.: Goals :. [??] Advance her Sword Skill [??] Fully become 'Kikai' [??] - [??] -
.: Life Goals :. [??] Take over a village to try to make a impact in the five powers. [??] Remember herself, and leave it behind at the same time
.: Nindo :. "In order to redeem myself I must end those who seek retribution. An act to end those who need be ended in order for redemption to society."
.: Databook :.
Databook
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu
Intelligence
Strength
Speed
Stamina
Hand Seals
Total
Genin
2
3
3
2
2
2
3
2
3
22
Chuunin
2.5
3.5
3.5
2.5
2.5
2
3.5
2.5
3.5
25
Jounin
4.5
5
5
3
3.5
2
5
3.5
4.5
36
S-Rank Hermit
4.5
5.5
5.5
3.5
4
3
5.5
3.5
4.5
39.5
Last edited by ₰e Kakashi on Sat Jul 30, 2011 6:27 pm; edited 58 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
Subject: Re: Kikai - Turmoil Fri Feb 26, 2010 2:05 am
.: Ability Information :.
フラッシュ発売
Flash “Release”
Battle system
Chance utilizes a developed ability to increase her speed tenfold her average, and always appears as a blur or seems to be teleporting with a disperse of lightning where she slows down or stops. Using this allows her also to send any lightning Ninjutsu into a Taijutsu or Kenjutsu form. -
Innate Abilities
Senkou (Flash)
Depending on the experience Chance has her speed grows, and capability to utilize the lightning affinity into Taijutsu or Kenjutsu. 5cp to activate, 2cp per round. Lv.15: +0DEX, 2 Flash Kunai(s), Lightning Ninjutsu up to C Rank with DEX at -2. Lv.25: +1DEX, 3 Flash Kunai(s), Lightning Ninjutsu up to B Rank with DEX at -1. Lv.35: +2DEX, 4 Flash Kunai(s), Lightning Ninjutsu up to A Rank with DEX.
One With Speed
Due to the sheer speed of the newly made Flash Release, Chance can hide and get to places without a trace, often when hiding her initial burst of lightning would distract the opponent long enough to hide.
(Travel Tool) Lv. 15: +10 to Hide/Move silent, Can be used as an escape/defense 3 CP: + 1 to escape/defense Lv. 25: +15 to Hide/Move silent, Can be used as an escape/defense 4 CP: + 2 to escape/defense Lv. 35: +20 to Hide/Move silent, Can be used as an escape/defense 5 CP: + 3 to escape/defense
Overload
Due to Chance’s chakra system being so complex, and having a huge amount of elements to sort through and use, her chakra system has grown to enhance her chakra storage to help support all of her affinities. Along with her elements being at a huge amount, and her body trying to hold it all in it still releases a bit of excess chakra from her Flash Release which lightning is its parent chakra, an aura of lightning is around her. Which causes close combat users get injured from it, and lightning ninjutsu used on her minimalized
Lv.15: +5 Chakra, +1d4 damage to those who perform Taijutsu/Kenjutsu on her Lv.25: +10 Chakra, +1d6 damage to those who perform Taijutsu/Kenjutsu on her Lv35: +15 Chakra, +1d8 damage to those who perform Taijutsu/Kenjutsu on her
Flash Kunai
Jutsu Rank: Unranked Jutsu Type: Special/Tool Description: The user flings the kunai at a target and uses a seal on it to increase the user’s ability to “Flash” at the target and making it easier to hit; Or used to place around the landscape in order to perform defensive checks with a lot more speed and ease. PVP Effect: Passive – (Free Action) Using up one kunai the user can allow to dodge, un-dodgables. {Destroys kunai, until end of fight} Attack – (Free Action) +1 to any attack the user desires {Kunai is disposed of until the end of the fight} Defense – (Free Action) +1 to all defense checks for the entire fight unless the opponent decides to take a turn to destroy it. (Can be stacked with the other kunai max of 3.) Sneak – 3 Cp (Free Action) Can be used to find opponents, in which allows a auto sneak attack when used (Including bonuses), and +2d6 damage to attack.
Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently. S-Rank / Medical / Kinjutsu / Gates / Summons / Seals / Custom Jutsus do not apply. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: + 1 CP C-Rank: + 2 CP (Via 1 Tomo) B-Rank: + 3 CP (Via 2 Tomo) A-Rank: + 4 CP (Via 3 Tomo) S-Rank: + 5 CP (Via Mangekyo-Sharingan)
[Mimic]
Spoiler:
Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost (Affinity Penalty applies) Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference.
