::Background:: Amiya was five when she first learned of her abilities, Playing with her younger sister in the childrens swimming pool when she decided to play Ninja. Her and her sister were playing around, when she done a handsign she had seen her mother use, when the water around her moved. Both of the sisters eyes widen as the realise what has just happened. The two quickly exit the pool, before running of to find their mother and father to tell them the news. Running through sand, the two got to the house, and burst through the door to their mother and father standing with a smile.
A long conversationg errupted, as their parents explained that Amiya and her sister would have to be split up from now on so that Amiya can progress with her abilities. Each Godai family is said to have twins, Only one of the two twins will recieve the ability of Godai, while the other is left as a normal shinobi. The one with the Godai Abilities is taken with the mother and father and trained under supervision until they turn Fifteen. The other twin is discarded, and usually lives to hate the brother or sister that was accepted into the clan.
Amiya and her sister were both suprised by the news, as the two burst into tears. Within seconds, the two were split away as their mother took Amiya and their father took her sister. As the two wailed and screamed to each other, both of the doors slammed, as the two were knocked out and put to sleep. The sister was placed into a foster home to live with an old shoe salesman that lived within Suna. Amiya, on the other hand, was taken by her mother and father and trained until she was accepted into the academy at an older age.
When she finally entered the Academy, she has slowly begun to realise what the life of a Shinobi is like, and she is slowly realise. She trains daily, but her heart is always reminded of her Sister. Wondering if she is still alive, and if she is ever going to find her again.
::Theme Songs::
Spoiler:
::General Theme:: (None Yet)
::Towards Ichiban::
Last edited by DM Sasori on Tue Mar 01, 2011 4:17 am; edited 19 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Amiya Godai Sun Jan 16, 2011 12:29 am
::Known Jutsu::
::Academy Jutsu::
Spoiler:
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) Taught By Chance Akame
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) Taught By Chance Akame
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) Taught By Tetsuya Kishida
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. Taught By Lirin Sanako
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) Taught By Lirin Sanako
::Elementless Jutsu::
Spoiler:
-Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds. Taught By Tami Nihano Elemental Movement Known
-Shunshin no Jutsu (Body Flicker Technique) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None Taught By DM Suigetsu Elemental Movement Known
-Chakra Burst Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: You release a shockwave of chakra knocking everyone around you to the ground. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage. Taight By Akykyo Al'akir Elemental Movement Known
::Water Jutsu::
Spoiler:
-Suiton: Water Spittle Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment. PvP Effect: 1d4 Water Damage + - 10 spot for 1 round. Gained On Creation Elemental Movement Known
-Suiton: Balancing Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt. Gained On Creation Elemental Movement Known
-Suiton: Soaking Spray Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth. PvP Effect: 1d4 damage. (This jutsu requires no source of water.) Gained On Creation Elemental Movement Known
-Suiton: Aqua Veil Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs 3 Handseals as they channel water from a source to rise swiftly to block an attack or at the very least hinder it. PvP Effect: Block, pass or fail - 2 Damage from the attack. Taught By Dm Shizune Elemental Movement Known
-Suiton: Water Spear Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs 4 Handseals and then fires a pressurized stream of poisoned water with enough force to pierce a tree. PvP Effect: 1d8 Water damage + 2 CP damage. Taught By Lirin Sanako Elemental Movement Known
-Suiton: Spiral Water Defense Jutsu Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place PvP: Rank damage + 1d4 Can be used to block, when used to block the technique does 1 damage Taught By DM Chiyo Elemental Movement Known
-Suiton: Water Bullet Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target. PVP Effect: 1d10 (Doesn't need water around.) Taught By DM Chiyo Elemental Movement Known
-Suiton:: Water Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 4 + 2 per round maintained Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit. Taught By Lirin Sanako Elemental Movement Known
-Suiton: Whirlwind of Water Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The suer creates a whirlwind of water around himself, either for offense or defense. PvP Effect: 1d8+2d4 Damage, but if used to block Taijutsu deals 1d8 to the target. Taught By Icihiban Uchiha Elemental Movement Known
-Suiton: Water Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user makes a long list of hand seals, forming a dragon projectile made of water to crash down and strike the target. PvP Effect: 3d8+1d10, Unblockable Taught By Tami Nihano Elemental Movement Known
::Wind Jutsu::
Spoiler:
-Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs a ram handseal and blows a soft burst of wind. PvP Effect: 2 Wind Damage to 1d4 Targets. Gained On Creation Elemental Movement Known
