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 Alakir Shikyo -

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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Alakir Shikyo - Empty
PostSubject: Alakir Shikyo -   Alakir Shikyo - EmptyTue Feb 23, 2010 12:49 am

Name : Alakir Shikyo
Age : 18
Height : 5'10"
Weight : 175 lbs
Hair Colour : Black
Eye Colour : Violet
Village : None (Unclaimed)
Clan/Bloodline/Curse : Burakkuho-Ru Curse(Black Hole Curse)
Current Shinobi Rank : Jounin
Element : Water / Fire / ------
Specialty : Taijutsu/Ninjutsu
Ninja Tool Bag : 3 Kunai, 3 Shuriken, 1 Explosive Tag, 1 Ninja Wire, 1 Chakra Pill.

_____________________________________________________________________________

:: Background ::

Born on the battlefield this young man grew up without a mother or father remembering nothing of his childhood. A void grew larger and larger like a black hole swollowing the young man's soul a large seal growing slowly on his back throughout the years. Slowly the void of darkness consumed this young mans soul as the seal grew stronger. He named himself Alakir Shikyo as Alakir was the name of the man he first killed and Shikyo meant death. Alakir always viewed himself as the death bringer because when he entered a Village the reaper of souls would follow sharpening its scythe for the next victim. A Shinobi of no Village and a Man for Hire travelling the lands looking for work charging for knownledge before killing the one that teaches him and taking their money so he may pay for his food to survive the harsh life he lives. Adored by the ladies and respected by the men hes truely a prodigy child. Who will claim him as there ally?

_____________________________________________________________________________

:: Appearence ::
Alakir Shikyo - 9251

_____________________________________________________________________________

:: Weapon ::

~Appearence~
Alakir Shikyo - Scythe
Custom : Scythe
Name : Hogasha " The Protector "
Description : A rounded sharp blade strong enough and sharp enough to even slice through sides of mountains like its butter. Chakra Imbedded in each strike of the steel when forming this blade of the scythe making the blade impossible to break and impossible to be taken as it will possess those that do not bare Alakir's soul and force them to slice their wrists cutting all tendons so they cant hold the scythe so that Alakir may retreive the scythe and finish the job.
Pvp Effect : Deals regular rank weapon dmg + 1d4 dmg , no negatives to rolls from using this weapon. And If touched by someone else they take 2d20 dmg automaticly as the blade rejects them do to the scythe remaining soul bound to Alakir.
Item : Scythe ( +2d6 Slashing , +2d6 Peircing , Keen , +5 Enhancement Bonus )

_____________________________________________________________________________

:: CurseMark ::

~Appearence~
Alakir Shikyo - Curseseal
Location : Back
Name : Curse Seal of Burakkuho-Ru(Black Hole)

Stage 1 : Black vine-like tattoos slowly crawl across Alakir's body as if something is swollowing the young man, his chakra increasing almost 10 fold.
Pvp Effect : +2 Attack/+1 Defence , +10 Chakra

Stage 2 : The Black vines spread out filling the gaps that were left swollowign the mans skin completely as 4 small pure black orbs form inside the iris around the pupil's of his eyes.
Pvp Effect : +2 Attack/+2 Defense , +15 Chakra


Last edited by Death on Mon Sep 27, 2010 5:34 am; edited 7 times in total
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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Alakir Shikyo - Empty
PostSubject: Re: Alakir Shikyo -   Alakir Shikyo - EmptySat Feb 27, 2010 2:42 am

:~: Acedemy/Non-Elemental Jutsu List :~:

-Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)

-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)

-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

-Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.

-Chakra Focus: Arms
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows.
PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.

Kage Bunshin (interchangable with any type of Solid Bunshin)
Jutsu Type: Ninjutsu
Rank: B
Cp: 6cp per clone created, 2cp per clone maintained
Description: The user creates solid clones of himself.
PvP Effect: May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+
1 Clone - 1/2 users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent
2 Clones - 1/3 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent.
3 Clones- 1/4 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.

Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken).

Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone.