[Nullify]
Spoiler:
Jutsu Type: Dojutsu Rank: Hijutsu Cp: Cp: 5 Cp + Genjutsu Rank (See Below) Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them. PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: + 1 CP C-Rank: + 2 CP B-Rank: + 3 CP A-Rank: + 4 CP S-Rank: + 5 CP (Via Mangekyo-Sharingan)
[Hypnosis]
Spoiler:
Jutsu Type: Dojutsu Genjutsu Rank: Hijutsu Cp: 3 CP + Original Genjutsu Cost Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence. PvP: WIS Substitutes INT (Stat Bonus Included) when learning / performing Genjutsu. Can be used while Physically Stunned at - 2 Roll.
[Heaven & Earth]
Spoiler:
Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP + Original Genjutsu Cost Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via WIS + 2. If successful reflect genjutsu back to source.
[Mangekyo Sharingan: Special Tomo] Lvl 40: ? Maintenance Once Uncovered + 3 ATK / DEF, + 25 Spot, 17-20 Crit Range
Mangekyo Ability:
Yūrei (幽霊) are figures in Japanese folklore, analogous to Western legends of ghosts. The name consists of two kanji, 幽 (yū), meaning "faint" or "dim" and 霊 (rei), meaning "soul" or "spirit." Alternative names include 亡霊 (Bōrei) meaning ruined or departed spirit, 死霊; Yūrei do not wander at random, but generally stay near a specific location, such as where they were killed or where their body lies, or follow a specific person, such as their murderer, or a beloved.
[Yuurei's Mirror] Jutsu Type: Dojutsu Ninjutsu / Summoning / Passive Rank: S Cp: 20 CP Activation + 1 HP & CP to Maintenance of the Mangekyo Description: When her memory became existent once more through the medical aid of Layie. It all came rushing through her mind, the stress and emotional turmoil running through her mind at just a high rate. The thought of all the lost lives and life that she once had, the things she had once done driving through her skull like a drill. Causing the darker emotions to begin dwelling within to not only bring justice to those who had done wrong, and to rehabilitate her once sadistic and cruel past.
Upon activation of the Mangekyo, a spectral form of the goddess wraps around Chance, at a massive 50 feet above her, and 20 wide, the form carries a elegant ivory like mirror with intricate designs around it with her first set of arms, with her second set of arms she wields scales in one hand and a dagger in the other. Upon being attacked the mirror that is wielded in front of Chance has the capability of sending the attack that was just directed at Chance right back at the attacker at twice the rate of speed and strength; when Chance herself attacks the scales of luck shift in Chance's favor. As well as the dagger which strikes the opponent to increase the damage of the attack done.
PvP Effect
Defensive: Standard +5 DR when on; when attacked Chance rolls a 1d4, on a 1 and 3 the attack succeeds and Chance can roll to defend normally; on a 2 and 4 the attack is reflected automatically, dealing basic jutsu damage x2 (No wis bonus or custom item bonuses; cannot be critted further) (1d4 Round Cool down. If used more then 3x in a single Day, Chance will take an additional 2d8 Internal damage (Bypasses ALL DR) per use.) Offensive: When attacking, the Chance gets a 50% chance of getting an extra 1 (Bypassing max 5) on a 1d20 (1-10 is no; 11-20 is yes), as well as a standard 5 damage on any close quarters attack (Does not effect defensive ability). Special (As suggested by Danzo): Chance does NOT suffer the blind-point system similar to the canon character Kakashi;however after the Mangekyo active and is active for more than 5 rounds Chance is hospitalized for 1d6 RL days and is rendered non-playable other than the standard interaction from other PCs. If CP ever reaches - 20 or lower, User is Perma'd.
Last edited by ₰e Kakashi on Wed Aug 10, 2011 9:46 am; edited 125 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
[ Flash Stance] Rank: Rankless CP: 5 + 2 CP per round Maintenance. Description: Chance utilizing her Flash Release, puts herself into a constant state of her affinity, in which blurs her appearance, and makes moving and performing taijutsu a lot easier. PvP Effect: +1 Attack/Defense, +1d6 Taijutsu Damage, for 1d6+2 Rounds
[ Flash Blade Stance ] Rank: Rankless CP: 5 + 2 CP per round Maintenance. Description: Chance utilizing her Flash Release, puts herself into a constant state of her affinity, in which causes her blades and herself take a hazy appearance, and makes her moving and damage, along with efficiency with her blades easier. PvP Effect: +1 Attack/Defense with blades, +1d6 Kenjutsu Damage, for 1d6+2 Rounds
.: E Rank :.
:Click Here:
[ WALL/TREE WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Role-play only.)
[ WATER WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Role-play only.)
[ ROPE ESCAPE TECHNIQUE ] Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Role-play only)
[ Cloak of Invisibility Technique ] Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Role-play only.)
