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| | Shinshin kan - Tactical Assesment | |
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Ali Genin
Posts : 75 Join date : 2010-04-01 Age : 40 Location : My house, USA
| Subject: Shinshin kan - Tactical Assesment Sat May 07, 2011 3:34 am | |
| ::General Information::::Name:: Shishin Kan ::Alias:: -None- ::Birthday:: (Don't Know) ::Age:: *Ask IC* ::Eye color:: Royal Blue ::Hair colour:: Midnight Black ::Height:: 5' 7" ::Weight:: -Don't Ask- ::Blood Type:: B- ::Likes::(Don't Know) ::Dislikes::(Don't Know) ::Family::(Don't know) ::Sexual Orientation::Straight ::Marital Status::Married - (Unkown) ::Tattoos:: -None known- ::Ninja Information::::Village:: -None- ::Rank:: Jounin - S Rank ::Element(s):: Lightning Wind Water::Attack Style;: Tactical Genjutsu ::Toolbag::3 Kunai, 3 Shuriken, 3 Explosive Tag's, 1 Ninja Wire, 2 Chakra Pill's ::Squad::-None- ::Sensei::-None- ::Background::- :Click Here:
Shiaria grew up on a farm, never really leaving it until one night, her own mother insisted she go to the Leaf ninja academy. Shiaria was heartbroken, the only home she'd ever known being the tiny farm on the outskirts of the leaf territory itself.
Shiaria had never met her father, and her mother, Kiri, had always told her he was a great hero, but that he'd died long ago while she was still pregnant, and before he'd gone off to fight his battles he'd left her just enough coin to buy this land, and the animals for their small farm in the woods. Shiaria never really questioned this much, trusting her mother completely... but she still wondered.
Shiaria had two brothers, they were both older, but, it was obvious by looks alone they didn't share the same father, and that too always made Shiaria wonder, she knew what had happened to their father, when they were little, being twins, their father had had some sort of farming accident, they were building a house with logs, and using a rope and pulley system to move the logs, one of the ropes snapped, crushing him... by that time the boys were already two years old and their mother had been left completely destitute.
Yet somehow, her mother managed, cleaning out the dojo's and peoples homes for meager wages, working from sun up to sun down with backbreaking hard labor. Things continued in this way for about six months, as she cleaned one place, word would travel by word of mouth to a friend or a friend's boss, until she was cleaning the manor house of a Bokusou Lord himself... In this way she met the Lord's son, being about the same age as herself, about twenty years old, and yet young enough that the hard years of living had not yet come upon her.
The young man took notice of her as she scrubbed floors, washed windows, and even did some laundry here and there. At first simply speaking small words to her, but that quickly changed. He seemed eager to welcome Kiri to his bed, and it had been a long time since she had considered such things. He made her feel pretty, and doted on her much more than her late husband ever had. For once, she just enjoyed the attention, not knowing before it began that it was doomed to fail.
However, as much as Shiaria knows... is that her father was just some ninja whom went off to war, just as her mother told her... what her mother didn't tell her, were scandal and rumors in the Leaf Capital... A son of a Bokusou Lord having such an affair with Shiaria's mother... He'd already been promised to another, and there was a huge scandal about it... it had gone on for more than a year, the man showering her with expensive gifts, and sometimes even just coin, and yet, when his family found out, he simply left her hang out to dry, as it was expected of him to fulfill his previous obligations, and that Shiaria's mother was a simple way to amuse himself when he was free....
However, Kiri, at this point, realized when her moon cycles came late, that she must be with child... so she sold the gifts he had given her, and took what wages she could from cleaning houses, moving far out away from the main cities... wanting her daughter safe, and not trusting his family to let her be. In this way, they lived for many years, until she caught Shiaria beating up one of her older brothers, whom were much bigger, with seeming ease. She'd always known she'd had a temper, but she hadn't realized she'd had any combat ability what-so-ever, then and there deciding she needed to be enrolled at the academy, for she knew who Shiaria's true father was, even if she had sworn to herself, never to speak of him again....