_______________________________________________________________________

:~: Elemental Jutsu List :~:


~Water~

~ Suiton Release ~ (Sealing Technique)

Water Release gains + 3 to roll Vs FireRelease
Water Release lose - 3 to roll Vs Earth Release

Collaboration Jutsu: Requires a teammate who can perform Fire.
User and partner use their turn at the same time, User pays original CP cost of a Lightning Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.)
Genin: 3 CP, + 1d8 Fire Damage
Chunin: 5 CP, + 2d8 Fire Damage
Jounin: 7 CP, + 3d8 Fire Damage

Water Jutsu that needs a source of water does an extra +2 damage to it's initial damage attack. Any lingering damage or damage over time doesn't get the +2 to the damage.

______________________________________

-Suiton: Water Spittle
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment.
PvP Effect: 1d4 Water Damage + - 10 spot for 1 round.

-Suiton: Balancing Exercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed.
PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.

-Suiton: Soaking Spray Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth.
PvP Effect: 1d4 damage.
(This jutsu requires no source of water.)

-Suiton: Spiral Water Defense Jutsu
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Pulling water from a source the user is able to place a thin membrane of liquid around their hands, moving with speed or strength they can strike against the opponent in a brilliant riposte the liquid travels slowly through the air and often leaves a thin wall like membrane in place
PvP: Rank damage + 1d4
Can be used to block, when used to block the technique does 1 damage

-Suiton: Water Spear
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The User performs 4 Handseals and then fires a pressurized stream of poisoned water with enough force to pierce a tree.
PvP Effect: 1d8 Water damage + 2 CP damage

-Suiton: Water Bullet Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user drinks the equivilant of a cup of water, forms the projectiles in thier mouth and fires a burst of water at the target.
PVP Effect: 1d10
(Doesn't need water around.)

-Suiton: Whirlwind of Water
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The suer creates a whirlwind of water around himself, either for offense or defense.
PvP Effect: 1d8+2d4 Damage, but if used to block Taijutsu deals 1d8 to the target.

-Suiton:: Water Prison Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 4 + 2 per round maintained
Description: utilizes water to imprison an opponent. The ninja forms the necessary hand seals which causes the water to form around the target
into a spherical prison which only allows for limited movement. The ninja must keep their body touching the water prison to maintain its existence. If the contact is broken, the water falls away and their target is released.
When combined with a bunshin technique, the ninja can imprison their target but still allow for a clone to attack others nearby.
PvP Effect: No Damage, User can hold the target in the prison for 1d6 Rounds, and or they run out of chakra or until the opponent beats an opposed wisdom check made each round vs the Original wisdom roll they were trapped with. The prison breaks when the person holding the prison, or the person within the prison, get hit.

-Suiton: Poisonous Water Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a poisoned amount of water, which is send towards the target
PvP Effect: 2d4 damage for 1d4+1 rounds

-Ninpou: Hidden Mist Jutsu
Jutsu Type: Ninjutsu
Rank: b
Cp: 8 + 4 per round maintained.
Description: Creates a thick fog concealing the user allowing them to perform the Silent Homicide Technique
PvP Effect: For 1d6+1 rounds, all Ninjutsu, Taijutsu and Kenjutsu attacks by everyone is made with Move Silently.(Concentration for Inuzuka, for smell) All defenses that are non genjutsu are made with listen.(Concentration for Inuzuka, for smell) Dojutsu genjutsu has no effect during this time. Byakugan can see through the mist.
Special: When dual wielding the first strike is rolled with ms/hide if it hits the second strike is rolled as a normal attack. (Same negitive as normal dual wield.)
Special: Inuzuka may roll a concentration in the stead of a listen check for there smell.
Special: This jutsu has a cool down of one round after it has dissipated due to excess use of chakra to fill the area with mist.
Special: Any B Rank or higher Wind Jutsu will automatically disperse the Mist.
(Must Be Hidden Mist Ninja. Doesn't need water around.) - Hired by Mist and Killed the Teacher after being Taught.

-Suiton: Venom Strike
Jutsu Type: Ninjutsu
Rank: B
Cp: 8 + 3 CP to maintain.
Description: User performs 1 Handseal and channels water to coat a weapon, they then take a portion of their blood and dabs into the water changing it into a crimson color thusly applying the poison.
PvP Effect: For 1d6+2 Rounds, a target's weapon deals an additional + 2d4 Poison damage. Poison damage bypasses DR. Can be ended early.