[ BUNSHIN NO JUTSU ] Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. [ ETERNAL REFLECTION ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The target would see himself trapped by a mirror, unable to move or anything. PvP Effect: Lasts 1 turn or until hit.
[ BLOOM ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: Blinding the opponent, as well holding him still by ropes created by light. PvP Effect: Stun for 1 turn or until hit.
[ RAITON: TENSION EXERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in working their electrical nervous systems, charging chakra to their muscles all the while creating a vibration that would generate static discharge. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.
[ RAITON: STATIC BLAST JUTSU ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: With some simple seals the user sends a small spark of electricity towards the opponent. PvP Effect: 1d4 damage.
[ RAITON: NUMBING TOUCH ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck. PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round.
[ KATON: BURST OF FIRE JUTSU ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PvP Effect: 1d4
[ KATON: MATCHBOX JUTSU ] Just Type: Ninjutsu Rank: E Cp: 2 Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flammable ember. PvP Effect: 1 Fire Damage over 1d4 Rounds.
[ KATON: BREATHING EXERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat. PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, 1 Vs. DC roll when learning Fire Release lasts for 1 attempt.
[ FUUTON: GENTLE BREEZE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs a ram hand-seal and blows a soft burst of wind. PvP Effect: 2 Wind Damage to 1d4 Targets.
[ FUUTON: STRETCHING EXERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements. PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
[ FUUTON: MINOR BLAST JUTSU ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage.
.: D Rank :.
:Click Here:
[ CHAKRA INFUSED BACKHAND ] Jutsu Type: Taijutsu Rank: D Cp: 3 Description: Sprinting to the side of the opponent and skidding to a halt, the user brings a powerful backhanded punch to the back of the target's head. PvP Effect: Rank damage 1d4.
[ Chakra Infused Punch] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: User infuses chakra into their fist for a harder and more destructive hit. PvP Effect: Rank damage + 1d4.
[ Chakra Infused Kick ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Focuses chakra to your shin and comes down on your opponent with it. PvP Effect: Rank damage + 1d4.
[ DOUBLE STRIKE ] Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
[ TWIN SLASH] Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-Wielding) Description: Two slashes instead of one! PvP Effect: Weapon Damage + 1d6.
[ FLICKERING SLASH ] Jutsu Type: Kenjutsu Rank D Cp: 3 + 2 (If Dual-Wielding) Description: A blazingly quick attack that is difficult to predict. PvP Effect: -1 to Targets defense/counter roll against this attack. Deals Weapon Damage + 1d4.
[ RAITON: LIGHT SCREEN ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: With 2 Hand-seals the User creates a wall of static electricity that on contact numbs a target's body temporarily. PvP Effect: Block, - 2 to defense for 1 round Vs close ranged Taijutsu Attacks.
[ RAITON: POWER CHARGE ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User plants their feet firmly on the ground before channeling chakra throughout their body causing it to shiver. Once completed Static Discharge would be seen crackling around them. PvP Effect: User takes 1 round to "Charge", then the next round deals 1d10 Lightning Damage to a Lightning Jutsu attack.
[ RATION: SPARKLING WALL JUTSU ] Jutsu Type: Taijutsu Rank: D Cp: 2 Description: The user channels chakra to his hands, after which he creates a protective wall of electricity. Either to attack or defend himself. PvP: Rank damage 1d6. Can be used to block, when used to block the technique does 1 dmg.
[ ELECTRIC ZAP JUTSU ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user shocks an opponent lightly, after having performed some easy hand-seals. PVP Effect: 1d10 damage.
[ RAITON: PARALYZING JOLT JUTSU ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms hand-seals, then a small paralyzing jolt shoots towards the target. In an attempt to paralyze him. PvP Effect: The target is stunned for 1 round by the electric volt. If hit, the stun ends. [ Flash Kick ] Jutsu Type: Taijutsu Rank: D CP: 3 Description: Chance uses her flash technique too the enemy and sends a high-speed kick to any desired part of the enemies body.. PvP: Rank Damage + 1d4 DMG
[ Flash Punch ] Jutsu Type: Taijutsu Rank: D CP: 3 Description: Chance uses their flash technique to the enemy and sends a high-speed punch to any desired part of the enemies body.. PvP: Rank Damage+1d4
.: C Rank :.
:Click Here:
[ SHADOW KUNAI] Jutsu Type: Taijutsu Rank: C Cp: 5 Description: The user makes a seal as they wing a kunai causing two kunai to hide in the first ones shadow. PvP Effect: Uses up two kunai and does normal kunai dmg. But the throw get no - penalty to it.
