Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Aurora Inka Shimura - The Spectral Dancer Sun Jun 12, 2011 10:18 pm
Name: Aurora Last Name: Inka-Shimura Clan Affiliations: Inka, Cy'Jin, Hojo. Current Age: 10 Current Height: 149.3cm (4ft 8in) Current Weight: 38.2kg (84lb) Body built: Petite and toned Eye colour: Varies from Amethyst to Cyan Hair colour: White Skin colour: Creamy Tan Village: Sunagakure Personality: Pure, Tsudere, Shamanistic. Rank: Genin Bloodline: None Elements: Medical, Light Areas of Focus: Medical, Seimei O'ra, Taijutsu, Ninjutsu Current Best Friend: Calypso, Hiyozaki Squad: TBA Activites: Fortune Telling, Dancing, Herbalism, Prayer, Medical Studies Parents: Kenshin Shimura, Former Hokage. Seohyun Inka, Former Kazekage. Relatives: Ken (Brother) , Sedina (Aunt) , Tsukiyo (God Mother) Akykyo (God Father) Calypso (Cousin) Hiro Luciano (Cousin)
Themes
Ritual Dance Example
Ritual Dance Example 2
General Theme
Battle Theme
Love Theme
Last edited by Ino on Fri Jul 15, 2011 2:43 pm; edited 11 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Sun Jun 12, 2011 10:54 pm
Seohyun and Kenshin with Young Aurora
History
Interview: -Age 10-
"About me... Ano... I- I don't really know what to say. Well, I guess I can start from the very beginning. I was born in Sunagakure hospital, August 9th, at 7:25 pm. I'm not sure if you believe in the Zodiac, but that makes me a Leo. I don't believe in it, but it's a frequent question, I suppose. When I was born mommy and daddy retired their jobs as Kage. You see, mother was a former Kazekage of Sunagakure and she then passed the job to Uncle Akykyo. Father also retired being the Hokage and passed the job. Though mommy and daddy say Konohagakure went to hell after that, and that Konoha changes Hokage more than it changes underwear. Do villages change underwear? Yare... Mom speaks nonsense sometimes. Oh... Ano... I'm rambling, aren't I? Gomenasai! I'll continue. When they retired I was taken to Grass Country where we lived in Solitude. They said they didn't want to me to experience what was currently going on with the wars waging on. During that time I was already two years old, and mother gave birth to my brother, Kennin.
Once things settled down, they took me back to Sunagakure where I've been since. I stayed in the Inka Compound and was raised there. It was hard for me and Kennin to adjust to having all these people shower over us, we didn't understand the importance of the main branch at that time. I suppose Kennin adjusted better than I did, but he always does things better than me.... What? Jealous? N-No! Of course not! I'm prettier, hmph!
As we were growing up, I'd see spirits. Usually something like this never happens until you get your Inka Mark. But with me, it came naturally. I was a frightened child because of it, constantly crying, but eventually... I got used to it. Slowly when I started getting I understood the spirits and why there were there more and more. The elders told me that with the Inka Mark that our members receive it opens us up to the Spirit World where we're able to see spirits and such. But, you only receive this after graduating the academy. At that time, I wasn't in the academy yet. So it became apparent that I was different. If it wasn't for my brother and my friends, I doubt I would have been able to get over it all though.
My friends? Oh... Well... Mmm... I have Calypso! She's my best friend in the -entire- world, and there's my cousin Kyohaku he's uhm... -interesting- is the only way I can describe him. Then there's my brother's best friend Shinobu, mother is trying to constantly trying to get us together. Seriously? I'm -10- for gods sake. Then there's my brother, Kennin... He's grown so fast and so mature too. We're the same height, but I'm older... still, he's a lot stronger than I am so I happen to depend on him more than I really should. Because of this everyone assumes he's the eldest. Even though we're all somewhat close, me and Calypso usually let the boys do their own thing while us girls mingle and gossip. Because boys are stupid and gross, and girls are run the world!