So, she's spent several care free years at the academy without much a care, though homesick for her home in the trees, she is finally starting to feel like she's found a place for herself... but, she has no true problems to worry about where she is, and she is happy. So... for now growing up on a farm, then being trained at the academy without a care in the world, Shiaria's true heritage has not come to show itself, but it is only a matter of time... should she survive her harrowing ordeal in the end that would accomplish the task... ::Theme Songs::- :Click Here:
::General Theme::
Last edited by Boobs on Sat May 07, 2011 6:11 pm; edited 1 time in total | |
| | | Ali Genin
Posts : 75 Join date : 2010-04-01 Age : 40 Location : My house, USA
| Subject: Re: Shinshin kan - Tactical Assesment Sat May 07, 2011 3:43 am | |
| .: Bokusou :.The Bokusou clan, or Bokusou family; originate from Kusagakure, the hidden village in the grass. They have recently migrated to Konohagakure as a whole, submitting themselves to the will of the Hokage. They are a clan known for their innate ability in the arts of illusionary techniques and their exotic style of fighting with beautiful long katanas. It is said they are a clan of prophets, doctors, artists, writers; Living peacefully in the village of Kusagakure. They protect it at all costs as well as the country. They are known about the land of grass and feared by their enemies, those that live to tell the story, which are few, about their innate ability to somehow dive within their opponents and view their very souls, able to attach them to illusions that they swear that become real. Few, if almost anyone know that there is more to the members of this clan that meets the eye. .: Gurasu no Odori :. (Dance of the Grass Blade) From birth the Bokusou train their minds and use a style of fighting known as ‘Gurasu no Odori’ which translates to ‘Dance of the grass blade’. This style, depending on the experience of the clan member, translates into the following clan bonuses to illusionary techniques and defensive moves. As well, their clan style allows for them to double damage on a critical score when dealing their bloodline damage. Lvl 15+ = + 0 DEX / INT Lvl 25+ = + 1 DEX / INT Lvl 35+ = + 2 DEX / INT .: Atoku :. (Trackless step)Bokusou are known to be one with the land in their home country, they have with the time developed a remarkable skill to remain unseen when on grassy areas. Lvl 15+ = +10 on Hide/Move silently rolls when in grassy areas Lvl 25+ = +15 on Hide/Move silently rolls when in grassy areas Lvl 35+ = +20 on Hide/Move silently rolls when in grassy areas .: Gurasugan :. (Grass Blade Eye)Few within the clan are able to awaken the Bokusou bloodline. It is the greatest known achievement and honour a clan member can achieve. The gurasugan proves the theory of the Bokusou clan holding the ability to see into the souls of the others and be able to manipulate the minds of their enemies to a superior level. Able to unlock clan techniques that can assault people internally without them even knowing it. To activate the Gurasugan, it takes the user to live an event of deep emotion, such as overpowering helplessness, sadness, impotence. Truth is that only the strongest between the Bokusou clan are able to awaken their bloodline eye technique because of the requirement to often needing to live a life threatening event. Upon awakening of the eye, the clan member is able to activate and deactivate it at will. Bokusou are born with most normal eyes that may differ in color, such as deep green, black, or blue which are the most common. The eye itself increases the ability of the clan style exponentially. Activating the eye will rend each pupil a dark green color with a grassy texture. Within the pupil, will sit the Gurasuuin(Grass blade seal). The maturity of the eye depends on the number of grass blades that compose the Gurasuuin 3 CP Activation + 1 CP Maintenance + 1 Genjutsu Rolls, and gain Bonus to Genjutsu DC / Resilience: Lvl 15: + 1 Lvl 25: + 3 Lvl 35: + 5 .: Bokusou Jutsu :.- :Click Here:
Bokusou is a clan based off mixing their illusionary techniques with their Katana techniques. Because of their bloodline, they aim to attack their targets internally, rending the illusionary pain into real pain. They bypass any kind of damage reduction and cause Health damage. Their Genjutsu HP damage can double on a critical score, but not its duration.
Note: Gurasugan must be active to use these jutsu.
- Grass blade swarm (Gurasu muraga) Type: Genjutsu Rank: E Chakra cost: 2 RP Description: The user slams the target’s brain with a minor illusion of a swarm of grass blades that encircle the target, causing confusion for short period of time. PVP Effect: 1 round stun, 1 HP damage.