[ HEAD-LOCK ] Jutsu Type: Taijutsu ( DEX / STR) Rank: C Cp: 5 + 2 Maintenance Description: User grapples firmly onto a target, wrapping their arms or legs around the neck with intense pressure that deals damage over time. PvP: Stun target for 1d4 Rounds or until hit / resist (STR / WIS), deal Unarmed Rank DMG per round at cost of lowering Stun Duration by 1. If Target is hit by any other ATK, User is hit as well.
[ TRIPLE STRIKE ] Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (role-play description varies). PvP Effect: Rank damage + 2d6. [ OFFENSIVE STANCE ] Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to perform Kenjutsu attacks. PvP Effect: +2 ATK rolls, - 2 DEF rolls with weapons. (Does not apply to counters) and + 2 DMG. Duration 1d6+2 Rounds.
[ DEFENSIVE STANCE ] Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to defense against incoming attacks. PvP Effect: +2 DEF Rolls, -2 ATK rolls with weapons. (Does not apply to counters) and +2 DR vs (Kenjutsu and Taijutsu). Duration 1d6+2 Rounds.
[ COUNTER STANCE ] Jutsu Type: Kenjutsu Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to counter incoming attacks. PvP Effect: + 2 ATK rolls, - 2 DEF rolls with weapons. (bonus applied to counter attacks only) successful counters give -2 to targets rolls for 1 round.
[ DISARMING STRIKE ] Jutsu Type: Kenjutsu Rank C Cp: 5 Description: The user would make attack using the side of their weapon to force their target to drop any weapon they may be holding. PvP Effect: No weapon damage, The target makes a STR/DEX roll against the attack or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.
[ FLICKERING DEFENSE ] Jutsu Type: Kenjutsu Rank C Cp: 5 Description: A blazingly quick defense that relies on speed to prevent an incoming physical attack. PvP Effect: +2 to block Kenjutsu or Taijutsu. [ ARCH-PARRY ] Jutsu Type: Kenjutsu Rank: C Cp: 5 Description: User surges chakra along their weapon and would either fan it in a circular motion against an attack, leaving the target of a close ranged attack wide open. PvP: Block + 2, If successful Vs Tai / Ken ATKs, - 2 DEF Roll for 1 Round.
[ KATON: FIRE BALL JUTSU ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User exhales after forming seals, sending out a small fireball to strike to target. PvP Effect: 2d8 damage
[ FLYING SWALLOW TECHNIQUE: FIRST STEP ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user focuses their wind element chakra into their weapons to increase their sharpness. The weapons must be specially designed to merge with chakra. PvP Effect: The user gets 2 to hit, and deals an additional 1d4 pt
[ SUITON: POND BASIN ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: User performs 7 Hand-seals and pours water from their mouth with an amount enough to perform Basic Water Jutsu. PvP Effect: For 1d4 Rounds, C-Rank and D-Rank Water Jutsu are given a water source to perform Water Jutsu.s of damage onto his weapon(s) for 1d4 1 rounds.
[ SUITON: WATER WHIP ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: With 1 Hand seal, the User creates an orb of water around their palm that can be formed and molded into a malleable whip. PvP Effect: Stun a target for 1d4 Rounds or until hit.
[ Swift Pierce ] Jutsu Type: Kenjutsu Rank: C CP: 5+2 (With offhand) Description: Chance utilizing her speed with the Flash Release, flashes towards her designated enemy, and with her blades precisely pierces through the armor of the enemy in which also injuring them. PvP: Weapon Damage + Offhand + 2 DMG Special Note: Bypasses 3 DR
[ Senkou Kusari Dengeki ] Flashing Chain Strike Jutsu Type: Senkou Hijutsu Rank: C CP: 4+2 Per Extra Target (Max. of 4) Description: Building up a charge of flash chakra Chance extends her arms and fires a shot of the pure white lightning at a target and aims to shock them and numerous opponents in a row using each enemies own electrical charge to increase the damage per hit. PvP Effect: 2d8 Initial Damage + 1d8 Per Target Afterwards Not Approved
[ Sting of the Desert] Jutsu Type: Kenjutsu Rank: C Cp: 5+1(If Dual Wielding) Description: The attacker moves forward, dashing to the sides in a quick flurry, sending their blades into the bodies of the target, shifting the blade in their wrist ever so slightly, to cause some minor internal bleeding, making the target take more damage as the battle goes on. PvP Effect: Weapon Damage + 1d4 more damage over 1d4 rounds
.: B Rank :.