We're all attending the Academy together. My brother, who's younger than me is so talented that he's going to be in the same grade that I'm in. They say his chakra flow is advanced, but I don't know what that mumbo jumbo means! Also, mother and the Inka elders sat me down in some weird temple in the Inka Compound the other day. It was strange, but they said that somehow... something about me entices the spirits which is why I'm already open to the spirit realm, and thus they plan on using me as a medium to communicate with others. To test this theory, mother told me to invite a spirit into me. Creepy, right? Try being there! I- I don't really remember what happened, everything went blank, but mommy says my eyes turned into a pretty blue color and that someone was speaking through me. The spirits said they would train me in the art of Ritualist Dance, and with that power I can summon them when I need their aid. I guess it's nice to be able to call my friends when I want to play, right!? Hey! What do you mean? Of course I understand what they mean when they say aid. Battle? Me? No, I have Onii-chan, Kyohaku, and Shinobu for that, duh!"
Interview: -Age 14- (Will come upon Genin Promotion)
Interview: -Age 17- (Will come upon Chuunin Promotion
Interview: -Age 20- (Will come upon Jounin Promotion)
Late Teen Kennin and Aurora
Fighting Style
Note: Aurora being a Dancer, uses several different types of dances incorporated into her battle movements. Her fighting style is heavily inspired by "Contemporary", "Latin", "Eastern Belly Dance" , and "Shaman" dance styles.
Taijutsu: Being quick and agile, Aurora uses her flexibility to shine while using her taijutsu. Her movements are precise, slick, and graceful. Every strike she makes seems to look more like a dance move rather than a actual combat strike. Her kicks would be exaggerated as she dips her back while kicking, or twirl as she kicked. Her hand-to-hand attacks are usually open palm thrusts, or open hand jab-thrusts rather than actual punching. Wearing a belly dancers belt on her waist so that as she rocks her hips a jingle can be heard, creating her own music as she gyrates and swings her hips. With each dance move she performs a certain amount of emotion can be felt, with anger her strikes would be untamed and quick for example.
Medical: Taking after her mother, Aurora believes her squad should have a medical-nin implemented into their ranks as it promotes more vitality and endurance. With a medical-nin, there's a higher chance you'll outlive your opponent, but Aurora knows through training that medical-nin are usually the first target and focused on during battle. So one must also be ready to defend themselves. Aurora uses her talent in taijutsu and anatomy to strike her her opponent with her medical jutsu, putting them to sleep, messing up their nervous system, poisoning them, or even using their amazing chakra manipulation to create scalpels and blades made out of chakra to cut their enemy with.
Kenjutsu: Aurora uses the staff passed down the female side of her family. A summoners staff that once belonged to Saint Aurora who Aurora was named after. The staff was passed down to Seohyun, and now Aurora. This staff increases the power of her spirits by conjunction with her own chakra. But that isn't the only use for it. Aurora adds the staff into her battle-dance movements, using it as a prop to help launch herself at enemys. Or even spin the staff infront of her clock-wise at an amazing speed to block an opponents attack, and make it harder for them to find an opening. Aurora also sometimes utilizes a whip or Tarot Cards.
Ninjutsu: Aurora uses a assortment of ninjutsu. Medical ninjutsu to heal and protect her allies. Inkan jutsu to commune with spirits, protect and heal her allies, or use the spirits to empower her allies and strike her foes, unlike most Inka Aurora is able to utilize a Yonton jutsu and uses light jutsu to illuminate her dances, or attack her foes. The young Inka also has taken interest in fortune telling, and when applying her chakra to one of her tarot cards, she can decide someone's fate in battle once she throws it at them.