- Gurasu Yaiba (Grass Blade) Type: Genjutsu Rank: D Cp: 3 Description: The user sends a focused burst of chakra making the opponent see the illusion of grass blades spinning around them, making it harder for them to focus on the battle at hand. PVP Effect: The target takes -1 to all rolls for 1d4 rounds
- Gurasu Eihei(Grass Guardian) Type: Genjutsu Rank: D Cp: 3 Description: The user affects the opponents mind as they attack making them see a huge figure made of grass as they attack, the illusion would "block" for the user, making the target miss their attack completely. PVP Effect: INT based Block.
- Gurasu Ame(Grass rain) Type: Genjutsu Rank: C Cp: 5 Description: The user slams a target with the illusion of falling grass blades all about the place that rain down heavily on the target. PVP Effect: 1d4 rounds stun and 1d4 HP damage per round to up to 2 targets or until hit.
- Gurasu hakaisha (Grass Destroyer) Type: Genjutsu Rank: B Cp: 8 Description: The user slams the target’s brain with chakra dealing damage to their internal organs, but it looks like huge blades of grass slicing them to pieces as they are really attacked form the inside. PVP Effect: the target takes 2d8 HP damage and is stunned for 1d4 rounds or until hit.
- Gurasu Taihou (Grass cannon) Type: Genjutsu Rank: A Cp: 13 Description: The user slams a target with the illusion of several hundreds of colossal grass blade columns rising from the ground and eventually explode into thousands of grass blades that nail mercilessly into the target. PVP Effect: The target takes 3d8 points of Damage and is stunned for 1d4 rounds, or until hit.
- Gurasu Hogeki(Grass bombardment) Type: Genjutsu Rank: S Cp: 20 Description: The user slams his targets with the illusion of grass blades coming off the ground and swirling on the air into a great storm that crash down upon them mercilessly, cutting them to pieces. PVP Effect: 3d10 HP damage and 2d10 CP damage to up to 4 targets and 2 rounds stun or until hit.
________________________ Gurasu no Michi
Gurasu no Michi, or the paths of Grass, are the secret Kenjutsu techniques the Bokusou clan practices. They have developed moves throughout history that allows them to cause severe damage to their opponents with their Katanas.
Michi no Shitsui(Path of Adversity) Type: Kenjutsu Rank: C Cp: 5 [Single-Weapon] + 2 [Dual-Wield] Description: the first path, the user aims to darken his/her target’s ability to respond to physical moves. Therefore he will slash the blade into a leg, or arm, attempting to severe or damage their nerves. PVP Effect: The user deals weapon rank damage + 1d4 to a target and this last one suffers -1 to all rolls for 1d4 rounds.
- Michi no Shu(Path of Blood) Type: Kenjutsu Rank: B Cp: 8 [Single Handed] + 3 [Dual Wield] Description: The second path, the user aims to damage the target internally. Cutting into them with their Katana, they’ll rip veins or possibly arteries to cause them internal bleeding. PVP Effect: Deals weapon rank damage + 1d8. The target then suffers 1d4/2 damage (Round Up) for 1d4 rounds from bleeding.
- Michi no Rou(Path of Pain) Type: Kenjutsu Rank: A Cp: 13 [Single Handed] + 4 [Dual Wield] Description: The third path, the user aims to make his/her target experience a heavy pain by thrusting the katana into their chest and twisting it into them, attempting to cut organs and blood vessels. PVP Effect: Deals user weapon rank damage + 2d6. The target then suffers 1d4 damage for 1d4 rounds.
- Michi no Kaimetsu(Path of Destruction) Type: Kenjutsu Rank: S Cp: 25 [Single Handed] + 5 [Dual Wield] Description: The fourth and last path, the user aims to ultimately destroy his target with a massive slash of his katana across the chest. Slashing at the lungs, stomach, heart and Thoracic cage. PVP Effect: Deals weapon rank damage + 1d20. The target then suffers another 2d10 Damage the next round from bleeding.
