Custom made Iyashii O-ra jutsu[Black Aura Sphere Summoning]
Jutsu Type: Hijutsu
Rank: -
Cost: 3 Hp per Aura Sphere.
Description: By opening up themselves to the darker side of the spirit realm, the Inka that uses Iyashii O-ra jutsu becomes a gateway to release and utilize the aura of this hostile entity.
PvP: Summon 3 [Lvl 15], 4 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Iyashii O-ra Clan Jutsu. (Max. 5 out at a time)
Aura Scholar: Cursed Knowledge
Jutsu Type: Hijutsu, Genjutsu
Rank: -
Cp: 8 or 3 Black Aura spheres
Description: Being bonded through the Iyashi O Ra to the cursed side of the spirit realm allows the Inka to gain valuable insight and knowledge that the living should not possess. With a mind twisted and buffered by the casual insanity of a dread consciousness the Inka can withstand this knowledge. For the unfortunate being at the end of this insight, Madness is often the result.
DF: Stuns a target for 3 rounds, the first round the target suffers 2 cp dmg, each round the damage compounds by 2, when the jutsu ends the target suffers -2 to rolls for 2 rounds.
D-RankJutsu Name: Aura Disturbance
Rank: D
CP cost: 3cp or 1 Black Sphere
Description: The user channels the aura sphere into their palm, before blasting the energy forward. The energy passes through the target's body, making them feel ill and causing them to vomit.
PvP: deals 1d10 internal dmg that penetrates 3DR.
Aura Slice
Rank: D
Jutsu Type: Ninjutsu
CP Cost: 3cp or 1 Black Sphere
Description: The user creates an aura sphere that sails toward a target. Once it sinks into the victims flesh, it lets out a burst of aura, slicing their skin from the inside out.
DF: 1d10+2 dmg to one person or 1d6 dmg to 2 people, pierces 2 dr
Aura Shell
Rank: D
Jutsu Type: Ninjutsu
Cp Cost: 3cp or 1 Black Sphere
Description: The user beckons to the Iyashii O-ra to protect them, but unlike the benevolent energy of the Aura Barrier, the Iyashii lashes out at the assailant, inflicting minor harm on their person.
DF: Sub+1, deals 1d4 dmg to melee ranged attacks, pierces 2 dr
C-RankJutsu Name: Aura Walk
Rank: C
CP: n/a
Description: Using this ability, the User is able to use an Aura Sphere to step into the Spirit World, coming out of that World a short distance from the starting point.
Pvp: None, Inka flicker equivalent.
Jutsu Name: Aura Defense
Rank: C
CP: 5cp or 2 Black Spheres
Description: By absorbing two aura spheres into their hands, the Seimei-Ora user is able to block Ninjutsu and Taijutsu with their bare hands; the hands themselves glowing with Aura light.
Pvp: Allows the user to block with CHA with a +2 to the roll. Deals 1d6dmg in backlash versus Taijutsu.
Aura Raze
Rank: C
Jutsu Type: Ninjutsu
Cp Cost: 5cp or 2 Black Spheres
Description: The user spreads their arms, calling up the Iyashii from the shadows of their form as it seeks out its target, moving through them like ethereal blades.
DF: +2 vs block, deals 2d8+2 dmg pierces 4 dr
Aura Theft
Rank: C
Jutsu Type: Ninjutsu
CP Cost: 5cp or 2 Black Spheres
Description: The Iyashii O-ra permeates the area, pulling traces of the souls around them and returning to the Inka, as the inka then envelops themselves in the pilfered Aura and vanishes into the Dark Spirit World.
PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. concentration. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
Aura Blitz
Rank: C
Jutsu Type: Ninjutsu
CP Cost: 5 cp or 2 Black Spheres
Description: The user urges the Iyashii O-ra to feed upon their soul, effectively energizing the Aura to carry out it's malign intent.
DF: used before a roll, adds +2 to defense roll or attack roll, if used on a defense roll that fails deals 1d6 damage return pierces 3 dr
B-RankJutsu Name: Aura Laceration
Rank: B
CP: 8cp or 3 Black Spheres
Description: The user sends three black aura spheres after the target. On a successful hit, the Spheres fade into the Target's body, causing the targets skin to literally split apart, showing up on the body as dozens of slash marks.
Pvp: 5d6 dmg. Unblockable.
A Rank:Aura Hurricane
Rank: A
Jutsu Type: Ninjutsu
CP Cost: 15cp or 4 Black Spheres
Description: The Inka beckons forth numerous black aura spheres that quickly circle the area like a maelstrom, the dark energy lashing out at anyone inside while the Inka remains in the center.
