Height: 160 Centimeter.
Rank: Chuunin
Age: 18.
Hair colour: A dark shade of brown.
Eye colour: Light brown
Breast size: B cup.
Weapon style: Primarily Kenjutsu, using Kunai's and shurikens. Proficient in Taijutsu and Ninjutsu as well
Academy technique's:
-Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)
-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)
-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)
-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)
-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Wind technique's known:
-Fuuton: Gentle Breeze
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: The user performs a ram handseal and blows a soft burst of wind.
PvP Effect: 2 Wind Damage to 1d4 Targets.
-Fuuton: Stretching Exercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements.
PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
-Fuuton: Minor Blast Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user blows a small gust from their mouth at their opponent.
PvP Effect: 1d4 damage.
-Fuuton: Whirlwind Kick
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: The user jumps into the air and using their wind element increases the speed of their rotation as they kick their opponent.
PvP Effect: Rank damage + 1d4
Can be used to block, when used to block the technique does 1 dmg
-Fuuton: Feet of Autumn Breeze Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5+2 per round
Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained.
PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively
Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.
-Fuuton: Blade of Air Jutsu
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user creates a blade of air that can cut through most steel.
PvP Effect: Does 2d8 damage and the user gains automatic proficiency with the blade, the wind blade lasts for 1d6 rounds (Str damage does not apply)
-Fuuton: Razor Edge
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The User performs several slashes in the air with a weapon or finger tips as they channel their chakra so finely thin that can cut like razor blades.
PvP Effect: Up to 3 Targets, 2d6 Wind Damage.
-Flying Swallow Technique: First Step
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user focuses their wind element chakra into their weapons to increase their sharpness. The weapons must be specially designed to merge with chakra.
PvP Effect: The user gets +2 to hit, and deals an additional 1d4 pts of damage onto his weapon(s) for 1d4+1 rounds.
Note: DM Taught only.
Earth technique's.
-Doton: Mud Bath
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range.
PvP Effect: - 1 to 1d4 targets rolls for 1 round.
-Doton: Meditative Excercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu.
PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.
-Doton: Mud Strike Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PvP Effect: 1d4 damage
D rank.
-Doton: Hands of the Dead Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user handsigns then raises his/her arms as the ground raises around the targets legs, pulling on them and making them move more slowly.
PvP Effect: gives the target -1 to DEX rolls for 1d4 rounds
Taijutsu/Enhancement Jutsu's.
Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.
-Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.
-Special Chakra Boosting: Legs
Jutsu Type: Ninjutsu
Rank: B
Cp: 8
Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy.
PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds.
(Required: Chakra Focus: Legs.)
Dc 29/32. Not learned yet
Kage Bunshin (interchangable with any type of Solid Bunshin)
Jutsu Type: Ninjutsu
Rank: B
Cp: 6cp per clone created, 2cp per clone maintained
Description: The user creates solid clones of himself.
PvP Effect: May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+
1 Clone - 1/2 users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent
2 Clones - 1/3 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent.
3 Clones- 1/4 of the users hp (rounded up), does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.