Last edited by Ali on Fri May 20, 2011 5:31 am; edited 1 time in total | |
| | | Ali Genin
Posts : 75 Join date : 2010-04-01 Age : 40 Location : My house, USA
| Subject: Re: Shinshin kan - Tactical Assesment Sat May 07, 2011 4:08 am | |
| ::Known Jutsu:::: E Rank ::- :Click Here:
-Grass blade swarm (Gurasu muraga) Type: Genjutsu Rank: E Chakra cost: 2 RP Description: The user slams the target’s brain with a minor illusion of a swarm of grass blades that encircle the target, causing confusion for short period of time. PVP Effect: 1 round stun, 1 HP damage. :: D Rank ::- :Click Here:
Heartbreaker Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target finds themselves seeing life as deeply depressing. The will to fight is lost as they try to cope with their depression. PvP Effect: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Snaring Vines Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: Vines appear to hang from the sky, wrapping around the targets limbs and holding them in place. PvP Effect: Stun,Lasts 1d4 or until hit. (Leaf and Grass taught.)
Encasing Pod Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: A large sac of flesh forms around the target, encasing them and holding them in place. PvP Effect: Stuns target for 1d4 rounds or until hit.
Happiness Creation Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target is overcome with fond and happy feelings for the world, fully aware of everything around them, but unable to react unless it's in a giddy and joyful way. They love everything and everyone, all the time. PvP Effect: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Gurasu Eihei(Grass Guardian) Type: Genjutsu Rank: D Cp: 3 Description: The user affects the opponents mind as they attack making them see a huge figure made of grass as they attack, the illusion would "block" for the user, making the target miss their attack completely. PVP Effect: The user uses this to block.
Gurasu Yaiba (Grass Blade) Type: Genjutsu Rank: D Cp: 3 Description: The user sends a focused burst of chakra making the opponent see the illusion of grass blades spinning around them, making it harder for them to focus on the battle at hand. PVP Effect: The target takes -1 to all rolls for 1d4 rounds
Bleeding Bite Jutsu Type: Kenjutsu Rank: D Cp: 5 Description: The user's weapon cuts through the opponent dealing a blow that seems to continue bleeding out even after the first strike. PvP Effect: 2 dmg for 1d4 rounds
Chakra Infused Punch Jutsu Type: Taijutsu Rank: D Cp: 4 Description: User infuses chakra into their fist for a harder and more destructive hit. PvP Effect: Rank damage + 1d4.
Double strike Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Raiton: Sparking Wall Jutsu Jutsu Type: Taijutsu Rank: D Cp: 2 Description: The user channels chakra to his hands, after which he creates a protective wall of electricity. Either to attack or defend himself. PvP: Rank damage + 1d6. Can be used to block, when used to block the technique does 1 dmg. :: C Rank ::- :Click Here:
Invisible Blades Jutsu Jutsu Type: Genjutsu Rank: C Cp: 5 Description: The user creates the illusion of several copies of themself, able to freely move among them without the target noticing. though the target physically doesn't move, they believe they are fighting these dozens of "clones", as the caster is able to attack the targets body with weapons without disrupting the genjutsu. PvP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
Bleeding Vines Jutsu Jutsu Type: Genjutsu Rank: C Cp: 5 Description: Thorny vines suddenly appear on the opponents body, attaching them to the ground and slowly writhing, causing illusionary lacerations on the skin, the mental pain of which causing harm to the opponents Psyche. PvP Effect: Stuns and drains 1d4 cp for 1d4.
Gurasu Ame (Grass Rain) Type: Genjutsu Rank: C Cp: 5 Description: The user slams a target with the illusion of falling grass blades all about the place that rain down heavily on the target. PVP Effect: 1d4 rounds stun and 1d4 HP damage per round to up to 2 targets or until hit. Learned with Seto-sensei, aka Kyuubi
Michi no Shitsui (Path of Adversity) Type: Kenjutsu Rank: C Cp: 6 Description: the first path, the user aims to darken his/her target’s ability to respond to physical moves. Therefore he will slash the blade into a leg, or arm, attempting to severe or damage their nerves. PVP Effect: The user deals weapon rank damage 1d4 to a target and this last one suffers -2 to all rolls for 1d4 rounds.