:Click Here:
[ COMBINATION 1 ] Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
[ ART OF DESTRUCTION: OPEN PALM DEMOLITION (HAKAIPO: AKEMASU TE NO HIRA) ] Rank: B Chakra cost: 8 Taijutsu RP Description: The user gathers chakra to his hands, concentrating it as much as possible as he or she goes over a serial of hand strikes all over the target’s body. The strike is based off a precise order. There are five strikes that combine the technique. The user must perform each strike as of drawing a four extremity figure. The order of the strikes is as it follows: The first hit must be a jab of the right hand on the victim’s body. The second hit must be a strike of the left palm open in the opposed side of the first jab. The third hit must be a strike of the right palm open in the perpendicular side to the second hit. The fourth hit must be a jab of the left palm on the opposed side of the third hit. Finally, the fifth and most important strike is a combined thrust of the two hands, palm open onto the center of the figure the user chose to form with the previous four strikes. The user will, at this moment, release all of the chakra accumulated at the beginning of the technique. As a result, the four extremities will activate with the aid of the fifth strike; releasing a tremendous amount of power into the victim. PVP Effect: Unblockable, if hit, the victim is subject to rank damage 3d4 damage.
[ KAGE BUNSHIN ] (interchangeable with any type of Solid Bunshin) Jutsu Type: Ninjutsu Rank: B Cp: 6 cp per clone created, 2cp per clone maintained Description: The user creates solid clones of himself. PvP Effect: The clones attack after the user and poof on hit. May create 1 clone at 15 , 2 clones at 25 , 3 clones at 35 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.
Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken). Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains 1 to the roll per clone.
[ DIAMOND CUTTER] Jutsu Type: Kenjutsu Rank B Cp: 8 + 3 (If Dual-Wielding) Description: A powerful Kenjutsu attack created to cause a deep wound which would become a persistent source of pain for the target, unfortunately due to the specific targeting of this attack, it can be difficult to perform. PvP Effect: -2 to Attack Roll, Weapon Damage + 1d4 damage for 1d6 rounds due to bleeding.
[ SEVERE LACERATION / FORCEFUL BLOW ] Jutsu Type: Kenjutsu Rank: B CP: 8 Description: Depending on the weapon in hand, the user would slash an artery on the opponent or fracture their bone due to blunt force trauma. PvP Effect: Weapon DMG + Special - Slashing based weapon: 1d4 HP DMG bypassing DR for 1d4+1 Rounds or until healed. - Bludgeoning based weapon: - 2 to targets rolls for 1d4+1 Rounds or until healed. [ RAITON: LIGHTNING DRAGON JUTSU ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user goes through a long amount of hand-seal, after which a lightning dragon emerges. The dragon attempts to destroy the target. PvP Effect: Deals 5d6, Unblockable [ DANCE OF THE HOKAGE ] Jutsu Type - Kenjutsu Rank - B Cp - 8 Description - Often used as a ceremonial technique with events related to the Hokage, This technique if both beautiful and deadly to see, The user would seem to dance around their opponent, Striking with only the tip of their blade several times. PvP Effect - Weapon Damage + off hand + 1d6 + 1d4
[ RAITON: LIGHTNING CURRENT ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User attracts a lightning based attack and guides it along their body from one arm to the other, shooting it out from their finger tips to another target. PvP Effect: Block, Redirect a Lightning Based Jutsu at another target.
[ KATON: FIRE DRAGON JUTSU ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user breathes forth a huge dragon made of fire after making a long list of hand-seals to slam into the opponent. PvP Effect: Deals 5d6, Unblockable
[NAPALM BOMB] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Snake > Rooster > Dog > Horse > Dragon > Tiger > Ox > Tiger) User would spew out a highly flammable thick haze across the area, crippling vision and when ignited creates an enormous explosion. PvP: AoE (Except User), - 2 ATK / DEF Rolls for 1d4 1 Rounds. If a Fire Jutsu is used at anytime, 2d10 Fire DMG AoE (Except User, Fire Jutsu ATK is DC) to ATK and end duration.
[ FUUTON: AERO SHIELD ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 hand-seals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken)
[ SUITON: MASS WATER BULLETS JUTSU ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user shoots a vast amount of chakra-engulfed-water bullets towards different targets. PvP Effect: 2d10 to up to 4 targets. (Doesn't need water around.)
