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 Asuka Nara

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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Asuka Nara Empty
PostSubject: Asuka Nara   Asuka Nara EmptySat Feb 13, 2010 5:58 pm

Name : Asuka Nara
Age : 18
Height : 5'2"
Weight : "None of your business..."
Hair Colour : Black
Eye Colour : Violet
Clan/Bloodline : Nara
Birthdate : March 11th
Birthplace : Konohagakure
Current Village : Konohagakure
Current Shinobi Rank : Chuunin
Element : Dark / ------ / ------
Specialty : Taijutsu/Genjutsu/Clan Jutsu
Ninja Tool Bag : 6 kunai, 6 shuriken, 1 explosion tag, 1 smoke bomb, 2 Ninja wire,2 Windmill shuriken, 2 Caltrops, and 1 poison smoke bomb, 3 Flashlight, Chakra Pill(Baught from Juugo).

Bio : Coming soon to theaters near you... COMING SOON!?! What a drag...

:: Appearence(This but just less 'happy') ::
Asuka Nara BlackHairedGirl


:: Missions ::

E-rank -
D-rank -
C-rank - 3
B-rank - 2
A-rank - 1
S-rank -


Last edited by Death on Fri Apr 02, 2010 6:43 pm; edited 10 times in total
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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Asuka Nara Empty
PostSubject: Re: Asuka Nara   Asuka Nara EmptyMon Feb 15, 2010 1:02 am

:~: Acedemy Jutsu :~:

-Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)

-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)

-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

:~: Elemental Jutsu :~:

-Cloak of Shadow Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: Victims are surrounded by a darkness that would show what the user wants them to see.
PvP Effect: -1 to all rolls for 1d4 rounds.

:~: Taijutsu/Custom Taijutsu :~:

~None~

-----Customs-----
~Note : Baught From Tobbe~

:~: Black Mantis Style of the Hidden Lotus :~:
Requirement : Darkness Element.
Technique Type : Taijutsu Stance.
Cp : ---
Description : Asuka forms the shadowy black chakra in both of her hands as she leans back on the lowered leg as the other leg is moved forward at a comfortable distance, making her quick to dodge and parry off strikes as she can make quickened and deadly strikes with her pin-pointed hands from the chakra. While shes in this stance she can conserve her chakra and strike with a deadlier force.
______________________________________________

Black Mantis Style : Dark Razor
Jutsu Type: Dark Taijutsu
Rank: E
Cp: 1
Description: This strike can be either used in an offensive or defensive manner as the Black Mantis style user spins to send a two point finger jab to the opponents pressure point or strikes in a pin-point accuracy to stop an incoming attack.
PvP Effect: Can use a striking force to a pressure point to stop a strike against a taijutsu(considered dodgeing) , or if used offensively the user deals rank dmg + 1

Black Mantis Style : Double Strike
Jutsu Type: Dark Taijutsu
Rank: D
Cp: 2
Description: Sends a quick two finger jab before rotate at the point and send an eldow to the opponents ribs.
PvP Effect: Deals rank dmg + 1d4

Black Mantis Style : Rise Kick
Jutsu Type: Dark Taijutsu
Rank: D
Cp: 3
Description: Dashes forward across the ground before dispuring into a fury or shadows and reappears below the target sending a kick upward to launch them into the air.
PvP Effect: Deals rank dmg and opens up to be able to be changed with " Black Mantis Style : Rising Barrage "

Black Mantis Style : Dark Accupuncture
Jutsu Type: Dark Taijutsu
Rank: D
Cp: 2
Description: Increases the length of the black chakra on her hand creating stronger nails as she dashes forward sending two strikes at the opponent aiming to hit two separate pressure points to slow their reaction time down from the lingering pain.
PvP Effect: 2 attack rolls. Deals -ONLY- 1 Rank Dmg roll(even if both hit) and the opponent gets a -1 to rolls for 1d4 rounds. If both hit the duration of the -1 increases to 1d4+1 rounds.

Black Mantis Style : Rising Barrage
Jutsu Type: Dark Taijutsu
Rank: C
Cp: 4
Description: After the Black Mantis attack is done successfully the Mantis Style user can choose to chain this technique with it as the user pushes of the ground sneding a fury of kicks upwards as the black mantis user follows upwards kicking them repeatedly before the black mantis user rotates their body into a spin and bring the heel to the targets shoulder blades and sends them back crashing down to the ground.
PvP Effect: -Can only be chained with " Black Mantis Style : Rise Kick " - . If this technique hits then the user rolls 1d6+3 points of dmg. (In total of the chaining I'd use 7 CP and deal rank dmg +1d6+3)

