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 Akimichi, Zanji

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Gaara
Special Jounin
Gaara


Posts : 291
Join date : 2010-02-22
Age : 37

Akimichi, Zanji Empty
PostSubject: Akimichi, Zanji   Akimichi, Zanji EmptySun Apr 11, 2010 8:09 pm

**This is how he will look, once I buy his custom jutsu to alter his image**
Akimichi, Zanji Akimichi

Name: Zanji, Akimichi
Age: 15
Hair: Dark Brown
Clan: Akimichi
Eyes: maple brown
Village: leaf Village
Rank: Genin
Elemental Affinity: Earth
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Equipment: Default Ninja bag: Newly created akimichi clan members receive a ninja tool bag that composes: 6 kunai, 3 shuriken, 2 explosion tag, 1 smoke bomb, 2 Ninja wire, 2 Caltrops, 1 bag of potato chips.
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Akimichi Hyōrōgan Pills (Akimichi Food ration three colored pills)
Rank: Unranked
Type: Special/supplementary
RP Description: The three colored pills are the special food pills of the Akimichi clan. Able to give them tremendous power but with tremendous consequences. They share these with no one and no one but only them know what they are.

Horengan: The first of the three pellets, it is called the "spinach pellet" and appropriately green in color. It boosts one's physical power for a short period, but also causes damage.
PVP Effect: +4 to strength rolls for 1d6 rounds. At the end of the duration the user is damaged for 4d6.

Karegan: This second pellet is the yellow "curry" pellet. It increases further strength and restores chakra.
PVP Effect: User gains +6 to STR rolls and +10 to chakra for 1d4+1 rounds. At the end of the duration the user is damaged for 4d10.

Tongarashigan: The last of the three pellets, the red "chili pepper" pellet, carries strength that surpasses the other two potentially.
PVP Effect: the user gains +10 to STR rolls and a +20 to chakra for 1d4+2 rounds. At the end of the duration, the user is damaged for 6d10. If the user fell under -10 hp, it is permadeath unless rapidly treated. (Nearby medical healing or taken quickly to Hospital. Forced real week of rest)

To note: The red chilli pill will overwrite any active clan bonuses from techniques or abilities, including the bonus from Hidai.


**More bio to come**


Last edited by The_all_knowing on Mon Apr 12, 2010 2:41 am; edited 4 times in total
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Gaara
Special Jounin
Gaara


Posts : 291
Join date : 2010-02-22
Age : 37

Akimichi, Zanji Empty
PostSubject: Re: Akimichi, Zanji   Akimichi, Zanji EmptySun Apr 11, 2010 8:17 pm

Clan Abilities as they progress:

Level 1-19: +1 to strength rolls,
Level 20-29: +2 to strength rolls, +1 bag of potato chips.
Level 30-40: +3 to strength rolls, +2 bag of potato chips.
Note: The bag of chips stacks with the bag they already have by default. As well, an akimichi can buy a maximum of 3 bags of potato chips. These ‘items’ cost 10 tokens.

Clan Jutsu:

Bubun Baika no jutsu (Partial Multi-size technique)
Rank : Unranked
Chakra cost : 6
Type: Taijutsu
RP Description : The Akimichi are known for their corpulence and their ability to enlarge limbs of their body. Differing from experience and skill, they are able to enlarge and extend their bodies how they wish, capable of throwing up an enlargened arm or leg towards an enemy and cause great damage.
PVP Description: Depending the Akimichi’s experience and corpulence, they go on with the following damage chart.

Level 1: rank damage (+ STR damage bonus)
Level 2-19: rank damage +1d4 (+ STR damage bonus)
Level 20-29: rank damage +1d6 (+ STR damage bonus)
Level 30-40: rank damage +1d8 (+ STR damage bonus)

Note: This technique can be used to block!


D-rank:

Baika no jutsu (Multi-size technique)
Rank: D
Type: Ninjutsu
Chakra cost: 3
RP Description: The user is able to Enlarge their body to about twice their current size, this allows them for enhanced strength, although at the cost of reduced speed.
PVP Effect: Lasting 1d6 rounds, Based on their current size and corpulence, the Akimichi clan member gains strength and speed reduction according to the following chart.

Level 1-19: +1 strength rolls/-1 DEX/WIS rolls. +1 damage to partial-multi-size techniques.
Level 20-29: +2 strength rolls/-2 DEX/WIS rolls. +2 damage to partial multi-size techniques.
Level 30-40: +3 strength rolls/-3 DEX/WIS rolls. +3 damage to partial multi-size techniques.

Note: The multi-size technique bonus does not stack with the Super multi-size technique bonus.

C-rank:

Nikudan sensha (Human-bullet tank) ((Taught by DM Juugo))
Rank: C
Type: Taijutsu
Chakra cost: 4
RP Description: Nikudan Sensha is a Taijutsu technique used by the Akimichi clan. After using Baika no Jutsu to modify their body into a large sphere shape, the clan member draws their limbs into the main spherical body. Next they launch their body into the air and begin to spin at a high rate of speed. Launching themselves at the target, the fast spinning prevents most incoming projectile attacks from landing, instead they bounce off with little effect. Any direct attack the opponent uses with their body would result in the crushing of their attacker's bones.
PVP effect: Upon connection, the user inflicts rank damage + 1d6 damage (+ STR damage bonus). As well, based on their corpulence they may continue to roll after hitting a target; they may target multiple targets as the following chart represents:

Level 1-19: 1 target.
Level 20-29: 2 targets.
Level 30-40: 3 targets.