[ SHINING DRAGON JUTSU ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target. PvP Effect: Deals 5d6, Unblockable
[ Flash Concentration] Jutsu Type: Hijutsu Rank: B CP: 8, 2 per round Description: Chance uses a turn to focus on performing her flash technique with more proficiency. PvP: +2 to DEX +1d4 melee dmg For 1d4+1 Rounds
[ Malevolent Slash ] Jutsu Type: Kenjutsu Rank: B CP: 10 (Including offhand) Description: Chance with both weapons drawn, flashes towards the enemy having a blackened burst of chakra per movement due to the blades, and then sends a ‘x’ slash on the enemies chest, and appears behind them and then finishes with a horizontal slash. Due to the immense attack the opponent is physically stunned due to their body being in shock. PvP: Rank Damage + Off Hand + 2d4 + 1 Round Stun (Or until hit)
[ Senkou Boudou ] Flash Uprising Jutsu Type: Senkou Hijutsu Rank: B CP: 8 + 3 Offhand Description: Utilizing her flash chakra Chance appears in front of the opponent and kicks them into the air, and as they rise she flashes to each angle of their body and unleashes over several hundred slashes all over their bodies. Once the end of the rise Chance flashes above them and kicks them down. During this whole phase it all happens in little under a second to the naked eye. PvP Effect: Main-hand + Off-hand + 3d8 Special: There is a chance that the enemy is stunned from the sudden strike and causes them to lay in a daze; 1d4 (1/3 the enemy is stunned for one round or until hit. 2/4 the enemy recovers fine and isn't stunned) Not Approved
[ Senkou Dengeki'o'Issai Kakudo ] Flash Strike at All Angles Jutsu Type: Senkou Hijutsu Rank: B CP: 8 + 3 Per Additional Strike (Max. 5) Description: Chance having her kunai laid about the land flings a sword of hers and utilizes her kunai to flash the sword from numerous angles striking the opponent many times in one go. PvP Effect: Main Hand Damage + 2d6 Per additional attack Special: Each Additional Strike Counts as a new attack (Another roll) Which can be targeted at several opponents if desired Not Approved
[ Riposte ] Jutsu Type: Kenjutsu Rank: B Cp: 8 Description: User sends a swift strike at an enemy target sometime during a block, that isn't noticeable until they realized they been hit - normally it is the gliding of a blade, or dislocation from a blunt counter-assault. PvP: Used as a free action after a successful Block via weapon Vs Tai / Ken ATKs, deal 2d6 DMG. (DMG Bonus not applied)
[ Sands of Time ] Jutsu Type: Kenjutsu Rank: B Cp: 8+2(if dual wielding) Description: The attacker slides forward in an odd style, their movements are very hard to read, almost as if time is slowing in itself. Because of this style its hard react in time in order to defend and attack appropriately. As the user gets into attack range, they cut at the knees of the target, weakening their react time and movement ability while the wounds are fresh. PvP Effect: Weapon Damage + 1d6 + target gets -2 for 1d4-1 rounds to all rolls.
.: A Rank :.
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[ COMBINATION 2 ] Jutsu Type: Taijutsu Rank: A Cp: 14 Description: User uses a unique combination of five strikes. PvP Effect: Rank damage + 3d6.
[ COMBINATION 3 ] Jutsu Type: Taijutsu Rank: A Cp: 16 Description: User uses a unique combination of five to six strikes. PvP Effect: Rank damage + 1d8 +4d4.
[ MIRRORED EDGE] Jutsu Type: Kenjutsu Rank: A Cp: 15 + 4 (If Dual-Wielding) Description: Hits one target twice at blurring speeds though due to the speed it is difficult to perform. PvP Effect: -3 to Attack Roll, Weapon Damage + 3d6
[ KIKAI-SOSHI ] Chance-Hijutsu Rank: A/S Chakra Cost: 13+3 (If added element) Element: Kikai no Jutsu (Chance Technique) **Lightning-Fire Wind** Special: Roll 1d4; 1/3 Fire; 2/4 Other Special Elements: Fire: +1d4 Damage for 1d4 round Wind: + 1d10 Damage Jutsu Description: The User would pour excessive amounts of chakra into a selected forearm, and hand, utilizing their prowess with Ninjutsu or Taijutsu, would depend on duration required to perform the jutsu and the strength, however with the mastering of this technique, unusual it is, the user would add a secondary element into the jutsu empowering it for added effects. Whilst attacking a selected opponent the chakra used will determine length, power, speed put into the attack. **Note: Must be Chance to Use unless she teaches you** Damage: 3d10+1d6 When using dexterity after two round charge adds +1d4 Damage Resistance Pierce: 10
[ KATON: COLUMN OF FIRE JUTSU ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user makes fire shoot out of the ground, like a geyser. Burning the opponent PvP Effect: 1d20 4d4.
[ KATON: KEAN TEKKIDAN (EXPLODING SPHERE) ] Rank: A Type: Ninjutsu Element: Fire Cp cost: 12 Description: Ichiban is a master in chakra control, manipulation and molding. Combining his great chakra skills, Ichiban molds a ball shaped sphere in his palm, He then molds his fire element into it, filling the ball with massive amounts of fire and a lot of pressure. When releasing the sphere the pressure is shoot outwards in a beam like explosion. Able to blow itself through solid rock and steel. The blast can reach up to 30 meters and destroys everything in its way by both burning them and blasting them. This was Ichiban's first original jutsu. He created it to be the ultimate counter jutsu. As the pressure of the blast can shoot and deflect away mostly anything. PvP Rule: Does 4d10 and gives a 3 to the roll when using this jutsu as a counter. Unblockable.
