FrEaKsHoW Special Jounin
Posts : 461 Join date : 2010-01-19
| Subject: Sloth - The Walking Nightmare Thu Apr 12, 2012 8:16 am | |
| § Character Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: | None
| REFERENCE: | N/A
| ALIAS: | Sloth
| AFFILIATIONS | None
| RELATIVES: | None
| SEXUAL ORIENTATION: | Straight
| MARITAL STATUS: | Single
| OCCUPATION: | Mercenary
| LIKES: | Sleeping, Being right
| DISLIKES: | People who wake him up, Being Wrong
| GOALS: | Unknown
| PERSONALITY: | Know it all, Insomniac
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§ Mercenary Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GUILD: | None
| CLAN: | None
| RANK: | E
| MISSIONS/JOBS: | 0
| WEAPON OF CHOICE: | None | JUTSU FOCUS: | Genjutsu
| TEAM: | None |
§ Appearance Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
AGE: | 22
| GENDER: | Male
| HEIGHT: | 7' 5"
| WEIGHT: | 506
| EYES: | Black | HAIR: | Black | SKIN: | Tanned
| BUILD: | Huge
| OUTFITS: | Large Robes | SPECIAL FEATURES: | None |
§ Biography Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
.:: PAST ::. | [Insert Here]
| .:: TRAINING ::. | [Insert Here]
| .:: MERCENARY ::. | [Insert Here] | .:: ASSASSIN ::. | [Insert Here]
| .:: HARBINGER OF DEATH ::. | [Insert Here] |
§ Battle Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
LvL: | 15
| HP: |
| CP: |
| AFFINITY: | [1] Dark
| TRAITS: | "The Brain" You're quick and clever with your mind, there's no problem that can't be solved by your keen intillect! Spending most of your time studying, learning and considering every detail makes you clever, but not always the best at quick responses when the action starts. +4 to Learning Jutsu/Skills, +2 to Ingelligence rolls but -2 to all Combat Rolls
| ABILITIES: |
- Spoiler:
Natural Born Genius Despite his appearance Sloth has a brain bigger then his belly. He is able to calmly assess situations, think on his feet(Or laying down) and has exceptional knowledge over the art of Genjutsu. Over the years despite no formal training he has managed to watch and mimic many shinobi in the Genjutsu arts, and while he doesn't learn a jutsu automatically by watching it he is able to assess the hand seals and chakra flow required to perform such techniques after only seeing it once, allowing him to train in it at a later date. Base: Int Mod added onto skill rolls 15+: +1 Int/Jutsu Learning 25+: +2 Int/Jutsu Learning 35+: +3 Int/Jutsu Learning
Sloth Sloth is a strange man, troubled with sleep disorders since he was a child he didn't sleep at all till he was fourteen, at which point most likely triggered by puperty he didn't wake up untill he was fifteen. Ever since then he has had no say in when or if he would sleep. All that he knows is when he does give into the Sloth demon within, he enters a dream state in which he can induce sleep into others around him and then tamper with their dreams... or nightmares. He is still able to use these techniques while awake but loses the dream link that makes them much more deadly. Base: At the start of each turn roll 1d4 15+: Fall asleep on a 4, Sloth jutsu has maximum duration when used asleep 25+: Fall asleep on a 3-4, Sloth Jutsu are immuin to Genjutsu auto resist/reflect abilitys when used asleep 35+: Fall asleep on a 2-4, Sloth jutsu have maximum damage when used asleep
Sleep When Sloth manages to fall asleep his mind opens up it's full potential of the "Sloth Jutsu" he has created over the years. And due to his erratic sleep patterns his body rappidly regenerates lost energy and life force when he enters the state. However due to Sloths sleep problems in the past he is a very light sleeper, thus any sort of damage taken will wake him from his slumber. Base: +2 Sloth Jutsu, taking hp/cp damage breaks sleep, Can only use Sloth Jutsu when asleep 15+: +1 hp/cp regen while asleep 25+: +2 hp/cp regen while asleep 35+: +3 hp/cp regen while asleep Note: Regen applies from the round after falls asleep if he is still asleep
| EQUIPMENT: |
| PvP-Record: | .:: Wins ::. [ 0 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ]
|
Last edited by Dm Kimimaro on Tue May 01, 2012 11:27 pm; edited 4 times in total | |
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FrEaKsHoW Special Jounin
Posts : 461 Join date : 2010-01-19
| Subject: Re: Sloth - The Walking Nightmare Thu Apr 12, 2012 9:39 am | |
| ╰†╮ JUTSU - GENERAL ╰†╮ --------------------------------------------------------------------------------------------------------------------------------------------------- .:: TAIJUTSU ::. Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques. |
- Spoiler:
E-Rank
D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
.:: NINJUTSU ::. Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques. |
- Spoiler:
E-Rank
D-Rank
C-Rank
B-Rank
A-Rank
S-Rank
.:: GENJUTSU ::. Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it. |
- Spoiler:
E-Rank
-Eternal Reflection Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The target would see himself trapped by a mirror, unable to move or anything. PvP Effect: Lasts 1 turn or until hit.