Young Aurora's eyes go cyan when she acts as a spirits medium
Last edited by Ino on Mon Jun 13, 2011 1:05 am; edited 5 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Sun Jun 12, 2011 10:54 pm
Biography
Sometimes they say, a parents unfinished business is passed onto their child and becomes their burden until whatever it is becomes accomplished. This isn't really any different. Daughter of the Fifth Kazekage, and Queen of the Inka... Her father a former Hokage, the young Aurora was already destined to bear a large burden. Coming from such a prestigious family causes people to have great expectations of you. As though you were supposed to be born with some raw talent. Though, raw talent is rarely ever something you're born with, instead... It's something you hone and craft to become recognized for. Whatever the case may be, this young heiress already had much to shoulder since the day she was born.
Despite her complications, Aurora was born a great beauty which was expected from the offspring of Kenshin and Seohyun. At the age of 10, she never allowed her hair to be cut, leaving the long platinum strands of hair to reach her mid-back. Her skin was a creamy-tan from being exposed to the harsh sun in Sunagakure, and the texture of her skin was well exfoliated and soft due to the constant sands that enveloped Wind Country. Despite being the elder sibling, Aurora stood at the same height as her younger brother who would one day probably surpass her in height.
Personality wise, she was much more different than Seohyun. This was something that her Elders noticed right away. Seohyun, who won over everything she wanted by seduction and manipulation, noticed that he daughter didn't seem to have this streak of evil within her. While Seohyun was known as the White Lilly, Aurora was much more pure than she. Despite her being so young, and it being too early to tell... Aurora was already growing much more mature. Focusing on her studies in politics, herbalism, Inkan History, Spiritual Theory, and ninjutsu. Despite her extremely frail body, Aurora was surprisingly agile, making her a talented taijutsu fighter. Though violence isn't something she tends to take up quickly, unless angered and provoked. Also, despite being the older sibling, Aurora depends on her younger brother Ken perhaps a tad bit more than she really should. Most usually, people assume he's the eldest due to the maturity Ken shows at his age, and the way Aurora acts around him.
Despite her position with the Inkan people, and the prestigious people who have become her family. Aurora is extremely humble, not letting her position as the next Inkan Princess get to her head. She spends time with children her age in the academy and ignores social rank or the advice that the elders give her. Wealthy, or poor... Aurora disregards it all, and only takes the persons soul into consideration. But one friend sticks out from them all, and that'd be Calypso. Aurora and Calypso were friends at a extremely young age, perhaps even at birth thanks to the connection of their family, considering that Calypso's father is Aurora and Ken's God-Father. The two have been nearly inseparable since their friendship began and considered themselves to be like sisters.
Aurora has many talents, but one stands out above them all. Her spiritual dances is something unique, something that she managed to bring to the table for the Inkan Clan. The Elders wonder how even at a young age, Aurora learned secrets that they weren't even able to uncover. But that answer came soon enough. It was found out that the spirits were somehow enticed by Aurora, and used her as a medium. With this power, Aurora has been able to summon spirits to do her bidding and protect those that she cares about, or to communicate with those in the other realm. The Elders themselves wonder if the spirits had taught her these once forgotten secrets, but the reason why is still unknown till this day. When communing with the spirits that have picked her has their medium, her eyes turn into a deep cyan color instead of their original amethyst color.
But thankfully due to her talents, Aurora has become a ritualist dancer for her clan, and has even created her own form of taijutsu using her dances. These dances caused her body to become toned, petite, and help carve her body. While dancing, Aurora moves with a vipers grace she can be enchantingly beautiful, as each movement she makes is made with precise movement and a natural flow. Deep emotion is put into each of her dances, either it be for the spirits which she attempts to commune with, for entertainment, or battle... her dances are still captivating. Still, it's a untrained talent and Aurora has much more to learn before her dances are flawless and perfect. There are times where she trips, or stumbles while performing. And it isn't strange to see her with a bruise or two thanks to her clumsiness.
One thing motivates her, and that's her will to live up to the expectations her parents have set for her and her brother.
