Long before the walls of Suna, and the thriving ninja village that Suna has become now, the desert was a barren, and hostile land. Before there was irrigation, water rationing, collection and control, those who wished to live in the deepest deserts away from the close and known oases lived in a brutal, and dangerous world. The wildlife, the conditions, the very environment they lived in, was meant to kill them. Here, in this world where so many perish, a small group of tightly knit, and well organized people don't just survive, they thrive, having built an entire civilization where most say no civilization is to be found.
It was said that the first of the Sabaku Kuchikomi was banished, along with their family, for causing a great disagreement within some long lost place, a beautiful land of grasses, lakes, oceans, and trees. This family went deep into the deserts, where many of them perished, save for a select few, who turned to their captor, the desert, and begged to learn it's ways. When nothing came but silence, they knew that it was not by the power of some Gods, or even the desert itself which would bring their salvation, but their own determination, toughness, and resourcefulness with what little they had.
These first ones, it is said, built the first civilization in the deserts, first finding the ways to draw water up from the ground, to capture the precious waters, engineer rivers and create their own havens on earth. They used the luxuries they found in the desert, hidden and exotic spices, special gemstones and herbs found nowhere but in the most dangerous and desolate recesses, animal parts for healing poultices, and other riches that were hidden all around them, turning their castles of sand into an empire rivaling the lands from which they were banished. They found their punishment in the very decadence they had created, forgetting the lessons the desert had taught. Droughts, war, and famine lead to a total collapse of the empire, causing many of those who had become too accustomed, too soft, to perish in the unforgiving wastes once more. Only those with great will to survive once more kept on.
Many things were forgotten. The nomads again realized the power in their natural ways. They began to trade with other tribes, keeping on the move, and never again growing complacent. From this, they learned many languages, and understood many different texts. Their goods were traded to the farthest reaches of the continent, but not for gold, or riches, but for goods to better help them survive, to keep themselves lean and hungry. They learned from the past, and their ruins. Many of this clan became scholars, studying not only their own, but other cultures, histories, and lessons. Archaeologists, Historians, Poets, Philosophers, Hunters, Traders, Gatherers, every man and woman filled many roles. The unification of mind, body, and spirit, in the harshness of the desert becoming key above all things.
When the village of Suna came to be, many of the desert nomads from the deepest desert began to trade with them, and share their long kept knowledge that they had gathered from the ruins. They became invaluable as intellectuals, often trading goods, as well as services as architects, engineers, historians, and other knowledge keepers, using their math and sciences to help build an empire. And yet, it was an empire that few of them would care to stay in. The racial and cultural lessons imparted with the tribe ran deep. They knew the mistakes that had been made, and their people could not be made to suffer further. When asked to join the new city, half had agreed.
That half agreed, only on the condition that their children be forced to live in the harsh deserts with the other half of the tribe, and those born in the desert came for a small time as children to learn the ways of the empire. This way, all of their kind knew to not grow complacent, knew how it was to survive, to starve, to go hungry, and learned the cultural and historical records of their clan, as well as being taught all the fundamental knowledge's in the arts and sciences. Their resourcefulness and intelligence, and sheer physical power makes them worthy adversaries and dangerous opponents.
.:: PAST ::.
Spoiler:
Official records show no data on Subutai’s life before joining the academy. This has bred rumors of the nomadic lifestyle of the relatively reclusive Sabaku Kuchikomi. Subutai does not talk a lot about it himself, but if someone is to gain is trust he might share rare insight into the life as a Sabaku Kuchikomi.
.:: ACADEMY ::.
Spoiler:
Subutai was enrolled into the Academy in Sunagakure at the age of 10 as required by the pact made between the first Kazekage and the Grand Vizier after the Great War. Subutai had a difficult time at first trying to integrate into the system and for a few years he showed some discontent towards it. However, the education and propaganda eventually took its hold on his young and impressionable mind that led to him become part of the system easier. His personal log files tell about a talented and devoted young boy, who quickly learned the ways of the shinobi and loyalty towards the village and his peers at the academy.
.:: GENIN ::.
Spoiler:
After graduation at the age of 15, Subutai now looks forward to see which squad he is going to join.
.:: CHUNIN ::.
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.:: JOUNIN ::.
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Adore Chuunin
Posts : 145 Join date : 2010-02-12 Location : Hoopaland
Subject: Re: Sobotai of the desert Thu Jun 18, 2015 10:57 pm
Determined by which caste your family belonged to, determined usually what ones focus might have been, but in recent times it has become more common to reach outside the skills of ones parents during the training in the deserts, and the training in the cities. Regardless of this however, the Sabaku Kuchikomi are tough, and are not to be easily trifled with.
Base I: +3 HP Upgrade I: +5 HP Upgrade II: +8 HP
ABILITIES:
Incredible knowledge is needed for the trading caste. They must deal with bandits, as much as they do the weather and their environments. They are intelligent and cunning men and women who have a head for numbers, languages, and information on cultures. Their skills with words, and their immense intellect, help their clan thrive in any environment they happen to reside.
Their knowledge of the ancient ruins and their willingness to explore them requires a great deal of knowledge on tools, as well as a willingness and reaction to handle all sorts of dangers, including deadly traps and poisons, or any other threats which may lay in wait undisturbed for countless centuries.
The Scouts survive farther and longer than anyone else. Their bodies tough and hard to kill, they are the pinnacle of what it is to be a desert creature, some surviving without water for over a week.
Base I: D2 HP DR/Round (Universal) Upgrade I: D3 HP DR/Round (Universal) Upgrade II: D3+1 HP DR/Round (Universal)
These are masters of their art in trading, bartering, and the cultures and languages of others. They have applied these skills to a point where they can train and often do train others of their kin in the art, sometimes having apprentices in waiting following them as they learn the way of the world. They have a keen eye and an open mind, paying close attention when things might be amiss, to avoid it, or act before others might.
Base I: Secondary Defence: May roll Defence again if first roll Failed. 4CP/2 Round Cooldown. Upgrade I: Secondary Defence: May roll Defence again if first roll Failed. 3CP/2 Round Cooldown. Upgrade II: Secondary Defence: May roll Defence again if first roll Failed. 3CP/1 Round Cooldown.
The Wasteland Walkers don't just survive, they become one with the desert and their environment. Able to adapt their training to any condition, they become immensely difficult to kill.
Base I: 1 HP Regen Upgrade I: D2 HP Regen Upgrade II: D2+1 HP Regen
The best men and women who lead the gatherers, and scouts to new unclaimed lands, and who are in charge of leading their caravans through the most dangerous of territory and getting everyone back alive. Their wit and mettle are unmatched.
Those who have gone to the most dangerous depths, and have come back alive, often alone in the deepest deserts where no man dares walk or tread. Their physical stamina, as well as their versatility with their tools at their disposal make them lethal.