Black Mantis Style : Tactical Presicion
Jutsu Type: Dark Taijutsu/Chakra
Rank: C
Cp: 4
Description: The black mantis user scopes the area finding out those within range as they charge the shadows into their palm. After fully charged they dispurse into shadows and reappear to send an open palm strike to the opponent that was within range.
PvP Effect: Round 1 is given to charge and find those within range, INT/WIS vs INT/WIS all those around the black mantis user, from there the black mantis user can decide which is the single target they will strike at with a +1 bonus to hit.
Round 2 is the attacking round in which the black mantis user attacks dealing Rank Dmg + 1d6+1


Last edited by Death on Mon Mar 22, 2010 10:20 pm; edited 1 time in total
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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Asuka Nara Empty
PostSubject: Re: Asuka Nara   Asuka Nara EmptyMon Feb 15, 2010 1:04 am

Introduction

The Nara clan, or Nara family, are a clan known in Konoha for its unrivaled strategy and use of a secret technique that manipulates shadows. They are also known for raising deers, although this is a more likely unheard of rumor.
They are also known for a natural laziness and superior tactical minds that make of them natural leaders.
They also all have a love for sleeping or playing table games where they exercise their minds.



__________________________
Battle system


Default tool bag: a newly created Nara receives a tool bag that composes the following tools: 6 kunai, 6 shuriken, 1 explosion tag, 1 smoke bomb, 2 Ninja wire,2 Windmill shuriken, 2 Caltrops, and 1 poison smoke bomb, 1 Flashlight.

Academy student:
Tactician
Strategy
Shadow barrier

Genin:
Tactician
Strategy
Shadow barrier technique
Shadow imitation technique

Nara use their intelligence modifier for their clan jutsu.

Heika(Tactician): Nara train their logic from birth in an unrivaled way which makes them the brains of Konoha. Depending on experience, the Nara receives the following attributes.

Level 1-19: +1 to intelligence checks on clan jutsu
Level 20-29: +2 to intelligence checks on clan jutsu / +1 flashlights
Level 30-40: +3 to intelligence checks on clan jutsu / +2 flashlights.

-
Gunryaku(Strategy)
Rank: Unranked
Type: Hijutsu
Chakra cost: None
Description: This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and ennemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their ennemy’s weaknesses and the best course of action to achieve victory.
PVP Effect: The Nara is able to grant himself and their allies a +2 to all attack/defence checks for 1d6+1 rounds. He must spend 2 rounds doing this. The first round he assesses the environment, his teammates and the enemy. The second round the ability activates as he explains the plan. If he is damaged before the activation his concentration is lost and the ability fails to activate.

Flashlight
Rank: Unranked
Type: Item/Special
Token cost: 10 tokens
Description: This is a special flash lantern developped by the Nara clan that allows them to illuminate areas for the use of their shadow moves when in night time and there is no other source of light for them to use their shadows from.
PVP Effect: Lasts 2d8 rounds, Allows for use of Shadow moves in dark areas/Nightime. Lighting the lantern is a free action. A clan member can only have up to 3 flashlights, not counting what they get from experience.


-
Kage nankan no jutsu(Shadow barrier technique)
Type: Ninjutsu
Rank: D
Cp: 3
Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack.
PVP Effect: Used to block taijutsu, if successful, the opponent’s attack is blocked away by a shadowy barrier.

-
Kage Kubi Shibari no jutsu(Shadow neck bind technique)
Type: Ninjutsu
Rank: D
Cp: 4cp per round maintained.
Description: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents.
PVP Effect: Must have the target immobilized with Kage mane no jutsu. It may affect one target; it does rank damage on hit, then rank damage every following round until the duration of shadow imitation technique ends. It does not lower the Kage Mane duration.

-
Kage mane no jutsu(Shadow imitation technique)
Type: Ninjutsu
Rank: C
Cp: 5 +2 per round maintained
Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.

PVP Effect: The target is immobilized for 1d6 rounds. It may target up to 4 targets. The targets may then each round make a Strength check against the user’s original DC to reduce one round from the total rounds they are immobilized from. As well, taking damage from anyone else will automatically reduce the numbers of rounds by 1. (Each turn counts in as a round in this case). While held the Nara may not attack (except with special Nara jutsu) any of the targets held. However the Nara may use his turn to control a target to attack a non Kage Maned target.

Special: This jutsu only works during day or in a nearby source of light. As well, should the target be a wielder of a doujutsu, his/her ability to use eye techniques is not stopped unless the doujutsu was inactive at the time he/she was trapped.

-
Kage Nui no jutsu(Shadow sewing technique)
Type: Ninjutsu
Rank: B
Cp: 8
Description: The user makes quick handseals as his/her shadow travels rapidly towards his targets and erupt from the ground in form of tendrils to impale into them dangerously.
PVP effect: 3d8 damage to a maximum of 4 targets, this jutsu is unblockable.{Scroll Taught DM Kakashi watched}


Last edited by Death on Sun Mar 28, 2010 9:16 pm; edited 5 times in total
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