-Bloom Jutsu Type: Genjutsu Rank: E Cp: 2 Description: Blinding the opponent, aswell holding him still by ropes created by light. PvP Effect: Stun for 1 turn or until hit.
- Sleep Jutsu Type: Sloth Genjutsu Rank: E Cp: 1 Description: PvP Effect: 1 round sleep, 1 cp damage, target heals hp equal to cp damage
- Bad Dream Jutsu Type: Sloth Genjutsu Rank: E Cp: 1 Description: Sloth reaches into the mind of the sleeping enemy, he twists their thoughts to more disterbing images causing their mind to twist and turn and waste more chakra as they try to dispell the demons. PvP Effect: Target must be asleep, 1d4 cp damage Note: This breaks stun if cp damage is greater then resiliance
D-Rank
-Encasing Pod Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: A large sac of flesh forms around the target, encasing them and holding them in place. PvP Effect: Stuns target for 1d4 rounds or until hit.
- Yawn Jutsu Type: Sloth Genjutsu Rank: D Cp: 2 + 2 Description: Sloth yawns, everyone knows yawns are contageous but they are even more so coming from the demon capible of infusing it with chakra. The attacker can't help but stop in their tracks and let out a huge yawn. If Sloth pumps even more chakra into the yawn the attacker finds themselves falling into a short slumber aswell. PvP Effect: Int block, At the extra cost of 2 chakra can induce a 1 round sleep.
- Day Dreaming Jutsu Type: Sloth Genjutsu Rank: D Cp: 3 Description: Sometimes when fighting sloth people will be under his spell without even noticing. This is most apparent at the start and end of the fight when despite all their speed he has already started his assault on the mind, or has long since left the battle and they have been fighting with a dream doppleganger while he makes his escape. PvP Effect: Roll Init/Escape with Int
- Sloths Snooze Jutsu Type: Sloth Genjutsu Rank: D Cp: 3 Description: Sloth puts the target to sleep for a while, only tampering with their dreams very slightly to make for an uncomfortable night. However as the body is still resting the target finds their wounds slowly heal. PvP Effect: 1 cp damage for 1d4 rounds of sleep, target heals hp equal to cp damage
- Nightmare Jutsu Type: Sloth Genjutsu Rank: D Cp: 3 Description: Sloth enters the targets dream and dives deep into their psyche, finding out their hopes and dreams then dashing them infront of the targets eyes. PvP Effect: Target must be asleep, 2d4 cp damage Note: This breaks stun if cp damage is greater then resiliance
C-Rank
- Restless Mind Jutsu Type: Sloth Genjutsu Rank: C Cp: 4 Description: Due to his massive sleep problems and overloaded mind trying to make fool his already cluttered mind is like trying sing loudest in a choir, it takes alot more work. PvP Effect: +2 vs Genjutsu
- Endless Night Jutsu Type: Sloth Genjutsu Rank: C Cp: 5 Description: Sloth reaches out to up to three targets, trying to lull their minds to sleep. Upon falling asleep their bodys would undertake the normal cycle of easing the aches and pains while Sloth wrecks havoc with their dreams. PvP Effect: Up to 3 targets, 1 cp damage for 1d4 rounds, target heals hp equal to cp damage
- Deep Slumber Jutsu Type: Sloth Genjutsu Rank: C Cp: N/A Description: Sloth enters a hibernation state in which he healers a greater amount each turn, but while doing so he shuts down his ability to look beyond himself so can't defend against any attacks. PvP Effect: HP/CP regen is doubled this round, cannot peform any action till next turn unless woken. Note: This can obviously only be used when asleep.