[ Flash Barrage ] Jutsu Type: Taijutsu Rank: A CP: 13 Description: Chance utilizes her flash technique to appear in-front of the opponent, and begins a barrage of about 30 hits, with knees, punches, kicks, elbows, smack you name it. PvP: Unarmed Rank Damage + 6d4 DMG
[ Yuuen-Shukun Senkou Sutansu ] Grand-Master Flash Stance Jutsu Type: Senkou Hijutsu Rank: A CP: 15 Description: Utilizing her natural bloodline chakra she layers her body with a large coating of flash chakra which causes her body to glow a faint white color which is also seen running pure white lightning around her body when this is active, her body also becomes quite hazy. However the stance causes Chance's body to be able to alter the very particles of existence and move her body within' them at the point beyond the speed of light. PvP Effect: 1d6 Round Duration. When throwing "Flash Kunai" All attacks are considered "Sneak Attacks" and will pierce 3 DR per hit. (Max. 12 DR)
[ Senkou-Kiwa ] Flash Edge Jutsu Type: Senkou Hijutsu Rank: A CP: 13 (15 Ranged) Description: Building up copious amounts of chakra after developing the Kikai-Soshi Chance utilized her superior flash chakra in order to manipulate the ultimate technique with lightning taijutsu and her flash chakra which builds a similar chakra build within' the hand. Which forms a massive visible form of white lightning in a condensed flash chakra form, when using this technique the user must have a dojutsu that is capable of seeing in slow motion or using it will just hurt the user. However using the ranged version of this technique doesn't require superior sight but accuracy instead. PvP Effect: Special Jutsu Read Rules Below. Standard (DEX) - (Sharingan Must Be Active) 3d10 + 2 Flash Damage. 3 DR Pierce Ranged (WIS) - 3d8 + 2d6 Damage + 1 Round Stun or until hit / resist (WIS / CON).
[ Shadow Realm ] Jutsu Type: Dojutsu Genjutsu Rank: A CP: 13 + 2 Per Person (Up to 3) Description: Utilizing the unique properties of the sharingan, Chance under the instruction of Grandpa Gen constructed a genjutsu that is casted on an enemy in which with no real noticeable effects are given. However once an attack attempts to strike her it phases through causing the attack to simply fail. As the genjutsu is active even those not under the effects perceive Chance as simply breaking her molecules and the attack sliding through her. PvP Effect: For 1d8+1 rounds the enemies roll a 1d10 before their attack roll (1-5 The attack is normally rolled, 6-10 The attack is nullified). (Wis+2 Vs. Int/Wis ONLY) Not Approved
.: S/S+ Rank :.
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[ FLAT LANDS ] Jutsu Type: Kenjutsu Jutsu Rank: S+ CP Cost: 30 / + 5 (If Dual-Wielding) Description: Drawing both blades to both sides a gargantuan amount of chakra is coated on the blades, forming a very visible layer of chakra, once finally ready the user whips the blades forward sending a huge wave of chakra slash though the air able to flatten mountains and level mile long forests! PvP Effect: AOE Up to 3 people (If they are within 5 feet of each other) dealing Kenjutsu Damage + 4d10 Draw Backs: Due to the massive amount of damage dealt and chakra required the user suffers -2 to all rolls for 1d4+1 rounds
[ KIKAI-SOSHI ] Chance-Hijutsu Rank: A/S Chakra Cost: 13+3 (If added element) Element: Kikai no Jutsu (Chance Technique) **Lightning-Fire Wind** Special: Roll 1d4; 1/3 Fire; 2/4 Other Special Elements: Fire: 1d4 Damage for 1d4 round Wind: 1d10 Damage Jutsu Description: The User would pour excessive amounts of chakra into a selected forearm, and hand, utilizing their prowess with Ninjutsu or Taijutsu, would depend on duration required to perform the jutsu and the strength, however with the mastering of this technique, unusual it is, the user would add a secondary element into the jutsu empowering it for added effects. Whilst attacking a selected opponent the chakra used will determine length, power, speed put into the attack. **Note: Must be Chance to Use unless she teaches you** Damage: 3d10 1d6 When using dexterity after two round charge adds 1d4 Damage Resistance Pierce: 10
[ Vehement Speed ] Jutsu Type: Supplementary Rank: S CP:20 + 3 CP Maintenance Description: Having mastered her Flash Release, Chance creates a chakra movement within her body that expels out towards the area she is in, in which allows her to move anywhere within the battle zone instantaneously, causing her to appear where ever she wants at any time. PvP: For 1d6+1 Rounds, +3 Attack/Defense, +2d8 Damage on enemies due to speed, hiding opponents are revealed (Except those via Jutsu)
Last edited by ₰e Kakashi on Tue Jul 26, 2011 11:25 am; edited 72 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
Subject: Re: Kikai - Turmoil Thu Mar 11, 2010 12:50 am
Description - Adorned with old cloth with mutual color too her armor and boots, rests around the handle in a beautifully torn fashion. While the guard is a small windmill shuriken design with old jewels and a kanji that wraps around the guard all the way up too the start of the blade. In which is a completely obsidian blade, that glows a ominous aura when used with chakra to devastate the opponents chakra; having used hundreds of years ago to defeat those who focused on using ninjutsu to slowly degrade the enemy to losing.