Young Aurora summons Dark Element Spirit
Last edited by Ino on Sun Jul 03, 2011 7:27 am; edited 5 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Sun Jun 12, 2011 10:59 pm
Aurora Inka-Shimura
Calypso and Aurora in their Teens
_____.:: INTRODUCTION ::._____
The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon.
Since the union of the Clan Princess, Seohyun Sappa Inka and her husband Kenshin Shimura the two have spent much of their time alone in solitude or until the tension in the world would fade and their family could retain their position back in Sunagakure. A celebration was held for the arrival of Aurora and Kennin who have great expectations among the clan due to the forboding legacy left behind by their parents. Seohyun having named her daughter after her and her brother's adoptive mother, has great hopes for her child to grow up to half the woman the former Saint Aurora was known for. The elders knew that both Kennin and Aurora were gifted children from first glance, their chakra was very unique possibly through the perfect blend of their parent's wisdom and intellect. The Son carried a natural talent to feel nature around him, while the daughter possessed a very pure spirit which was never seen or felt before - often serving as a perfect medium within the clan for the Inka's respected dieties.
_____.:: INNATE ::._____ [THE MARK]
RP:The Mark is a metallic metal ingraved within the flesh of the host, with properties derived from the stone of gelel to utilize their spiritual energy in substitution for Chakra. It is a painful process, that not many survive through.
PvP: Substitute CHA Stat for WIS (Includes Stat Bonuses), + 2 CHA Mod. [BLOOD-CURSE]
RP:The Blood-Curse is inside every Inka, that prohibits the use of unlocking their natural chakra affinity. However in the case of Aurora being a half-mix, she has obtained a single natural chakra affinity to highlight her pure soul.
PvP: User never gains an Elemental Affinity (Medical unlocked on Creation) Lvl 15: + 1 CHA Mod, + 10 Skill Lvl 25: + 2 CHA Mod, + 20 Skill Lvl 35: + 3 CHA Mod, + 30 Skill
[NINJA TOOLBAG] 3 Kunai / 6 Shuriken / 2 Ninja Wire / 1 Explosive Tag / 1 Chakra Pill
_____.:: ABILITY ::._____ [CHILD OF O-RA]
RP: Aurora is a very unique individual who has inherited the wisdom and grace of Seohyun, along with Kenshins much more keen and swift skill. She has unlocked a slightly more potent form of the O-Ra, as it appears to have reached its pinnacle.
Base) + 20 CP Pool, At Lvl 25 gain Light Affinity Lvl 15: + 3 Heal Rolls Lvl 25: + 4 Heal Rolls Lvl 35: + 5 Heal Rolls (Note: This overrides "Seimei O-Ra")
[DIVINE DANCER]
RP: Given Auroras very spunky and bubbly demeanor, she has taken a great interest in the Inka ceremonial dances even as a little girl. Showing finesse and talent that sets a new bar for all others to follow.
Activation) 3 Cp Activation + 1 Maintenance, CHA Subs DEX (Excludes Stat Bonuses), No Weapon / Tool Penalty (-2 if Dual-wield), On hit via Tai / Ken: + 1 Aura Sphere (2 Round Cooldown for On Hit) (Enhanced CHA Stat Bonus Chart)
30-35: + 1d6 DMG 36-45: 19-20 Second ATK 46-55: + 1d10 DMG 56+: 17-20 Second ATK
(Note: This overrides "Iyashii O-Ra", Second ATKs are possible twice per Round and deal Base Unarmed ATKs)
[HOLY PARAGON]
RP:As a young girl, the sooth-sayers of the Inka clan have acknowledged that amongst their most devout or alluring mediums to appease the spirits of the ethereal plane - It is Aurora's pure spirit that entices the spirits the most.