-Fuuton: Stretching Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements. PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt. Gained On Creation Elemental Movement Known
-Fuuton: Minor Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage. Gained On Creation Elemental Movement Known
-Fuuton: Ominous Wind Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: A chilling gust blows through the area, and then an eerie calm. PvP Effect: Up to 1d4 Targets, 1d4 Wind Damage + - 2 to roll for 1 Round. Taught By Tami Nihano Elemental Movement Known
-Fuuton: Small Wind Blast Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user blows air from their mouth in a concentrated line to hurl an opponent away. PVP Effect: 1d10 damage. Taught By DM Shizune Elemental Movement Known
-Fuuton: Wind Funnel Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs a 3 handseals as wind begins to kick up around them into a mini whirlwind that is capable of redirecting a portion of an attack back at the source. PvP: Block, reflect 1d4 damage from an attack to the source. Taught By Akykyo Al'akir Elemental Movement Known
-Fuuton: Wind Disturbance Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user blows a burst of air that lingers kicking up rocks, leaves and grass to make it harder for their opponent to focus. PvP Effect: -1 to rolls for 1d6/3 rounds (rounded up). Taught By DM Chiyo Elemental Movement Known
-Fuuton: Flying Kunai Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 + 2 per additional kunai or shuriken thrown. Description: The Ninjutsu user throws their kunai/shuriken using their wind element to give it direction. This technique is often used by ninjutsu users with poor taijutsu skills. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom. Taught By DM Chiyo Elemental Movement Known
-Fuuton: Penetrating Arrow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user mimes drawing back a bow after sealing, as they draw back the arrow they form one out of air, invisible to the eye though the sound it makes when fired can easily be heard, before releasing it at an opponent with enough power to punch through wood or flesh. PvP Effect: Deals 2d8-1, unblockable Taught By Akykyo Al'akir Elemental Movement Known
-Fuuton: Whirlwind Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 + 2 for each round maintained Description: The ninjutsu forms their seals then holds out a hand close to their target. Wind bursts forth in a circular motion becoming a sphere of rapidly moving air. The air moves fast enough to repel any attacks from the inside and the downward flow of the air keeps the targets arms unable to move, usually dropping them to their knees. PvP Effect: The target is unable to move/attack for 1d4 rounds or until they succeed a STR check vs the WIS check they were trapped with. The user may not attack them directly, but using Solid clones is a way to attack the immobile target. Target is free when struck. Taught By Akykyo Al'akir Elemental Movement Known
-Fuuton: Feet of Autumn Breeze Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5+2 per round Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained. PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution. Taught By DM Ino Elemental Movement Known
-Fuuton: Aero Shield Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken) Taught By Riku Inka Elemental Movement Known
-Fuuton: Wind Dragon Jutsu Jutsu Type: Ninjutsu Rank: B CP: 8 Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent. PvP Effect: Deals 5d6, Unblockable Taught By Tami Nihano and Ichiban Uchiha Elemental Movement Known
::Fire Jutsu::
Spoiler:
-Katon: Burst of Fire Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PvP Effect: 1d4 Gained At Chunin Elemental Movement Known
Katon: Match Box Jutsu Just Type: Ninjutsu Rank: E Cp: 2 Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember. PvP Effect: 1 Fire Damage over 1d4 Rounds. Gained At Chunin Elemental Movement Known
Katon: Breathing Excercise Just Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat. PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, + 1 Vs. DC roll when learning Fire Release lasts for 1 attempt. Gained At Chunin Elemental Movement Known
-Katon: Serpent's Hiss Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: User performs a series of handseals placing both hands on their core area and then spits out a flammable liquid that on impact makes a soft hiss. PvP Effect: 1d4 Fire damage + 2 fire damage per round for 1d4 rounds Taught By DM Chiyo Elemental Movement Known
-Katon: Tongue of Flame Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms the needed seals after which he exhales and spews forth a small amount of fire. PvP Effect: 1d10 Taught By DM Chiyo Elemental Movement Known
::Lightning Jutsu::
Spoiler:
-Raiton: Numbing Touch Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck. PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round. Gained At Chunin Elemental Movement Known
-Raiton: Tension Excercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in working their electrical nervous systems, charging chakra to their muscles all the while creating a vibration that would generate static discharge. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt. Gained At Chunin Elemental Movement Known
-Raiton: Static Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: With some simple seals the user sends a small spark of electricty towards the opponent. PvP Effect: 1d4 damage. Gained At Chunin Elemental Movement Known