- Sloth's Shuteye Jutsu Type: Sloth Genjutsu Rank: C Cp: 5 Description: Sloth uses even more chakra to strengthen the link between his mind and the targets, his thoughts become their own as his insane thirst for rest leaves them passed out on the floor, their mind wrecks havoc as it tries to force Sloth out but as always their body gets a good rest. PvP Effect: 1d4+2 cp damage for 1d4 rounds of sleep, target heals hp equal to cp damage
- Torment Jutsu Type: Sloth Genjutsu Rank: C Cp: 5 Description: Sloth enters the targets mind begins to slaugher loved ones right before their eyes, leaving them in helpless positions. If the target loves noone then they watch themselves get taken apart peice by peice feeling every bit of pain as it happens. PvP Effect: Target must be asleep, 3d4 cp damage Note: This breaks stun if cp damage is greater then resiliance
B-Rank
- Sleep Walker Jutsu Type: Sloth Genjutsu Rank: Cp: 8 Description: The attacker doesn't realize that they have been asleep the whole time! Yet their body is moving as intended as they find themselves sleep walking. The only difference between their dream state and their real actions is they are heading towards a different target. PvP Effect: Int block, redirect attack to target of Sloth's choice Note: New target can defend if able against original attack roll.
- Sloth's Sleep Jutsu Type: Sloth Genjutsu Rank: Cp: 8 Description: An even stronger slumber falls upon the target, they would fall to the ground instantly having never felt so tired. PvP Effect: 1d4+2 cp damage for 1d6 rounds of sleep, target heals hp equal to cp damage
- Wrath of the Sandman Jutsu Type: Sloth Genjutsu Rank: Cp: 8 Description: Sloth would release the sleep demon inside and unleash hell upon the targets mind. Imagine the worst dream you ever had then times it by a thousand, that is only half the terror that his subject would be feeling as they are forced to live through the terror of his most horrific nightmare. PvP Effect: Target must be asleep, 5d4 cp damage. Note: This breaks stun if cp damage is greater then resiliance
A-Rank
- Sloth's Slumber Jutsu Type: Sloth Genjutsu Rank: A Cp: 13 Description: Sloth puts the target in such a deep state of slumber that if they where any deeper their minds would shut down all together which would stop Sloth from tormenting them. Upon waking up the target would find their mind sluggish and weary but their body would have recoverd nicely. PvP Effect: 1d4+2 cp damage for 1d8 rounds of sleep, target heals hp equal to cp damage
- Slumber Party Jutsu Type: Sloth Genjutsu Rank: A Cp: 13 + 2 per target above three Description: Sloth would put multiple people into a deep linked dream, they would think they are still awake and still fighting together but the fight has taken a turn for the worse as their enemys ger several strong reinforcements which start killing their comrades before their eyes. Upon waking up their bodys would be rested but their mind and confidence would be in shatters. PvP Effect: Three targets + Special, 1d4+2 cp damage for 1d6 rounds, targets heal hp equal to cp damage
S-Rank
- Eternal Slumber Jutsu Type: Sloth Genjutsu Rank: S Cp: 20 Description: Sloth unleashes upon his target the feeling of having not slept for fourteen years during his childhood. Their limbs would fall dead and lifeless as their mind quickly shuts down. They would be nothing but a heap of exhausted jelly on the floor as their bodys struggle to even breath let alone think. Due to being in a state of extream slumber their minds would be too shut down to wreck havoc with so do not take any ill effects apart from being in a very very deep sleep. Once awake they will feel like they had been asleep for years(And might well have been if noone wakes them!) PvP Effect: Target sleeps untill hit, once awake target heals 5hp per round asleep Note: Damage still needs to beat resilance
- Comatose Slumber Jutsu Type: Sloth Genjutsu Rank: S+ ((Requires lvl 40 + 25 Int mod)) Cp: 25 Description: Sloths ultimate jutsu, he has masterd the deepest from of slumber... The Coma. While he is unable to maintain the coma for more then a few moments, that is all that is needed to unleash some serious damage upon the enemy before they can wake up. PvP Effect: 1 round stun, Resiliance 100 Note: Does not stack with any other Resiliance or the x2 sleep bonus it is just a flat 100.
.:: KENJUTSU ::. Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
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- Spoiler:
E-Rank
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.:: NATURE TRANSFORMATION ::. Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature. |
- Spoiler:
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.:: FUINJUTSU ::. Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa. |
- Spoiler:
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.:: SUMMONING ::. Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own. |
- Spoiler:
E-Rank
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FrEaKsHoW Special Jounin
Posts : 461 Join date : 2010-01-19
| Subject: Re: Sloth - The Walking Nightmare Wed May 02, 2012 1:35 am | |
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| Subject: Re: Sloth - The Walking Nightmare | |
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