Role-play Ability: Allows the user to rip a phantom, a pure copy of the sword out of itself, thus creating a second blade making it easier to wield the blade effectively
Classification: Advanced
PvP: Medium Weapon Damage +1d6 Damage, 1/2 Damage Dealt too Chakra rounded down (3 CP Per Use), No dual wield negatives, +1 DR Pierce.
Last edited by ₰e Kakashi on Tue Oct 11, 2011 2:39 am; edited 85 times in total
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
Subject: Re: Kikai - Turmoil Sat Oct 08, 2011 4:33 am
Bump since I'm so 1st page, not 2nd.
Isobu Special Jounin
Posts : 365 Join date : 2010-02-11 Age : 30 Location : Alberta, Canada
Subject: Re: Kikai - Turmoil Sun Mar 11, 2012 1:27 am
The Death of Chance Akame - Turmoil
In the days of few living legends still reigning proud and respected, the Kazekage Aky'kyo, the Uchiha Brothers Ichiban and Sao'ren, the Monkey Sage Tami and the Dune Reaper Hyobe. One not so recognized, exiled through strength, age, and the dislike of the Five Major Nations. The longest living legend Chance Akame, otherwise known as 'The Unseen', and 'The Sharingan Sage'. A herald to the old ways of the shinobi world. Delving into the persona of 'Kikai' after the abandonment of her family and the Uchiha at Konohagakure. Had living quietly in Yukigakure in the frozen wastes of the Land of Spring. Serving as the Yukikage's ambassador and best friend she was soon the Frozen General of Yukigakure for her age and her advanced combat tactics. Nearing the end of her days as the fifteen years in Yukigakure catching up to as she nears her Sixty-Eighth birthday. A major tide was about to occur in both Yukigakure's and Chance's favor. The rising power of Yuki and the last breaths of Chance by doing what she felt was right. The battle-horns blew to war between Yukigakure, Amegakure and Kusagakure begun to be seen as a 'major' war amongst the smaller villages in order to become a major power in the nations. Chance informed her Kage and dear friend that she was going to do some good, and to send a sealing squad to follow behind her, and keep their distance for the most part. Trusting her decision the order was cast and Chance begun the hunt for the now roaming 3-tailed bijuu. Upon the finding Chance alone stepped forth to the gargantuan beast. "Today you and I will become mortal enemies beast, and maybe for centuries to come for my descendants!" Her swords drawn the shine flashing and arcing with the stark white and powerful flash lightning, sharingan locked on as she twists it into the Mangekyo. "It ends!"; "For now Human!". The last words spoken between the two legends before the conflict sparked between the two.. Leaving kilometers of destroyed land. The final dust receeding as the funeral sight is drawn out before the sealing squads eyes. Chance on top of the beasts head her destiny destroyer impaled in the bijuu's head, dead and limp over her blade, the bijuu seemed to have it's spiritual chakra rended before the sealers take their orders to heart and spread out setting up their technique.
The illuminating light seen for quite the distance as the sight frozen in time as the beast and the remnants of Chance sealed into the Kage's daughter, an infant. "We will be enemies for centuries to come..."
Shocked and awoken from her sleep. A voice from a stranger- a woman and a deep rustic voice in sync as her dream ended. "That was a strangely vivid dream...". A younger girl climbing out of her bed, the Uchiha fan spanned over her heart and the Akame symbol over the right side. A new generation is born, a hundred years in the future. The burning desire of the Uchiha, and the sparks of determination of the Akame born... Over the hundred years they slowly developed together, mating as Chance's teachings brought the families nearer and nearer. Before they begun to conflict over whom is whom. As Yukashii Akame, born into the Akame family. Inherited the blood-right of the Uchiha... An exile amongst them both, and a cripple from her youth. She was burdened with a lot.