:~: Acedemy/Non-Elemental Jutsu List :~:
-Wall/Tree WalkingJutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
-Water WalkingJutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
-Rope Escape TechniqueJutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
-Cloak of Invisibility TechniqueJutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
-Bunshin no Jutsu (Clone Technique)Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
-Chakra Focus: LegsJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
-Chakra Focus: ArmsJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows.
PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.
Kage Bunshin (interchangable with any type of Solid Bunshin)Jutsu Type: Ninjutsu
Rank: B
Cp: 6cp per clone created, 2cp per clone maintained
Description: The user creates solid clones of himself.
PvP Effect: May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+
1 Clone - 1/2 users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent
2 Clones - 1/3 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent.
3 Clones- 1/4 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.
Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken).
Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone.
_______________________________________________________________________:~: Elemental Jutsu List :~:
~Water~
~ Suiton Release ~ (Sealing Technique)Water Release gains + 3 to roll Vs FireRelease
Water Release lose - 3 to roll Vs Earth Release
Collaboration Jutsu: Requires a teammate who can perform Fire.
User and partner use their turn at the same time, User pays original CP cost of a Lightning Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.)
Genin: 3 CP, + 1d8 Fire Damage
Chunin: 5 CP, + 2d8 Fire Damage
Jounin: 7 CP, + 3d8 Fire Damage
Water Jutsu that needs a source of water does an extra +2 damage to it's initial damage attack. Any lingering damage or damage over time doesn't get the +2 to the damage.
______________________________________-Suiton: Water SpittleJutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment.
PvP Effect: 1d4 Water Damage + - 10 spot for 1 round.
-Suiton: Balancing ExerciseJutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed.
PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.
-Suiton: Soaking Spray JutsuJutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
PvP Effect: 1d4 damage.
(This jutsu requires no source of water.)
-Suiton: Spiral Water Defense Jutsu Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP: Rank damage + 1d4
Can be used to block, when used to block the technique does 1 damage
-Suiton: Water SpearJutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The User performs 4 Handseals and then fires a pressurized stream of poisoned water with enough force to pierce a tree.
PvP Effect: 1d8 Water damage + 2 CP damage
-Suiton: Water Bullet JutsuJutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target.
PVP Effect: 1d10
(Doesn't need water around.)
-Suiton: Whirlwind of WaterJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The suer creates a whirlwind of water around himself, either for offense or defense.
PvP Effect: 1d8+2d4 Damage, but if used to block Taijutsu deals 1d8 to the target.
-Suiton:: Water Prison JutsuJutsu Type: Ninjutsu
Rank: C
Cp: 4 + 2 per round maintained
Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.
-Suiton: Poisonous Water JutsuJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a poisoned amount of water, which is send towards the target
PvP Effect: 2d4 damage for 1d4+1 rounds
-Ninpou: Hidden Mist JutsuJutsu Type: Ninjutsu
Rank: b
Cp: 8 + 4 per round maintained.
Description: Creates a thick fog concealing the user allowing them to perform the Silent Homicide Technique
PvP Effect: For 1d6+1 rounds, all Ninjutsu, Taijutsu and Kenjutsu attacks by everyone is made with Move Silently.(Concentration for Inuzuka, for smell) All defenses that are non genjutsu are made with listen.(Concentration for Inuzuka, for smell) Dojutsu genjutsu has no effect during this time. Byakugan can see through the mist.
Special: When dual wielding the first strike is rolled with ms/hide if it hits the second strike is rolled as a normal attack. (Same negitive as normal dual wield.)
Special: Inuzuka may roll a concentration in the stead of a listen check for there smell.
Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Special: Any B Rank or higher Wind Jutsu will automatically disperse the Mist.
(Must Be Hidden Mist Ninja. Doesn't need water around.) - Hired by Mist and Killed the Teacher after being Taught.
-Suiton: Venom StrikeJutsu Type: Ninjutsu
Rank: B
Cp: 8 + 3 CP to maintain.
Description: User performs 1 Handseal and channels water to coat a weapon, they then take a portion of their blood and dabs into the water changing it into a crimson color thusly applying the poison.
PvP Effect: For 1d6+2 Rounds, a target's weapon deals an additional + 2d4 Poison damage. Poison damage bypasses DR. Can be ended early.
~Fire~
~ Katon Release ~ (Sealing Technique)Fire Release gains + 3 to roll Vs Wind Release
Fire Release lose - 3 to roll Vs Water Release
Collaboration Jutsu: Requires a teammate who can perform Wind Release.
User and partner use their turn at the same time, User pays original CP cost of a Fire Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.)
Genin: 3 CP, + 1d8 Wind Damage
Chunin: 5 CP, + 2d8 Wind Damage
Jounin: 7 CP, + 3d8 Wind Damage
______________________________________-Katon: Burst of Fire JutsuJutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village
Most students master this with great ease.
PvP Effect: 1d4
Katon: Match Box JutsuJust Type: Ninjutsu
Rank: E
Cp: 2
Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember.
PvP Effect: 1 Fire Damage over 1d4 Rounds.
Katon: Breathing ExcerciseJust Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat.
PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, + 1 Vs. DC roll when learning Fire Release lasts for 1 attempt.
-Katon: Forestfire JutsuJutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user forms handseals, and then creates a wild and uncontrollable fire.
PvP Effect: 2d4+1d6, Area of Effect: up to three people.
_______________________________________________________________________:~: Taijutsu :~:
-Chakra Infused PunchJutsu Type: Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.
Orgin:N/A
-Chakra Infused KickJutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Focuses chakra to your shin and comes down on your opponent with it.
PvP Effect: Rank damage + 1d4.
Orgin: N/A
Double strike:Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.
-Shadow KunaiJutsu Type: Taijutsu
Rank: C
Cp: 5
Description: The user makes a seal as they wing a kunai causing two kunai to hide in the first ones shadow.
PvP Effect: Uses up two kunai's and does normal kunai dmg. But the throw get no - penalty to it.
Triple strike:Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.
Combination 1:Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.
Combination 2:Jutsu Type: Taijutsu
Rank: A
Cp: 14
Description: User uses a unique combination of five strikes.
PvP Effect: Rank damage + 3d6.
Combination 3:Jutsu Type: Taijutsu
Rank: A
Cp: 16
Description: User uses a unique combination of five to six strikes.
PvP Effect: Rank damage + 1d8 +4d4.