Grass Blade Threads (Gurasu Hito) Type: Genjutsu Rank: C Chakra cost: 5 RP Description: The user slams a target with an illusion of thin grass blades forming and raising from the ground into long threads to impale the target into place for a time. PVP Effect: 1d4 internal damage, stun for 1d4 rounds.
Pouncing Stab Jutsu Type: Kenjutsu Rank: C Cp: 5 Description: The user focuses chakra to their feet and flickers in front of a target, pouncing onto them while driving their blade into the target. PvP Effect: Gives +2 to the attack roll
Triple strike Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6.
Suiton:: Water Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 4 + 2 per round maintained Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released. When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby. PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds. :: B Rank ::- :Click Here:
Blur Jutsu Jutsu Type: Genjutsu Rank: B Cp: 8 Description: After a series of handseals the user claps his hands together, seemingly creating a wave of distortions that spread troughtout the air, causing problems whenever the target triest to attack. PvP Effect: -3 to all attack rolls for 1d4 rounds. No stun.
Mental Pain Technique Jutsu Type: Genjutsu Rank: B Cp: 8 Description: The user performs a short series of handseals before he tries to ensnare the opponent in a Genjutsu, this Genjutsu causes extreme pain inside the opponents body, rendering the unable to fight for a duration. PvP Effect: 1d6 stun until hit
Cold Fang Jutsu Jutsu Type: Genjutsu Rank: B Cp: 8 Description: With the use of chakra the user creates an illusion of a giant wold made of ice bitting down on its target, the deadly cold freezing their limbs and making it harder and harder to move. PvP Effect: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Gurasu Hakaisha (Grass Destroyer) Type: Genjutsu Rank: B Cp: 8 Description:The user slams the target’s brain with chakra dealing damage to their internal organs, but it looks like huge blades of grass slicing them to pieces as they are really attacked form the inside. PVP Effect: the target takes 2d8 HP damage and is stunned for 1d4 rounds or until hit.
Michi no Shu (Path of Blood) Type: Kenjutsu Rank: B Cp: 8 [Single Handed] + 3 [Dual Wield] Description: The second path, the user aims to damage the target internally. Cutting into them with their Katana, they’ll rip veins or possibly arteries to cause them internal bleeding. PVP Effect: Deals weapon rank damage + 1d8. The target then suffers 1d4/2 damage (Round Up) for 1d4 rounds from bleeding.
Grass Blade Spike (Gurasu Shokushu) Type: Genjutsu Rank: B Chakra cost: 8 RP Description: The user slams the target with an illusion of a large spike made of grass that comes off the ground and shoots through their attack and continue on towards the target, piercing heavily into him. PVP Effect: Used in defence to block, +2 to the intelligence roll and does 1d8 internal physical damage.
Combination 1 Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Mind Over Matter Type: Hijutsu Rank: B CP Cost: 8 to activate, 2 to maintain RP Description: The master of genjutsu has learned such infinite control over their chakra system that when they take the effort to force the flows of chakra through their own body, they can through power of will alone, force the chakra into forms they wish them to be. PvP Effect: A genjtsu master may use this stance to perform ninjutsu with INT at a -2 to rolls
Raiton: Lightning Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target. PvP Effect: Deals 5d6, Unblockable
Fuuton: Wind Dragon Jutsu Jutsu Type: Ninjutsu Rank: B CP: 8 Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent. PvP Effect: Deals 5d6, Unblockable
Fuuton: Aero Shield Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken)
Raiton: Thunder Blade Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user gathers chakra in his hand, and then extends it. Thus creating a lightning weapon. A lethal chakra weapon. PvP Effect: the blade deals 2d8+4 per hit in lightning damage, you the user take 1d4 damage each round. The jutsu lasts for 1d6 rounds and cannot be ended early. (Str damage does not apply)
Ninpou: Hidden Mist Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 + 4 per round maintained. Description: Creates a thick fog concealing the user allowing for stealth attacks. PvP Effect: Lasts for 1d6+1 Rounds. The Following Effects then take place. 1. Before any attack is made you must first find your oponent. (Listen) 2. After you have found your oponent you roll MS to attack. 3. If the MS check fails you then roll your normal attack roll. (dex str wis) 4. Once a Genjutsu user passes their Listen roll they then roll INT. (No MS roll) 5. Doujutsu work at a -3 in the Mist. Special: Byukagun can see through the mist. Special: Inuzuka may roll a concentration in the stead of a listen check for there smell. Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist. Special: Any B Rank or higher Wind Jutsu will automatically disperse the Mist.