-Raiton: Power Charge Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User plants their feet firmly on the ground before channeling chakra throughout their body causing it to shiver. Once completed Static Discharge would be seen crackling around them. PvP Effect: User takes 1 round to "Charge", then the next round deals + 1d10 Lightning Damage to a Lightning Jutsu attack. Taught By DM Chiyo Elemental Movement Known
-Electric Zap Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user shocks an opponent lightly, after having performed some easy handseals. PVP Effect: 1d10 damage. Taught By DM Chiyo Elemental Movement Known
::Elemental Fusion::
Spoiler:
-Fusion: Floating Water Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With a single handsign, the Godai sends a blast of wind at their opponent. The wind is mixed with little droplets of water, which hit hard against the enemy, PvP Effect: 1d6 Damage Developed By Amiya Godai Elemental Movement Known
-Fusion: Water Tunnel Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The Godai forms two Handseals, which controlls the wind around them to form to precise wind turrets. The godai then sends two streams of water to shoot straight at their targeted enemies. PvP Effect: 1d4 Damage to 2 Targets Developed By Amiya Godai Elemental Movement Known
-Fusion: Wind and Water Spear Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The Godai spits three small puddles under seperate targets. If there is only one or two targets, they can target the same person twice. They then push their wind chakra outwards, and use this to pull the water straight up in a spear like action, stabbing into their target. PvP Effect: 1d6 Damage to 3 targets (Maximum 3 targets) - 1d8 to 1 Target, 1d6 to 1 Target (Maximum 2 targets) - 1d10 to 1 target (Maximum 1 target) Developed By Amiya Godai Elemental Movement Known
-Fusion: Elemental Replacement Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user may replace themselves with any of the elements they posses. If they successfully substitute against a Taijutsuist or Kenjutsuist they replace themselves with an element, each of the replacements does a different Effect. PvP Effect: Same Rules as Substitution + Extra. Water: -1 to Next Attack Roll Fire: 1d4 Damage Earth: -1d4 Damaget to next Attack Roll Air: -1 to Defence Roll Lightning: CON DC = 12: 1 Round Stun or until hit Developed By Amiya Godai Elemental Movement Known
-Fusion: Elemental Tool Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user is able to add a little bit extra to all of their tools when they are attacking an opponent. Depending on their elements, and what element they want to use they can add extra Damage, Negatives or stuns to a certain tool. PVP Effect: Uses the Chosen Tool, + Extra Water: -1 to Next Attack Roll Fire: 1d4 Damage Earth: -1d4 Damaget to next Attack Roll Air: -1 to Defence Roll Lightning: CON DC = 12: 1 Round Stun or until hit Developed By Amiya Godai Elemental Movement Known
-Fusion: Elemental Concentration Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user Takes a few seconds, as their chakra begins to move. After a while, their hands would begin to glow different colours, depending on all the elements they have. The chakra would allow them to control their chakra quicker and make it stronger. PvP Effect: +1d4+1 to Elemental Jutsu Rolls for 1d4 Rounds Developed By Amiya Godai Elemental Movement Known
-Fusion: Choking Prison Jutsu Type: Ninjutsu Rank: C Cp: 5 + 2 per round maintained Description: The user creates a water prison, that doesn't require them to keep in contact with it. They then create a small Wind Prison inside the water prison, which would begin to take the air from the opponenets very lungs. If the user or the Target within the Prison is hit, the Prison ends. This Prison takes a bit of chakra to do, but it also allows the user to use more then one at the same time. PVP Effect: 1d4 Round stun or until hit, 1d4 Damage per round trapped. The opponent may make a Wisdom roll each round, and if they beat the original wisdom roll, they are sit free. The prison breaks when the user or the target within the prison gets hit. The User may have a Maximum of Three choking prisons at any one time. Note: Must have Water Present to use, and Must know Water Prison and Whirlwind Prison Developed By Amiya Godai Elemental Movement Known
Last edited by DM Sasori on Tue Mar 01, 2011 4:33 am; edited 34 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Amiya Godai Sun Jan 16, 2011 12:36 am
::Godai::
::Elemental Mastery:: User chooses between 1:5 elemental affinity per lvl up mark: fire / water / earth / wind / lightning. Lvl 15+ : 2 Elements (or Genin Rank) Lvl 25+ : 2 Elements (or Chunin Rank) Lvl 35+ : 1 Element (or Jounin Rank)
::Elemental Mastery:: Lvl 15+ : +1 to Wisdom Rolls, -1 CP on all Jutsu Used Lvl 25+ : +2 to Wisdom Rolls, -2 CP on all Jutsu Used, +5 to CP Pool Lvl 35+ : +3 to Wisdom Rolls, -3 CP on all Jutsu Used, +10 to CP Pool
::Elemental Protection:: Lvl 15+ : 2 DR vs Elements Lvl 25+ : 4 DR vs Elements Lvl 35+ : 6 DR vs Elements
::Elemental Fusion:: Elemental fuison is a technique passed down throughout all the Godai. This is the second of their Major Techniques which allows them to use different elements to blend into one flawless attack. Although they use two different elements, they are never able to create a new one, which is why they envy the Senju clan Greatly.
