Likes: A good fight, developing new jutsu's, teaching, spending time with friends. Dislikes:Being called a girl, failure, exploding bridges Body Structure: Solid body but dexterious Clan: Kaguya Bloodline: Shikotsumyaku Ninja Pack: 3 kunai, 3 shuriken, 1 explosion tag, 1 smoke bomb,1 ninja wire and 1 set of caltrops. Collected headbands:Sand , Cloud , Mist , Grass Goal: Become a Sage
Description: Kiyoshi Kaguya of Kirigakure got killed. He got killed by katsurou. However instead of disposing his body he started to fabricate something out of it. Kiyoshi only missed a leg, which was given to Yaaku. Katsurou first skinned the body and when Kiyoshi's bones were the only thing left he started to reorganize them. During that process he sharpend some bones and added his own chakra in the bones. In the end of the process Kiyoshi had turned into a Scythe that was stored in Katsu's own body. Katsu can manipulate Kiyoshi to a small degree. He can make it longer and/or shorter. Kiyoshi is stored as a small bone of about 20 centimetres near Katsu's spinal cord. Sometimes it looks like Kiyoshi has his own will, but that might just bu imagination going wild. The two kaguya finally together in a bond of blood and death, that is what Kiyoshi stands for.
RP: Kiyoshi can be changed in size(from regular Scythe Size to as much as a scissor). Drawing Kiyoshi is a free action on the katsu's turn.
PvP: 2d10 Damage, piercing 4 Dr, No Negatives to using Kiyoshi. Can deflect Undodgable Jutsu with Dex.
Special 1: Katsu can deflect all incoming attacks (except Unblockables and Genjutsu) with Dex. For 4CP Katsu can engulf Kiyoshi in Shadow or Lightning chakra for 2 rounds.( Adding an additional 2d6 damage, losing the Dr pierce though.(Doesn't stack)
Special 2: Katsu can swing Kiyoshi at 2 targets dealing regular damage(2d10 4Dr Pierce), however he loses Kiyoshi for one round.
Ninpou: Seal of the Lost Jutsu Type: Fuinjutsu Rank: B Cp: 8 Description: Katsurou creates a small seal in the form of two cirkels, somewhere on the target's body. This makes sure that the target cannot speak about the group of Katsurou, members, amount, power, plans, and such. Unless they are all present, or Katsu gives the ''okay''. He is phsyically unable to speak about the things listed above. The seal first has to be removed.(needs OOC permission from the target to be used) PvP Effect: Roleplay, see description. (Has to know some Sealing Jutsus) Orgin/creator: Katsurou Kaguya
Ninpou: Seal of the Hunter Jutsu Type: Fuinjutsu Rank: B Cp: 8 Description: After having placed the Seal of the Lost on a target, katsu can place this sister seal next to it, three dotlike shapes. The seal of the Hunter enables the user to know the location and track the target. And katsu is able to summon those who are marked.(needs OOC permission from the target to be used) PvP Effect: Roleplay, see description. (Has to know Seal of the Lost) Orgin/creator: Katsurou Kaguya
Edo Tensei (Impure World Ressurection) Jutsu Type: Kinjutsu Rank: S Cp: 20 (per corpse) Description: User combines the power of the medical and dark arts to perform a pact with another individual binding their very soul to the User. Before the technique can be performed, a living sacrifice must be found. The sacrifice's body is used as a vessel for the soul of whoever is being revived, with dirt and ash encasing them to resemble the original body of the person being resurrected. The end product is stored in a casket until summoned by the user.
When first summoned, the body of the resurrected appears gray and in a state of minor decay. They retain any memories and abilities they had in life, including kekkei genkai. At this point the revived still have their free will, and thus are not under the user's control. With the application of a special fuda tag their free will is removed, but their appearance is restored to a closer likeness of how they looked in life. This technique can be used to summon multiple people at once, depending on the amount of sacrifices and the chakra level of the user.