DF: Mass aoe except user, +3 vs. dodge, deals 6d6 dmg piercing 4 dr
Aura Banquet
Rank: A
Jutsu Type: Ninjutsu
Cp Cost: 13cp or 4 Black Spheres
Description: The user releases their own aura like a beacon, ushering forth the glutanous Iyashii O-ra that wanders the field of battle, passing through victim after victim and feasting on their energy.
DF: Once a round For 1d4+2 rounds an aura sphere comes into existence, for each sphere all enemies suffer 3 dmg (bypassing dr). Wis/Int vs Cha to resist (Max of 5 spheres).
S RankChigetsu no Ame (Rain of the Blood Moon)
Rank: S
Jutsu Type: Ninjutsu
CP Cost: 20 cp or 5 Black Spheres
Description: Riku crosses his arms in an "x" before himself as he releases all his anguish and frustration, black aura rising to the sky above the area. once established, he would weave his hands through several handseals before the Iyashii O-ra rains from the sky in black and red needles, perforating anyone unfortunate enough to be struck.
DF: Effect: Deals 4d10+2d4 dmg to everyone in the area except user.
Shuyin Kegare ( Master in Disgrace)
Rank: S
Jutsu Type: Ninjutsu
CP Cost: 20cp or 5 Black Spheres
Description: Riku gathers all present Iyashii O-ra within himself, as his skin turns black as coal for a short time. Suddenly, his body would project a heaviness that permeates the battlefield, the more a person succumbs to this heaviness, the more their skintone becomes darkened by the Iyashii.. their bodies taking on all the heaviness the lost souls of the Iyashii bear.
DF: For 1d6+1 rounds all enemies roll wis or int vs. Rikus cha, each time they fail they suffer -2 to all rolls (including damage) for the duration, stackable. (max - 8 )
SummoningThe Inka clan reveres the spirits in the physical world, knowing that these entities dwell in the world of spirits, and bless humanity as they pass between the worlds. Riku Chishiki Inka was born into the second branch house of the inka clan; the branch of scholars and teachers. Taking great pride in his understanding of both the physical and spiritual worlds, Riku strove since his childhood to become 'enlightened'.. The combination of knowledge, wisdom, and strength. During his studies in the inkan library and the spiritual world itself, Riku happened across something that truely burned his lust for enlightenment.. A possible soul pact with a trio of entities from the spirit world called 'eidolons'. Each governs a portion, or domain of the spirit realm, and a pact can be made by offering a part of one's soul to the entities. During his meditation, Riku releases his spirit into the void, attempting to contact the trio and make his bond with them.
Eidolon of Refuge - Saena
Rank 1 Summon
CP Cost: 5cp
HP: 35
Dmg output: 1d4 + WIS bonus dmg
+0 atk rolls, +1 def rolls
Saena exists to govern the solace and guidance, existing as a safe haven to the spirits that reside in her domain. She takes the form of a pair of Koi fish, swimming in a constant circle above the battlefield when summoned.
Special ability:
5cp 2x per fight
Description: Saena is able to rejuvenate spiritual beings on a field of battle, becoming a shining light over the area for a short time.
PvP: for 1d4+1 rounds (or the remaining duration of the summon if it is less than the 1d4+1 roll) Eidolons and Shinobi under an O-ra active jutsu are able to be "attacked" by Saena, and her rank dmg becomes an hp heal.
Eidolon of Trust - Lyria
Rank 2 Summon
CP Cost: 8cp
HP: 45
Dmg output: 2d6 + WIS bonus dmg
+1 atk rolls, +2 def rolls
Lyria is a Benevolent and Kind spirit that takes the form of a Crane when summoned.
Special ability:
8cp 1x per fight
Description: Lyria is able to meld her spiritual Aura with Riku's and manifest herself as armor over his body.
PvP: for 1d4+1 rounds (or the remaining duration of the summon if it is less than the 1d4+1 roll) Riku gains Lyria's Current HP as DR and Lyria's defense roll bonus to his defense rolls. If the DR is shattered prematurely, Lyria is unsummoned and KO'd.
Eidolon of Wrath - Jezebel
Rank 3 Summon
CP Cost: 12cp
HP: 50
Dmg output: 2d8 + WIS bonus dmg
+2 atk rolls, +3 def rolls
Jezebel is a Malevolent and Hateful spirit that takes the form of a Dragon when summoned.
Special ability:
8cp 1x per fight
Description: Jezebel is able to meld her spiritual Aura with Riku's and manifest herself as a greatsword in his strong hand.
PvP: for 1d4+1 rounds (or the remaining duration of the summon if it is less than the 1d4+1 roll) Riku gains the weapon "Blade of Wrath" which gives no penalty to rolls and deals 2d10 + WIS bonus dmg, and for 3 cp, can use an Area of Effect swing to hit multiple opponents.