Base) Gain access to "Basic Summoning", Summons Rank up as User does, Can perform Jutsu of their Element: (50 Tokens per Basic Elemental Summon, 75 Tokens per Light / Shadow / Ice Elemental Summon) Lvl 15: Rank up to 2 Lvl 25: Rank up to 3 Lvl 35: Rank up to 4 (Note: On learning of "Ritual Summoning Art: Elemental Avatar" unlock Rank 5)
[PLANAR TOUCHED - GRAND SUMMONER] (Requires: Lvl 40 + 100 Tokens, Overrides Stone of Gelel) Base) + 20 HP to User & Summons, Max. 2 Elemental Summons Active at Unlimited Duration. (Synchronization) Elementals each gain Bonuses based on their Element, which apply to User. With 2 Active, create a new Element Fusion:
KATON) -10 DR Vs Fire: + 1d8 Fire DMG to / Vs C-R ATKs. DOTON) -10 DR Vs Earth: - 6 DR RAITON) -10 DR Vs Lightning: + 3 ATK / DEF FUTON) -10 DR Vs Wind: + 50 Skill SUITON) -10 DR Vs Water: + 2 Jutsu Duration YONTON) -10 DR Vs Light: + 3 CP Regen INTON) -10 DR Vs Dark: + 3 HP Regen HYOUTON)-10 DR Vs Snow: - 3 CR (Min. 1)
[Animated Flourish] Type: Ninjutsu Cost: 3 Description: The user illuminates with light chakra as they perform a elegant flourish to evade a incoming blow. Pvp: Acts as a dodge + 1.
[Hip Bump] Type: Taijutsu Cost: 3 Description: User slams their hip against their opponent, causing them to lose their footing. Pvp: Ranked Damage and -2 to rolls on their next turn.
-C Rank-
[White Whirl] Type: Kenjutsu Cost- 5 Description: Aurora twirls her staff around her in a graceful and beautiful dance at an amazing speed in order to make it extremely difficult for the enemy to find an opening. Pvp: Block + 2 (3 if duel wielding)
[Yonton Twirl] Type: Ninjtutsu Cost- 6 Description: The user accesses their Yonton element and performs three twirls, each twirl sends a beam of light at her opponent. Pvp: Damage 3d6+2
[Powdery Kiss] Type: Taijutsu Cost: 4 Desciription: Aurora runs up to the enemy and pulls out her make-up kit. She opens her concealer kit, and blows the concealer powder into her enemies eyes in order to blind shortly. Pvp: Rank Damage + (-2) to rolls for 2 rounds.
-B Rank-
[Hurricane Venus] Type: Taijutsu Cost: 6 Description: Aurora dances, creating several openings in order to lure an enemy into attacking her. As soon as the enemy falls into her trap and is ready to strike, she immediately stops dancing and performs a backwards summersault kick in order to repulse the enemies attack and hurt them instead. Pvp: Block +3, If Successful 2d6 DMG Vs C-R ATKs color]
[Tarot Card of Hate] Cost: x 2 per Battle (Max. x 5, 15 Tokens for + 1) Description: Aurora pulls out a random card from her Tarot Card deck in order to decide her enemies fate. Pvp: The user rolls 1d6 to decide which card takes effect (If user crits, she picks two cards instead of double damage)
1- The Fool - Opponent is stunned for 1d4+1 rounds (Highest stat to break) 2- Temperance- Opponent Suffers -3 to rolls for 1d4+1 rounds. (Highest stat to break) 3- Hanged Man- Opponent takes 3d8 damage 4- Judgement- Opponents chakra is sealed for 2 turns. (Highest to break) 5- Devil- Opponent takes 2d8 chakra damage 6- Death- User takes 1d8 hp damage and 1d8 cp damage
[Tarot Card of Love] Cost x 2 per Battle (Max. x 5, 15 Tokens for + 1) Description: Aurora pulls out a random card from her Tarot Card deck in order to decide her allies fate. Pvp: The user rolls 1d6 to decicde which card takes effect. (User can roll a crit check in order to see if she can use two cards upon rolling a crit.)