Creation : 2 E Rank, 1 D Rank Elemental Fusion Jutsu Lvl 15+ : 2 D Rank, 2 C Rank Elemental Fusion Jutsu Lvl 25+ : 1 C Rank, 2 B Rank Elemental Fusion Jutsu Lvl 35+ : 1 A Rank, 1 S Rank Elemental Fusion Jutsu
((These Jutsu can only be taught by the Godai that created them. They can teach them to anyone, but If they are being taught to a non Godai Character, that character must have DM permission to learn them.))
::Elemental Learning:: The Godai are one with their elements, that they have a natural chakra flow and are able to learn their jutsu alot fater then usual people. Aswell as this, they are able to teach others easier, and give them more into the jutsu then a normal teacher good.
Lvl 15+ : -1DC when Learning/Teaching Jutsu Lvl 25+ : -2DC When Learning/Teaching Jutsu, +1 When Learning/Teaching Jutsu
::Elemental Movement:: (50 Tokens + 30 Per Element)
The user has trained for many moons in the way of their elements. Each element takes focus, different handsigns and a way of chakra that not everyone can understand. This specific use has trained by using their body movements to control their chakra. The user is able to move their chakra with each of their limbs, to create the specific movements and the specific chakra layout that is required for each jutsu. This is called Elemental Movement, as it takes a perfect chakra network to move your chakra into the limbs so that you may release it without the need of handseals. Although this sounds like an advantage, the user must first learn the Jutsu that they will be using with Handseal. They must then take their time, and develop their own unique way to form the Chakra need for this jutsu with their movements. This is alot harder then it sounds, as each Element will take a different movement depending on the jutsu and the user. Once they have done this, they increase their power and they way that they strike with the Elemental Movement Jutsu.
::PVP:: +1 to Elemental Jutsu Rolls, +1d4 Damage to Elemental Jutsu Rolls, that have been developed by the user using Elemental Movement
::RP:: User may perform Jutsu without the need for handseals, but instead they use their body movements
::Special Note:: When learning Jutsu with Elemental Movement, They have a +2 added to the DC's which lets them use it with Elemental Movement and this grants them the bonus. (The +2 DC is added after the user takes into account their -'s to DC's.)
::Amiya's Elemental Movement Styles::
Spoiler:
::Wind::
::Water::
::Fire::
::Earth::
::Lightning:: Combination of all Four others Styles
Last edited by DM Sasori on Tue Mar 01, 2011 4:18 am; edited 20 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Amiya Godai Sun Jan 16, 2011 12:39 am
::Custom Items::
Elemental Masters Belt
Spoiler:
A Belt passed through the Godai's to show those that can master the elements. The belt is enhanced with chakra from the original Godai creater, giving it special abilities so that the current wearer will be imbued and given extra strengths. The belt empowers each of their attacks, and also grants extra damage when it hits their target. Within the belt, it has a small crystal which glows brightly, but also houses a little bit of extra chakra for the Godai to use.
+1d4 damage - 15 tokens
Extra 10 CP - 50 tokens
+1 to Wisdom Rolls - 25 tokens
Brain Implant: Knowledge
Spoiler:
After a strange encounter within the Restaurant of Sunagakure. Amiya started searching for a way to scan the enemies body, and find weaker spots along them. The study began as a day thing, but soon it managed to keep her up night and day, reading through books to find the answer. After days of reading, she finally found a way so that she can focus her chakra into a single point in the enemies body, and hopefully cause more damage. As to reading so much books, she has managed to read how to study the shinobi she is facing and how to read them easier.
(Counts as an Item, Will be held as a Ring)
+25 Lore Rolls - 25 Tokens
+25 Spot Rolls - 25 Tokens
19 - 20 Critical Range on Ninjutsu - 50 Tokens
Last edited by DM Sasori on Tue Mar 01, 2011 4:19 am; edited 9 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Amiya Godai Fri Jan 21, 2011 2:17 am
::Updates::
-Learned Water Dragon from Tami Nihano
Last edited by DM Sasori on Sun Feb 27, 2011 3:49 am; edited 6 times in total
Sasori Special Jounin
Posts : 264 Join date : 2010-09-15 Age : 31 Location : New Zealand
Subject: Re: Amiya Godai Mon Feb 14, 2011 10:16 am
::Godai Clan Mark::
All Godai's that are born within the Family are given the same mark, Even if they do not posses the Godai Abilities. This is how they are able to regonize each other. Amiya's is located on her Lower back.
::Frog Plushie::
After trying to catch a frog as a bit, Kenshin ended up scaring it off by throwing a Kunai at it. After awhile, Amiya began to pester Kenshin to catch her a frog, but instead he left her a frog Plushie. She now carries this everyone and absolutely loves it. She then managed to Change the Plushie, and make it looke like Kenshin as a Frog. She now calls it "Frogshin".
Spoiler:
Last edited by DM Sasori on Tue Mar 01, 2011 4:18 am; edited 1 time in total