Engulfing Venus Trap Jutsu Type: Genjutsu Rank: B CP Cost: 10 Description: Everyone in the area is overtaken as the genjutsu pushes through their mind in a frantic effort for the user to excape. The user would appear to be swollowed whole as a venus fly trap rises from the grass to swollow them. In reality the user uses their dojutsu to manipulate the grass to meld into it, and through it the ground as they then flee. PVP Effect: User uses this jutsu to excape a fight or battle as they draw the attention of everyone to look at one thing, while they are in reality doing another. Where the user once stood is left standing a Venus Fly Trap. To all rolls for the purpose of excaping only the user gains a +5 to rolls. :: A Rank ::- :Click Here:
Sloth Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: Using a carefully refined Genjutsu the user send the target into a realm of totally Sloth, where every action seem meaningless and the best thing to do is just fall asleep. PvP Effect: The targets suffer -4 to rolls for 1d6+2 rounds or until hit as they fight to stay awake.
Temple of Nirvana Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it. PvP Effect: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit.
Shinigami Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: This jutsu takes two rounds to use, the first round creates a large Death God that stand behind the target silently waiting, on the second round the Death God brings down its scythe and decapitates the target. This doesn’t do any actual damage but much chakra is destroyed by the Death Gods illusionary scythe. PvP Effect: One round stun, following round if still entrapped user does 3d10 cp damage.
Metal Storm Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: The target suddenly is in the middle of a raging storm made entirely of sharp metal objects, these objects from time to time fly towards the target, causes damage without waking them from the Genjutsu. PvP Effect: Target is stunned for duration of Jutsu or until hit by any means other then a kunai, shuriken, dart, needle, or senbon. Jutsu lasts for 1d4+2 rounds. Target loses 1d4 chakra each round.
Gurasu Taihou (Grass Cannon) Type: Genjutsu Rank: A Cp: 13 Description: The user slams a target with the illusion of several hundreds of colossal grass blade columns rising from the ground and eventually explode into thousands of grass blades that nail mercilessly into the target. PVP Effect: The target takes 3d8 points of Damage and is stunned for 1d4 rounds, or until hit.
Michi No Rou (Path of Pain) Type: Kenjutsu Rank: A Cp: 13 [Single Handed] + 4 [Dual Wield] Description: The third path, the user aims to make his/her target experience a heavy pain by thrusting the katana into their chest and twisting it into them, attempting to cut organs and blood vessels. PVP Effect: Deals user weapon rank damage + 2d6. The target then suffers 1d4 damage for 1d4 rounds.
Grass Bind Rank: A Cp cost:12 Effects: If succesful, the gurasu user catches the victim(s) in a genjutsu of grass wrapping around their body, slowly crushing them. PvP Effect: 1d4-1 people effected, 1d6 damage per 1d4 rounds or until hit. :: S Rank ::- :Click Here:
Dissolution Jutsu Jutsu Type: Genjutsu Rank: S Cp: 20+2 per round Description: The user focuses their full attention on one target. Once captured, the target would feel as though they are melting. There is no pain, but they'd see their body slowly dissolving and fading away like vaopr. PvP Effect: The target is stunned for 2d4 rounds, They loose 10 cp a round. The user himself can not move or make any other action, this alone makes the genjutsu lethal as they can not stop the gen early nor protect themselves from harm this means that the genjutsu can not be broken neither from strikes nor release techniques. It must be overridden by the victim or played out to the end. while the genjutsu is in effect, if the target's cp is reduced by half at the end of the jutsu the target takes 2d10 physical damage from the overstimulated nerve cells and shock. After the technique the user takes 2d10 damage from the strain of the jutsu.
