Character starting age: 15. Character current age: 16 Character starting rank: Genin
Personal affects: Eyeglasses, Kirigakure headband.
Personality: Kimika is what one would call a closet psychopath. On the outside she's warm and shy and not at all as one would expect from a Kiri-nin. Closet coming from those occasional times where she'll push back your finger just a little too far and it'll snap...And while she apoligizes and weeps, secretly some deep, dark part of her finds a thrill in it. She's ruthless when pressed, having killed a close friend in cold blood as per Kirigakure tradition.
Combat style: As with all of her family and clan, Kimiko specializes in genjutsu. She possesses a morbid facination for 'poking around peoples minds and rummaging through their secrets'. After all, what better way for that shy little sweetheart to get to know you than to crack open your lifes story and read your deepest, darkest thought? And then presume to rewrite those parts she doesn't like?
....Isn't she cute?
Last edited by DM Haku on Tue Oct 11, 2011 4:13 am; edited 5 times in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Re: Shosuro, Kimika. Sat Jul 09, 2011 8:07 pm
TOKEN TRACKER 9001
Shosuro Clan. Approved, 75 tokens. DM Chiyo.
Last edited by Trevguy on Sat Jul 30, 2011 8:04 pm; edited 1 time in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Re: Shosuro, Kimika. Sat Jul 16, 2011 5:38 am
Jutsu List
Progressometer:
Learning: Mind reading Jutsu. Teacher, Scroll. Supervisor, Mitsubasa Dragil. 31/32
Academy Jutsu
Spoiler:
-Wall/Tree Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Chakra Manipulation (Int/Wis) Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Chakra Manipulation (Int/Wis) Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Rote Memorization Jutsu Type: Genjutsu Rank: E Cp: 2 Description: This basic technique is used to prepare the mind for tasks such as memorizing or recalling. PvP: -2 Cp to the next genjutsu the User performs, + 1 Vs. DC roll when learning genjutsu, lasts for 1 attempt.
-Shinobi Whisper Jutsu Type: Genjutsu Rank: E Cp: 2 Description: A basic genjutsu used to disorient targets. PvP: A target is highly distracted by voices of users choice. Upon attacking the user they roll a 1d4, on a 1-2 they fail, lasts 2 rounds
Taijutsu
Spoiler:
Ninjutsu
Spoiler:
Genjutsu
Spoiler:
E-rank
-Enclosing Mist Jutsu Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The user completes three handseals creating the illusion of a dense fog that disorient the target stunning them. PvP Effect: Stun for 1 turn or until hit. (Mist taught.)
-Lightning Bind Jutsu Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly. PvP Effect: Stun for 1 turn or until hit. (Cloud taught.)
D-Rank
-Happiness Creation Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target is overcome with fond and happy feelings for the world, fully aware of everything around them, but unable to react unless it's in a giddy and joyful way. They love everything and everyone, all the time. PvP Effect: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
-Heartbreaker Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target finds themselves seeing life as deeply depressing. The will to fight is lost as they try to cope with their depression. PvP Effect: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
-Whirlpool Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target sees the ground beneath them suck them down, as it spirals and fills with water, the torrent dragging them under. PvP Effect: Stun, Lasts 1d4 rounds or until hit. (Mist taught.)
Depths of Darkness Rank: D CP: 3 Description: The Shosuro places an illusion over the enemy in which they have been blinded. DF: The target gets a - 2 to attack and defense rolls for 1d4 rounds, or until hit. Can be resisted WIS / INT Vs INT DC.
C-rank
-Depths of Starvation Jutsu Jutsu Type: Genjutsu Rank: C Cp: 5 Description: The user creates the illusion of a river, with the target under just up to their neck. suddenly they feel intense pain as the water is dyed red with their blood, several bloodthirsty fish swarm about them. PvP Effect: Stuns and drains 1d4 cp for 1d4 rounds. (Kirigakure jutsu) Teacher: Supervised by Mitsubasa Dragil.
Into the Void Rank: C CP: 5 Description: The Shosuro places an illusion over the enemy in which they have no senses, seeing only dark and hearing only silence. DF: The target is stunned for 1d4 rounds or until hit. The target takes 2d4 CP damage when hit.
Kinenjutsu
Spoiler:
Surface Thought Discernment Jutsu Rank: C CP: 5 Description: The highly-guarded technique of the Shosuro, this jutsu is capable of reading the current thoughts of the target. DF: The Shosuro discerns the next techinque the target will use, gaining a +2 to defend against it. The user can just to "alter their plans." If they do so, they recieve a -2 to their next attack roll.
Mind Reading Jutsu Rank: B CP: 8 Description: The Shosuro reads deeper into the target's mind, allowing them to see their recent plans. DF: The Shosuro reads the next few moves the target has planned. He gains a +3 to defense rolls for 1d4+1 rounds. The target can choose to use a different plan instead; if they do so they will not critically hit for the duration rolled.
Clan
The Shosuro Clan are a lesser-known clan of Kirigakure shinobi. They normally train their shinobi personally, and many have not visited the Academy. They are the safeguards of Kirigakure's secrets, but because of their abilities they are usually kept at arm's length. This created a clan of cold, calculating shinobi. The existance of the Shosuro was kept secret for a very long time, known only to some chosen ANBU and the Mizukage. That is, until recently, when the Shosuro elders stepped out of the shadows and decided to earn the respect and admiration of their peers that they feel is rightly due.