~Fire~

~ Katon Release ~ (Sealing Technique)

Fire Release gains + 3 to roll Vs Wind Release
Fire Release lose - 3 to roll Vs Water Release

Collaboration Jutsu: Requires a teammate who can perform Wind Release.
User and partner use their turn at the same time, User pays original CP cost of a Fire Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.)
Genin: 3 CP, + 1d8 Wind Damage
Chunin: 5 CP, + 2d8 Wind Damage
Jounin: 7 CP, + 3d8 Wind Damage



______________________________________

-Katon: Burst of Fire Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village
Most students master this with great ease.
PvP Effect: 1d4

Katon: Match Box Jutsu
Just Type: Ninjutsu
Rank: E
Cp: 2
Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember.
PvP Effect: 1 Fire Damage over 1d4 Rounds.

Katon: Breathing Excercise
Just Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat.
PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, + 1 Vs. DC roll when learning Fire Release lasts for 1 attempt.

-Katon: Forestfire Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user forms handseals, and then creates a wild and uncontrollable fire.
PvP Effect: 2d4+1d6, Area of Effect: up to three people.

_______________________________________________________________________

:~: Taijutsu :~:

-Chakra Infused Punch
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.
Orgin:N/A

-Chakra Infused Kick
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Focuses chakra to your shin and comes down on your opponent with it.
PvP Effect: Rank damage + 1d4.
Orgin: N/A

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.

-Shadow Kunai
Jutsu Type: Taijutsu
Rank: C
Cp: 5
Description: The user makes a seal as they wing a kunai causing two kunai to hide in the first ones shadow.
PvP Effect: Uses up two kunai's and does normal kunai dmg. But the throw get no - penalty to it.

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.

Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.

Combination 2:
Jutsu Type: Taijutsu
Rank: A
Cp: 14
Description: User uses a unique combination of five strikes.
PvP Effect: Rank damage + 3d6.

Combination 3:
Jutsu Type: Taijutsu
Rank: A
Cp: 16
Description: User uses a unique combination of five to six strikes.
PvP Effect: Rank damage + 1d8 +4d4.


Last edited by Death on Sun Sep 05, 2010 10:26 pm; edited 9 times in total
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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Alakir Shikyo - Empty
PostSubject: Re: Alakir Shikyo -   Alakir Shikyo - EmptyMon Mar 01, 2010 7:57 am

:~: White Wolf Style :~:

White Wolf Stance
Type : Hijutsu
Rank : ---
CP : 2/round maintained
Description : The user of this unique fighting style weilds their large weapon in both hands while bending at the knees keeping their weapon's blade just barely off the ground as their feet are spread just enough to keep a sturdy stance while maintaining an even stronger defense as this stance gives them the ability to rotate their body to either avoid a strike or rotate their body to spin at the arms to parry a strike away.
Requirments : Must use a Large Weapon for this fighting style.
Pvp Effect : +1 Attack/Defense rolls while in this stance. This can be taught to others but not copied as the secret to the rotation in the defensive and offensive ability is unreadable. To set up into this stance it takes my turn.
Teaching : DC set at 28/30 and they need to get it to 25/25 to master(DEX or STR rolls)

:~: Techniques :~:


White Wolf Style : Warning Bite
Type : Kenjutsu
Rank : E
Cp : 2
Description : Infuses a minor amount of chakra into the blade of the large weapon as the users rotates their body as the large weapon spins to strike into the enemies body
Pvp Effect : large rank weapon dmg +1 Dmg

White Wolf Style : Aggrivated Bite
Type : Kenjutsu
Rank : D
Cp : 4
Description : infuses chakra into the blade and leaps forward of the ground spinning forward to bring the blade around as he rotates in the air to strike the target with the sharpness of the large weapons blade.
Pvp Effect : Large rank weapon dmg +1d4

White Wolf Style : Shredding Bite
Type : Kenjutsu
Rank : D
Cp : 4
Description : The user of this style infuses their chakra into their large weapon and lunges towards their opponent to bring the blades hilt or polearm towards the enemies ribcage before forcing the sharp side of the large weapons blade downward to drag it across the enemies skin infusing a barrier of chakra into the enemies wound to keep the wound open causing the enemies fresh wound to bleed slowly.
Pvp Effect : large rank weapon dmg + 3 dmg for 1d4 rounds.