Gurasu Hogeki (Grass bombardment) Type: Genjutsu Rank: S Cp: 20 Description: The user slams his targets with the illusion of grass blades coming off the ground and swirling on the air into a great storm that crash down upon them mercilessly, cutting them to pieces. PVP Effect: 3d10 HP damage and 2d10 CP damage to up to 4 targets and 2 rounds stun or until hit.
Michi No Kaimetsu (Path of Destruction) Type: Kenjutsu Rank: S Cp: 25 [Single Handed] + 5 [Dual Wield] Description: The fourth and last path, the user aims to ultimately destroy his target with a massive slash of his katana across the chest. Slashing at the lungs, stomach, heart and Thoracic cage. PVP Effect: Deals weapon rank damage + 1d20. The target then suffers another 2d10 Damage the next round from bleeding.
Typhoon Jutsu Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: The user of this jutsu uses their wind chakra to call forth a storm and gale force winds that lash through the area ripping trees from the ground and blowing down houses. Some shinobi are even able to call down lightning from the storm or slashing rain. PvP Effect: 4d10 damage to everyone in the area except the user. If the user has natural affinity for Lightning, they can spend 3 chakra for an extra 1d8. If the user has a natural affinity for Water, they can spend 3 chakra for an extra 1d8. (So Absolute max damage with a Wind, Water and Lightning -NATURAL- affinity user is 4d10+2d8)
Last edited by Boobs on Sat May 07, 2011 4:34 am; edited 1 time in total | |
| | | Ali Genin
Posts : 75 Join date : 2010-04-01 Age : 40 Location : My house, USA
| Subject: Re: Shinshin kan - Tactical Assesment Sat May 07, 2011 4:21 am | |
| :: Studied Mind ::Shiaria, since being genin even has -always- read books basically all the time about all sorts of different topics. At one point for a real life month I even rped her reading every book in the Konoha Hospital library... and due to this fact she would remember strange things no-one else would. - :Click Here:
:: Oaken Ring of the Grass Blade ::A wooden ring encircled by beautiful vines on its base, for forged of oaken wood and enhanced through dedication of Matsuyo Bokusou throughout his life. He leaves this ring in inheritance to his new born son the night he passes away. The ring was given to Shiaria by Enten Bokusou, the last known remaining of the bloodline. - :Click Here:
- +10 Chakra Pool
- +1d8 HP Damage on Bloodline Genjutsu
:: Librarian's Cape ::A normal Cloak, made of purely cloth, was Given to Shiaria by the Librarian at the Konoha Academy. This specific cloak enters ones mind, and enhances their capability to think outside the box, and see the world at a new perspective. - :Click Here:
- +10 to All Lore Checks
+2 to All Intelligence Rolls
Last edited by Boobs on Tue May 10, 2011 2:55 am; edited 1 time in total | |
| | | Ali Genin
Posts : 75 Join date : 2010-04-01 Age : 40 Location : My house, USA
| Subject: Re: Shinshin kan - Tactical Assesment Sat May 07, 2011 4:33 am | |
| :: Purchases ::- :Click Here:
Bokusou - 200 Tokens - DM Chiyo Librarian's Cape - 10 Tokens - DM Kyuubi 50 tokens - DM Sasori 2x Chakra Pill - 20 Tokens - DM Gaara 4x Intelligence Stat - 40 Tokens - DM Gaara 6x Constitution Stat - 60 Tokens - DM Minato 2x Intelligence Stat - 30 Tokens - DM Zetsu Oaken Ring - 75 Tokens - DM Juugo Grass Bind - 20 Tokens - DM Chiyo Mind Over Matter - 65 Tokens - DM Suigetsu 2x Constitution Stat - 20 Tokens - DM Suigetsu 7x Intelligence Stat - 210 Tokens - DM Suigetsu Englufing Venus Trap - 15 Tokens - DM Chiyo +2 Dexterity Stat - 40 Tokens - DM Tobi Studied Mind - 20 Tokens - DM Minato
Green = Items (Full Refund) Orange = Tools (No Refund) Total: 860 Tokens
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