
Cost: 5 CP Activation + 2 CP Maintenance
Description: User has achieved a more grander state of mind when utilizing Aura Cognition, to the point that they are capable of wielding instruments along with their dance so elegantly and effortlessly with the most simplest of motions - that seem beautiful in the grand scheme of the human body. It is believed that at times while the host is in this meditative state they do not realize their body is reacting to certain actions, as if the gods or spiritual beings are aiding in their every motion.
PvP: As a free action, Aura Cognition Effect + User can wield Weapons / Ninja tools at no Penalty (- 2 Weapon ATK if Dual-Wielding). Duration 1d6+2 Rounds.

Aura Forging: Armaments
Jutsu Type: Hijutsu
Rank: C
Cost: 5 CP or 2 Aura Spheres per Weapon
Description: User performs of series of handseals as their tattoos would begin to glow a soft blue hue calling assistance from the ether realm, as they extend their hands outward and a silver flame harmlessly engulfs their open hand - with it a weapon materializing from the abyss as the silver flame would flicker across it.
PvP: Taking User's Turn, create a Weapon (up to 2) that lasts until User dispels it.
(Main-hand / Off-hand)
Lvl 15: 1d10 / 1d8
Lvl 25: 2d8 / 1d10
Lvl 35: 2d10 / 2d8

Aura Planar Gift: Quilla
Jutsu Type: Ninjutsu
Rank: D
Cost: 3 CP or 1 Aura Sphere per Weapon
Description: User manifests their spiritual energy by utilizing one aura sphere and physically molding it into a form of a ninja tool as it glows a very soft sapphire hue as it remains hovering over the user.
PvP: Create 1d4+1 of the following Ninja Tools (Choose One) added to User or Target's Inventory. Duration Until end of battle.
- Shuriken
- Kunai
- Senbon

Aura Planar Gift: Inti
Jutsu Type: Ninjutsu
Rank: C
Cost: 5 CP or 2 Aura Sphere per Weapon
Description: User manifests their spiritual energy by utilizing two aura spheres and physically molding it into 2 glass balls with a flickering silver / gold / bronze flame within that are as small as marbles. By tossing these glass balls it then triggers one effect that would resemble that of a Ninja Tool: Silver flame would have a smoke screen, Gold flame would have an explosive tag, and a Bronze flame would spray out caltrops from the glass.
PvP: Create 2 of the following Ninja Tools (Choose One) added to User or Target's Inventory. Duration Until end of battle.
- Explosive Tags
- Smoke Bombs
- Caltrops

Aura Kismet: Naraka
Jutsu Type: Kenjutsu
Rank: D
Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's chest, the spiritual blue flames would thrust forward attacking the target's soul and leaving behind a lasting effect that would hinder their movements. They would feel as if they were being lit on fire from the inside out.
PvP: Weapon DMG + (- 2) Rolls for 1 Round per Aura Sphere present. (Max 5)

Aura Kismet: Preta
Jutsu Type: Kenjutsu
Rank: D
Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's back they user would use the spiritual blue flames to latch onto a portion of their soul as they recoil their weapon and it would slowly leak into the user mending them.
PvP: Weapon DMG + 2 CP DMG per Aura Sphere present (Max 10) healing User's HP. (CP DMG Bypasses DR)

Aura Kismet: Animal
Jutsu Type: Kenjutsu
Rank: C
Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking along the target's arms the spiritual blue flames would linger along the wound slowly stretching along the veins making them visible, both the target's health and soul are being targeted as the blue flames act as a kind of poison leeching off of them.
PvP: Duration: 1 Round per Aura Sphere present (Max 5).
- Vs Humans: Weapon + 2 HP / CP Drain per round. (HP / CP Drain bypasses DR, Heals User)
- Vs Animals / Summons: Weapon DMG + Control target for duration or Until hit.

Aura Kismet: Asura
Jutsu Type: Kenjutsu
Rank: C
Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By swiping their weapon towards an attack, the spiritual blue flames would release in a fanning motion trying to repel the attack and feed off of it - and if successful it would continue to motion to sweep against a target, leaving no physical mark other than a dizzy sensation as the soul was struck.
PvP: Block + 2 / + 3 (If Dual-Wielding, can Block Unblockables). If Successful reflect 2 CP DMG per Aura Sphere present (Max 10, Bypasses DR) to a target.

Aura Kismet: Human
Jutsu Type: Kenjutsu
Rank: B
Cost: 8 CP or 3 Aura Sphere / + 3 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By performing an elegant spin or flip they release streams of the spiritual blue flame towards targets around them that are not only capable of damaging them but knock them back by a tremendous force from the very lithe stream of flame.
PvP: Can have 1 target per Aura Sphere present (Max 5): Weapon DMG + 2d4 DMG + 2 Round Stun or Until hit.

Aura Kismet: Deva
Jutsu Type: Kenjutsu
Rank: A
Cost: 12 CP or 4 Aura Sphere / + 4 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking a target's core in the most controlled fashion that would resemble a simple tap of their weapon, a heavy shockwave resounds within their soul as if a grenade had just detonated within their core - marring the spirit and taking time to regain control of their spiritual energy that make up chakra.
PvP: Target Recieves Weapon DMG + 2d6 DMG to their CP, and for 1 Round per Aura Sphere present (Max. 5) Chakra is sealed or Until hit twice.

Aura Kismet: Final Destination - Dharma
Jutsu Type: Kenjutsu
Rank: S
Cost: 20 CP or 5 Aura Sphere / + 5 CP (Dual-Wield)
Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By seeing well into the future, the User would dance towards the target as if any obstacle in their way had no relevance before making a fatal blow aimed at the enemy's heart - attacking the weakest point of the target's soul along the vital point of the body.
PvP: Weapon DMG + 1d4 HP / CP DMG per Aura Sphere (Max. 5d4, CP DMG Bypasses DR) + Stun 2 Rounds or until hit, if the Stun is broken the target suffers - 4 to rolls for an additional 2 rounds
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Sasori
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Sasori


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PostSubject: Re: Inka, Daisuke Yuzumi   Inka, Daisuke Yuzumi EmptyWed Mar 16, 2011 3:38 am

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