1- Lovers - Grants the target 3 impassable DR for 1d4 round 2- Strength- Grants the target +3 to rolls for 1d4+1 rounds 3- High Priestess- Heals the target for 3d6+1 damage 4- Wheel of Fortune- Target gains +3 to damage for 1d4 rounds 5- Magician- Target gains 2d8 chakra 6- Empress- Aurora gives up her turn so that they may act in her stead.
[Divine Samba] Type: Tai/Ken Cost: 8 Description: Aurora dances around the target, appearing only in flashes as she uses a combination of Flash , Light Jutsu, and Seimei O’ra in order to move at quick speeds. Circling around her target as she dances and striking each time she appears. Pvp: Rank Damage + 2d8 + 3
-A Rank-
[Moonlight Serenade] Type: Medical Cost: 15 Description: Aurora uses both her mothers natural talent in medical jutsu, and her fathers natural talent in seals to create one large masterpiece. Creating a seal above the fighting area as it begins to rain down green droplets of medical chakra. Aurora then begins to dance, using the medical chakra which is clung to her allies in order to manipulate it and mend their wounds. Unfortunately the procedure is extremely tiring and intiricate and cannot be performed often. Pvp: AoE up to 5 targets: 4d6 Heal + 2 Negative Effects. Cooldown 3 Rounds.
[Chakra Blade Dance] Type: Taijutsu Cost- 10 Description: The user uses precise chakra manipulation that most medical-nin must master in order to create a blade of chakra out from their hands. Using these blades the user performs a deadly dance as they slash at their opponent. Pvp: Rank Damage + 3d6+ 2 (Pierce 4 DR)
Last edited by Ino on Mon Jul 11, 2011 5:52 am; edited 5 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Mon Jun 13, 2011 1:20 am
Jutsu
Divine Dancer Jutsu
Spoiler:
-D Rank-
[Animated Flourish] Type: Ninjutsu Cost: 3 Description: The user illuminates with light chakra as they perform a elegant flourish to evade a incoming blow. Pvp: Acts as a dodge + 1.
[Hip Bump] Type: Taijutsu Cost: 3 Description: User slams their hip against their opponent, causing them to lose their footing. Pvp: Ranked Damage and -2 to rolls on their next turn.
-C Rank-
[Yonton Twirl] Type: Ninjtutsu Cost- 6 Description: The user accesses their Yonton element and performs three twirls, each twirl sends a beam of light at her opponent. Pvp: Damage 3d6+2
[White Whirl] Type: Kenjutsu Cost- 5 Description: Aurora twirls her staff around her in a graceful and beautiful dance at an amazing speed in order to make it extremely difficult for the enemy to find an opening. Pvp: Block + 2 (3 if duel wielding)
[Powdery Kiss] Type: Taijutsu Cost: 4 Desciription: Aurora runs up to the enemy and pulls out her make-up kit. She opens her concealer kit, and blows the concealer powder into her enemies eyes in order to blind shortly. Pvp: Rank Damage + (-2) to rolls for 2 rounds.
-B Rank-
-A Rank-
-S Rank-
Inka Jutsu
Spoiler:
-E Rank-
[Communing] RPly, User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None.
[Aura Scholar: Codex] Jutsu Type: Hijutsu Rank: - Cost: 5 Cp Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.
[Aura Sphere Summoning] Jutsu Type: Hijutsu Rank: - Cost: 5 Hp per Aura Sphere. Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world. PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)
-D Rank-
[Aura Sensory] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.
[Aura Barrier] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block, If it fails heal target for 1d4 HP. Can be used to block another once as a free action.
[Aura Healing] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu.
[Aura Wave] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: + 1 Vs Block, Stun target for 1d4-1 (Min. 1) Rounds or until hit. 2 CP DMG per round (Bypassing DR).
[Aura Karma Strike] Jutsu Type: Taijutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy harnessed from the Jutsu "Aura Cognition" the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow. PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR. Can be performed as a Counter Vs. Tai / Ken ATKs without taking User's Turn.