The revived are impossible to kill by normal means. If a limb is destroyed or removed, it will simply regenerate. To kill the revived, the soul has to be removed. Once this is accomplished, the bodies turn back to ash and dust, with the bodies of the individuals sacrificed lying among the ashes. PvP Effect: - Requirements: One soul (a person that's already dead) and 1 Corpse that is to be summoned. To obtain a corpse costs tokens based on the soul's power to seal it and preserve it.* (Take note of Jutsu,CP, and Clan / Kekkei Genkai Abilities the corpse had)
Normal Corpse - 25 tokens Clan Corpse - 35 tokens Med Bloodline Corpse - 40 tokens Strong Bloodline Corpse - 50 tokens
-Duration 2d4+2 Rounds. 1x Fight/ body.
- Each Corpse have the same CP and Jutsu they had when they were alive, HP is based on their power*, each attacks after User's turn, and attacks / defends with User's Modifiers. (Clan / Kekkei Genkai Ability and Bonuses are applied.) The corpses are immune to critical hits, and can be unsommuned on the user's turn after which they can be healed somewhere else.
*Normal Body: 40+ Your Wis Mod Clan Body: 50+ Your Wis Mod Bloodline Body: 60+ Your Wis Mod
- Special: Can be used to revive a player. To ressurect a player a special token price is needed and staff approval. Ressurected players are subject to different rules than NPCs. They have the same stats/jutsu/bonusses as in their life. They are under the user's control unless stated otherwise. Ressurected players can be ''perma'd'' at -20 HP at which the vessel is too damaged to sustain a soul.
- Each soul can only be ressurected once. S-Rank: 90 + Heal Mod
Last edited by Dm Nagato on Thu Jul 29, 2010 6:13 pm; edited 8 times in total
Valtorr Jounin
Posts : 545 Join date : 2010-01-19 Age : 31 Location : Netherlands
Subject: Re: Kaguya Katsurou Tue Mar 16, 2010 7:46 pm
================================================ Sin Abilities: ================================================ Summons:
Gluttony Summoning Rank 1 Summon 4Cp: 2d4 Damage, +0 Attack, +1 Defense - 35 HP last for 1d4+ 1 round Special: Can be used in comparison with an Ally..Making him immune to genjutsu and adding +1d4 dmg to his taijutsu. However he can only use normal fist combat, no combinations or ninjutsu
Pride Summoning Rank 2 Summon 6Cp: 2d6 Damage, +1 Attack, +2 Defense - 45 HP lasts for 1d4+1 round Special: When Katsu gets attacked by a melee attack, pride can counter as a free action. Pride does 1d10+1 Dmg if he hits, this damage cannot crit. Pride always gets hit when an AOE Jutsu is used.
Wrath Summoning Rank 3 Summon 8Cp : 2d8+ 1d4 Damage, +2 Attack, +3 Defense - 50 HP, stays for 1d4+1 rounds Special: Wrath has a lowered Crit range of 19-20
Jounin: CP cost: 5, Weapon Damage: 2d10, no penalty to hit, -2 if dual wielding(4d8 Dual Wield)
Jounin: DR9 against Taijutsu/Kenjutsu/Ninjutsu Note: This dr does not apply to damage done internally to the tenketsu
Bone Release: At the cost of 3cp the Kaguya may use a free action to grow bones and remove a few physical based stuns. These include Ninja Wire, Earth Decapitation Technique, Swamp of the Underworld and Earth Prison.
Regeneration: Katsu regenerates 2d10 Regenerating at the cost of 8 cp and his turn.