White Wolf Style : Return Bite
Type : Kenjutsu
Rank : C
Cp : 5
Description : Once hit the white wolf stylist focuses chakra to their feet to dig into the ground to stay put and spreads the chakra and rotates quickly, one leg spreading further as they spin and stop on their knee slashing low at the enemies kneecap to cause a massive displeasure in the enemies body as the pain would linger throughout their body for a period of time but seems ages.
Pvp Effect : Once hit by a kenjutsu or Taijutsu attack the user states that they are going to use return bite and makes a free action attack using Return Bite. If Return Bite hits the target, the target takes -1 to attack/defense rolls for 1d4 round and this is made as a free action and can be followed up with a D-rank or Lower 'Bite' attack. If the Return Bite fails then that takes the users turn.

White Wolf Style : Vicious Bite
Type : Kenjutsu
Rank : C
Cp : 5
Description : The white wolf style user infuses chakra into the large blade and creates a chain of chakra on the bottom of the large weapon and bursts forward in a flicker of speed to bring the blunt side of the large weapon rocketing up to the enemies chin and send them into the air as the white wolf user then crouches low and disappears reappearing infront of the enemy in the air swinging to punch them in the gut the chakra chain molding around the enemies stomach as the opponent begins to fall the white wolf user tugs hard on the chain to pull the enemy back to them disconnecting the chain and cleaves the large weapon down towards the enemies body sending them back to the ground.
Pvp Effect : Deals Large rank weapon dmg + 2d4 Dmg

White Wolf Style : Sixth Sense Focus
Type : Ninjutsu
Rank : B
Cp : 6
Description : Handseals quickly and focuses chakra into all five basic senses, unlocking the sixth sense causing the user to be able to sense and locate an enemy. This gives the user a quicker reaction time and thus a quicker return strike.
Pvp Effect : +2 to attack/defense rolls against all attacks except Genjutsu for 1d4 Rounds

White Wolf Style : Meditation
Type : Ninjutsu
Rank : B
Cp :6 +2 per round maintained
Description : The user takes a small breath as they close their eyes and focus on the area around them bringing all the details of the area and then opens their eyes tossing the large weapon up handsealing quickly and finishes the series of seals and focuses their chakra into their eyes and ears to pin-point weakspots and be able to increase their awareness of their surroundings for a short period of time.
Pvp Effect : Takes 1 round to prep and take in the surrounds, In that round the user gains +2 to defensive rolls but loses the chance to attack. Round 2 is to activate the wolfs senses and gains +2 to attack/defense rolls for 1d4+1{max of 3} rounds.

White Wolf Style : Twin Wolf Relentless Mauling
Type : Kenjutsu
Rank : B
Cp : 8
Description : Focuses chakra into the large weapons blade as white wolf stylist flickers in a blur to disappear rapidly around a group of enemies sending a single slash at them before disppearing in a flash of white light to then reappear and send another slash to another target. Giving little to no chance to counter the strikes speed and viciousness.
Pvp Effect : AoE may target up to 3 People. Deals large rank weapon dmg + 2d4 dmg to each hit target.
Requirement : Flicker


Last edited by Death on Mon Mar 22, 2010 11:03 pm; edited 1 time in total
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DM Asuma
Jounin
DM Asuma


Posts : 532
Join date : 2010-02-09
Age : 33

Alakir Shikyo - Empty
PostSubject: Re: Alakir Shikyo -   Alakir Shikyo - EmptySun Sep 05, 2010 1:07 am

(( OOC : Baught Things ))

Baught +2 Wisdom Stat ups(30 tokens)
Baught Levels 26-35 (Cost = 50 tokens for 26-30 , 60 tokens for 30-33 , 30 tokens for 34-36)
Earn +1 Str Stat Up from event (Free)
Baught Custom Weapon (45 Tokens)
Baught Cursemark(50 tokens)
Baught Chakra Pill(10 tokens)
Baught Custom Kenjutsu " White Wolf Style " (75 tokens)
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[Host] Itachi
Jounin



Posts : 590
Join date : 2010-02-01
Age : 32

Alakir Shikyo - Empty
PostSubject: Re: Alakir Shikyo -   Alakir Shikyo - EmptyWed Sep 08, 2010 5:46 am

Perma'd By Player's Choice To Start Over New. Transaction Done. He now plays a Fujiwara.
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Alakir Shikyo - Empty
PostSubject: Re: Alakir Shikyo -   Alakir Shikyo - Empty

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