Shosuro clan members are very deceptive, and capable of using Genjutsu without hand seals, making them difficult to actually hit. Thanks to their natural abilities, they are masters of genjutsu with the ability to read and sometimes even alter memories. People who have faced the Shosuro in combat have been known to be mentally scarred afterwards.
~Genjutsu Mastery~ All Shosuro Clan members add their INT mod to the chakra pool as if it was their WIS mod, including bonus chakra from the WIS bonus chakra table.
Level 15: +2 to Genjutsu/Kinenjutsu learning rolls. Level 25: +2 to Genjutsu/Kinenjutsu learning rolls, +1 to Genjutsu/Kinenjutsu attack rolls Level 35: +2 to Genjutsu/Kinenjutsu learning rolls, +2 to Genjutsu/Kinenjutsu attack rolls
~Defensive Illusions~ May use an INT based sub at + 1 to roll. 3 CP
~Kinenjutsu~ Only Shosuro clan members may use Kinenjutsu (Memory Jutsu). They can be copied and learned, but NOT used without the Kinenjutsu "element." A Shosuro starts with the "Kinenjutsu" element in place of their regular starting element. Otherwise Kinenjutsu follows Genjutsu rules.
~Clan Jutsu~
Spoiler:
[Genjutsu] Depths of Darkness Rank: D CP: 3 Description: The Shosuro places an illusion over the enemy in which they have been blinded. DF: The target gets a - 2 to attack and defense rolls for 1d4 rounds, or until hit. Can be resisted WIS / INT Vs INT DC.
Into the Void Rank: C CP: 5 Description: The Shosuro places an illusion over the enemy in which they have no senses, seeing only dark and hearing only silence. DF: The target is stunned for 1d4 rounds or until hit. The target takes 2d4 CP damage when hit.
Break Their Bonds Rank: B CP: 8 Description: The Shosuro places an illusion over the enemy in which they have no senses, seeing only dark and hearing only silence. In addition, they are seized by an impending sense of lonliness, as if they were abandoned by all that they cared about. DF: The target is stunned for 3 rounds or until hit. The target takes 1d6 CP damage each round they are stunned.
Shatter Their Spirits Rank: A CP: 13 Description: The Shosuro places an illusion over the enemy in which they have no senses, seeing only dark and hearing only silence. In addition, they are seized by an impending sense of lonliness, as if they were abandoned by all that they cared about. They are also gripped by a sudden and severe sense of helplessness as they feel their will to fight dissapear. DF: The target is stunned for 1d4+2 rounds or until hit. The target takes 1d6 CP damage each round they are stunned. If this stun is broken before the duration is up, for the rest of the duration the target takes a -3 to attack rolls.
Slaughter Their Soul Rank: S CP: 24 Description: The Shosuro places an illusion over the enemy in which they have no senses, seeing only dark and hearing only silence. In addition, they are seized by an impending sense of lonliness, as if they were abandoned by all that they cared about. They are also gripped by a sudden and severe sense of helplessness as they feel their will to fight dissapear. This jutsu is so powerful that it leaves an imprint of it in the user's mind, which can later result in a relapse. DF: THe target is stunned for 4 rounds, or until hit. The target takes 1d8 CP damage each round they are stunned. The next time the target fails an attack or defense roll by 8 or more, they are stunned for 2 rounds or until hit, and take 1d6 CP damage each round they are stunned.
[Kinenjutsu]
Surface Thought Discernment Jutsu Rank: C CP: 5 Description: The highly-guarded technique of the Shosuro, this jutsu is capable of reading the current thoughts of the target. DF: The Shosuro discerns the next techinque the target will use, gaining a +2 to defend against it. The user can just to "alter their plans." If they do so, they recieve a -2 to their next attack roll.
Mind Reading Jutsu Rank: B CP: 8 Description: The Shosuro reads deeper into the target's mind, allowing them to see their recent plans. DF: The Shosuro reads the next few moves the target has planned. He gains a +3 to defense rolls for 1d4+1 rounds. The target can choose to use a different plan instead; if they do so they will not critically hit for the duration rolled.
False Love Illusion Jutsu Rank: A CP: 13 Description: The Shosuro digs deep into the target's mind, dragging out an image of the one the target loves the most and projects that image over himself. DF: The target may not attack the Shosuro for 1d4 rounds. If the target chooses to; they are overwhelmed by a deep sense of guilt and disgust, giving them a -4 to attack rolls for 1d6+1 rounds after.
Demonic Illusion: Mind's Eternal Torment Rank: S CP: 20 Description: The Shosuro rips through the target's mind, finding their greatest fear (or, alternatively, their most painful memory) and forcing them to relive it. This jutsu is known to be risky; occasionaly the strong of will can overcome the illusions, removing the Shosuro's greatest weapon. DF: - Stun for 1d4-1 rounds. - Take 3d6 internal and CP damage a round. - 16 resilience. - After the attack ends, the user is struck with -4 to rolls for 1d4 rounds. - Within the same fight, if this jutsu is used against the same target again, the user gains 1d4 bonus to defense rolls vs it and -1d4 to the resilience each time anew.
Last edited by Trevguy on Mon Aug 01, 2011 11:30 pm; edited 5 times in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.