Taijutsu:

D-rank:

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.

C-rank:

-Chakra Focus: Arms((Taught by Asuka Nara))
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows.
PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.

Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.

B-rank

Combination 1:((Taught by DM Kyuubi))
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.

Earth Ninjutsu:

E-rank

-Doton: Mud Bath
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range.
PvP Effect: - 1 to 1d4 targets rolls for 1 round.

-Doton: Meditative Excercise
Jutsu Type: Ninjutsu
Rank: E
Cp: 2
Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu.
PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.

-Doton: Mud Strike Jutsu
Jutsu Type: Ninjutsu
Rank: E
Cp: 1
Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target.
PvP Effect: 1d4 damage

D-rank

-Doton: Wall of Mud Jutsu ((Taught by Asuka Nara))
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: The user channels chakra through their feet, into the ground, and calls up a wall of dirt, slamming a palm/fist/foot into the wall, sending it careening at the target.
PvP Effect: Rank Damage + 1d4. Can be used to block, when used to block the technique does 1 damage.

C-rank

-Doton: Underground Projection Fish Technique((Taught by DM freakshow))
Jutsu Type: Ninjutsu
Rank:C
Cp: 5
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him.
PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.

-Doton: Fists of Stone Jutsu ((Taught by DM Kyuubi))
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: the user handsigns (Snake) and sticks his hands into the earth. He/She then withdraws his hands with gloves of earth.
PvP Effect: adds 1d4 to taijutsu dmg for 1d4 rounds

-Doton: Armor of Stone Jutsu((Taught by DM Kyuubi))
Jutsu Type: Ninjutsu
Rank: C
Cp: 5 + 2 per round
Description: the user handsigns (Boar, Ox, Snake) as the ground rises and forms a protective layer of debris on their body.
PvP Effect: adds 2dr for 1d6+1 rounds -2 DEX rolls

-Doton: Inner Decapitation Technique((Taught by DM Kyuubi))
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user reaches up to grab the targets legs/ankles and pulls the target underground with them (or possibly swaps places with) so that only their head is above ground.
PvP Effect: This must be used after Underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit.

B-rank

A-rank


Last edited by The_all_knowing on Mon Jun 14, 2010 1:05 am; edited 4 times in total
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Gaara
Special Jounin
Gaara


Posts : 291
Join date : 2010-02-22
Age : 37

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PostSubject: Re: Akimichi, Zanji   Akimichi, Zanji EmptyTue May 25, 2010 1:51 am

Custom Taijutsu Style

Offensive: Rhino Style

Name: Rhino Style: Rising Knee
Jutsu Type: Taijutsu
Rank: D
Cp: 3
Description: The user brings up a powerful knee to blow into the targets stomach or under their chin
PvP Effect: Rank Damage + 1d4 (Plus strength bonus)
Orgin/creator: The_all_knowing


Name: Rhino Style: Thrusting Shoulder
Jutsu Type: Taijutsu
Rank: C
Cp: 6
Description: The user slams their shoulder into their target, knocking them over with great force, leaving them in a dazed state
PvP Effect: Rank Damage + 1d6 and a DC 15 Con Check vs 1 round stun
Orgin/creator: The_all_knowing


Name: Rhino Style: Pressure Palm
Jutsu Type: Taijutsu
Rank: B
Cp: 10
Description: The user slams their open palm into the users chest with a great force, using chakra to add to its pressure
PvP Effect: Rank Damage + 1d8 +1d6
Orgin/creator: The_all_knowing

Defensive: Rhino Style

Name: Rhino Style: Rhino earth stomp
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: The user slams their palms against the earth beneath them, creating a slab of earth to raise and block an incoming attack
PvP Effect: Block+2 (1d8 recoil damage if user opponent attacks with taijutsu)
Orgin/creator: The_all_knowing

Name: Rhino Style: Rhinos skin
Jutsu Type: Taijutsu
Rank: B
Cp: 12
Description: The user prepares his body for an oncoming blow, lowering the amount of damage taken
PvP Effect: User gains +5 DR from the next attack, this fades after its used.
Orgin/creator: The_all_knowing


Last edited by The_all_knowing on Sun Jun 13, 2010 7:16 am; edited 1 time in total
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Gaara
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Gaara


Posts : 291
Join date : 2010-02-22
Age : 37

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PostSubject: Re: Akimichi, Zanji   Akimichi, Zanji EmptyMon Jun 07, 2010 11:12 am

~bump~
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Sunshine
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Sunshine


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Join date : 2010-02-10
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PostSubject: Re: Akimichi, Zanji   Akimichi, Zanji EmptyWed Jun 30, 2010 1:01 pm

He dead!
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