Dance of Pain Jutsu Type: Taijutsu & Hijutsu Rank: S Cp: 18 + 4 per round maintained Description: Katsu holds out his fingers as his fingertip bones extend out of his hands forming claws, bones piercing up through his shoulders and out his back making him look like some sort of skeletal monster. The bones are at their strongest density. This is a jutsu to kill. PvP: Taijutsu attacks do Rank damage + 3d10 and recieve 3 Dr penetration (STR damage does not apply), attacks against Katsu (successful or not) deal 1d8 damage to the attacker. The jutsu lasts for 1d6+1 rounds
Dance of Resentment Jutsu Type: Taijutsu & Hijutsu Rank: A Cp: 13 Description:Katsu changes his bone density, after which he shoots the bones to a target close to him. Aiming for the legs, arms, and other spots which may cripple his enemy PvP Effect: 5d6 damage and -3 to Nin- and Taijutsu rolls for 1d4+1 rounds. (Requires: Dead Bone Pulse)
Dance of Euphoria Jutsu Type:Taijutsu & Hijutsu Rank: B Cp: 9 Description:Katsu sends thin, sharp bones through the battlefield, the bones break through any kind of ground in an attempt to pierce the target. The thin bones shatter after a few minutes. PvP Effect: 4d6 Damage to all on the battlefield, except for the user. (Requires: Dead Bone Pulse)
Dance of Guilt Jutsu Type:Taijutsu & Hijutsu Rank: C Cp: 6 Description: Katsu strengthens his bones and make them surface on his skin, then he spins around deflecting the attacks. He can either deflect ninjutsu or taijutsu. After that the bones break off and fall on the ground, being usless and weak. Pvp: Rolled in defense with a +2 roll, when deflecting Taijutsu it deals 2d4 to the attacker whether he wins the roll or not. (Requires: Dead Bone Pulse)
Teshi Sengan (Ten Finger Bullets) Jutsu Type: Taijutsu Rank: N/A Cp: 5 Description: The Kaguya fires his fingertip bones at an opponent like bullets. Since they have regenerative bones, the rate of fire from their arsenal can become limitless. The skin the bullets tear through to fire is also healed by the end of the technique. PvP Effect: The Kaguya rolls DEX twice, one per hand. Each roll does damage depending on rank. Level 15+: 1d6+2 Level 25+: 1d8+2 Level 35+: 1d10+2
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Kage Bunhsin No Jutsu See Bunshin rules + the kage bunshin can attack.
Body Flicker
================================================ D Rank
Shadow Style: Shadow Substitution Type: Ninjutsu Rank: D Damage: None The user substitutes themself with an object, though they appear as though they explode into shadows.
Ninpou: Dentatsu No Jutsu ( Hidden art of the word) Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The shinobi uses their chakra to release a messenger bird, the bird may be sent to an ally or an enemy. PvP effect: None
Ninpou: Scent Lock Jutsu Type: Ninjutsu Rank: D Cp: 3 per round maintained Description: By focusing chakra to the surface of their skin the user creates a slight 'magnetic' effect similar to water walking, tree walking. This chakra 'cling' prevents minute particles from escaping the user ensuring they leave no airborne scent. PvP effect: The user appears to have no scent and is untrackable or noticable via smells.
-Chakra Infused Punch Jutsu Type: Taijutsu Rank: D Cp: 4 Description: User infuses chakra into their fist for a harder and more destructive hit. PvP Effect: Rank damage + 1d4. Orgin:N/A
Art of the Black Hand: Dark Strike Type: Taijutsu Rank: D The user encases their hands in dark chakra, enhanceing the power. Normal+1d4
Art of the Black Hand: Dark Flight Type: Taijutsu Rank: D The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. Effects:No damage,but The victim is unable to attack for one round, due to their body soaring into the sky
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
================================================ C Rank
Ninpou: Kage Shunshin no Jutsu ( Shadow teleportation technique ) Jutsu Type: Ninjutsu (dex) + Hijutsu Rank: C Cp: 5 Description: Katsu's own escape technique, it's based of the teleportation technique. Katsu would appear to summon a bunshin but in fact uses his speed to distract the enemy. Shadows would emerge from the running chakra and he would suddenly disseapear..only leaving shadows lingering around for a some time. For the untrained eye it would look like time-space manipulation but in fact it isn't. PvP effect: Escape from battle rolling dex with a +4 bonus. Rp effect: Flicker technique but with fancy shadows and extreme speed.
-Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
-Chakra Focus: Arms Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds..
Triple strike: Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6. Art of the Shadow Strike: Fall of the Sparrow Jutsu Type: Taijutsu Rank: C Cp: 6 Requirements: Successful use of Art of the Shadow Strike: Dark Flight Description: The user appears above the target as it rises through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PvP Effect: Rank damage +1d8. (dm Zetsu)
================================================ B Rank
-Special Chakra Boosting: Legs Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy. PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds. (Required: Chakra Focus: Legs.)
Open Palm: Punch Rank: B Chakra cost: 8 Taijutsu RP Description:The user gathers a substantial amount of chakra, and then attempts to punch the target with an open palm on the chest area. PVP Effect: Unblockable, if hit, the victim is subject to rank damage + 3d4 damage.
Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
================================================ A Rank
Combination 2: Jutsu Type: Taijutsu Rank: A Cp: 14 Description: User uses a unique combination of five strikes. PvP Effect: Rank damage + 3d6.
Combination 3: Jutsu Type: Taijutsu Rank: A Cp: 16 Description: User uses a unique combination of five to six strikes. PvP Effect: Rank damage + 1d8 +4d4.
-Enclosing Mist Jutsu Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The user completes three handseals creating the illusion of a dense fog that disorient the target stunning them. PvP Effect: Stun for 1 turn or until hit.
Last edited by Dm Nagato on Thu Jul 22, 2010 8:57 pm; edited 10 times in total
Valtorr Jounin
Posts : 545 Join date : 2010-01-19 Age : 31 Location : Netherlands
Subject: Re: Kaguya Katsurou Wed Jun 16, 2010 10:44 pm
================================================ Medical Jutsus and Sealing Techniques ================================================
E Rank
First Aid Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
D Rank
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
C Rank:
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
Healing Jutsu Light Jutsu Type: ninjutsu Rank: C Chakra Cost: 5 RP Description: A Moderate Medical jutsu. Most medical ninja are at least at this level of healing. PVP Effect: Heals 3d4 Points of Damage to the target. Teaching/Learning: (See Ankos Training)Requires a Heal mod of 35 to learn
B Rank:
Cherry Blossom Impact Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User channels chakra into their arms and legs molding it to stimulate their muscles at incredible limits. They then release this charged energy on impact with destructive results. PvP Effect: : + 1d6 Damage to Taijutsu Attacks for 1d6+2 Rounds. B-Rank: 50 Heal Mod
Chakra Scalpel Jutsu Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
Dead Soul Technique Jutsu Type: Medical Ninjutsu (Forbidden) Rank: B Cp: 9 Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie. PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4 Rounds . B-Rank: 50 Heal Mod
A Rank:
Regeneration Enhancement Jutsu Type: Medical Ninjutsu Rank: A Cp: 13 Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone. PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds. A-Rank: 65 Heal Mod
S Rank:
Fūinjutsu Kaisetsu za Sangai (Sealing Technique: Opening the past) Jutsu Type: Medical ninjutsu and Fūinjutsu (dex) Rank: S Cp: 20 Description: The user unseals old wounds in the body of the victim, which suffers extreme interior and exterior pain. You need knowledge on the human body to use this jutsu correctly. The user first forms the seals in his hands, two in his/her right and one in his/her left. He/she then places the 3 seals on the target by touch. One on the stomach, one in the neck, and lastly one on the forehead of the target. The seals glow up. This jutsu was designed by katsurou Kaguya PvP: The jutsu takes two rounds to complete, in round one the user forms the seals and gathers the needed chakra. In round two the user places them on the target using dex/str. Damage is calculated like this: ½ of the Total Recieved damage of that battle + 2d10.
-Raiton: Lightning Aura Jutsu Jutsu Type: Ninjutsu Rank: A CP: 13 Description: The user channels chakra into his own aura, making it engulfed by electricty. Creeating a defending, and lethal shield. PvP Effect: Lasts for 1d6+1 rounds, all taijutsu attacks, successful or not, against the user deal 3d4 damage to the user of the taijutsu move, the user of this jutsu is immune to B rank and lower electric attacks and damge for the duration of the jutsu.
Raiton Kage Bunshin Jutsu Type: Bunshinjutsu + Hijutsu Rank: B Cp: 6 + 3 maintained Description: The user summons a kage bunshin which is infused with Lightning. Same rules as a normal kage bunshin but with an extra effect. PvP effect: If used with a lightning jutsu adds +2 to the attack role, when hit does 1d8 damage. Constitution check DC: 17, if the target fails to safe he's stunned for 1 round. May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+ 1 Clone - , does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones - does base taijutsu damage (STR damage applies). Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones- 1 does base taijutsu damage (STR damage applies). Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.
[Host] Itachi Jounin
Posts : 590 Join date : 2010-02-01 Age : 32
Subject: Re: Kaguya Katsurou Mon Aug 16, 2010 11:26 pm
Tokens given for permaing. 473 to be exact. Took 300 away to activate his new character's 'ability'.