[Aura Concussive Ripple] Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 2d4 CP DMG + 1 Round Stun or until hit. Vs Stunned targets deal 1/2 DMG without breaking Stun.
[Aura Carnage] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions. PvP: + 1 Vs Block, Target rolls 1d4 per ATK performed. 1-2 ATK ally or miss if one is not present, 3-4 ATK Normally. Duration 1d4-1 (Min. 1) Rounds.
-C Rank-
[Aura Clone] Jutsu Type: Ninjutsu Rank: C Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain. Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing. PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.
[Aura Imbue Weapon] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow. PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (bypasses DR). Duration 1d4 Rounds.
[Aura Cloak] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
[Aura Spiritual Fasting] Jutsu Type: Taijutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut. PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round Up) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration.
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Medical Jutsu
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First Aid Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
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Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Wound Extension Jutsu Type: Medical Ninjutsu (Wis) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
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Jutsu Name: Diagnosis (Created by Seohyun, Taught by Saori) Jutsu Type: Medical Ninjutsu Jutsu Rank: C CP Cost: 5 Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat. PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring.
Basic Setting Jutsu Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
Prepared Needle Shot Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User secretes body oils out of their finger's pores and applies it onto a weapon or shuriken, then motions to strike swiftly. PvP Effect: Weapon Damage + 2 Poison Damage over 1d4+1 Rounds. Uses up that Ranged Ninja Tool. (Not Stackable) C-Rank: 35 Heal Mod
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (wis) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
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Light Jutsu
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Taijutsu
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Kenjutsu
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Standard and Enchantment Jutsu
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-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
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Custom Jutsu
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Last edited by Ino on Tue Aug 09, 2011 10:25 am; edited 18 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Mon Jun 13, 2011 5:05 am
Custom Items
Spoiler:
Name:Seohyun's Summoner Scepter
Type: Medium Weapon
Description: The Summoners Scepter, a staff created by Aurora Baa-sama that was meant to be Seohyuns coming-to-age gift and became Seohyun's last gift after Aurora died in the invasion on the Inka Compound. The Scepter was created to become a unique gift to the young princess, and her heirloom. This becoming the symbol of the Princess of Spirits.
What it does: The Summoner Scepter is used in conjunction with her medical jutsu and empower Elemental Avatars that she summons, this Artifact created solely to increase their powers so that the Spirits can protect Seohyun, now that Aurora no longer can.
PvP: + 2 Healing Jutsu Rolls (Applies to Med Jutsu Only) + 1d10 DMG to Med Ninjutsu DMG (Applies to Cherry Blossom Impact)
Bonus: When using Summoning Art Apply + 2 to her Spirit Elemental's Rolls and + 1d10 DMG to ATKs.
Token Receipt
Spoiler:
Aurora Inka Shimura- 300 tokens. (Paid to DM Chiyo) 6-13-2011 Custom Jutsu- 45 Tokens (Paid to DM Chiyo) 7-12-2011 Light, Dark, Lightning, Fire Spirits- 250 tokens (Paid to DM Chiyo) 7-12-2011 Water Spirit - 50 tokens (Paid to DM Itachi) 7-15-2011
300/500 token limit used.
Special Thanks
M (Dm Chiyo) - For creating my power, and just being a all around general best friend to me for 6 years, and still going strong. <3
Alex (Dm Kankuro) - For helping me find two pictures for this topic <3
Last edited by Ino on Sat Jul 16, 2011 5:21 am; edited 7 times in total
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Thu Jun 23, 2011 7:19 am
Update Info: Deleted some pictures, moved around some pictures, added some pictures. And also added a special thanks section.
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
Subject: Re: Aurora Inka Shimura - The Spectral Dancer Tue Jul 12, 2011 2:05 am
Updated again with a picture above the Biography section.
Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle