- “ The world can be a dark and scary place, but it isnt so bad walking through it so long as it's with those closest to you. "
- “ There is a fine line between right and wrong, good and evil, light and darkness, there is no inbetween. Like a game of chess, a king may move a person, a father may claim their child, but that you can also move yourself and only then do you truely begin your own game. However you are played or by whom, your soul is yours alone - even though those who presume to play you be kings or men of power. When you stand before God, and stand judgement against your sins one cannot say "I was told by others to do thus" or that virtue was not convenient at the time, this would not suffice. Remember this... "
- “ These moments, as beautiful as they are, are evil when they're gone. "
.:: HISTORY ::.
- A LEGEND Historians say that the rise of the shinobi world would have originated during an era of non-stop violence and war-fare, where thousands of factions were doing battle on a daily basis for survival and supremacy, and millions of lives would be slain down by the selfish greed of Daimyo's spreading fear and chaos in an already shattered realm. That was until a priest like man traversed the world spreading an ideology and a mystical art-form that utilizes what we now call "Chakra", in the hopes of leading the people down a path of peace instead of war. This Sage did possess many followers to his teachings, who called themselves the "Ninshu" which was later came to be "Ninjutsu". It is believed that all Ninjutsu, Bloodlines, and Clan like abilities have originated from this one man as the source - dubbing him a "god" or "Father" of this world.
This Sage-like priest not only begot the shinobi way into the world, but also gave rise to 4 children. Each of these children possesses a noticeable trait from father, and exceptional skill in the Elements. 3 of the sons were Manjin Uchiha, Haga Hateshinai, Keiko Senju, and the 4th remained a mystery but possessed exceptional will, love, and longevity. The 4th son would disappear from history, followed by the first sin that was committed with Keiko Senju's death by the hands of his other two siblings who struggled for dominance. With the betrayal it led their father down a path of despair and guilt incapable of bringing harm to his children and tried to release his mortal bindings from this world with a future premonition of a great war caused by his children... The Sage however did pass his will and faith onto mortal men / women so that they would find the peace that he could not achieve - through a "key" that is to bring balance to the shinobi world.
Today, his legacy still lives on as shinobi from every walk of life utilize the mystical art form known as "Ninjutsu" created by Father. His children also have endured for thousands of years, existing and plotting from the shadows ever trying to maintain a firm hold over the planet - so much so that even their own kin the Uchiha and Hateshinai had such a powerful hate for one another and constantly fought during the previous shinobi wars. It wasnt until the first creation of a Hidden Village of Wind Country, that its kage called Sunagakure - there was signs of a glimmer of peace that the Sage had tirelessly worked to attain. Following suit the other Hidden villages were made to form the 5 Great Shinobi Villages of the 5 great nations of Fire / Water / Earth / Wind / Lightning. Peace however precious and delicate as it was did not last, the Shinobi Wars ensued but in a more organized and civilized manner than in the past - alliances are formed and order was being established in a world that was lost in darkness only now beginning to see the light.
- CONCEPTION History records that the "Father" begot 4 children, however that is partially true. In ancient times "Father" was loved by many who saw the same vision of he in achieving a true peace through the shinobi way, none was more devout than a particular priestess who had viewed "Father" as sensei and mentor. As he traversed the Shinobi World, spreading his ideals and teachings so too did the priestess who possessed a unique form of jutsu that Father passed unto her for the great love she had towards everyone, now known as Medical Ninjutsu. The priestess also held a divine gift to foresee the future which aided Father to stray away from great battles where it would endanger him and his mission, but it was not until one such prediction that a dark cloud would loom on the horizon and inform this beloved man of his children's fates.
Aware of Father and his 4 children, the priestess sensed a growing darkness within the hearts of Manjin and Haga. She had always suspected the two of being involved in the mysterious disappearance of the 4th son which was shortly affirmed with the death of Keiko Senju. The father was engulfed in grief and saddened for not realizing the priestess' warning in time. She then informed him of a premonition of a further growing darkness caused by his children in the distant future bringing about war and chaos to a world that the pair had worked tirelessly to achieve peace.
In mourning the father prepared to end his bindings from this world once and for all, unsure of what monsters he wrought. On the father's death bed not one of his children attended, except for the devout priestess who saw a god succumbed to grief like any mortal man over the loss of 2 sons. She pitied the dying god, and he took notice and beseeched the priestess to give him a promising vision that would settle his life in peace. With tears and sorrow choking her, she looked at the man who she has hidden a love and cherished for many years - even seeing him choose other suitors over her so as to not break the noble bond between Sensei and Student... Words murmured across her lips trying to give the man some sense of peace, but felt no lie would ever be acceptable no matter how beautiful it may seem. The god saw sadness in the woman's eyes and admitted his affection towards her, having forsaken it and regretted every second of being withheld from embracing true love... He made 1 final request to the priestess sensing death beginning to take him, a kiss... A kiss that would last only for a few moments but expressed the affection and appreciation of the many years the couple knew each other, from love's first sight. As the woman breaks away, there lied a man who had found his sense of peace...
9 Months later, as Manjin Uchiha, Haga Hateshinai, and the descendants of Keiko have begun making preparations for war... the priestess remains hidden taking up life as a doctor and continued the great dream of "Father" by preaching his works. She was not alone however, as if the spirit of "Father" continued to be with her, and bestowed on her a precious gift of life... His 5th Child, a Daughter named Aquariana Cy'Jin after her beautiful water-like eyes and her mother's maiden name. From her father and mother she would inherit abilities that mimicked her brother's with some of their strengths and non of their weaknesses.
- AWAKENING The restlessness and slaughter in the shinobi world continued to stir for 10 years when the priestess sensed that she would only further endanger herself and her child if they lingered with Haga Hateshinai and Manjin Uchiha continuing their war. Aquariana would slowly manifest her surprising abilities which she inherited from her mother, by sensing life force, communing with animals, even gaining premonitions. Upon unlocking these gifts, an ominous wind reaches her elder brothers alerting them of a rising force that could one day challenge them. The Priestess knowing all to well of the lengths the two brothers were willing to take to bring misery and suffering to all those who got in their way - decided to trek through the hazardous mountain range splitting the eastern world from the western one. She had hoped the distance would prove far enough to hide the presence, and for a time it seems to have succeeded.
Upon reaching the new world, the woman would find a society that were foreign to their mystical arts of Ninjutsu and tried to share their knowledge - only to find the people were incapable of manifesting their chakra. Aquariana's powers continued to develop soon with the capabilities of conjuring actual spirits and began communing with her father who taught his daughter about her heritage. The priestess perplexed and frightened that her daughter's new gifts would only endanger their stay in the western world should Haga and Manjin sense them, forbade Aquariana from practicing the arts only for a few years until her elder brothers would forget about them. "Father" however continued to visit Aquariana in her dreams and train his daughter, knowing it is only a matter of time before a reunion was destined to occur...
- REVELATIONS 2 Decades would pass with the daughter managing to age only by 4 years, while her mother the priestess was reaching her time. The Priestess felt blessed that during this time the mother and daughter still managed to allude their hunters. They settled upon a high mountain peak away from most of the western civilization, with a few visitors from time to time that seek medical aid. Aquariana has managed to fully manifest her abilities to rival that of Manjin and Haga, able to summon great denizens for assistance and felt "ready" should her brothers strike. The Priestess during this time has also been studying and finding out the reason behind the western civilization incapability to manifest chakra and tried to come up with a "seal" or "mark" that would assist in unlocking it by using the mystical properties of her daughter's tears.
It would seem time ran out however, as the climax of the war in the east was escalating and the deaths of countless shinobi began to haunt Aquariana's dreams as the spirits seem tormented in the hellish nightmare they came from. In her despair, Aquariana un-knowingly released a sign to her brethren to stop to violence pleading with them... However, being arrogant immortals as Manjin and Haga are - they had no respect for any authority or life and spat on their sister's request and renewed their hunt.
Within 1 weeks time Aquariana and the Priestess made their preparation trying to prepare for the battle that was to come, and hoped that they would be able to achieve the means throughout "Father" could not by ending the lives of these two monsters. Manjin and Haga would easily locate the two women by the boundless source of life emitted from the mountain which they settled in, in a desolate region that would soon become a War zone between gods!
- SALVATION As the battle began, Manjin and Haga would display fierce abilities that would identify the two as gods and the most elite beings in the world. Trying heavily to keep up, the Priestess attempts to assist her daughter as long as possible hoping to draw out the battle, eventually to the point of performing a Jutsu that would certainly end it in their favor. Aquariana would display her mystical arts by utilizing the life force around the vicinity and going as far as summoning 5 great titans that were like miniature Tailed beasts. The two elder brothers realized they were right in feeling threatened by their young step-sister's capabilities and tried to utilize her naive mindset against her. Manjin took control of the Priestess' body through the use of his Eternal Mangekyo Sharingan, and told his sister to end her life or he would end the Priestess'. Haga tried to regain control of the situation and created a seal that would dispel Aquariana's Summons. Feeling powerless as the two managed to achieve victory through immoral means, the daughter debated within herself whether or not to commit seppuku. Having no other choice and not wanting to see her mother suffer, Aquariana raises a kunai preparing to plunge it into her heart. Within seconds however the mother's resolve to see her child live on managed to pierce Manjin's genjutsu and sacrificed herself instead, giving her daughter the tools of performing a Kinjutsu which both created by manipulating life in a state of temporary reincarnation.
As the mother began to slowly drift away to eternal slumber, Aquariana's eyes fixate on a brave woman and begins to weep uncontrollably over her death. Her gaze would turn to her 2 brothers and question how they could possibly be related to a kind and compassionate man like her father. She would then question herself, wondering if her father would have wanted to have achieved victory by any means - by using her dead mother's corpse as an instrument to summon Keiko Senju from the grave and end the conflict once and for-all. Would winning through immoral means be justified to stop Haga and Manjin... It is at this time when both brothers began to utilize the strongest techniques in their aresenal seeing their sister frozen in grief and reminiscing. They take advantage and execute the final jutsus that would end yet another of their kin, only to find the spirit of the Priestess and "Father" standing before them with hands extended as if pleading to stop... A malicious grin would appear on Manjin and Haga's faces only to finish what they started, and create a tremendous force that would lay waste to the surrounding area. They would not find any trace of Aquariana there after, and believed her to have died in the blast. After the brief alliance the two brothers returned home and continued their war.
- REBIRTH High up in the heavens, along the exosphere, exists a hovering object that would leave behind a trail of pink light in its path while in orbit of the planet. Over the centuries this comet would be seen skidding across the night sky in its prismatic light and has become a sign of good fortune and love. It wasnt until recently that scientists have discovered this comet has an uncanny resemblance of a woman's face and this trail of pink light is exuded from her tears as if she was crying - possibly in her solitude up in the cold abyss of space, or over the sorrow she sees in her passing of the shinobi world.
One of these scientists that had made this discovery almost 1000 years ago was a young man by the name of Krieve Akashiya, he often gazed at this hovering star for many years even as a child admiring its beauty - even believing he owed this comet a great debt for aiding him to find true love, in the form of the most celestial woman any man would have ever set their eyes on... her name was:
Krieve: " What are you doing out here, my love? You should stay inside and rest, you are afterall carrying extra baggage. " * He smiles adoringly at this woman in white, someone who was from a rivaling clan from within Sirigakure as she stays hauntingly beautiful - timeless even gazing out at the night sky hoping to catch a glimpse of that comet that sparked their first kiss. *
???: * She turns back to Krieve, who leans against the doorframe with arms folded and a tender gaze cast on her. She smiles softly before carassing her very large exposed tummy and a golden charm wrapped around it with a gemstone under her belly button * " It is a beautiful night, I had hoped to take a glimpse of the Rosetta comet as it passes by - it is almost time for it to pass right Krieve? " * She looks back up at the night sky adoringly, her hair cascading royally along her form reaching the ground, her bangs covering the left side of her face which is adorned with an impeccable glow about her, and her violet eyes captivating any who cast their gaze upon them. *
Krieve: * Pushes himself off of their home's doorframe, walking up towards the love of his life before wrapping his arms around her waist or at least the underside of her tummy. His hand gently gliding along its round form until his fingers lace with hers while resting over the plump woman's tummy. He murmurs softly to her, as his warm breathe would cling along her supple skin, causing her to blush * " Hai, the comet is do to make its appearance once more any moment now, my love. But it is getting rather chilly the past few nights, come let us get you into something warm. " * He motions to gently guide her hand back inside the comfy cozy small abode but then pauses glancing at her curiously as she resists looking down at the ground with slight discomfort * " Love, what is wrong? Something is troubling you, it is written all over your face - and I feel it in my heart too. Tell me, what is on your mind?"
???: * The woman glides her elegant hand along the surface of her tummy, her other hand being held by Krieve trembling... This alerts the husband as he can feel a sudden chill take hold of her as well * " I cannot sleep the past few nights, I have been having these dreams Krieve... I think they are an omen - and its about the babies... " * She bites her lower lip, trying desperately not to wallow in such nightmarish signs - her eyes swelling with tears as they glisten in the night sky as brilliantly as the stars themselves. She lowers her head slowly the moment she feels his palm cupping her cheek, carassing this beauty's face and trying to comfort her before he rises to hold her compassionately in his arms- slowly the trembling and worry would fade away as she felt his warmth and protection along with the strong beating of his heart *
Krieve: * He brushes his hand along her long flowing platinum blonde hair, trying to soothe the soon to be mother of their first pair of children. A moment that he had been waiting for all his life and excited about it as well, but now concerned as to what could have caused his wife and soulmate such distress * " Everything will be fine, I promise you... These dreams are just that dreams, you will see my love - when the children come into this world we will a huge celebration back in the village, our elders will make ammends and we can start anew. A life together between our two clans, the Cy'Jin and the Akashiya... And these two precious souls..." * gently leans down to be eye level with her tummy, before leaning his head close to hear their soft beating heart-thumps * "They will be the final act of peace for all this to pass, a solid union... that noone can doubt or deny for such miracle as the life we are about to bring to this world. " * He plants a soft and loving kiss on her tummy before rising, seeing the smile placed back on his wife's lucious and sweet lips *
???: " I love you so much Krieve, I dont know what I had done in the past to deserve this life but I am truely blessed and I owe it all to the Rosetta comet. " * She holds onto Krieve's gently *
Krieve: * Smiles brawdly, thinking the same exact thing about his wife and his soon to be twin children * " I am the lucky one... Before I knew you, I didnt know what it was to live - or to experience love. All I knew was science and abiding to the way of the Shinobi my clan raised me under, but that will all change soon - we can make the shinobi world itself better, I am onto something very close that may be able to help us achieve this through the Rosetta Comet. "
???: " My dear, you are such a dreamer I sometimes wonder if you can see clearly what goes on in the world when your head is up in the clouds~ " * she teases Krieve playfully, before planting a soft kiss *
Krieve: " Its why I have you, to be my voice of reason my love... Its getting abit chilly out here, come let me get you in bed and some warm tea before we go to sleep. " * He would gently lift his wife up into his arms, feeling that she shouldnt be walking as much while pregnant as he whisks her away to bed. A moment of recollection as he hears his wife's words, he looks down at her as she begins to close her eyes almost half asleep * " Is that why you were out here, love? Because you wanted to pray to the Rosetta comet for a good birth? ... " * He would not get any response, as she would have completely dozed off to sleep. Feeling safe now with Krieve, he kisses her forehead before sliding into bed himself * " Everything will be alright, I promise... Niobe Cy'jin. "
The following months would prove to have a major break through in Krieve's research, he had scowered the globe in the past seeking the remnants of the Rosetta comet's trail of energy. He managed to obtain a sufficient amount of this highly potent and what appears to be radio-active as it pulsates with energy even though the remains of the comet are in the form of pink dust particles. His goal was to find the means to stop death from ever coming to pass, and through the Rosetta comet's life restoring properties he had the ability to do so or was on the verge of doing so. One of his assistants interrupts Krieve as he begins testing the samples on various animals, before alerting him about his wife being due in labor - 1 month early before her due date and the doctors are having complications.
Krieve Akashiya races back home, hearing his wife's screams of agony echoeing their country side cottage as the doctors and nurses are already underway trying to save her way through the most advanced medical ninjutsu at the time. Krieve looks on in disbelief at the immense amount of blood being poured along the bed, as if it has become saturated in it - his eyes tremble looking on at the agony his wife is going through before he shakes off the fear and tends to Niobe. He squeezes her hand, letting her know that he is with her as he gently pets her moist forehead as sweat trickles down her face and tears rolling down her cheeks. He kneels praying to the kami in the hopes that Niobe will give a healthy birth and that she would pull through this, all the while the mother-to-be applies intense pressure on his hand trying to push when needed too.
Doctor: " Niobe-chan, you are doing fine my dear. Please just stay with us alittle while longer, I can see the head now. Here comes the first child! " * The doctor prepares himself as he manages to successfully deliver a baby girl, as her shrilling cries fill the bedroom. Krieve lifts his head up in amazement at the beautiful baby girl. Before the father manages the hold the child, the nurse whisks her away already preparing to cleanse her and ensure she is healthy. *
Nurse: " I will just take her for a moment Krieve-sama, she will be returned. " * she smiles softly, before tending to the baby *
Niobe: " She is beautiful... " * huffs softly, not getting the chance to see the girl but the cries alone bring her some ease - however there is still another baby yet to be delivered * "Nnnnnnuaagh! " * Niobe roars trying to continue on with the delivery, the doctor prepared to assist *
Doctor: " There you go Niobe, almost there... Just a few more pushes now - you can do this. " * He finds the head of the second child, and in surprise would deliver a second baby girl. However there is something wrong as this child did not seem to be awake, not many any sounds or movements remaining perfectly limp. * " Oh no... Nurse, we need to prepare for surgery. Krieve-sama, I know you are a doctor but this is no place for you right now. Give us some time please... "
Niobe: "What is wrong? W-why cant I hear her? Let me see my baby, please! * Her heart begins to race in concern, as more blood begins to pour from out of her. Her eyes rolling back as she struggles to breathe before she too enters cardiac arrest due to the insufficient blood reaching her heart and oxygen reaching her brain * " Huff... huff... " * The woman quivers unable to speak at this point, as Krieve desperately clings himself to Niobe - watching the lights of her eyes beginning to dim and shortly after a soft gasp escaping her lips *
Krieve: * Tries to fight off members of his clan as they try to pull him away from Niobe, so the doctors can try to save her and the children. His face reddened with anguish and frustration as he screams out her name in a thunderous boom * " NIOBE!!! "
A weeks time since the death of Niobe and his daughter, Krieve went to a state of grief and torment as he now begins to watch his only remaining daughter struggle to survive or she too would succumb to death. Eyes as dark and cold as the frigid night, look out to the stars he used to cherish and admire their hopeful twinkling now lost to him. At long last, the Rosetta Comet would make its appearance as it shimmers its way across the night sky - Krieve's eyes locke onto the object with seething hate, as it seems to taunt him having everything he had ever loved taken away and soon his remaining daughter as well.
Krieve: " Why... why are you continuing to taunt me having lost everything I had ever dreamed of having. Why... are you flying up there now so pacific while I am to dwell in this hell and watch my wife and child get buried tomorrow... Why... does this hurt so much, the pain the loss - I am nothing without you Niobe... Come back to me pleas- " * He chokes up in his tears, suddenly soft shockwaves of sonic booms erupt in the sky as the Rosetta Comet has been deterred from its orbit and beginning to skid down towards the earth. His eyes locked on as the comet begins to tumble from the heavens, he calls for a nurse-maid to tend to his child. His spark and ambition to carry on his research renewed as he dashes across the forests of Rice Country with the speed of the wind aiding him. Krieve's mind races with hope as the glowing pink light from the stone is emitted in the dense tree brush - swiftly finding it in the middle of a crator. *
Krieve slowly approaches the comet expecting to find a meteor fragment, but instead would see a statuesque form of a woman petrified in a stone casing. This stone was glowing an eerie soft pink color, its arms and lower mid section torn off possibly from the crash landing, but all around the vicinity plants began to sprout from the ground from this miraculous stone from the heavens. He swiftly took the stone back only to find that his second child had died as well, due to pneumonia as her chilled body remains in a slumber-like state while the haunting light of the pale moon is cast over her tiny body wrapped in a blanket.
Over the next few weeks, Krieve had distanced himself from everyone and believed to have fallen deep into his research to the point of reaching insanity. On the bring of suicide as well, having lost all hope Krieve had no other choice but to use himself in one final attempt of discovering the means of surpassing death and bringing his loved ones back. As he sat on the dark corner of his lab, his wrists slit and bleeding profusely as the cuts ran too deep and began to slowly drain the life from him. His eyes glazed before injecting himself with the properties of the Rosetta statue into him, within a few seconds a numbing sensation coursed through his body as he was minutes away from death. He looked up with weary eyes that have darkened due to sleep deprevation.
Krieve: " I failed you Niobe, but... we will be together soon, my love. With you and our children. You were right, that I was a dreamer and too caught up in my research without taking you and the children into account first. I wasn't there for you when you needed me most... Death, the thing I tried so hard to fight off had taken my family - and soon myself too. I loved you Niobe more than life itself, if anything I am glad to have spent this life with you than live all eternity without you... " * Time begins to slowly stand still, his eyes heavy and blurry as his head begins to hang slowly, all feeling over his body becoming numb and his heart-beats slowing down dangerously until it inevitably stops. Darkness fills the room, and swallows him whole as well - before a sudden warmth takes hold of his heart. In his consciousness he looks up to find a glowing angel placing their hand over his chest, before leaning over to kiss his lips. The angel strangely resembled Niobe before it would take flight towards a blinding light a distance away. Krieve rises to his feet wanting to be with Niobe once more, and approaches the Light and before long his eyes would awaken once more to the physical world. His wounds would have completely healed, but something drastically wrong has occurred - his heart had no beat, neither did blood course through his veins, the warmth of his flesh is as cold as death itself, and memories of Niobe seem all to distant to remember... *
As Krieve shakily rose to his feet again, in the crib laid two sleeping babies. Both of his children as he looks down with dull eyes at the two, the pain and heartache gone now... How was it that he exists without feeling the anguish life had gave to him, he reaches down to take hold of one of the babies - cradling her in his arms. Krieve then injects the corpse of his baby with the same substance that brought him back to life, using the fragments of the Rosetta Stone to bring life back to her. The restorative powers of the stone managed to reawaken the sleeping baby but only for 5 minutes before she passed on again, frustrated at this reaction he tried implementing his own DNA along with the stones energies to revive the lost daughter. This time it appeared to have succeeded, the pale skin fingers of his child begin to slowly rise and cling onto his face out of affection. He smiled warmly at the fact he managed to resuscitate his daughter, and finally beat death!
When attempting to do the same with the other daughter and Niobe, all attempts failed. Their bodies have been too decomposed at this state, he tried to concoct new means before delving into the idea of cloning. He turned to the Rosetta Stone who did have fragments of DNA in itself as well, and combined it with his wife and daughter seeing as she had more properties of the Cy'Jin blood within her than his.
Over the next few weeks, Krieve would realize that he had gained a sudden thirst for blood as did his daughter who refused any other source for food. The hunger and cravings would be too much for the young Akashiya, and before long he began to wipe out members of his own clan and the Cy'Jin for nourishment for himself and his daughter through their death. He would provide his undead daughter, now called Ayatsuri with a handsome supply of food - but Sirigakure had become scarce they sought out blood from neighboring villages until Sirigakure itself has faded away into history. But Krieve and his 2 daughters remained, it took 2 years before the cloning experiments succeeded and he returned his second daughter from death's clutches as well... This one he named Sedina.
7 Years pass, Krieve would reside within Sirigakure training his daughters well for the path they are to take. The destiny the two were to fulfill - and the legacy they are to restore, between the Akashiya and Cy'Jin clans. The father knew he had to let his children go, and join the Shinobi world as one of their own - until they have developed to the point of becoming of greater use to him and his endeavors of bringing back the lost love, Niobe and uniting the Shinobi World as he had always dreamed.
- LINEAGE, A DESTINY
.:: CHILD-HOOD ::.
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.:: ACADEMY ::.
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.:: GENIN ::.
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.:: CHUNIN ::.
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.:: JOUNIN ::.
Long ago existed a famous relic by a begotten Inka named Calypso, she was claimed to be the greatest of her clan - now only challanged in power to that of Seohyun. It is unknown what had happened to this individual as one night shortly after creating the fabled stone of power - she vanished with no signs or trace. The clan to this day try to uncover the mysteries behind this woman, and had hoped the Codex that she had left behind would assist in their search but alas that too was missing. Tension grew in the clan for fear of what Calypso would plan to use such a powerful stone, but it was her son that would reign over the clan for a short time before he was assassinated by the Kurayomi clan through vile magic.
Once it was time for the third branch of the clan to reign over the Inka, Islan proclaimed Calypso to be killed and required all records of her to be erased for breaking the oath that the Inka would never summon the fabled Stone of Gelel again. Years would pass by, until there were whispers of conspiracy in the Second Branch of the Inka clan. The first born of the Second Branch had discovered the lost book left by Calypso unearthed after numerous times trying to Commune with her - each failed but traces of the perished souls used in the creation of the stone trailed to a secret chamber within their most sacred temple. There... the head of the Second Branch would find the Codex, and the means to craft the Stone of Gelel for himself - however this he would not achieve on his own. His first born son would stumble upon the Codex, and when sifting through the memories of its lost pages... he grew crazed as if a foreign entity had possessed him and guided him to create this stone once more by using his parents... and siblings... as sacrifices. There was only but one survivor, who was thought left for dead - and in his wake this first born would wreak havoc across Wind Country being dubbed " the serpent " for succumbing to a great act of sin. This man's name was Shuyin Tagaichi Inka, and his power was undeniable as it took the entirety of the clan to subdue him.
Mithrajin had always figured there was more to Shuyin's killing spree, he knew there was some sort of force that had corrupted him. He was correct when he found a demoness - which had taunted and threatened the lives of his clansmen numerous times... even revealing to be the cause for Shuyin's lust for power and soon Riku's as well. The purpose was to open a portal which would in turn release a caged beast - one of the Bijuu beasts from its imprisonment and held captive by the Inka clan in a spiritual plane. Mithrajin being the elder felt the burden and the guilt having aided in the summoning of the creature, but the demon still endures somewhere in the world... and he sought out any means to defeat it. How does one kill a god? The answer had to lie in the dark texts Shuyin was studying, the demoness found him a threat for some reason and most likely was close to discovering these means...
Several years would pass and Mithrajin's life was forfeit, but his quest to find this tomb with great power left behind by the second founder of the Inka Clan did not end. He eventually would find it, through the aid of his host - Sedina Hakumei Cy'Jin by searching the Inka Clan Compound and Shuyin's old room. Communing with Shuyin's spirit Sedina was warned of its power and how it can corrupt her, but believing with the help of Mithrajin and Kuromitsu's wills - along with her own, she would be safe. Now this tomb empowered by the witch Calypso is left in Sedina's possession along with a curious looking hat, where she seeks to utilize the profound knowledge found in it for herself in her endeavors to attain the peace her father and Michi seek. Through Mithrajin's wisdom he found the means to fuse both his codex along with this darkened one creating two sides, one specialized in the focus of "white magic" and the other in "black magic".
Aqua Blue, Water-like with a deeper shade of blue as Pupils
HAIR:
Silky Plantium-Blonde, bangs cover the right side of her face
SKIN:
Pearly White, porcelain to the touch and as dense as marble
VOICE:
Kelly Clarkson
BUILD:
Pear Shaped, well built, curvy, but defined due to training in taijutsu regularly.
OUTFITS:
A Gothic styled Medical Kunoichi from Kumogakure that looks up to women in her life as inspiration for new fashion trends, which she values highly. Her lips are plump and glazed in black and has a purple sheen when in the light, along with her nails on her toes and fingers. Dark mascara traces her eyes highlighting their soft color, often masking her soft personality. She carries on her person a medical pouch, a flute which was left behind by Lellouch an old squadmate of hers, and a pair of dark studded leather gloves which she hardly ever takes off.
SPECIAL:
- Her eyes are very unique and alluring, they visibly look like water
- A tattoo on her lower back of an angel. This tattoo glows a soft blue hue when she utilizes chakra.
CREATION:
Several Insiprations for Sedina include: - X-Men, Rogue (newer series): Gothic, loner, absorption abilities among other similar traits - Naruto, Sakura Haruno: Dependant on others, destructive power, skill in Medical Ninjutsu - Final Fantasy, Lightning: Fearsome combative capabilities, a mysterious past... - Kingdom Hearts, Aqua: The strong and undenaiable bond with others. - Mythos, Valkyrie: Warrior women with angelic features that take the spirit of fallen warriors to the afterlife.
"Mystical Twilight Princess, of Wisemen" - Sedina: Sedna was an Alaskan goddess of the sea. Apart of it derived from "Seid" the norse mythology for Magic (her nickname Sedi). - Hakumei: Japanese for " Twilight " - Cy'Jin: A play on words between the japanese "Sei" meaning wise and "Jin" meaning individual. Aka "Human".
RELATIVES:
(As Aquariana) - "Father" (Father) - The Priestess (Mother) - Manjin Uchiha (Step-Brother) - Haga Hateshinai (Step-Brother) - Keiko Senju (Step-Brother) - 4th Son (Step-Brother) - General Relation to: Uchiha / Senju / Hateshinai / and adoption to Inka
Water, Dark colored clothing, Art, Cooking, Studying and having Fun, Yuudai
DISLIKES:
Violence, Pride, her Physical Insecurities
GOALS:
[X] - Graduate Academy [X] - Find Sensei [X] - Learn 1 Medical Jutsu [X] - Become Chunin [X] - Join Medical Corp [X] - Become Jounin [X] - Become Sensei [X] - Create 1 Seal ??? - Become Seal-Master [X] - Learn every Medical Ninjutsu ??? - Surpass Kaira Shi'gawa in Medical Ninjutsu ??? - Surpass Seohyun Inka in Medical Ninjutsu [X] - Surpass Layie in Medical Ninjutsu [X] - Become Medical Prodigy ??? - Stop the Current Great Shinobi War & Avalon [X] - Uncover her Origin [X] - Uncover her Purpose ??? - Fulfill the goals of (Mithrajin / Kuromitsu / Deivus / Ciara) Life Mission - Protect her Family (Includes Clansmen, Village, and Friends) Life Mission - Find a home
BEHAVIOR:
Warm hearted, Empathetic, Friendly, can be emotional about her physical traits, but over all a good friend if given the chance.
[MAIN THEME]
[BATTLE THEME]
[LOVE THEME]
[SAD THEME]
[DOCTOR THEME]
[ANGRY THEME]
[TRAINING THEME]
[PARTY GIRL THEME]
[MEMORIES THEME]
[RIVAL THEME]
[FRIEND THEME]
Ψ FRIEND / ENEMY Ψ
# 1
Seohyun Sayuri Inka
Ichiban Uchiha
# 2
Ayatsuri Akashiya
Sao Uchiha
# 3
Yuudai Akio
Seiko Seishin
# 4
Michi Minorou
Yagure Kaguya
# 5
Shinzo Hateshinai
Aky'kyo Alakir
# 6
Kaira Shigawa
Itsuma Jintoki
# 7
Layie
Mizukage
# 8
Ryouta Akio
Kenshin Shimura
# 9
Kemuri Yotsuki
Jubei
Capture Rewards: S Rank - 10 Tokens A Rank - 8 Tokens B Rank - 6 Tokens C Rank - 3 Tokens D Rank - 2 Tokens
Description: Akatsuki (暁; Literally meaning "Dawn" or "Daybreak") is a criminal organisation of S-Class missing-nin and is the most wanted group in all of the shinobi world. Their main goal is to collect all of the tailed beasts for their plan of world domination.
Akatsuki at any given time is composed of no more than ten primary members, all of whom were S-Class criminals of their own respective villages. Members always work in teams of two and make use of their unique skills to the team's advantage. Team members must function very well or at least to accomplish their task even though they have a mutual problems with each other. The organisation is rarely fully assembled, when one member said it was the first time in seven years when they were all together.
Akatsuki is widespread, spanning several countries with agents in various places. When one team finds a tailed beast and has to begin the job of sealing the beast, they have hidden hideouts with many traps ready, to do the three-day long jutsu.
RPly, Born from a cloning project code named "Valkyrie" led by her Father with the original specimen that of a Demi-goddess that had fallen from the heavens over 100 years ago. User is imbued with the uncanny gift of mutation and adaption to her environment, by draining the life force of an individual and replicating it within herself bestowing their very own techniques. Like a Valkyrie she carries on the will of fallen warriors as her own, ascending to the heavens with her angelic wings, and a mission to vanquish the unrighteous. PvP: RDD Class is Available, Substitute CHA Stat for WIS Stat (Includes Stat Bonuses). Lvl 15: Medical Affinity (Or Genin) Lvl 25: Light Affinity (Or Chunin) Lvl 35: Dark Affinity (Or Jonin) Lvl 40: Yin / Yang Release (On Upgrade) + 20 HP & CP Pool
ABILITIES:
.:: ABILITY ::.
[Genetic Release: Genome - Passive Power Absorption]
RPly, The source of her uncanny gifts to mutate and evolve is through making contact with an individual. Sedina's skin is very fair as soft as milk, silky smooth to the touch, and glows like marble - despite the allure physical contact with it can be hazardous to an individual as their life-force gets sapped and the cell replication process begins potentially copying the target's abilities. PvP: (Passive) Add HP / CP Drain (Genjutsu DMG, Heals User) to and Vs. Close-Ranged Taijutsu ATKs. Lvl 15: + 1d4 Drain Lvl 25: + 1d6 Drain Lvl 35: + 1d8 Drain Lvl 40: + 1d10 Drain (On Upgrade)
[Genetic Release: Transgenesis - Temporary Power Absorption]
RPly, By maintaining a firm grasp on a target or making physical contact over a prolonged period of time a more focused drain of their life force is made as their abilities have been copied and replicated onto Sedina. Her body begins to break down the cell's composition only to reanimate it with Sedina's to make a perfect match. The target on the other hand would be left in a horrific state as their veins would be throbbing in agony and lefted dyed black for the duration of the technique. PvP: (5 CP) Double HP / CP Drain (Genjutsu DMG, Heals User) + Stun for 1d4 Rounds or until hit. While target is stunned, User gains access to the target's: (Max. 1 Absorbed Power Active at a time.) - Innate Bonuses (Anything Except Bloodline) - Abilities (Anything Except Bloodline) - Jutsus (Anything Except Bloodline) - Elemental Affinities - Memories Note: Use of a Basic Jutsu (Tai / Nin / Gen / etc.) which the target knew but User didn't, is copied. (Custom Jutsu applies, but requires Creator's Permission [OR] Token payment)
[Genetic Release: Mutagenesis - Permanent Power Absorption]
RPly, A rare kinjutsu that Sedina had fostered uncovering its abilities when holding onto a target over a 7 Day period that would completely drain a target's life force, scarring her genetic code and enabling to adapt to it at will. This technique is a killing technique that would leave an individual with a rare possibility of a comatose state, physical remains of the jutsu would be of the target's entire body visibly dyed with black veins and a horrified look scarred on their face. PvP: (10 HP / CP, 100 Tokens to Store a Power) Permanently Store a Power from a target, gaining access to the target's: (Max. 1 Absorbed Power Active at a time.) - Innate Bonuses (Bloodline Included) - Abilities (Bloodline Included) - Jutsus (Bloodline Included) - Elemental Affinities - Memories Lvl 15: User can Permanently Absorb 1 Target's Power Max. - Uchiha) Fire / Earth / Lightning
Spoiler:
.:: INNATE ::. [Strong Bloodline] + 20 CP [Fire Affinity] Fire Affinity automatically gained Lvl 15: + 1 DEX / WIS Lvl 25: + 2 DEX / WIS Lvl 35: + 2 DEX / WIS
- Unlock: [Copy] Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost Description: The Sharingan's first and most well-known ability is that it grants the user the ability to memorize any technique that he or she witnesses, apart from other Kekkei Genkai techniques. The user can memorize ninjutsu, genjutsu, and taijutsu with near perfect accuracy, allowing the user to use the techniques as their own, or even modify them to create their own new techniques, much like Sasuke Uchiha's Lion Combo. In order to reproduce a copied jutsu, however, one must have the necessary skill or ability to perform them. A prime example is Rock Lee's brand of taijutsu. While Sasuke was able to copy some of Lee's moves, they put a much more significant strain on him since he hasn't trained nearly as much as Lee has. In addition to physical skill and kekkei genkai techniques, the Sharingan cannot reproduce jutsu dependent on other factors, such as summons that the user has not signed a contract with. PvP: When witnessing a Tai / Nin / Gen / Ken Jutsu being performed, as a free action copy it permanently. S-Rank / Medical / Kinjutsu / Gates / Summons / Seals / Custom Jutsus do not apply. When Using Jutsu not of User's Elemental affinity pay the following additional CP Cost: D-Rank: + 1 CP C-Rank: + 2 CP (Via 1 Tomo) B-Rank: + 3 CP (Via 2 Tomo) A-Rank: + 4 CP (Via 3 Tomo) S-Rank: + 5 CP (Via Mangekyo-Sharingan)
- Unlock: [Mimic] Jutsu Type: Dojutsu Rank: Hijutsu Cp: 3 Cp + Original Jutsu Cost (Affinity Penalty applies) Description: The Sharingan's second-most prominent ability grants the user an incredible clarity of perception, allowing them to easily recognize genjutsu and different forms of chakra, though not to the same extent as the Byakugan. This also allows the user to pick up on subtle details, enabling them to read lip movements or mimic something like pencil movements. As the Sharingan evolves, gaining more tomoe seals, this ability extends to being able to track fast-moving objects before finally giving some amount of predictive capabilities to the user. However, even though the user may be able to see an attack or know it is coming, their body may not have time to react. PvP: (Counter ATK) When targeted from a Tai / Nin / Ken Jutsu ATK which the User knows, DMG Vs DMG. Loser takes the difference.
- Unlock: [Nullify] Jutsu Type: Dojutsu Rank: Hijutsu Cp: Cp: 5 Cp + Genjutsu Rank (See Below) Description: One of the defensive capabilities of the Sharingan is being able to see the flow of chakra. The Sharingan can tell if a person is under a genjutsu because the person's chakra flow would be irregular, and have better control in negating it from affecting them. PvP: Automatically Resist Normal Genjutsu. Vs Dojutsu Genjutsu, - 3 DC / Resilience to the Genjutsu per Use. D-Rank: + 1 CP C-Rank: + 2 CP B-Rank: + 3 CP A-Rank: + 4 CP S-Rank: + 5 CP (Via Mangekyo-Sharingan)
- Unlock: [Hypnosis] Jutsu Type: Dojutsu Genjutsu Rank: Hijutsu Cp: 3 CP + Original Genjutsu Cost Description: The Sharingan's final commonly-used ability is capable of inducing a unique brand of hypnosis that involves suggesting actions and thoughts to the opponent through genjutsu cast by simple eye contact. More advanced Sharingan users can take the hypnosis ability even further to the point where a powerful summon like Manda or even the Nine-Tailed Fox may be controlled. When this was used against Manda and the Nine-Tailed Fox their eyes took on the tomoe pattern of the users' Sharingan while under hypnotic influence. PvP: WIS Substitutes INT (Stat Bonus Included) when learning / performing Genjutsu. Can be used while Physically Stunned at - 2 Roll.
- Unlock: [Heaven & Earth] Jutsu Type: Dojutsu Rank: Hijutsu Cp: 5 CP + Original Genjutsu Cost Description: The user decrypts a genjutsu that has been applied onto them and casts back a technique with identical effects onto the opponent. It's a form of illusion reversal, but in order to instantly read through a technique and cast it in return, the Sharingan's power is necessary. As genjutsu is initially used to confuse the enemy, this technique, which sends it right back to its caster, deals a high amount of mental damage, more than anything else PvP: (Counter ATK) When targeted from a Genjutsu / Dojutsu Genjutsu ATK, Counter ATK via WIS + 2. If successful reflect genjutsu back to source.
When Using Mangekyo, take note of the costs: Left eye slot: Take 1-5 blind points /2d4 hp internal damage Right eye slot: Take 1-5 blind points /2d6 hp internal damage Two eyes slot: Take 6 blind pointss /2d8 hp internal damage
Lvl 25: + 1 Absorbed Target's Power Slot, Total: 2 - Puppet Nin) No Elements
Spoiler:
.:: INNATE ::. [Frail Body]
- 2 to DEX / STR Modifiers, + 2 Puppet Rolls (Includes Jutsu), + 10 CP Pool. Lvl 15+: 1 Puppet out at a time. Lvl 25+: 2 Puppets out at a time. Lvl 35+: 3 Puppets out at a time. Lvl 40: Add Ninjutsu Stat DMG Bonus to Puppet Basic ATKs.
Chakra Strings) 10 CP Activation + 1 CP Maintenance per Puppet. HP) 1/2 User's Lvl + WIS Mod ATK / DEF) WIS based to Block / Evade. Can Block for User but not Evade. DR) 2 DR Vs Ken / Ninja Tools Immunity) Poisons / CP DMG / Gen / Non-Physical Stuns / Penalty to Rolls. Stealth) User can stay hidden and ATK via puppets without revealing themselves. No Sneak ATK Bonus
Lvl 35: + 1 Absorbed Target's Power Slot, Total: 3 - Inka) No Elements
Spoiler:
.:: INNATE ::. [The Mark] Substitute CHA Stat for WIS (Includes Stat Bonuses), + 2 CHA Mod. [Blood-Curse] User never gains an Elemental Affinity. Medical Affinity is Optional at + 25 Tokens to Clan Purchase Cost. Lvl 15: + 10 Heal / Concentration Lvl 25: + 15 Heal / Concentration Lvl 35: + 20 Heal / Concentration
[Ninja toolbag] 3 Kunai / 6 Shuriken / 2 Ninja Wire / 1 Explosive Tag / 1 Chakra Pill
.:: ABILITY ::.
[Communing] RPly, User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None.
[Seimei O-Ra] (Genin Upgrade + Free!) RPly, User enters a passive, calm, and empathetic state of mind. PvP: 3 CP Activation + 1 CP Maintenance. + 1/10th User's Lvl to Heal Rolls, Does not stack with Iyashii O-Ra.
[Iyashii O-Ra] (Chunin Upgrade + 50 Tokens) Innate Bonus: + 1 CHA (Total: + 3) RPly, User enters an unstable, emotional, and easily angered state of mind. PvP: 5 CP Activation + 2 CP Maintenance. + 1/10th User's Lvl to DMG Rolls, Does not stack with Seimei O-Ra.
[Stone of Gelel] (Jounin Upgrade + 100 Tokens + 25 PC / NPC Kills) (Perfect Health) Add to Innate Bonus: + 2 CHA (Total: + 5), Substitute CHA Stat for CON Stat (Includes Stat Bonuses) RPly, User forges a stone that had required a large amount of human sacrifices for a taste of immortality. PvP: 8 CP Activation + 3 CP Maintenance. + 1/10th User's Lvl to Heal / DMG Rolls, Overrides Seimei / Iyashii O-Ra effects + (Custom Ability, Requires DM Approval)
[Special Ability: Alchemy Release]
User can summon Aura Spheres as a free action. And can perform any Jutsus via Aura Spheres. D-Rank: 1 Aura Sphere C-Rank: 2 Aura Spheres B-Rank: 3 Aura Spheres A-Rank: 4 Aura Spheres S-Rank: 5 Aura Spheres [Alchemy Release: Arcana Force] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp or 2 Aura Spheres. Description: (Handseals: Shin > Reppyo > Bagi > Kai) The user can use their Aura based abilities to manipulate spiritual forces by whim - pushing and pulling targets, even manipulating objects or particles. PvP: Used as a free action, User chooses one function from below, Cooldown 2 Rounds. Offensive - Before an ATK Roll, + 2 to Roll if it succeeds + 2d6 to Initial DMG. Defensive - Before a DEF Roll, + 2 to Roll if it fails user gains 8 DR. [Alchemy Release: Homunculus] Jutsu Type: Ninjutsu Rank: B Cost: 10 Cp or 3 Aura Spheres Description: (Handseals: Hatsu > Shouzen > Raku > Fu > Hatsu > Mika > Raku > Shouzen > Jin) The User's arm begins to release an eerie light as the stone grafted into Mithrajin's arm reacts slowly molding the eerie light into a human form of one of the souls trapped inside. It then begins to slowly solidify until they are actually whole and in physical form with the hosts memories intact. PvP: Imbue 1d4-1(min1) Aura Clones with + 15 HP & CP (Not stackable on more than 1 use), permitting them to perform Jutsus which the User knows. [Alchemy Release: Magnum Opus - Tree of Life] Jutsu Type: Fuinjutsu Rank: A Cost: 15 cp and 4 Aura Spheres Description: (Handseals: Shou > Shin > Gan > Reppyo > Sai > Min > Dan > Mika > Kai > Hatsu > Bagi > Bagi) The User begins to perform a seal that would assist in manipulating Nature itself, from molding the land, an out pouring of a sea, to a great storm, or even the celestial heavens. This Seal is designed to look similar to that of a tree as it glows a violet warm color filled with nature's energy. PvP: User cannot ATK / DEF for 1 round, if user is hit this Jutsu ends premature. Duration 1d4+1 Rounds, User can choose up to 4 Aura Seals to activate simultaneously.
Lvl 40: + 2 Absorbed Power Slots, Total: 5 (On Upgrade) - Yajuutsukai) No Elements
User only ever gains "Nature" Elemental Affinity that alters based on User's Location. (Medical is Optional at + 25 Tokens to Clan Purchase) Fire Country) Fire Affinity Earth Country) Earth Affinity Water Country) Water Affinity Wind Country) Wind Affinity Lightning Country) Lightning Affinity
[Arcane Shot] (Multiple Arrow / Ninja Tools require only 1 ATK Roll) Apply STR Stat DMG Bonus to Arrow / Ranged Ninja Tool ATKs.
[Archer]Arrows Substitute User's Kunai / Shuriken / Senbon, Kunai Rules + Bonus Effect: Lvl 15: Bypass 2 DR Lvl 25: Bypass 4 DR Lvl 35: Bypass 6 DR
[Veda of Soul: Gift of Brahma - The Creator] Jutsu Type: Hijutsu (Teachable) Rank: C Description: User achieves a greater synchronizing bond with beings that they conjure, be it summons, animal companions, kage-bunshin - the summoner's spirit has melded as one with their familiar. PvP: 2 Cp, WIS subs DEX (Includes Stat Bonuses). User's Bonus to Rolls applies to Summons.
[Veda of Body : Hands of Shiva - The Destroyer] Jutsu Type: Hijutsu (Teachable) Rank: C Description: User has an ambidextrous body and a dual-functional brain capable of multitasking and performing multiple things at once, nothing is as challenging as molding ones chakra and weaving it simultaneously as performing another action. PvP: User can perform a Jutsu as a free action once per round or while Physically Stunned, limited by Rank: Lvl 15: Up to E-Rank Lvl 25: Up to D-Rank Lvl 35: Up to C-Rank
[Veda of Mind: Will of Vishnu - The Preserver] Jutsu Type: Hijutsu (Teachable) Rank: B Description: User has a better sense of awareness of themselves or what they are capable of, there is no hesitation or second guessing in any task that is to be performed. Their personality, will, or essence has become durable to resist any foreign influence inflicting the User. PvP: User can Resist each round, WIS / INT Vs Stuns / Poisons / Chakra Seal / Possession Jutsu DC. If it fails - 1 Round Duration per resist attempt.
[Pilfer] Jutsu Type: Hijutsu (Teachable) Rank: D Cp: 3 Description: Taking advantage of a disabled target, the user sift through their equipment and steals any ninja-tools, scrolls, and or seals in their possession adding it onto the User's inventory. PvP: Useable only Vs Stunned Targets, Steal 1d4-1 (Min. 1) Ninja Tool Items. Duration until stolen Ninja Tool is used or Until the end of Battle
19-20 Crit Range (18-20 via Hidden Mist Technique) Weapon DMG + (2d4 + Ninjutsu Stat DMG Bonus Ice DMG) 5 Cp) Used before an ATK, - 2 ATK / DEF if weapon hits for 1d4 Rounds by being frozen.
.:: INNATE ::. [Embodiment of Evil] INT Subs WIS (Includes Stat Bonuses) Lvl 15: - 2 DR / CR (Min. 1), + 1d6 DMG
3 Cp) Use Weapon / Ninja Tools via INT at no penalty (- 2 if Dual-Wielding)
Lvl 25: - 3 DR / CR (Min. 1), + 1d8 DMG
5 Cp) Free Action on hit, Prevent User's DR from being Bypassed (Vs C-R ATKs deal DMG equal to DR).
Lvl 35: - 4 DR / CR (Min. 1), + 1d10 DMG
10 Cp) Block + 3, If Successful store the ATK for later use at no cost (Max. 1 ATK stored)
[Blood Sorcery] Free Action once per Round, Swap HP for CP (or Vice-Versa, Can Drain another at + 2 INT and Bypass DR) Lvl 15: 2 HP > CP Lvl 25: 3 HP > CP Lvl 35: 4 HP > CP
[Zero-Tails - The Great Deceiver] Gain Rank 1 Snake & Undead Summons for free with access to Rank 5 Snake & Undead Summons (Pay for Rank 2 - 5 Snake). Lvl 15: Max. 1 Summon Active Lvl 25: Max. 2 Summons Active Lvl 35: Max. 3 Summons Active Lvl 40 + 100 Tokens, Gain Imperfect Sage-mode
(Imperfect Sage) 100 Tokens, Limited to Clan / Bloodlines_____ Passive: Max. 2 Summons Active at once. + 10 CP Pool Duration 1d4+2 Rounds. + 2 ATK / DEF, + 1d6 DMG / DR. Cooldown 1 IRL Week.
[Genetic Release: Mitotic Regeneration - Creation Rebirth Izanami] (On Upgrade)
RPly, User would manifest a hidden byproduct of the Stone of Gelel that had been grafted onto their forehead and utilizing its potent properties to manifest a more adept process of healing / recovery over her body. Lost limps, even being decapitated can all be fixed so long as the pieces have all gathered together. Her natural cell growth and healing process boosted to the point that she can recover the most straining of techniques, even draw life energy from the environement to assist in her recovery. PvP: (Passive) For each of the following points, - 10 CP Max Pool after battle. (0 CP pool is Perma Death). Per 1 IRL Day resting, restore 10 CP to Max CP Pool until it is back to normal. - 3 Blind Points (No longer applies to Blind-Point System) - 1 Cellular Loss Point (No longer applies to Cellular Loss Point System) - Any other HP / CP reducers of maximum Pool are restored by 10 per 1 IRL Day rest.
(Activation, 10 CP) Mass AoE (Max. 5 Targets), Apply "Genome - Passive Power" Absorption Drain but heal for 1/2. (Does not break Stuns, instead lowers Duration by 1).
.:: JUTSU ::.
[Genetic Release: Quintessence Fusion Transmutation - Yin & Yang Release] (On Upgrade)
RPly, Through the significant strain on the natural genetic genome of the cloned speciment from the Demi-goddess, memories and abilities from her past life begin to be reawakened. The rare element Yin & Yang release, said to inherited by "Father" the creator of all Ninjutsu and those that bare his eyes have also manifested in Sedina. With this ability she is capable of molding and manipulating chakra, even creating it at will. PvP: (5 CP + Original Jutsu Cost) User is required to have each of these "Metamagic" feats, and can only apply 1 feat per Round as a Free Action. [Empower Spell] + 1/10th Spell Craft to a Jutsu's DMG / Heal Roll (Max. + 10) [Extend Spell] + 2 Round Duration [Maximize Spell] Perform a B-Rank or Lower Jutsu with Max Dice Rolls (Cannot Crit) [Quicken Spell] Perform a B-Rank or lower Jutsu as a Extra Action [Silent Spell] Perform a B-Rank or Lower Jutsu as a Sneak ATK (Hide / MS Vs Spot / Listen) [Still Spell] Perform a B-Rank or Lower Jutsu even if Stunned
User can Create 2 Jutsus B-Rank or lower for the Following Elements, these Jutsu are Teachable / Copyable: (Fire / Water / Earth / Wind / Lightning / Light / Dark / Snow / Fuinjutsu / Medical / Kenjutsu / Genjutsu) (COMPLETE)
EQUIPMENT:
[3] Kunai Knives - Holstered on a black leather strap along her right thigh [3] Shuriken - Along an armlet band around her left Forearm [1] Explosion Tag - Under her glove sleeves [1] Ninja Wire - Along the rim of one of her belt loops [2] Chakra Pill - A silver canister, containing a clear blue and red pill [1] Custom Weapons - holstered on each hip, along a long rectangular sheathe about 4 feet long each. - [GUN BLADE : HEAVEN & EARTH]
Spoiler:
Description:The pair of Gun-Blades Heaven and Earth were forged from the materials made via Mithrajin's double-sided katana sword and Kuromitsu's Tora Tekko-Kagi Claws. From Mithrajin's katanas the intricate craftsmanship of the puppet scroll located at the center hilt, was now engraved along the side of the blade - with one symbol for each Puppet that glows while the puppet is in use with various facets of color in accordance to the set that puppet belongs too. From Kuromitsu's Tora Tekko-Kagi Claws the refined and precious Steel mineral prized in Steel country for its chakra absorbing capabilities.
These swords are crafted by Kaira Shi'gawa who produced the chakra blades with great care to inlaying the puppet seals along the side (along with a message to Sedina, " Look Within ") and assembled into an intricate device by Akane Sozin-Kah Inka, who managed to fashion this weapon with new technology she witnessed in Steel Country interchanging between a Sword and a Projectile-Long Range dispensing device. (" A Gun"). These two modes are interchangeable with a flick of the wrist for use with relative ease while in the heat of battle.
.:: PvP ::.
Medium / Dual Weapon Penalties. As a free action once per round, switch between Sword / Gun. Sword) Weapon DMG + "Power Absorption: Genome" effect. Lvl 15: 1d10 / 1d6 Lvl 25: 2d8 / 1d8 Lvl 35: 2d10 / 1d10 Gun) Bullets substitute Kunai / Shuriken / Senbon, Kunai DMG + 2 CP DMG (CP DMG Bypasses DR) per hit. (Shuriken Rules + DR Pierce to each Bullet) Lvl 15: Bypasses 2 DR Lvl 25: Bypasses 4 DR Lvl 35: Bypasses 6 DR Adamantium Alloy) This weapon RPly cannot be destroyed or broken by any means.
[3] Custom Items - Stone of Gelel is embedded on her forehead, Hat either worn or hung behind her, book on a leather strap over her shoulder. - [STONE OF GELEL]
Spoiler:
Description:Created by Mithrajin Ovanjiru Inka, after being infected with a deadly virus strain made by the Shigai Souren - and no relative cure could be found as the virus fed off of chakra energy only to further spread its infliction along the hosts body. Knowing the lengths he would have to go to, Mithrajin opted an immoral choice as he began to walk down a path of regret and gather the souls necessary to forge the stone through flesh, blood, and spirit. The first to succumb to this ritual were 17 infected individuals who have become zombie like, highly irrational and violent seeking to escape from Lucien's laboratory and spread this deadly contagion. Having no other choice the Suna Puppet Brigade-Ninja blew the lab's ceilings which were being weighed down by a cities sewage system - as it collapsed the 17 individuals died from the pressure and mithrajin sealed off the tunnel leading to the hide-away, however his target had escaped already and Mithrajin already infected with the strain. His next targets would be 2 akatsuki who attacked boldly against Sunagakure, then 5 missing ninja who he encountered on a mission near Kirigakure - and lastly he used the death of a good friend to assimilate the necessary "deaths" to create the stone, through Kyuubi's sacrifice.
It was through his knowledge and use of Shuyin's old notes that he managed to craft the forbidden utensil, said never to be made again for the immoral means taken to force such a treasure. And in return he attained "perfection" in its apex, never again did hehave to worry about age - hunger - sleep. He had become something more, capable to match up against the strongest of clans and offered to share this gift with the remainder of his clan in the hopes that they too can defend themselves from any foreign enemy. But even he was no match against the might of a fully developed Mangekyo Sharingan, fallen prey by Suna's greatest Shinobi and most respected Puppet Ninja - Avalon. In his last moments an angel came to him and offered him a chance to live on, to which he accepted and now work together to stop a mad man bent on world domination through genocide. It was not until after the fall of Sunagakure that the stone was reclaimed back to its owner who is housed in a new vessel - the angel that saved him. Together they hope to work and end this war, along with those that have been involved in it. - Perfect Health - Add to Innate Bonus: + 2 CHA (Max: + 5), Substitute CHA Stat for CON Stat (Includes Stat Bonuses) RPly, User forges a stone that had required a large amount of human sacrifices for a taste of immortality.
- [CODEX : ÆSIR VANIR - PROSE EDDA SAGA]
Spoiler:
- Magicite -
Description:A glimmering gem is inset within the leather bound cover of the Tomb, it resembles that of a feral eye that glows gold, the iris outlined in silver with flecks of bronze around the pupil. It seems to enjoy feeding off its master's chakra, but in turn utilizing it as a means to aid her in her quest for knowledge. PvP: (- 2) CP Costs, per CP point reduced store it in a separate pool (Max. 10). User can access this pool for Jutsu costs.
- White & Black Magic -
Description:The book itself is split in two with its pages dyed in the colors white and black, the white sections would have pictures of swans along the border while the black chapters depict ravens on the border. The book itself contains much information on the light and dark arts. PvP: Start of Battle, Chooses between Light [OR] Dark Arts: (Switching costs 10 CP) Light) + 1d6 Heal Rolls Dark) + 1d6 DMG Rolls
- Book of Eternal Knowledge -
Description:This Codex's pages are a lot more different than all others - infused of two books together, this magical artifact is capable of easily sealing a great many things into its pages. On the inside covers of the book lay open spaces for the User to create blood contracts with 2 individuals, or recalling information on a particular individual which the book would easily recognize the "taste" of their chakra within the vicinity and glows to alert its master. PvP: User can store limitless amounts of information inside the book, by paying the following token price: - Varied Tokens) As a free action, store info of a performed Jutsu for Teaching Purposes. Jutsus User knows are stored Automatically. 10 Cp, Auto-Teach by touching a target - Limit 4 per week Rule applies.
(Note: Clan / Bloodline / Special / Custom Jutsu can be stored, but cannot be taught unless permitted) D-Rank: 1 Token C-Rank: 2 Tokens B-Rank: 3 Tokens A-Rank: 4 Tokens S-Rank: 5 Tokens
- 5 Tokens) Sign a Contract with a PC (Max. 2). 20 Cp, User and/or PCs can be summoned to the other (with Permission). x 1 per battle User / PC can perform Substitution + 3 [OR] Escape + 5. - Yuudai Aoki - Arisia Akashiya
- 10 Tokens) Store information on a Target that is updated normally: Forum PC Bio is open to User ICly. Targets hidden / henged / possessed from User must roll WIS / INT Vs WIS + 5 otherwise are identified.
- [VOGUE MAGUS HAT : MAGISTERIUM]
Spoiler:
- Shadow Weave -
Description:Around the border of the vintage witches hat, is a ribbon with enlayed runic symbols elegantly marked along the velvety dark lush surface. With a runic seal that would veil the target in a minor barrier that would dull damage they take and every once in a while offer it as a means to aid in their endeavors. PvP: (- 2) DR, per HP point reduced store it in a separate pool (Max. 10). User can access this pool for Temporary HP.
- Stratagem -
Description:On the ribbon of this hat is a sapphire encrusted pendant, and in the center is a visible marking that is used to amplify the user's aptitude to think more logically, act more precisely, and more overall control of their capabilities to a point they never felt such awareness. This symbol within the Sapphire stone is that of a vertical line inside of a circle which is then surrounded by a triangle. PvP: + 25 Skill Rolls (Item Properties)
- Enchanting Seal of Storage -
Description:There is a reverse seal on the Shadow Weave seal that would permit a great deal of objects to be stored within the hat. There are almost an infinite amount of space inside, as one can even store a small house inside of it and still have plenty of space. It is essential for the girl on the run, and needs that extra carrying capacity without even .01% of the weight burdening them. PvP: + 1 Item Limit / Ninja Tool Limit (Max. 3, Ninja Tools Vary), Summons can ATK the round they are Summoned. x 1 per Battle, Replenish Ninja Tools back to full amount.
RECORD:
.:: Wins ::. [ 0 ]
.:: Losses ::. [ 5 ] Vs. Houshin Hateshinai Vs Sao Uchiha Vs Michi Minorou Vs Hyobe Arashi + Yuudai Vs Aky'kyo & Kenshin
.:: Ties ::. [ 3 ] Vs Naku Ukia Vs Sao Uchiha Vs Aky'kyo Alakir
Fuinjutusu: Katon Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Fire" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Katon Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform Fire Jutsu, +2 to use Fire jutsu and + 1d6 bonus Damage to Fire Jutsus.
Fuinjutusu: Futon Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Wind" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Futon Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform Wind Jutsu, +2 to use Wind jutsu and + 1d6 bonus Damage to Wind Jutsus.
Fuinjutsu: Doton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Earth" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Doton Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform Earth Jutsu, +2 to use Earth jutsu and + 1d6 bonus Damage to Earth Jutsus.
Fuinjutsu: Raiton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Lightning" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Raiton Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform lightning Jutsu, +2 to use lightning jutsu and + 1d6 bonus Damage to lightning Jutsus.
Fuinjutsu: Suiton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Water" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Suiton Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform water Jutsu, +2 to use water jutsu and 1d6 bonus Damage to water Jutsus.
Fuinjutsu: Yonton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Light" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Light Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform light jutsu +2 to cp cost to perform light jutsu and 1d6 bonus Damage to light Jutsus.
Fuinjutsu: Inton Release Rank: A Cp: 14 Description: The user channels chakra into a focused orb of light on their pointer finger, as they begin to right in mid air the Kanji for "Shadow" as it would hover for a moment. They then place their palm over the Kanji word and slowly places it on the ground all the while administering their chakra element. The seal glows for a set amount of time empowering all Shadow Release Jutsus. PvP: For 1d4+3 Rounds, The user and allies have - 2 CP cost to perform shadow Jutsu, +2 to use shadow jutsu and 1d6 bonus Damage to shadow Jutsus.
[center]
.:: TAIJUTSU ::.
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.
Spoiler:
RANK
JUTSU
TEACHER
D
[ DOUBLE-STRIKE ] Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ CHAKRA-INFUSED PUNCH ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: User infuses chakra into their fist for a harder and more destructive hit. PvP Effect: Rank damage + 1d4.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ CHAKRA-INFUSED BACKHAND ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Focuses chakra to your shin and comes down on your opponent with it. PvP Effect: Rank damage + 1d4.
[ RAZOR EDGE-KICK ] Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Focuses chakra to the users leg, causing it to hit with the force and cutting power of a blade. PvP Effect: Rank Taijutsu Damage+ 2d8.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ HEAD-LOCK ] Jutsu Type: Taijutsu ( DEX / STR) Rank: C Cp: 5 + 2 Maintenance Description: User grapples firmly onto a target, wrapping their arms or legs around the neck with intense pressure that deals damage over time. PvP: Stun target for 1d4 Rounds or until hit / resist (STR / WIS), deal Unarmed Rank DMG per round at cost of lowering Stun Duration by 1. If Target is hit by any other ATK, User is hit as well. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ COMBINATION I ] Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ DESTRUCTIVE RAZOR EDGE-KICK ] Jutsu Type: Taijutsu Rank: B Cp: 12 Description: Focuses massive amounts of chakra to the users leg, causing it to hit with the force and cutting power of a dozen blades. PvP Effect: Rank Taijutsu Damage+ 1d20.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ TOMBSTONE PILE-DRIVER ] Jutsu Type: Taijutsu (DEX /STR) Rank: B Cp: 8 Description: User would catch a target mid-air by either hurling them or tripping them, then flips them in an upside down position before Pile-Driving them head first into the ground with a chance of temporary paralysis. PvP: Unarmed Rank DMG + 2d6 DMG bypassing 5 DR. On 1d20 Roll of 15+, Stun target for 2 Rounds or until hit / resist (CON / WIS). Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ COMBINATION II ] Jutsu Type: Taijutsu Rank: A Cp: 14 Description: User uses a unique combination of five strikes. PvP Effect: Rank damage + 3d6.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
A
[ COMBINATION III ] Jutsu Type: Taijutsu Rank: A Cp: 16 Description: User uses a unique combination of five to six strikes. PvP Effect: Rank damage + 1d8 +4d4.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
KINJUTSU
[ 1st GATE OF OPENING: KAIMON ] 1. Gate of Opening (Kaimon) located in the brain. Releases the instinct restraints on the bodies muscle. Unlocking the gate allows the user to move better. + 1 Str + 1 dex + 1 Dr + 1 Dmg to any taijutsu Attack + 1 Genjutsu Defense +5 Cp Usable only for 1d10 rounds. To continue you must open the next gate or the effect ends immediately. This gate does 1d4 set damage upon opening
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
KINJUTSU
[ 2nd GATE OF REST: KYUMON ] 2. Gate of Rest (Kyumon) located in the brain, raises the user's stamina. + 2 Str + 2 Dr + 2 Dmg to any taijutsu Attack + 2 Genjutsu Defense + 10 Cp Usable only for 1d10 rounds. To continue you must open the next gate or the effect ends immediately. This does 1d6 damage upon opening
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
KINJUTSU
[ 3rd GATE OF LIFE: SEIMON ] 3. Gate of Life (Seimon) located on the spinal cord. Releases the limit on the nervous system allowing information to travel at a much faster rate. A side effect is the users skin would turn red.
+ 4 Dex + 4 Str + 10 Hp + 2 Dr + 3 Dmg to any taijutsu Attack + 5 Genjutsu Defense +15 Cp Usable only for 1d8 rounds. To continue you must open the next gate or the effect ends immediately. This does 1d6 damage each round for as long as this gate is open.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
KINJUTSU
[ 4th GATE OF PAIN: SHOMON ] 4. Gate of Pain (Shomon), located on the spinal cord. Increases the user's speed and power. Will cause muscles tissue to tear on use. This will also couse his chakra to burst and flow around his body nullifying most genjutsu. + 5 Dex + 5 Str + 10 Hp + 3 Dr + 3 Dmg to any taijutsu Attack + 1 extra actions + Genjutsu immunity vs D,C and B rank +4 vs A and S ranks +20 Cp Usable only for 1d8 rounds. To continue you must open the next gate or the effect ends immediately. This does 5 damage each round as long as it is open
[ TIGER STYLE: ULTIMATE STRONG FIST ] Jutsu Type: Stance Rank: C Cost: 4 CP Activation + 2 CP Maintenance. Description: A Regal and Offensive form of combat where one would stablize their footing, keep their arms firmly held outwards with fingers curled in, and taijutsu movements that are so swift and devastating it would define the dominance a tiger is known for in the animal kingdom and the martial-art world. Kuromitsu in particular would mimic the training sessions he had with Jin, and always visualizing his former mentor and idol beside him whilst he masters this ancient and lucrative stance. PvP: + 2 Taijutsu ATK Rolls, + 1d6 Taijutsu DMG. Duration 1d6+2 Rounds.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ TIGER STYLE: PROWLING HUNTERS OF THE LAND ] Jutsu Type: Taijutsu Rank: D Cost: 3 CP per Solid-Clone Description: User and his Solid-Clones would enter the same Tiger Style Stance as they surround their enemies, provoking them in number and ushering a heated battle amongst the hunter and their prey. PvP: Duration 1d4+1 Rounds. Solid-Clones enter the same stance as User gaining stance bonuses.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ TIGER STYLE: SHADOW CLAW STRIKE ] Jutsu Type: Taijutsu Rank: C Cost: 5 CP Description: The User would motion to parry the attack away from them in a swift motion while maintaining their ground and leaving the opponent open for a counter attack. PvP: Perform a Basic Counter ATK + 1 Vs Tai / Ken ATKs without taking User's turn.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ TIGER STYLE: SHYING SHADOW TIGER ] Type: Taijutsu (Requires being Hidden) Rank: C Cost: 4 CP Description: User remains hidden within the surroundings utilizing their expert skillsets in hiding and camoflouge as they begin preparation for an all out guerilla based combat tactics, a true art of a hunter. PvP: User performs a Sneak ATK at + 2 to roll if successful (stacks with Sneak ATK bonus of + 3) + 1d10 DMG. On the 1d20 ATK Roll if its 15+ User does not reveal themselves.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ TIGER STYLE: KEEN SHADOW CLAW ] Type: Taijutsu Rank: C Cost: 5 CP Activation + 1 CP Maintenance Description: The User would begin to focus a very thin yet sharp layer of chakra along their finger tips that is capable of leaving a stream of visible blue light when the arms are in motion - these streams of light are so precise and fine they can equate to lasers capable of rending an opponent critically. PvP: DEX Stat substitutes STR Stat DMG Bonus applied to Taijutsu ATKs.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ TIGER STYLE: TWIN SHADOW TIGER MIRAGE ] Type: Taijutsu Rank: B Cost: 6 CP Description: The User flicker almost simultaneously after their initial attack - in such an enhanced speed that it would seem there are 2 of them attacking at once. It is used to confuse and disorient the target at the cost of exhausting the User, feeling drained and hindered. PvP: Unarmed Rank DMG + 1 Extra Taijutsu ATK but - 2 to User's DEF for 1 Round. (Useable once per 2 rounds)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ TIGER STYLE: SHADOW TIGER AMBUSH COMBO ] Type: Taijutsu (Requires 1 Solid-Clone) Rank: B Cost: 8 CP Description: User and his clone would close in on a target like a pack of feral beasts racing with death's wings, and would ravage the opponent in a brutal and malicious combo attack. PvP: Unblockable, Unarmed Rank DMG + Clone Rank DMG + 2d6 DMG. (Takes User + 1 Solid-Clone's turn)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
A
[ TIGER STYLE: DEATH VALLEY, SHADOW TIGER HUNTING GROUNDS ] Type: Taijutsu Rank: A Cost: 13 CP + 3 CP Maintenance Description: User would utilize an enhanced form of the Invisible Cloak Technique, as their skin visibly melds into the environment similar to a Tiger's Camouflage Hunting Skill Sets. While Hidden they would maintain control and dominance over the area - forcing every action the opponent makes to submit to their will. This technique is used to snuff any hope of survival when facing against nature's ultimate hunter. PvP: AoE effect: Duration 1d6+2 Rounds - Enemies cannot escape or flee. - Enemies Roll Spot / Listen / Concentration (if sensor type) each round Vs User's Hide / MS + 30 or suffer - 3 to ATK Rolls. (Those that see or sense chakra, or other work arounds must still roll) - User can perform Sneak ATK's while in effect and make any Tai / Ken ATK's AoE against up to 3 Targets.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
.:: NINJUTSU ::.
Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.
Spoiler:
RANK
JUTSU
TEACHER
E
[ WALL / TREE WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
Auto: DM Zetsu 1 / ??? / 10
E
[ WATER WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
Auto: DM Zetsu 1 / ??? / 10
E
[ ROPE-ESCAPE ] Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
Auto: DM Zetsu 1 / ??? / 10
E
[ CLOAK OF INVISIBILITY ] Jutsu Type: Ninjutsu Rank: E Cp: - Description: With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
Auto: DM Zetsu 1 / ??? / 10
E
[ BUNSHIN ] Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Auto: DM Zetsu 1 / ??? / 10
C
[ BODY-FLICKER ] Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ CHAKRA FOCUS: HANDS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA FOCUS: LEGS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA FOCUS: MIND ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Forming three distinct handsigns Dragon, snake, and dog, the user channels a thin stream of chakra to their frontal lobes, the chakra is then used to bolster genjutsu for a short time. PvP Effect: 1d4 int rolls for 1d4 rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA FOCUS: SKIN ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Makes you stronger in the upper body allowing you to take a hit better. PvP Effect: Adds 1d4 to your Con Mod for 1d4 Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA FOCUS: EARS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your ears so you can better pick up sounds, alerting you to danger with greater accuracy. PvP Effect: +1d10 to listen checks for 1d8 rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA FOCUS: ARMS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ KAGE-BUNSHIN ] Jutsu Type: Ninjutsu Rank: B Cp: 6 cp per clone created, 2cp per clone maintained Description: The user creates solid clones of himself. PvP Effect: The clones attack after the user and poof on hit. May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+ 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.
Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken). Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ SPECIAL CHAKRA FOCUS: HANDS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds (Required: Chakra Focus: Hands.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ SPECIAL CHAKRA FOCUS: MIND ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds (Required: Chakra Focus: Hands.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ SPECIAL CHAKRA FOCUS: LEGS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Focuses massive amounts of chakra to your muscles to make you light as air and super speedy. PvP Effect: Adds 1d6 to your Dex Mod for 1d4 rounds. (Required: Chakra Focus: Legs.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ SPECIAL CHAKRA FOCUS: ARMS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Focuses massive amounts of chakra to your muscles allowing you to toss boulders, buses, and huge punches. PvP Effect: adds 1d6 to your STR mod for 1d4 rounds. (Required: Chakra Focus: Arms.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ CHAKRA BURST ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: You release a shockwave of chakra knocking everyone around you to the ground. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ CHAKRA RELEASE ] Jutsu Type: Ninjutsu Rank: A Cp: 8 Description: You release a shock wave of chakra knocking and sending everyone flying with a chakra infused shock wave that surrounds the user. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 3d10+ WIS chart bonus damage.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
~ Custom Jutsu ~ (Created by Sedina Hakumei Cy'Jin)
Spoiler:
RANK
JUTSU
TEACHER
C
[ VALKYRIE'S FLIGHT ] Jutsu Type: Hijutsu Rank: C Cp: 5 Description: The Valkyrie or an individual with wings effortlessly leaps into the sky ranging several hundreds of feet, making close ranged attacks impossible to target them. Only to swoop down with jet-like speed when performing their own attacks. PvP: (Requires Wings) Used as a free action, User cannot be targeted by Close-Ranged ATKs and Dodge / Escape via highest stat at + 3. Duration 1d4 Rounds.
Created: Sedina Hakumei Cy'Jin 3 / 24 / 11
C
[ SHADOW VANITY MIRROR ART ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: By closing their eyes and focusing on an image in their mind, the User would perform an almost perfect henge that would baffle any that try to differentiate them from the original. It was made to serve as a permanent cover for any scars, wounds, or unsightly marks on the body that the User would not wish to be made known. This typically requires exquisite mind and focus to detail, and limited to women / gay men. PvP: Henge (WIS / INT Vs WIS + 2, Applies to sensor ninja), while henged User cannot be targeted but can perform a Sneak ATK, MS + 10 Vs Listen. (Limited use by Women / Gay men)
Created: Sedina Hakumei Cy'Jin 3 / 24 / 11
S
[ DIVINE CALL OF THE EMPRESS ] Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: By concentrating a complicated series of handseals, and harnessing the power of both Light and Shadow Affinities user can create an enhanced illusion of the Bunshin technique. These Projections are perfect and can range to up to 1000s at once or up to the 5 Great Hidden Villages at once, by projecting into the sky. All these projections are not real however, used primarily to confuse and disorient the enemy or communication between their allies. PvP: (Requires Light & Shadow Affinities) Duration 1d6+1 Rounds, User summons 3 permanent "Bunshin" for duration. When being targeted, enemies must roll 1d4: 1-3 ATK Bunshin / 4 ATK Normally. RPly, User can send Projections of themselves anywhere, Ranging to 1 person or up to all 5 Great Villages at once.
Created: Sedina Hakumei Cy'Jin 3 / 24 / 11
.:: GENJUTSU ::.
Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.
Spoiler:
RANK
JUTSU
TEACHER
E
[ LIGHTNING BIND ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly. PvP Effect: Stun for 1 turn or until hit. (Cloud taught.)
Auto: DM Zetsu 1 / ??? / 10
E
[ ETERNAL REFLECTION ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The target would see himself trapped by a mirror, unable to move or anything. PvP Effect: Lasts 1 turn or until hit.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
E
[ BLOOM ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: Blinding the opponent, aswell holding him still by ropes created by light. PvP Effect: Stun for 1 turn or until hit.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ ENCASING POD ] Jutsu Type: Genjutsu Rank: D Cp: 3 Description: A large sac of flesh forms around the target, encasing them and holding them in place. PvP Effect: Stuns target for 1d4 rounds or until hit.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ SNARING VINES ] Jutsu Type: Genjutsu Rank: D Cp: 3 Description: Vines appear to hang from the sky, wrapping around the targets limbs and holding them in place. PvP Effect: Stun,Lasts 1d4 or until hit. (Leaf and Grass taught.)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
D
[ SHIFTING SANDS ] Shifting Sands Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The users body dissolves into grains of sand that trap the target in a sinkhole that shifts non-stop. PvP Effect: Stun,Lasts 1d4 or until hit. (Sand taught.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ HAPPINESS CREATION ] Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target is overcome with fond and happy feelings for the world, fully aware of everything around them, but unable to react unless it's in a giddy and joyful way. They love everything and everyone, all the time. PvP Effect: The target may not attack for 1d4 rounds, but may defend as normal. If they are hit then the effect ends.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ HEART BREAKER ] Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The target finds themselves seeing life as deeply depressing. The will to fight is lost as they try to cope with their depression. PvP Effect: The target is stunned for 1d4/2 rounds or until hit, they can make a CHA check vs the original attack roll to break out.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ DESERT WASPS ] Jutsu Type: Genjutsu Rank: C Cp: 5 Description: The users body breaks down into sand that swirls and obscures the targets vision as desert wasps dart through the flying sand stinging the target. PvP Effect: Stuns and drains 1d4 cp for 1d4. (Sand taught.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CALL OF HELL ] Jutsu Type: Genjutsu Rank: C Cp: 5 Description: The target hears a screech and turns in horror, seeing the faces of several demons that grab them and slowly tear apart their body. Each time a demon does so, the target feels as though they are aging, as their body undergoes the stress of being maimed. PvP Effect: stuns the target for 1d4 rounds, draining 1d4 CP per turn. If the target is hit.. they are released, but their hair would be turning white... a few bright pale strands would be seen.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ BLEEDING VINES ] Jutsu Type: Genjutsu Rank: C Cp: 5 Description: Thorny vines suddenly appear on the opponents body, attaching them to the ground and slowly writhing, causing illusionary lacerations on the skin, the mental pain of which causing harm to the opponents Psyche. PvP Effect: Stuns and drains 1d4 cp for 1d4. (Leaf and Grass taught.)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ INVISIBLE BLADES ] Jutsu Type: Genjutsu Rank: C Cp: 5 Description: The user creates the illusion of several copies of themself, able to freely move among them without the target noticing. though the target physically doesn't move, they believe they are fighting these dozens of "clones", as the caster is able to attack the targets body with weapons without disrupting the genjutsu. PvP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown. (Mist taught.)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ DEATH SENTENCE ] Jutsu Type: Genjutsu (INT) Rank: C Cp: 5 Description: (Handseals: Boar > Tiger > Dragon > Snake > Rat) The User creates an illusion where the target would be prepared to experience an execution, from either an attack or torture device. While caught the target would spend the remaining seconds of their life, before the final curtain would fall - if hit in reality the damage would be amplified. PvP: 2d6 CP DMG + 1d4 Round Stun or until hit / resist (WIS / INT), if hit while stunned deal + 1d6 DMG. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ COLD FANG ] Jutsu Type: Genjutsu Rank: B Cp: 8 Description: With the use of chakra the user creates an illusion of a giant wold made of ice bitting down on its target, the deadly cold freezing their limbs and making it harder and harder to move. PvP Effect: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ MENTAL PAIN TECHNIQUE ] Jutsu Type: Genjutsu Rank: B Cp: 8 Description: The user performs a short series of handseals before he tries to ensnare the opponent in a Genjutsu, this Genjutsu causes extreme pain inside the opponents body, rendering the unable to fight for a duration. PvP Effect: 1d6 stun until hit.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ BLUR ] Jutsu Type: Genjutsu Rank: B Cp: 8 Description: After a series of handseals the user claps his hands together, seemingly creating a wave of distortions that spread troughtout the air, causing problems whenever the target triest to attack. PvP Effect: -3 to all attack rolls for 1d4 rounds. No stun.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ DEJA VU ] Jutsu Type: Genjutsu (INT) Rank: B Cp: 10 Description: (Handseals: Dog > Horse > Snake > Rat > Ram > Monkey > Dragon > Rat > Snake) User would create an illusion as if a target was day dreaming, as they perform the previous attack once more and realize they just used that same jutsu. PvP: Substitution + 2, if successful Attacker is forced to perform the same ATK that just failed next round at - 2 Roll. Cooldown 1d4 Rounds.Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
.:: KENJUTSU ::.
Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
Spoiler:
RANK
JUTSU
TEACHER
STANCE
[ OFFENSIVE STANCE ] Jutsu Type: Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to perfrom Kenjutsu attacks. PvP Effect: +2 ATK rolls, - 2 DEF rolls with weapons. (Does not apply to counters) and + 2 DMG. Duration 1d6+2 Rounds.
Self: Rai / DM Asuma 11 / ??? / 10
STANCE
[ DEFENSIVE STANCE ] Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to defence against incoming attacks. PvP Effect: +2 DEF Rolls, -2 ATK rolls with weapons. (Does not apply to counters) and +2 DR vs (Kenjutsu and Taijutsu). Duration 1d6+2 Rounds.
Copied: Zhai Jintoki 3 / 14 / 11
D
[ FLICKERING SLASH ] Justsu Type: Kenjutsu Rank D Cp: 3 + 2 (If Dual-Wielding) Description: A blazingly quick attack that is difficult to predict. PvP Effect: -1 to Targets defence/counter roll against this attack. Deals Weapon Damage + 1d4.
Self: DM Sakura / Eiko Fujiwara 1 / 25 / 11
C
[ FLICKERING DEFENSE ] Justsu Type: Kenjutsu Rank C Cp: 5 Description: A blazingly quick defence that relies on speed to prevent an incoming physical attack. PvP Effect: +2 to block Kenjutsu or Taijutsu.
Copied: Zhai Jintoki 3 / 14 / 11
C
[ ARCH PARRY ] Jutsu Type: Kenjutsu (DEX / STR) Rank: C Cp: 5 Description: User surges chakra along their weapon and would either fan it in a circular motion against an attack, leaving the target of a close ranged attack wide open. PvP: Block + 2, If successful Vs Tai / Ken ATKs, - 2 DEF Roll for 1 Round. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ BOOMERANG THROW ] Type: Kenjutsu Rank: B CP: 8 Description: The shinobi hurls their weapon towards the enemy, causing it to spin violently. Hit or miss the weapon spins past the enemy and comes back for another strike. PvP: The user rolls to attack twice, each hit dealing rank weapon damage. Note: Only one weapon can be thrown (No duel weild damage) Note: Strength damage only applies to the first roll, if that misses then no strength damage is added. Note: Crits count seperatly not as one attack.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ DIAMOND CUTTER ] Justsu Type: Kenjutsu Rank B Cp: 8 + 3 (If Dual-Wielding) Description: A powerful Kenjutsu attack created to cause a deep wound which would become a persistent source of pain for the target, unfortunatly due to the spercific targeting of this attack, it can be difficult to perform. PvP Effect: -2 to Attack Roll, Weapon Damage + 1d4 damage for 1d6 rounds due to bleeding.
RPed: DM Kushina (Contest) 2 / 6 / 11
B
[ DANCE OF THE HOKAGE ] Jutsu Type: Kenjutsu Rank: B Cp: 8 Description: Often used as a ceremonial technique with events related to the Hokage, This technique if both beautiful and deadly to see, The user would seem to dance around their oponent, Striking with only the tip of their blade several times. Pvp Effect: Weapon Damage + off hand + 1d6 + 1d4
Copied: Layie Shiruba 3 / 14 / 11
B
[ RIPOSTE ] Jutsu Type: Kenjutsu (DEX / STR) Rank: B Cp: 8 Description: User sends a swift strike at an enemy target sometime during a block, that isnt noticeable until they realized they been hit - normally it is the gliding of a blade, or dislocation from a blunt counter-assault. PvP: Used as a free action after a successful Block via weapon Vs Tai / Ken ATKs, deal 2d6 DMG. (DMG Bonus not applied) Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
~ Custom Style: Bat Style - Twin Fangs of the Vampire Bat ~ (Created by Daisuke Fujiwara / Shinzo Hateshinai)
Spoiler:
RANK
JUTSU
TEACHER
STANCE
[ BAT STYLE: TWIN FANGS OF THE VAMPIRE BAT ] Jutsu Type: Stance Rank: C Cp: 5 + ??? Cp per round Maintenance. Description : Holding one sword in reverse grip and the other in it forward grip Akira focuses his chakra into each blades decreasing the weight of each blades but utilizes his wind elemental chakra to cut down wind resistance in each slice of his blades. The chakra about the blades draining that targets struck with their life force. PvP Effect: +25 Level = 2 CP per round, +1 Str rolls, + 2 HP Drain on hit from target healing User (Bypasses DR) +35 Level = 1 CP per round, +2 Str rolls, + 4 HP Drain on hit from target healing User (Bypasses DR)
Taught: Shinzo Hateshinai 12 / 25 / 10
D
[ BAT STYLE: SINGLE BITE ] Jutsu Type: Kenjutsu Rank: D Cp: 3 / + 1 (Dual-Wielding) Description : Akira rushes his opponent moving to send one slash up his opponents body from the enemies hip to the targets shoulder then stab the blade into their stomach. Draining their lifeforce from the slash. Pvp Effect : Weapon Dmg + 1d4
Copied: Shinzo Hateshinai 1 / 2 / 11
C
[ BAT STYLE: RETURN BITE ] Jutsu Type: Kenjutsu Rank: C Cp: 5 Description : As the opponent strikes at Akira he moves in and hammers each of the hilts into the enemies joints and kicks the inside of their knees. Pvp Effect : This is a Blocking Technique. Deals 1d4(Str dmg doesnt add). No HP REGEN GIVEN. The Opponent receives - 1 to attack/defense rolls for 1d4+1 rounds.
Copied: Shinzo Hateshinai 1 / 2 / 11
C
[ BAT STYLE: TWIN FANG STRIKE ] Jutsu Type: Kenjutsu Rank: C CP: 5 + 2 (if dual-wielding) Description: Moves in at blinding speeds moving each blade in towards the opponent using his reverse gripped blade being the first to strike out with but soon to follow with his traditionally gripped blade that he moves to slice down the enemies body. PvP: Weapon + 2d4.
Taught: Shinzo Hateshinai 1 / 21 / 11
B
[ BAT STYLE: SWARM - FIRST STEP ] Jutsu Type: Kenjutsu Rank: B CP: 8 + 3 (if dual-wielding) Description: Akira takes a moment before kicking off the ground moving in lowering his quick powerful strides before rising and sending his hilt to the enemies chin and slash down the enemies body before moving into his next uncomming strike preparing for the next strike. PvP: + 1 to hit. Weapon Dmg + 1d8 DMG + 1d4 HP Drain effect Special : Gives +1 to hit to the next step in the Swarm Sequence.
Taught: Shinzo Hateshinai 1 / 29 / 11
A
[ BAT STYLE: SWARM - SECOND STEP ] Jutsu Type : Kenjutsu Rank : A CP : 12 + 4 (if dual-wielding) Description : After the opponent is struck and stumbles back the second step in the bats swarm is activated in the sequence of the lethal combination allowing Akira to move in quickly before lifting up into the air and strikes from above gliding his reverse gripped blade down the enemies back pulling the enemy down as Akira moves his knee into the enemies face then kick the enemy in the chest and slash then while their forced away. Pvp Effect : + 1 to Hit. Duel Weilding Dmg + 1d8 + 3d4. (No HP Regen from this strike) Requirment : Can only be used after a successful hit of the " Bat Style : Swarm - First Step " Special : Gives +2 to hit with the Final Strike
Copied: Shinzo Hateshinai 2 / 26 / 11
B
[ BAT STYLE: SWARM - FINAL STRIKE ] Jutsu Type : Kenjutsu Rank : S CP : 20 + 5 (if dual-wielding) Description : After landing the second step strike Akira kicks of the ground moving in before vanishing and reappearing behind the target stabbing his reverse blade into the enemies back three times before rotating on his heel and slashes along their back vanishing once more to send yet another series of stabs into the enemies stomach as they stumbled forward and rotate to send a slash across their chest. At the End of this series of strikes their would remain a massive numbers of stab wounds that appear as if a swarm of giant bats had bitten that target repeatedly before leaving them lifeless. Pvp Effect : +2 to hit. Duel Weilding Dmg + 1d10 + 2d4. (Doubles the Heal Roll)
Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature.
~ KATON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
N/A
[ FIRE RELEASE ] Fire Release gains + 3 to roll Vs Wind Release Fire Release lose - 3 to roll Vs Water Release
[ KATON / FUTON - COLLABORATION JUTSU ] Collaboration Jutsu: Requires a teammate who can perform Wind Release. User and partner use their turn at the same time, User pays original CP cost of a Fire Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Wind Damage Chunin: 5 CP, + 2d8 Wind Damage Jounin: 7 CP, + 3d8 Wind Damage
Auto: DM Ino ??? / ??? / ???
E
[ BURST OF FIRE ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PvP Effect: 1d4
Auto: DM Ino ??? / ??? / ???
E
[ MATCHBOX ] Just Type: Ninjutsu Rank: E Cp: 2 Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember. PvP Effect: 1 Fire Damage over 1d4 Rounds.
Auto: DM Ino ??? / ??? / ???
E
[ BREATHING EXCERCISE ] Just Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in breathing control as they inhale and exhale oxygen slowly converting it into heat. PvP Effect:- 2 Cp to the next Fire Jutsu the User performs, + 1 Vs. DC roll when learning Fire Release lasts for 1 attempt.
Auto: DM Ino ??? / ??? / ???
D
[ FIST OF FIERY WARRIOR ] Jutsu Type: Taijutsu Rank: D Cp: 2 Description: The user engulfs his feet and fists with flames, after which he attmpts to strike the target. PvP Effect: Rank Damage + 1d4
Copied: Naku Ukia 2 / 26 / 11
C
[ FIRE BALL ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User exhales after forming seals, sending out a small fireball to strike to target. PvP Effect: 2d8 damage
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ BLINDING ASH ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user attempts to burn and blind an opponent by blowing hot ash towards his/her target. PvP Effect: The opponent takes 2d8 and makes a Con check DC 12 or is "stunned" for 1 round
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ FIRE-BIRD ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user breathes forth multiple birdlike flames towards the target. PvP Effect: 4d4.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ FOREST FIRE ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms handseals, and then creates a wild and uncontrollable fire. PvP Effect: 2d4+1d6, Area of Effect: up to three people.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ ROCKET KICK / PUNCH ] Jutsu Type: Tai/Nin (DEX / STR) Rank: C Cp: 5 Description: (Handseals: None) User funnels their chakra along their arms and legs causing the air around them to rapidly heat until flames would erupt under the soles of their feet as they jet off for a strike. PvP: Used before a Taijutsu ATK, + 2 ATK Roll and + 1d6 Fire DMG. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ FIRE DRAGON ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent. PvP Effect: Deals 5d6, Unblockable.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ GRAND FIREBALL ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User blows a huge ball of flames over all in the area. PvP Effect: 2d8, Area of Effect(targets up to 4 people.). Unblockable.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ NAPALM BOMB ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Snake > Rooster > Dog > Horse > Dragon > Tiger > Ox > Tiger) User would spew out a highly flammable thick haze across the area, crippling vision and when ignited creates an enormous explosion. PvP: AoE (Except User), - 2 ATK / DEF Rolls for 1d4+1 Rounds. If a Fire Jutsu is used at anytime, + 2d10 Fire DMG AoE (Except User, Fire Jutsu ATK is DC) to ATK and end duration. Created: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ BRIMSTONE ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user performs 20 Seals as their body begins to release an intense amount of heat, every breathe they take seems to melt the air itself before any flammable object in the area lights aflame and continues to burn until the air cools down. PvP Effect: AoE (except User) 3d6 Fire damage + 1d6 fire damage over 1d4-1 Rounds (Min 1)
Copied: Zhai Jintoki 3 / 14 / 11
S
[ FIERY DEATH ] Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: The user expands even further on the Burn to Ashes jutsu, and brings flames that peak over 5,000 degrees farenheit. Ultimate death awaits. PvP Effect: 4d10+5d8.
Copied: Naku Ukia 2 / 26 / 11
~ FUTON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
N/A
[ WIND RELEASE ] Wind Release gains + 3 to roll Vs Lightning Release Wind Release lose - 3 to roll Vs Fire Release
[ FUTON / RAITON - COLLABORATION JUTSU ] Collaboration Jutsu: Requires a teammate who can perform Lightning Release. User and partner use their turn at the same time, User pays original CP cost of a Wind Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Lightning Damage Chunin: 5 CP, + 2d8 Lightning Damage Jounin: 7 CP, + 3d8 Lightning Damage
Auto: DM Ino ??? / ??? / ???
E
[ GENTLE BREEZE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs a ram handseal and blows a soft burst of wind. PvP Effect: 2 Wind Damage to 1d4 Targets.
Auto: DM Ino ??? / ??? / ???
E
[ STRETCHING EXCERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements. PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
Auto: DM Ino ??? / ??? / ???
E
[ MINOR BLAST ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage.
Auto: DM Ino ??? / ??? / ???
D
[ WIND FUNNEL ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs a 3 handseals as wind begins to kick up around them into a mini whirlwind that is capable of redirecting a portion of an attack back at the source. PvP: Block, reflect 1d4 damage from an attack to the source.
Auto: DM Sasori Week of 3 / 6 / 11
D
[ OMINOUS WIND ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: A chilling gust blows through the area, and then an eerie calm. PvP Effect: Up to 1d4 Targets, 1d4 Wind Damage + - 2 to roll for 1 Round.
Auto: DM Sasori Week of 3 / 6 / 11
D
[ WIND DISTURBANCE ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user blows a burst of air that lingers kicking up rocks, leaves and grass to make it harder for their opponent to focus. PvP Effect: -1 to rolls for 1d6/3 rounds (rounded up).
Auto: DM Sasori Week of 3 / 6 / 11
D
[ SMALL WIND BLAST ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user blows air from their mouth in a concentrated line to hurl an opponent away. PVP Effect: 1d10 damage.
Auto: DM Sasori Week of 3 / 13 / 11
D
[ FLYING KUNAI ] Jutsu Type: Ninjutsu Rank: D Cp: 3 + 2 per additional kunai or shuriken thrown. Description: The Ninjutsu user throws their kunai/shuriken using their wind element to give it direction. This technique is often used by ninjutsu users with poor taijutsu skills. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom.
Auto: DM Sasori Week of 3 / 13 / 11
D
[ WHIRLWIND KICK ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: The user jumps into the air and using their wind element increases the speed of their rotation as they kick their opponent. PvP Effect: Rank damage + 1d4 Can be used to block, when used to block the technique does 1 dmg
Auto: DM Sasori Week of 3 / 13 / 11
C
[ NEEDLES OF WIND ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates small needles of wind and launches them at their opponent aiming for vital areas in an attempt to paralyze their opponent. PvP Effect: deals 2d6 pts of damage (Unblockable), and the target makes a con save DC 12 or they are stunned for 1 round(or until hit). (Stun doesn't stack)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ FLYING SWALLOW TECHNIQUE: FIRST STEP ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user focuses their wind element chakra into their weapons to increase their sharpness. The weapons must be specially designed to merge with chakra. PvP Effect: The user gets +2 to hit, and deals an additional 1d4 pts of damage onto his weapon(s) for 1d4+1 rounds. Note: DM Taught only.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ PIERCING WAVE ] Jutsu Type: Ninjutsu Rank: C Cp: 5 + User's Kunai / Shuriken / Senbon Description: User wings several ranged ninja tools at a target(s) and performs a series of 7 handseals as a burst of wind rushes with the weapons, it increases their speed capable of piercing through trees. PvP Effect: A Kunai / Shuriken / Senbon attack that has + 1 Attack & Damage roll per tool.
Auto: DM Sasori Week of 3 / 13 / 11
C
[ RAZOR EDGE ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs several slashes in the air with a weapon or finger tips as they channel their chakra so finely thin that can cut like razor blades. PvP Effect: Up to 3 Targets, 2d6 Wind Damage.
Auto: DM Sasori Week of 3 / 20 / 11
C
[ SPIRALING VORTEX ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user controls the an area of air around a targets head, drawing all the air by creating a vortex of wind to suck the oxygen away making the target begin to suffocate. PvP Effect: Deals 2d8 as a spiraling wind current begins to suffocate the target
Auto: DM Sasori Week of 3 / 20 / 11
C
[ WHIRLWIND PRISON ] Jutsu Type: Ninjutsu Rank: C Cp: 5 + 2 for each round maintained Description: The ninjutsu forms their seals then holds out a hand close to their target. Wind bursts forth in a circular motion becoming a sphere of rapidly moving air. The air moves fast enough to repel any attacks from the inside and the downward flow of the air keeps the targets arms unable to move, usually dropping them to their knees. PvP Effect: The target is unable to move/attack for 1d4 rounds or until they succeed a STR check vs the WIS check they were trapped with. The user may not attack them directly, but using Solid clones is a way to attack the immobile target. Target is free when struck.
Auto: DM Sasori Week of 3 / 20 / 11
C
[ FEET OF AUTUMN BREEZE ] Jutsu Type: Ninjutsu Rank: C Cp: 5+2 per round Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained. PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ GLIDING STEP ] Jutsu Type: Tai/Nin (DEX / STR) Rank: C Cp: 5 Description: (Handseals: None) User would use the water walking technique to not touch the surface of anything they traverse under - then use strong currents of wind to push them over a frictionless surface. PvP: Dodge + 2, if Dodge fails User gains 1d6 DR (Except Vs Fire) Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ WIND DRAGON ] Jutsu Type: Ninjutsu Rank: B CP: 8 Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent. PvP Effect: Deals 5d6, Unblockable
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ AERO SHIELD ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ DUST DEVILS ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 Description: (Handseals: Bird > Rat > Snake > Monkey > Horse > Boar > Dog > Hare > Bird) User would summon several small whirlwinds that would kick up dirt and debris around them or allies and obstructing their view. Enemies that try to target these individuals would have to figure out which one holds the real target. PvP: Up to 3 Targets (User or Allies), Enemies must roll 1d4 before an ATK Vs Targets: 1-2 Miss, 3-4 Normal ATK. Duration 1d4+1 Rounds. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
~ RAITON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
N/A
[ LIGHTNING RELEASE ] Lightning Release gains + 3 to roll Vs Earth Release Lightning Release lose - 3 to roll Vs Wind Release
[ RAITON / DOTON - COLLABORATION JUTSU ] Collaboration Jutsu: Requires a teammate who can perform Earth Release. User and partner use their turn at the same time, User pays original CP cost of a Lightning Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Earth Damage Chunin: 5 CP, + 2d8 Earth Damage Jounin: 7 CP, + 3d8 Earth Damage
Auto: DM Ino ??? / ??? / ???
E
[ NUMBING TOUCH ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck. PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round.
Auto: DM Ino ??? / ??? / ???
E
[ TENSION EXCERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in working their electrical nervous systems, charging chakra to their muscles all the while creating a vibration that would generate static discharge. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.
Auto: DM Ino ??? / ??? / ???
E
[ STATIC BLAST ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: With some simple seals the user sends a small spark of electricty towards the opponent. PvP Effect: 1d4 damage.
Auto: DM Ino ??? / ??? / ???
D
[ SPARKLING WALL ] Jutsu Type: Nin/Taijutsu Rank: D Cp: 2 Description: The user channels chakra to his hands, after which he creates a protective wall of electricity. Either to attack or defend himself. PvP: Rank damage + 1d6. Can be used to block, when used to block the technique does 1 dmg.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ THUNDER CALL ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user would gather up an amount of chakra needed to form a small ball of concentrated thunder, in an attempt to damage and stun the opponent. PvP Effect: 4d4, Con check DC10 to avoid being stunned for 1 round(or until hit).
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ STATIC CLING ] Jutsu Type: Ninjutsu (WIS) Rank: C Cp: 5 Description: (Handseals: Horse > Monkey > Ox > Ram > Bird > Ram) User would send out a jolt of highly ionized electricity that when hit would cause the air around a target to crackle intensely. PvP: 2d6 Lightning DMG + 1d4 Lightning DMG per Round (add -2 Rolls via Weapons / Ninja Tools) for 1d4 Rounds. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ LIGHTNING DRAGON ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target. PvP Effect: Deals 5d6, Unblockable.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ THUNDER BLADE ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user gathers chakra in his hand, and then extends it. Thus creating a lightning weapon. A lethal chakra weapon. PvP Effect: the blade deals 2d8+4 per hit in lightning damage, you the user take 1d4 damage each round. The jutsu lasts for 1d6 rounds and cannot be ended early. (Str damage does not apply)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ STATIC GRIP ] Jutsu Type: Nin/Taijutsu Rank: B CP cost: 8 Description: User delivers a hard jab to the nervous system of the target with their fingers, overloading them with a burst of electricity and causing them to go down paralyzed for a short time. PvP Effect: Performed via DEX/STR, 3d8dmg and one round stun. once stun is over, the target suffers -2 to rolls for one round
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ LIGHTNING CURRENT ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User attracts a lightning based attack and guides it along their body from one arm to the other, shooting it out from their finger tips to another target. PvP Effect: Block, Redirect a Lightning Based Jutsu at another target.
Copied: Zhai Jintoki 3 / 14 / 11
B
[ EMP : ELECTRO - MAGNETIC PULSE ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Horse > Ram > Ox > Dragon > Dog > Bird > Ram > Bird > Horse) User begins to foster static electricity around their body and compress it inbetween their palms until it looks like a flattened orb of light. The User then fans the arms out causing a large pulse of lightning energy magnetizing anything it passes through with the opposing energy. Metal weapons and items would be propelled back from those hit. PvP: AoE up to 3 Targets, 2d10 Lightning DMG + Disarm equipped weapons / ninja tools / puppets for 1d4 Rounds. Creator: Sedina Hakumei Cy'Jin
Creator: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ LIGHTNING AURA ] Jutsu Type: Ninjutsu Rank: A CP: 13 Description: The user channels chakra into his own aura, making it engulfed by electricty. Creeating a defending, and lethal shield. PvP Effect: Lasts for 1d6+1 rounds, all taijutsu attacks, successful or not, against the user deal 3d4 damage to the user of the taijutsu move, the user of this jutsu is immune to B rank and lower electric attacks and damge for the duration of the jutsu.
Copied: Zhai Jintoki 3 / 14 / 11
A
[ FLASH OF THE TIGER ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user goes through a string of handseals, after which he sends out a blast of devastating lightning. Everyone in the area would see a electrical tiger jump towards the PvP Effect: Deals 4d8 + 2d4 pts of damage to the target.
Copied: Eiko Fujiwara 3 / 17 / 11
S
[ ELECTRICAL SENBON ] Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: An electrical senbon with the power of a thunderstorm, is thrown towards the target. After the use has gone through a long list of handseals. PvP Effect: 2d20+1d8+2d6, Chance for stun(con check, DC 18 stunned for 1 round(or until hit). 3 Dr Pierce. Note: You can use 2 turns (one to charge one to use) to make this ninjutsu be used by Dex/Str.
Copied: Zhai Jintoki 3 / 14 / 11
S
[ SKY GOD'S JUDGEMENT ] Jutsu Type: Ninjutsu [Kumogakure Kinjutsu] Rank: S Cp: 20 Description: The user goes through a sick amount of handseals, and then one huge bolt of lightning would come crashing down onto the target. Probably killing him directly. This jutsu was created in Kumogakure as the ultimate Raiton technique. PvP Effect: deals 4d10 + 4d4 points of damage to a target and it stuns the target for 1 round or until hit.(unblockable)
Copied: Eiko Fujiwara 3 / 17 / 11
~ DOTON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
N/A
[ EARTH RELEASE ] Earth Release gains + 3 to roll Vs Water Release Earth Release lose - 3 to roll Vs Lightning Release
[ DOTON / SUITON - COLLABORATION JUTSU ] Collaboration Jutsu: Requires a teammate who can perform Water Release. User and partner use their turn at the same time, User pays original CP cost of a Earth Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Water Damage Chunin: 5 CP, + 2d8 Water Damage Jounin: 7 CP, + 3d8 Water Damage
Auto: DM Ino ??? / ??? / ???
E
[ MUD BATH ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs 2 handseals and spews out a stream of mud from their mouth in a wide range. PvP Effect: - 1 to 1d4 targets rolls for 1 round.
Auto: DM Ino ??? / ??? / ???
E
[ MEDITATIVE EXCERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu. PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.
Auto: DM Ino ??? / ??? / ???
E
[ MUD STRIKE ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user does three handsigns (Boar, Dog, Snake) and stomps their foot, sending a weak wave of debris at the target. PvP Effect: 1d4 damage
Auto: DM Ino ??? / ??? / ???
C
[ HAIL OF STONE ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user handsigns (Boar, Bird, Tiger, Snake) and scoops a handful of rocks from the ground (If there are no rocks on the ground, the user can slam the ground and call stone from under it) then throws them into the air. They then stop in the air and shoot down towards the enemy. PvP Effect: 2d6 up to 1d4 targets.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ UNDERGROUND PROJECTION FISH TECHNIQUE ] Jutsu Type: Ninjutsu Rank:C Cp: 5 Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ CORROSIVE SALT ] Jutsu Type: Ninjutsu (WIS) Rank: C Cp: 5 Description: (Handseals: Ox > Boar > Rat > Bird > Ram) By picking a small pebble or dirt into their hand, the User would force out any liquid in the minerals creating a very dry salt powder that is enough to eat through most materials. PvP: 1d4 DMG per round for 1d4 Rounds, while in effect lower DR by 2 each passing Round. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ IRON FORTRESS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 8 Handseals as reinforced earth hardened by the Users chakra erupts from the ground and is capable of withstanding almost anything. PvP Effect: Block AoE, + 2 to roll.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ FORT BATTERY ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 + 2 Maintenance Description: (Handseals: Ram > Ox > Dragon > Dog > Horse > Ram > Rat > Ox) Sending shockwaves of chakra into the ground, and then cause the earth itself to create a protective dome around the User and their allies, with small openings that open will the moment the ally is ready to strike. PvP: Duration 1d4+1 Rounds, Summon a Fort with 20 HP (Max. 1). Up to 3 Targets cannot be hit while Fort is active (Any DMG taken is done to Fort Instead) but are limited to long Range ATKs at - 2 Roll. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ DRAGON OF EARTH ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user moulds a dragon made of Rock/Mud/Leaves. Whatever fraction of earth they have surrounding them. PvP Effect: + 2 Vs Block, 2d10 + 2d4 DMG
Copied: Amiya Godai 5 / 18 / 11
~ SUITON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
N/A
[ SUITON RELEASE ] Water Release gains + 3 to roll Vs FireRelease Water Release lose - 3 to roll Vs Earth Release
[ SUITON / RAITON - COLLABORATION JUTSU ] Collaboration Jutsu: Requires a teammate who can perform Lightning. User and partner use their turn at the same time, User pays original CP cost of a Lightning Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 lightning Damage Chunin: 5 CP, + 2d8 lightning Damage Jounin: 7 CP, + 3d8 lightning Damage
Auto: DM Ino ??? / ??? / ???
E
[ WATER SPITTLE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With 2 hand seals, User releases a stream of water at a target's eyes blurring their vision for a moment. PvP Effect: 1d4 Water Damage + - 10 spot for 1 round.
Auto: DM Ino ??? / ??? / ???
E
[ BALANCING EXERCISE ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in maintaining their balance either physically or spiritually to keep their chakra in a constant and subtle flow with the water jutsu yet to be performed. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.
Auto: DM Ino ??? / ??? / ???
E
[ SOAKING SPRAY ] Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: With a few basic handsigns the user is able to fire a small jet of water from their mouth. PvP Effect: 1d4 damage. (This jutsu requires no source of water.)
Auto: DM Ino ??? / ??? / ???
D
[ BUBBLE STREAM ] Jutsu Type: Ninjutsu (WIS) Rank: D Cp: 3 Description: (Handseals: Dog > Hare > Snake) User takes deep breathe and begins frothing in the mouth before releasing a large wave of bubbles that burst with the force of a punch. PvP: 1d10 Water DMG + (- 2) ATK / DEF for 1 Round. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ MASS WATER BULLETS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user shoots a vast amount of chakra-engulfed-water bullets towards different targets. PvP Effect: 2d10 to up to 4 targets. (Doesn't need water around.)
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ VENOM STRIKE ] Jutsu Type: Ninjutsu Rank: B Cp: 8 + 3 CP to maintain. Description: User performs 1 Handseal and channels water to coat a weapon, they then take a portion of their blood and dabs into the water changing it into a crimson color thusly applying the poison. PvP Effect: For 1d6+2 Rounds, a target's weapon deals an additional + 2d4 Poison damage. Poison damage bypasses DR. Can be ended early.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
B
[ WATER CLONE ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 + 2 Maintenance (Per Clone) Description: (Handseals: Boar > Hare > Ox > Snake > Dragon > Hare > Rat > Ram) By using a water source User can mold the water via their chakra and create a solid-clone with a fraction of their skill sets, even an ability to perform jutsu at the cost of using the water that created it. PvP: (Requires Water Source) Kage-Bunshin Rules, Clones have 10 HP (cannot be Healed), can ATK / DEF via WIS, and can perform C-Rank or Lower Water Jutsu (Except Stuns) via their HP for CP Costs. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ WHIRLPOOL OF MAYHEM ] Jutsu Type: Ninjutsu Rank: A Cp: 13 (Requires User and targets to be on a water source) Description: User performs 25 Handseals and begins to churn their chakra into the waters below them until they begin to twist and take form of a whirlpool that sucks in the User and any targets. The User is in control of the whirlpool and can use its swirling motion to their advantage, but the targets will get lost in the chaotic torrent. PvP Effect: AoE, Requires User and targets to be in a large body of water (Lake, Rivers, or Jutsu like Suiton: Pond Basin) for 1d6 rounds User gains + 2 to rolls and target's lose - 2 to rolls.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ VIOLENT RISING WAVE ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user uses creates a violent wave , which crashes down onto the target. PvP Effect: 2d10+3d4
Copied: Zhai Jintoki 3 / 14 / 11
~ HYOUTON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
B
[ DRAGON VS TIGER ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Creates a Giant Snow Tiger to destroy a "Dragon jutsu", Ice rains down and cuts up the Dragon jutsu user. PVP Effect: Used only to block Dragon jutsu "IE: Water Dragon, Fire Dragon, Ice Dragon" If successful the blocked user takes 1d20 from falling Ice shards. NOTE: When used, this is a BLOCK, not a counter.
Copied: Eiko Fujiwara 3 / 17 / 11
B
[ ARCTIC TUNDRA ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Dog > Ox > Horse > Bird > Dragon > Snake > Ox > Ram > Bird) A dry frozen wind would bellow around the area wildly, causing everything in its path to have frost cling to their form. The average human would shudder relentlessly as the bitter wind affects their chakra control and focus. PvP: 1d4+1 Rounds, all Enemies suffer + 1 to CP Costs & Maintenance and - 1d4 Rolls (Includes DMG). Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ SNOW-MAN CREATION ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 Description: (Handseals: Bird > Dog > Ram > Monkey > Rat > Dog > Monkey > Bird) User would create a substitution for a target of molded snow in their form that when struck would disperse into sub-freezing slush. PvP: Substitution + 2 (Can be used to defend another as a free action, once per round), If Successful Vs Tai / Ken ATKs deal 2d8 Snow DMG. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ BLACK DRAGON BLIZZARD ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: A giant black dragon made of snow with red eyes, shoots out and slams into the User's target consuming and tossing them into the air. PvP Effect: 1d20 + 2d8.
Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Spoiler:
RANK
JUTSU
TEACHER
E
[ FIRST AID ] Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
Auto: DM Zetsu 1 / ??? / 10
D
[ LESSER HEALING ] Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
Scroll: Flash-Light Sensei 1 / ??? / 10
D
[ POISON CLEANSING ] Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Scroll: Flash-Light Sensei 1 / ??? / 10
D
[ WOUND EXTENSION ] Jutsu Type: Medical Ninjutsu (Wis) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
Scroll: Flash-Light Sensei 1 / ??? / 10
C
[ BASIC SETTING ] Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
Taught: Kaira Shigawa 9 / ??? / 10
C
[ MYSTICAL PALM ] Jutsu Type: Medical Ninjutsu (wis) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 35 Heal Mod
Taught: Kaira Shigawa 9 / ??? / 10
C
[ PRESSURE POINT STRIKE ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body. PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking. C-Rank: 35 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
C
[ PREPARED NEEDLE SHOT ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User funnels chakra into their hands and aims to hit a major artery on the opponents body. PvP Effect: Unarmed Damage + 1d4 +2 or Unarmed Damage + 1d8 + 2 when Sneak Attacking. C-Rank: 35 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
C
[ DIAGNOSIS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The channels their chakra within the targets body, allowing it to run and scan through the person in order to feed the user information about their wounds and ailments. This allows people to target their healing chakra in the specific injured location to treat the wound reasonably. Unfortunately, this requires intense concentration and cannot be used within combat. PvP Effect: Can only be used OUTSIDE combat. It provides x2 to healing in order to heal the injured after combat, or sparring. C-Rank: 35 Heal Mod Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 /11
C
[ PAIN RELIEVER ] Jutsu Type: Medical Ninjutsu (WIS) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would heighten their reflexes or numb the pain. PvP: Used before DEF Roll, + 1d4 DEF / DR for 1d4 Rounds. C-Rank: 35 Heal Mod Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 /11
B
[ BONE MENDING ] Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User treats a target using items from their medical pouch, applying a large amount of chakra focusing on producing enhanced calcium to grow bone. PvP Effect: : Heal a target's HP for 3d8 or 1/10th Heal Roll (Max 15) + 3 B-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
B
[ DARK ANESTHESIA ] Jutsu Type: Medical Ninjutsu (Dex / Str)(Forbidden) Rank: B Cp: 8 Description: User soothes a target by staring into their eyes, while applying chakra on a pressure point along the arm placing them in a restful state of slumber. PvP Effect: Stun a target for 1d4+1 Rounds. Each round that target heals 2 CP. Target is released from stun on hit that do more then 9 dmg. C-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
B
[ CHAKRA SCALPEL ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: B Cp: 8 + 3 Per Round Description: User channels chakra into their hand thinning it into a blade that does not create external incisions but internal ones instead. Perfect for Surgery. PvP Effect: : (BATTLE) Limited Rank Damage of 1d4 + (-2) to Targets Stat for 1d6+2 Rounds. Targeted Body Parts are Right or Left Arms (STR), Right or Left Legs (DEX), Right or Left Wrist (Wis). May only hit each target once until the effect wears off, effects are stackable. (RP) Surgery Mode fixes a targets chakra network, healing 3d8 HP and 1d10 CP. Never to be used inside Combat. B-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
B
[ DEAD SOUL TECHNIQUE ] Jutsu Type: Medical Ninjutsu (Forbidden) Rank: B Cp: 9 Description: User writes along a corpses forehead using their own blood similar to a summoning technique, then channels chakra into their brain to jump start the corpse as a zombie. PvP Effect: : Use a nearby Corpse and raise it to fight for you, its turn is after the User's, its Mods equals User's Mods, It's Damage equals User's Damage, It has unlimited HP but NO CP and cannot perform Jutsu. Duration 1d4 Rounds . B-Rank: 50 Heal Mod
Taught: Seohyun Sayuri Inka 1 / 12 / 11
B
[ OXYGEN TRANSFER ] Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User performs CPR on a target and molds the chakra in their lungs to take in more oxygen while transferring it to the other. PvP Effect: Revive a KO'd Target to consciousness even during a battle, then roll 1d20. If you roll 1 deal 2d10 damage instead. Revived subjects are healed for 2d8 HP. B-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ CHERRY BLOSSOM IMPACT ] Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User channels chakra into their arms and legs molding it to stimulate their muscles at incredible limits. They then release this charged energy on impact with destructive results. PvP Effect: : + 1d6 Damage to Taijutsu Attacks for 1d6+2 Rounds. B-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ SHADOW WOUND PREPARATION ] Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: User surrounds their body with chakra aimed at producing enough cells to sustain damage and numbing the pain as the wounds seal immediately after. PvP Effect: : Used before a Defense Roll, 4 DR to the next attack that hits. When they are hit they can offer additional chakra to increase DR by 2 per chakra pt. It is the DR subtracted from the attacks damage, and it remains until the DR reaches 0. Not Stackable. (Ex: Chunin Using this Jutsu: 4 DR + (2 x 2) = 8 DR) Genin: Cannot perform this Jutsu. Chunin: Can add an additional 2 Chakra. Jonin: Can add an additional 5 Chakra. Kage Can add an additional 8 Chakra. B-Rank: 50 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ CHAKRA VIRUS ] Jutsu Type: Medical Ninjutsu (DEX / STR) Rank: B Cp: 10 + 5 (Optional) Description: User would concentrate chakra along their fingers, lengthening chakra like claws with a parasitic fungus in the nails capable of eating away a target's chakra once caught in their blood-stream. Visible symptoms would be that of a cold or flu. PvP: Unarmed Rank DMG and for 1d4+1 Rounds target suffers: 1) 3 CP Poison DMG per round 2) + 1 CP Costs and Maintenance (Once Duration ends, pay 5 Cp to refresh duration for second effect) C-Rank: 35 Heal Mod Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 /11
A
[ REGENERATION ENHANCEMENT ] Jutsu Type: Medical Ninjutsu Rank: A Cp: 13 Description: User channels chakra along their body healing their wounds and quickly begins to recycle this energy each time until it is gone. PvP Effect: User Regenerates 1/10 of their Heal Roll (Never more than 15) for 1d4+1 Rounds. A-Rank: 65 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ VESTIBULAR DISRUPTION ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User concentrates a highly focused amount of chakra into their palm and strikes at the side of the target's head with an open palm. Releasing the energy into the target's inner ear thusly upsetting their Vestibular System, causing their head to feel heavy and balance hindered. PvP Effect: Target cannot attack for 1d4+2 Rounds, can still defend at - 2 to Rolls. A-Rank: 65 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ IMPORTANT BODY POINTS DISTURBANCE ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User channels chakra into their fingers and aim to send an invisible shockwave of electricity at a target's brain stem. This alters their nervous receptors making one body part move in place of the intended one. PvP Effect: - 2d4 to Target's rolls for 1d6 Rounds. A-Rank: 65 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ POISON MIST ] Jutsu Type: Medical Ninjutsu (Wis) Rank: A Cp: 13 Description: User inhales a moderate amount of oxygen then corrupts their cells in the lungs into a dark-purple gas before releasing it at a target. PvP Effect: 1d8 Poison damage over 1d6 Rounds. A-Rank: 65 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 /9 / 11
A
[ CEREBRAL SHOCK TECHNIQUE ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: A Cp: 13 Description: User concentrates a highly focused amount of chakra into their palm and strikes from behind at a target's spine causing them to fall incapacitated. PvP Effect: - 5 penalty to Hit. 1d8+2 Round Stun. Does no Damage, but the remaining rounds the victim is at -2 to all rolls involving combat if woken before the duration of the stun ends. A-Rank: 65 Heal Mod
Copied: Mithrajin Ovanjiru Inka 1 / 9 /11
A
[ ADVANCED HEALING ] Jutsu Type: Medical Ninjutsu Rank: A Cp: 13 Description: Upon realizing that the A-rank was the only rank without a medical jutsu. Thus creating a large learning gap between the B and S-rank jutsu. This jutsu allows the target to create a advanced healing technique that doesn't require tools, but uses a large supplement of chakra. PvP Effect: 4d8 healing or 1/10 of Heal Roll + 5 with a max of (20 not including bonuses) A-Rank: 65 Heal Mod Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 /11
S
[ FIVE POINT-PALM EXPLODING HEART TECHNIQUE ] Jutsu Type: Medical Ninjutsu (Dex / Str) (Forbidden) Rank: S Cp: 25 Description: User uses their mastery over the human body's anatomy and channels chakra into their fingers striking 4 artery points along the human body and the final one a thrust of the palm at the heart. Simple taps are enough to inject a strong amount of chakra into these arteries causing them to pump extra blood into the heart as it closes. Once the effect ends, the target suffers from a heart attack as the heart valves open with a rush of blood enough to seep from their pores. PvP Effect: - 5 penalty to Hit. Target is affected for 1d4 Rounds. Once the effect ends deal 2d10 damage per round the Target was affected. S-Rank: 80 + Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
S
[ GREATER HEALING JUTSU ] Jutsu Type: Medical Ninjutsu Rank: S Cp: 20 Description: User treats a target using items from their medical pouch, applying a large amount of chakra into their heart massaging it with their chakra to produce a vast amount of new bloodcells as it is pumping - but if done incorrectly it can damage their heart instead. PvP Effect: Heal a target for 6d10 Damage, then roll 1d20. If the roll is 1 deal 1/2 damage to the target instead. If the target reaches - 20 HP perma death is encouraged. S-Rank: 80 + Heal Mod
Copied: Mithrajin Ovanjiru Inka 1/9/11
~ Custom Style: Dark Medical-Ninjutsu ~ (Created by Kaira Rose Shi'gawa)
Spoiler:
RANK
JUTSU
TEACHER
PASSIVE
[ DARK MEDICAL-NINJUTSU ] (Custom Medical Ninjutsu Style, Requires Shadow Elemental Affinity) Description: A form of forbidden medical techniques, these techniques often affect the body in dangerous ways, thus their use was first restricted to selected medical shinobi, but now the techniques and the style have been forbidden and almost forgotten by the medical community as it comes at risk to the users health. Due to the damaging nature of these jutsu, the techniques will damage the bodies natural resistance to harmful attacks, chakra used with dark medical techniques often takes on a dark purple colour. PvP: + 2 to User's Medical Ninjutsu ATKs, + 2 Medical Healing / DMG Rolls, all Medical Ninjutsu DMG bypasses 3 DR.
Taught: Kaira Shi'gawa 1 / 28 / 11
E
[ CHAKRA SURGE TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: E Cp: 1 + 1 Hp Description: The user focuses chakra to one of their hands, striking at the opponent to deal no physical damage but rather surge the chakra to the opponent to damage their chakra. PvP: 1d6 Cp Damage
Taught: Kaira Shi'gawa 1 / 28 / 11
E
[ QUICK WOUND REGENERATION ] Jutsu Type: Dark Medical Jutsu (WIS) Rank: E Cp: 1 + 1 Hp Description: The user focus chakra into their wound or that of another to let it regenerate at a quickened pace then what the body would normal heal at. PvP 1d4 HP Healed + 2 HP healed next Round.
Taught: Kaira Shi'gawa 1 / 28 / 11
E
[ BODY EXAMINATION ] Jutsu Name – Body Examination (Wis) Jutsu Type: Dark Medical Jutsu (WIS) Rank: E Cp: 1 + 1 Hp Description: The user takes a moment to quickly analyze their wounds or that of another, letting them administer treatment at a higher level. PvP: + 1d6 Heal roll to User's Next Medical Ninjutsu. (Takes User's Turn)
Taught: Kaira Shi'gawa 1 / 28 / 11
D
[ BLOOD POISON TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: D Cp: 2 + 1 Hp Description: The user focuses chakra into their hands and then strikes at their targets heart, focusing the chakra into the organ to corrupt the new blood cells making a dangerous poison from their targets own blood. PvP: Poison target for 2 HP / CP DMG per round for 1d4 Rounds. (Poison DMG bypasses DR)
Taught: Kaira Shi'gawa 1 / 28 / 11
D
[ BONE SWELLING TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (WIS) Rank: D Cp: 2 + 1 Hp Description: Focusing a minor amount of chakra into one of their opponents many body joints, the user causes it to swell and make it more difficult to move. PvP: - 1 Target's Rolls per round for 1d4 Rounds.
Taught: Kaira Shi'gawa 1 / 30 / 11
C
[ MUSCLE BIND TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (WIS) Rank: C Cp: 3 + 1d4 Hp Description: Gathering chakra into their entire body, the user would release this chakra directly at an opponent, causing the opponents muscles to cramp up and literally bind themselves to one location. PvP: Stun target for 1d4 Rounds or until hit, any Physical DMG (Tai / Nin / Ken) that hit + 1d10 DMG.
Taught: Kaira Shi'gawa 2 / 1 / 11
C
[ CELL CORRUPTION TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: C Cp: 3 + 1d4 Hp Description: The user approaches their opponent while gathering chakra into their hands, striking at their opponents heart twice forcing the chakra into their body to break down the muscle around the heart, this broken down muscle enters the blood stream and corrupts the users body. PvP: Unarmed Rank DMG + Poison target for 1d4 Rounds. While in effect target cannot be healed. (Includes Passive Regen) Can be removed by Poison Cleaning (This jutsu is a B ranked poison)
Taught: Kaira Shi'gawa 2 / 4 / 11
B
[ FIVE SENSES DISRUPTION TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (WIS) Rank: B Cp: 6 Cp + 1d6 Hp Description: The user gathers the chakra to five points within their body, the eyes, ears, mouth, nose and surface of the skin, they then surge this outward toward their opponent to try and disrupt their targets five senses for a short period of time. PvP: Choose 1:5 Effects, Duration 1d4+1 Rounds 1 – Mouth – Unable to taste, + 2 Round Duration to Poisons affecting target while this Jutsu is in use. 2 – Nose – Difficulty breathing, + 2 Jutsu CP Costs to target for Duration. 3 – Ears – Unable to hear, - 25 Listen Skill + (- 1) DEF rolls for Duration. 4 – Eyes – Unable to see clearly, - 25 Spot Skill + (- 1) ATK rolls for Duration. 5 – Skin (Touch) – Cannot feel, (- 2) to all rolls (ATK / DEF / DMG) for Duration.
Taught: Kaira Shi'gawa 3 / 05 / 11
B
[ QUICK RECOVERY TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: B Cp: 6 + 1d6 Hp Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time. PvP: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount (Bypassing DR).
Taught: Kaira Shi'gawa 3 / 07 / 11
B
[ QUICK RECOVERY TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: B Cp: 6 + 1d6 Hp Description: Often used in quick situations requiring less concentration, this technique allows the user to quickly heal a wound in the middle of battle, though the strain on the body means the target cannot be healed for a short period of time. PvP: Heal 5d6 HP [OR] 1/10th Heal Skill (Max. 15) + 5 to Roll. 1d4 Rounds target cannot be healed or suffers DMG equal to Healed amount (Bypassing DR).
Taught: Kaira Shi'gawa 3 / 07 / 11
A
[ FORCED DEPLETION TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (DEX / STR) Rank: A Cp: 8 + 2d4 Hp Description: Requiring the user to get close to the target, they would lock them in a tight grapple making it impossible for either party to move as they sap away the targets chakra and transfer it to themselves. PvP: Stun User and Target for 1d4+1 Round or until hit (STR / WIS Vs ATK DC to break free). Each round drain 2d4 CP (bypassing DR) and heal User's CP.
Taught: Kaira Shi'gawa 3 / 10 / 11
A
[ BRAIN MANIPULATION TECHNIQUE ] Jutsu Type: Dark Medical Jutsu (WIS) Rank: A Cp: 8 + 2d4 Hp Description: The user has extensively studied the human brain, gaining the knowledge to properly use this jutsu. The user gathers an amount of chakra to their hands and from a distance sends a pulse of chakra to their targets brain, confusing the brains signals to recognize friend from foe. Due to this effect, it breaks any stun inflicted upon the target even if the technique misses. PvP: WIS - 3 to ATK, If successful for 1d4+1 Rounds target must roll 1d4 per ATK made. 1-2 ATK normally, 3-4 User chooses who to ATK.
Taught: Kaira Shi'gawa 3 / 13 / 11
S
[ ORGAN GRASP TECHNIQUE ] Jutsu Type: Dark Medical (Forbidden) (DEX / STR) Rank: S + Cp: 20 + 2d6 Hp, 3 Hp / Cp Per Round Description: Gathering chakra into their hand, The user shoots forth and actually pushes their hand into their opponents body and grasps a vital organ taking ahold of it. The user can then either heal the organ itself or destroy it over time. When used and it is successful, neither the user nor the target are able to move unless separated. PvP: 2d10 Initial DMG + (2d4+2) HP DMG (Bypassing DR) per round for 1d4+1 Rounds. While in effect User and target are stunned or until hit. (STR / WIS Vs ATK DC to break free) User has the option of Healing a target ally instead, Convert this Jutsu DMG to HP heal instead.
Taught: Kaira Shi'gawa 3 / 15 / 11
S
[ DARK ART : BODY SWAP ] Jutsu Type: Dark Medical (Forbidden) Rank: S+ Cp: Drains the user to 1 cp, 4d10 Hp Damage Description: The user uses their body as a ‘bridge’, taking the condition of one body and transferring it into another essential swapping the bodies 'condition' from one body to another using nothing but their own chakra and own blood as an agent to start the repairs. PvP: User is hospitalized /Unable to fight for 2 RL days after using this jutsu, They are able to ‘swap’ two bodies, can be used to bring someone back from the dead assuming they are not dead for no more than 1 week, the person healed suffers a permanent -5 to hp/cp totals and the second person that receives the damaged body often dies. No PvP use. Ex: Body 1 is severely damaged, Body 2 is fine, user transfers body 2’s condition to 1 making body 1 fine and body 2 damaged. Body one lives with little permanent effects other than a slightly weaker body, body 2 usually dies.
Taught: Kaira Shi'gawa 3 / 21 / 11
.:: FUINJUTSU ::.
Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa.
Spoiler:
RANK
JUTSU
TEACHER
C
[ SHADOW MULTIPLICATION ] Jutsu Type: Fuinjutsu (WIS / INT) Rank: C Cp: 5 Description: User creates a seal along a ninja tool or kage-bunshin that create one false illusion of an attack - like a bunshin - followed up by the real one. PvP: Used when a basic Ninja Tool / Kage-Bunshin ATK Roll fails, Reroll. Cooldown 1d4 Rounds. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ IMBUE SUMMONS ] Jutsu Type: Fuinjutsu (WIS / INT) Rank: B Cp: 10 Description: User would place a seal on up to 3 targets that would permit them to store Chakra in the summons and amplify their skill sets beyond normal limits for the duration of that summon. PvP: Target up to 3 Summons: + 1d6 DMG and + 10 HP Pool (Kage-Bunshins are no longer dispelled on hit) until Dispelled / KO'd. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ ELEMENTAL SEAL ] Jutsu Type: Fūinjutsu Rank: A Cp: 14 Description: The user channels chakra to his palm , the chakra forms itself into a big seal. The user then runs towards the target, and attempts to place the seal on the target's forehead. The target goes numb for a split second, and is then unable to perform any elemental technique. PvP Effect: The target is unable to perform any elemental ninjutsu for 2d4 rounds.
Copied: Amiya Godai 5 / 18 / 11
A
[ ELEMENTAL FREEDOM ] Jutsu Type: Fūinjutsu Rank: A Cp: 10 Description: The user channels their chakra outwards and after being hit with the Elemental Seal, they are able to unseal and release their elements from themselves to freely use Elemental tehcniques once more. They can also unseal other targets Elemental jutsu aswell. PvP Effect: The target is no longer seal by the Elemental Seal. Creator: Amiya Godai
Copied: Amiya Godai 5 / 18 / 11
[EDO TENSEI - IMPURE WORLD RESSURECTION] (Paid by Seohyun) Jutsu Type: Kinjutsu / Summoning / Tensei Ninjutsu / Jikūkan Ninjutsu Rank: S+++ Cp: 30 (Per Corpse) Description: A forbidden technique used to revive the dead. To perform this technique, the user must first acquire some of the DNA of the person they intend to revive. (Bloodstains / Organs / Etc.) The soul of the intended revived must also reside in the pure world (浄土, jōdo); those whose soul has been consumed by the Death God, for example, cannot be resurrected. Next, a living sacrifice is required for the soul of the resurrected to use as a vessel. Once all prerequisites for the technique have been met, the physical remains acquired are smeared on a special scroll and once the scroll is activated, the remains spread out in the form of a special symbol with the living sacrifice in the center of the symbol. Then the dust and ash encases the sacrifice's body, giving them the same appearance that of the revived had at the time of their death. The person is then revived and the end product is usually stored in a casket until summoned by the user. The User can theoretically revive a limitless number of people in this way, so long as they have enough sacrifices, chakra and DNA to perform the technique.
When first summoned the body of the resurrected is stored in a coffin; their body will appear grey and in a state of minor decay, marred by cracks and other imperfections, and the individual will also appear to be asleep. Upon awakening they retain their personality, memories, and all abilities they had in life, including kekkei genkai, but it does not seem to be able to recreate unique weapons such as Samehada. The summoned can be recalled at will by the user, causing an empty coffin to emerge and reclaim the individual, and the summoner can also use revived individuals to remotely summon coffins containing additional reinforcements.
After the individual has been summoned and awakened, the summoner can bind the individual to his / her will by using a special talisman, which is attached to the end of a kunai and implanted in the brain. Upon implanting the talisman, the resurrected individual will regenerate further, eliminating any remaining imperfections and restoring color to their bodies and clothing. The summoner either remotely controls or tracks the summoned individuals using pebbles he manipulates on a simple grid which acts as a map.
Different talismans can be used to enact different degrees of control. The strongest form of control would completely eliminate the personalities of the summoned, turning them into mindless killing machines under summoner's control. Or a weaker binding that provides the summoned souls to retain some degree of their own personality, and thusly creatively utilize their skillsets in a more effective manner than the User could manage. The weaker binding has a draw back, by requiring a greater degree of control of the summoned making the hearts of the summoned swayed by strong emotions and be unsummoned. However, this can easily be overpowered by the User's will with a greater degree of control.
PvP: Requires 1 Soul Contract (PC / NPC that died). Acquiring a Soul Contract requires tokens: (Take note of Jutsu / CP / Clan / Special / Kekkei Genkai the Corpse had)
Normal Soul - 25 Tokens Clan Corpse - 35 Tokens Medium Bloodline Corpse - 40 Tokens Strong Bloodline Corpse - 50 Tokens Uber-Bloodline Corpse - 75 Tokens Specials - Vary
Revived Corpse Duration: 3d4+2 Rounds or until User is KO'd / Corpse Soul is sealed. HP: User's WIS Mod + HP Bonus Normal Body) 40 HP Clan Body) 50 HP Bloodline) 60 HP ATK / DEF: Via User's Stats SPECIAL: Immunity to Crits, Once HP or CP reaches 0 User can resummon Revived Soul at 10 CP Cost. Abide to Summoner's Commands / Will.
Revive a PC: To resurrect a player a special token price is needed with Staff approval. S+++ Rank: 100 Heal / Lore Modifier
~ YOTON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
E
[ BALL OF LIGHT ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: creates a small orb of light which flashes like a strobe light, hurting the targets eyes. PvP Effect: 1d4 damage [Also good as a night light]
Auto: DM Ino ??? / ??? / ???
D
[ WHITE FLASH ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Channeling chakra to the hands the user strikes the target, the chakra flashing with each hit. PvP Effect: Rank Damage + 1d4. Can be used to Block, when used to block the technique does 1 damage.
RP: DM Kushina (Contest) 2 / 7 / 11
D
[ BALL OF LIGHT EXPLOSION ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user forms a ball of light in his or her hand and then throws it forwards at their target. The ball will begin to crack before it explodes into a large burst of light that burns the retinas, whether they close their eyes or not. PvP Effect: Deals 1d10 damage to an opponent.
RP: DM Kushina (Contest) 2 / 7 / 11
D
[ BLADES OF LIGHT ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user releases light chakra, forming it into thin blades and sending them whizzing at the target, piercing into them. PvP Effect: Deals 1d10 damage to an opponent.
Auto: DM Sasori Week of 4 / 25 / 11
D
[ BEAM OF LIGHT ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user flips through several handsigns, ending in Dragon, then points his palms at a target, firing a burst of concentrated light at the foe, searing the flesh it touches. PvP Effect: 1d10 damage.
Auto: DM Sasori Week of 4 / 25 / 11
C
[ HOLY ARROW ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: After making handsigns ending in Dragon, the user holds their hand up as if about to throw a javelin, gathering light and hurling it like a lightning bolt at the target. PvP Effect: 3d6 damage.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
C
[ ILLUMINATING SPRITE ] Jutsu Type: Ninjutsu (WIS) Rank: C Cp: 5 Description: (Handseals: Bird > Hare > Dog > Tiger > Hare) User creates a small glowing orb that when hits a target, it would scorch their body and linger on them for a time causing their entire form to illuminate brightly in a bright neon color. PvP: 2d8 Light DMG + Target cannot Basic Hide (Vs Jutsu, WIS Vs WIS +2 instead of Spot / Listen) for 1d4 Rounds. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
C
[ TWIN BEAMS OF LIGHT ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user holds up both hands and then similar to the D-Rank jutsu. Shoots forth Beams of light, except from both hands. The user is able to target two people with this jutsu, instead of jutsu one. PvP Effect: Deals 1d8 damage to two targets. Note: Light Style: Beam of Light Jutsu must be known.
Auto: DM Sasori Week of 4 / 25 / 11
C
[ FIRE WORKS BOMBARDMENT ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms several tiny stars in their palms, blowing them into the air as they rocket at the target and burst dazzlingly. The fireworks resemble the stars. PvP Effect: 3d6 damage to an opponent.
Auto: DM Sasori Week of 4 / 25 / 11
C
[ REFLECTIVE SKIN ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Used in defense, the user forms a "second-skin" of light chakra over his own, that reflects taijutsu and kenjutsu. When struck, it releases a brilliant flash of light, injuring the attacker’s eyes. PvP Effect: Used in Defense against Taijutsu/Kenjutsu. If successful, the opponent takes 1d10 damage.
Auto: DM Sasori Week of 5 / 2 / 11
B
[ BLINDING AURA ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user focuses their chakra throughout their network, projecting a aura of blazing light through their pores, the light can be altered at will and any shade on the spectrum. PvP Effect: +4 to defense rolls for 1d6 rounds due to blinding light.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ TRIPLE FLASH BLAST ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user spreads their hands and gathers chakra between them, the chakra forms into three solid orbs of pure light that flash brightly on contact, all three orbs can be thrown all at one person or at up to three people. PvP Effect: Each orb does 1d6 damage, so one person would receive 3d6 damage while three people would receive 1d6 etc etc. rp accordingly. In addition each orb does -2 to rolls for 1d4/2 rounds (minimum of 1 round) Note: Uses dex to throw and the -’s to rolls do not stack, no matter how many times a person is hit with the orbs they will only ever receive -2.
RP: DM Kushina (Contest) 2 / 6 / 11
B
[ PROTECTIVE HALO ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 + Multiples of 2 (Max. + 6) Description: (Handseals: Dog > Horse > Hare > Monkey > Ox > Ram > Horse > Snake > Hare) User would concentrate a dense orb of light overhead of them, as their finger would trace around the air creating a large barrier wall around them and the allies, towering 20 feet high. PvP: AoE Block + 2 (Up to 3 Targets), if it fails gain 1d8 DR + 2 DR for every additional 2 CP paid (Max. + 6 DR) Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
B
[ SHINING DRAGON ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User molds the light around them to form a large terrifying dragon, similar to the snake dragon. The user then launches it forwards at an opponent with its mouth wide open. It sounds like a train as it heads towards the target. PvP Effect: +2 VS Block, Deals 5d6
Auto: DM Sasori Week of 5 / 2 / 11
B
[ RIPPLES OF LIGHT ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user spins rapidly in a circle, sending out bursts of chakra that bends light and sends it out toward their opponents in a beautiful, and deadly display. PvP Effect: +2 VS Block, Deals 2d10 damage to 6 opponents.
Auto: DM Sasori Week of 5 / 2 / 11
B
[ ARMOR OF LIGHT ] Jutsu Type: Ninjutsu Rank: B Cp: 8+2 per round maintained Description: The User molds light around their bodies to form translucent armor. The Armor itself seems like a simple illusion, unable to hold back physical damage, but it severely reduces the effect of ninjutsu. PvP Effect: Gives the user 4 DR vs ninjutsu, last for 1d6 rounds.
Auto: DM Sasori Week of 5 / 2 / 11
B
[ SINGLE FLASH STRIKE ] Jutsu Type: Taijutsu Rank: B Cp: 10 Description: The user points their hand up into the air, gathering light and chakra to coat their hand, before rushing their opponent and slamming it into them, as the air around the impact whistles and the chakra bursts in a dazzling flash. PvP Effect: Rank Damage + 1d10.
Auto: DM Sasori Week of 5 / 9 / 11
A
[ BURNING LIGHT ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user, utilizing their skills in both Fire and Light elements, they mix their two chakra together into their hands. They then raise their hands up, as stars appear and fall down like snow. As they hit the ground, they all simultaneously burst, causing the area to erupt in blazes. PvP Effect: Can affect 1d4 + 2 people, the targets take 3d6 damage + 1d8 damage for 1d4/2 rounds, if blocked the flares from the jutsu cause a -2 to rolls for 1d4 rounds (Requires: Light and Fire element.)
Copied: Eiko Fujiwara 3 / 17 / 11
A
[ FALLING PILLARS OF LIGHT ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user forms multiple pillars of light above a few targets, looking similar to the Aurora Borealis, before the pillars come crashing down on the targets. PvP Effect: Can Crush up to 1d4+1 targets. Dealing 1d20+3d4 damage to each.
Auto: DM Sasori Week of 5 / 9 / 11
A
[ SPEED OF LIGHT ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The User spreads their chakra out into the surrounding area, as thin wisps of light wrap gently around the limbs of the user and their allies, boosting their speed and trailing their movements like the tails of a comet. PvP Effect: Can hasten all allies, including the user giving them +3 to DEX rolls for 1d6 rounds.
Auto: DM Sasori Week of 5 / 9 / 11
A
[ FLASHING ARROWS ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: Furthering the Heaven's Arrow Jutsu, the user forms multiple Javelins made of light in the air above everyone on the battle field. Light rains from the sky as the javelins fall like a horde of arrows, piercing their targets. PvP Effect: Deals 3d10 damage to 1d4 targets. (Note: Heaven's Arrow Must be known.)
Auto: DM Sasori Week of 5 / 9 / 11
~ INTON RELEASE ~
Spoiler:
RANK
JUTSU
TEACHER
E
[ DARK BULLET ] Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: Creates a small black ball that flys at the target. PvP Effect: 1d4 damage
Auto: DM Ino ??? / ??? / ???
D
[ ART OF THE SHADOW STRIKE - DARK STRIKE ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: The user encases their hands in dark chakra, enhancing the power. PvP Effect: Rank damage + 1d4.
Copied: Layie Shiruba 3 / 14 / 11
D
[ ART OF THE SHADOW STRIKE - DARK FLIGHT ] Jutsu Type: Taijutsu Rank: D Cp: 3 Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PvP Effect: No damage, but the victim is unable to attack for one round, due to their body soaring into the sky.
Copied: Layie Shiruba 3 / 14 / 11
D
[ TORNADO OF SHADOWS ] Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: A spinning cone of shadows engulfs the user's hand and the user then attempts to slam it into the opponent. PvP Effect: 1d10 damage.
Auto: DM Sasori Week of 5 / 16 / 11
D
[ DARK FLASH ] Jutsu Type: Taijutsu Rank: D Cp: 4 Description: Emitting a burst of dark chakra the user swiftly moves between the enemies blind spot and strikes, when used to block the user can strike a soft blow to the enemy. PvP Effect: Rank Damage + 1d4. Can be used to block, when used to block the technique does 1 damage.
Auto: DM Sasori Week of 5 / 16 / 11
C
[ SHADOWED PATHWAYS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Forming some handsigns, the user engulfs the entire area in darkness giving everyone but the user(allies and enemies alike). PvP Effect: -2 to their rolls for 1d4 rounds. Dex to get out of the orb, or Wis to sub out. (Unblockable)
Copied: Eiko Fujiwara 3 / 17 / 11
C
[ VAMPIRIC FANG ] Jutsu Type: Ninjutsu (WIS) Rank: C Cp: 5 Description: (Handseals: Snake > Rat > Dog > Boar > Snake) Using the shadow chakra to imbue their weapons, a soft red aura would dimly glow around it and siphon life energy from a target when struck. PvP: + 2 HP Drain (Bypasses DR, Heals User) to User's Weapon / Ninja Tool ATKs for 1d4 Rounds. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
D
[ SHADOW LASH ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user dips their arm into a nearby source of shadow, wraping their arm in darkness, they then snap their arm, sending the darkness off of them and flying at the target like a whip. PvP Effect: 2d8 damage.
Auto: DM Sasori Week of 5 / 16 / 11
B
[ DARK RAVENS ] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user creates a shadow-raven which flies at the target, viciously attacking them. PvP Effect: 3d8 damage (Undodgeable).
Copied: Naku Ukia 2 / 26 / 11
B
[ WEB OF BLACK WIDOW ] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Rat > Snake > Hare > Monkey > Dragon > Rat > Ram > Snake) User would bend the shadows around the area and mold them ever so slightly until they are pinpointed around the User, those who come close to the User and step on these shadows would remain held and their chakra drained. PvP: Stun target for 1d4+1 Rounds or until hit / resist (STR / WIS), 1d6 CP DMG per round (Bypassing DR). Can be used to Block Vs Close-Ranged ATKs. Creator: Sedina Hakumei Cy'Jin
Created: Sedina Hakumei Cy'Jin 4 / 24 / 11
A
[ DARK SPEAR STRIKE ] Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user gathers chakra in both hands as well as their mouth, sending a blast from each location at up to 3 Targets. PvP Effect: It is 1d10 Damage per blast, so if all 3 go to one person, it is 3d10 damage to that person. If it is split up to 3 people, it is 1d10 to each. if their are 2 people targeted, one gets 2d10 and the other gets 1d10.
Copied: Layie Shiruba 3 / 14 / 11
S
[ SHADOW TRANSFORMATION ] Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: The user begins to grow black feathers all over their body, and their fingers and toes become talon-like. PvP Effect: They gain a +4 to all rolls for 1d6+1 rounds.
Copied: Kuromitsu Shinsei Uchiha 1 / 3 / 11
S
[ ART OF THE SHADOW STRIKE : RAVEN'S KILLING SWOOP ] Jutsu Type: Taijutsu Rank: S Cp: 18 Description: The user jumps into the air, and then dives at the target, chakra engulfing the user's body, in an attempt to smash into the target with great force. PvP Effect: Rank damage + 3d4 + 2d6 + 1d8 + 1d10 to the target. If Art of the Shadow Strike: Dark Burial was used and successfully hit last round, this jutsu deals an extra 2d6 dmg. However, the strain from the jutsu gives the user a -2 to rolls for 1d4 rounds.
(Henged as Mithrajin) -----------------------------------------------------------------------------------------------------------------------------------------------------------
.:: INKA ::. (Requires Inka Power Active)
The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon.
Spoiler:
[center]
RANK
JUTSU
TEACHER
HIJUTSU
[ AURA SCHOLAR: CODEX ] Jutsu Type: Hijutsu Rank: - Cost: 5 Cp Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Takes 1 Round in PvP, User witnesses an Elemental Ninjutsu being performed and lowers the DC to learn it by 1 until it is completely learned. Elemental Ninjutsu cannot be performed directly by User but can still be taught to others.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
HIJUTSU
[ AURA SPHERE SUMMONING ] Jutsu Type: Hijutsu Rank: - Cost: 5 Hp per Aura Sphere. Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform Seimei O-Ra techniques before passing onto the other world. PvP: Summon 1 [Lvl 15], 3 [Lvl 25], 5 [Lvl 35] Aura Spheres at once. These "Aura Sphere(s)" cannot attack, defend, or be targeted and are used purely as tokens for Clan Jutsu. (Max. 5 out at a time)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA SENSORY ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: When rolling for Spot / Search / Listen checks Vs Hidden targets, User can use Concentration instead. (This applies to targets hiding via Jutsu, Concentration Vs Hide). User can also user their turn to read a target's HP / CP / Elemental Affinities.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA BARRIER ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block, If it fails heal target for 1d4 HP. Can be used to block another once as a free action.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA DISTORTION ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Mika > Dan) Using Spiritual Energy the host releases soft wavelengths that cripples a target's senses via white noise. PvP: Subtract User's Lvl from Target's Spot / Search / Listen / Concentration rolls for 1d4-1 (Min. 1) Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA HEALING ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA WAVE ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: + 1 Vs Block, Stun target for 1d4-1 (Min. 1) Rounds or until hit. 2 CP DMG per round (Bypassing DR).
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA KARMA STRIKE ] Jutsu Type: Taijutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy harnessed from the Jutsu "Aura Cognition" the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow. PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR. Can be performed as a Counter Vs. Tai / Ken ATKs without taking User's Turn.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA CONCUSSIVE RIPPLE ] Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 2d4 CP DMG + 1 Round Stun or until hit. Vs Stunned targets deal 1/2 DMG without breaking Stun.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA FEAST ] Jutsu Type: Fuinjutsu / Summoning Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host manifests a seal on the ground that would radiate a certain aura about it that would attract other spiritual entities crossing between worlds and providing a power source for the User's Jutsus before they pass onto the afterlife. PvP: Summon 1 Aura Sphere per round for 1d4-1 (Min. 1) Rounds. (Max Aura Spheres remain 5).
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA CASCADING MISSLES ] Jutsu Type: Ninjutsu Rank: D Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul. PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ AURA CARNAGE ] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energies the user molds a visible prismatic orb of light inbetween their palms before thrusting the orb of light out towards a target, releasing a burst and shortly after a stream of ethreal energy that is capable of creating hallucinations on the target foe, mixing reality with illusions. PvP: + 1 Vs Block, Target rolls 1d4 per ATK performed. 1-2 ATK ally or miss if one is not present, 3-4 ATK Normally. Duration 1d4-1 (Min. 1) Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA CLONE ] Jutsu Type: Ninjutsu Rank: C Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain. Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing. PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA IMBUE WEAPON ] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow. PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (bypasses DR). Duration 1d4 Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA CLOAK ] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) can still find the target using a successful check vs. hide. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA COGNITION ] Jutsu Type: Stance Rank: C Cost: 5 Cp [OR] 2 Aura Spheres + 2 CP Maintenance Description: (Hatsu > Shouzen > Mika > Gan > Mika) Using Spiritual Energy the host prepares to perform an ancient Inka dance commonly used in festivals / ceremonies in honor of their animal deities. They begin by blind folding themselves and heightening their Chakra Sensing to the point of seeing visions of the future. Every action performed while this stance is active, is done so with finesse and grace. PvP: Override "The Mark" effect, CHA Stat substitutes DEX Stat (Includes Stat Bonuses) instead of WIS. Duration 1d6+2 Rounds can be entered and ended as a free action once per round.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA SPIRITUAL FASTING ] Jutsu Type: Taijutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut. PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round Up) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA HEX ] Jutsu Type: Genjutsu (CHA) Rank: C Cost: 5 Cp + Original Genjutsu CP Cost. [OR] 2 Aura Spheres + Original Genjutsu CP cost. Description: Using Spiritual Energies the user would manifest the energies on a concentrated point in their mind, which would assist in releasing invisible frequencies and sends a cold chill down the target's spin before a ghost tries to possess them and cast a horrific illusion. A poltergeist would swallow the target whole before the genjutsu's illusion takes hold. PvP: User can perform a Genjutsu via CHA. Can be performed while Physically Stunned at - 2 to roll.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA EMPOWERMENT ] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host would draw in a new found power from the assistance of nearby Aura Spheres, refortifying their own spirit. PvP: User gains +1 ATK Rolls based on how many Aura Spheres are present. (Max + 5) Duration 1d4 Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ AURA SUMMON: FAMILIAR ] Jutsu Type: Fuinjutsu / Summoning Rank: C Cost: Varies, see below. Description: Using Spiritual Energies in a technique that uses 2 Jutsus, the User locates a living creature within the vicinity and sends a calling out for them to assist the user who is in need. PvP: User rolls 1d4-1 (Min. 1) And summons a Rank 1 Animal x Dice Roll. (Max. 1 summon, Animal Summon rules applied) Rank 1: 5 Cp [OR] 2 Aura Spheres Rank 2: 10 Cp [OR] 3 Aura Spheres Rank 3: 15 Cp [OR] 4 Aura Spheres
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL: UNITY ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Attack / Defense rolls.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL: FORCE ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Reppyo > Jin > Shou > Ragu > Shou > Bagi > Mika > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Force". A Seal of the World would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Damage / DR.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL: BLISS ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies are healed for 3 HP / CP per round.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL: SYNERGY ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Synergy". A Seal of the Galaxy would glow on the User and their enemies' foreheads. PvP: Duration 1d4+1 Rounds. AoE, all enemies automatically drained of 2 CP (Fixed amount, Genjutsu DMG) and heals user for 2 CP per enemy target (fixed amount).
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL: AVATAR ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Avatar". A Seal of the Trinity would glow on the User's forehead. PvP: Duration 1d4+1 Rounds. User gains 1 Elemental Affinity based on region gaining access to learn / use Jutsu of that affinity and - 3 all Jutsu CP costs (Min. 1) - Fire: Fire Country - Wind: Wind Country - Water: Water Country - Earth: Earth Country - Lightning: Lightning Country - Dark: Land of Rain - Light: Land of Grass - Snow: Land of Snow
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SPIRIT-WALK ] Jutsu Type: Ninjutsu Rank: B Cost: 8 [OR] 3 Aura Spheres Description: Using Spiritual Energy the user encompasses their body or another's in a veil turning them invisible only to appear as a small plasma orb that "blinks" across the field. This veil is similar to the Aura Cloak technique by placing them in-between worlds all the while guiding them so swiftly like the wind itself. PvP: Has 2 Functions: 1) Substitution + 2 to roll, If successful User performs a "Hide" action. 2) + 5 Escape [OR] Intitate Roll via CHA Rply, User can teleport between locations traveling as an "aura sphere" orb.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ AURA SEAL - REVERSAL OF WORLDS ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 CP [OR] 3 Aura Spheres Description: An Inka with the use of this seal proves their mastery over fuinjutsu by turning the sealing effect against their target - which includes the summons temporarily controlling them until the effect ends, dispelling the Fuinjutsu and / or Summon. PvP: WIS Vs CHA + 2 to resist each round, Used against up to 2 Fuinjutsu or Summons. User reverses the effects turning the Fuinjutsu or Summon against the target for up to 2 Rounds. (Or less if the Jutsu ends) after which it is dispelled. Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 / 11
B
[ AURA CURSE OF ANIMAL KINGDOM ] Jutsu Type: Fuinjutsu Rank: B Cost: 8 CP [OR] 3 Aura Spheres Description: The Inkan would place a seal on the target individual that would begin to surge spiritual energy around them and explode in a smokescreen effect before it dissipates. The target would then be appear to be henged into an animal of the User's choosing. This technique used against those named Riku Inka suffer double duration RPly. PvP: - 3 ATK / DEF for 1d4+1 Rounds, WIS / INT Vs CHA + 3 to resist henge. RPly, it lasts for IRL 3 Hours. Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 / 11
A
[ AURA STORM ] Jutsu Type: Fuinjutsu / Summoning Rank: A Cost: 15 CP [OR] 4 Aura Spheres Description: (Handseals: Hatsu > Shouzen > Min > Fu > Gan > Min > Fu > Kai > Gan > Sai > Bagi > Reppyo) Using Spiritual Energy the host molds several Aura Spheres into one with intense pressure enough to open a gate to the Spirit World Temporarily. Ethereal Lightning bolts lash out and strike at the User's will. PvP: Summon a storm for 1d4+2 Rounds. Each round it can attack all enemies using User's Charisma (Unblockable) and deals 2d4 HP & CP damage. (CP damage bypasses DR)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ AURA WELL ] Jutsu Type: Fuinjutsu / Summoning Rank: A Cost: 13 CP [OR] 4 Aura Spheres (x 1 per battle) Description: (Handseals: Hatsu > Shouzen > Mika > Dan > Min > Ragu > Gika > Mika > Hatsu > Fu > Gika > Bagi) Using Spiritual Energy the host presses their palm on the ground all the while praying to the planet for help. The moment they lift their hand from the imprint made, water trickles out called "Mana" or life energy and is useable by the User's party as a gift from the planet. PvP: Create a Chakra pool of 5 + User's Lvl which can by used by User & Allies as payment for CP costs.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ AURA VODOO POSSESSION ] Jutsu Type: Ninjutsu Rank: A Cost: 12 [OR] 4 Aura Spheres Description: Using Spiritual Energy extends their hands outwards to a target as a vortex of ethreal energy swirls towards the palm. The Target would feel a sudden force take hold and pull them toward the User only to discover it is infact their own conciousness that has been being tugged on all along until it has finally been extracted for a time being into a ethreal visage, aware of the surroundings but incapable of manipulating their body. PvP: + 3 Vs Block, Gain Control of target for 1d4+2 Rounds or until hit. (Target's Jutsu / Abilities are accessable to User). RPly, User can extract information from target, they must answer and not lie.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ AURA AWAKENING ] Jutsu Type: Fuinjutsu Rank: A Cost: 15 [OR] 4 Aura Spheres Description: Using Spiritual Energy the user surrounds themselves with Aura Spheres who would assist in scorching the ground beneath the User and designing a seal that would follow them. Ethreal Bolts of Lightning lash and magnetically cling to the Aura Spheres drawing in energy to create a force-field of sorts capable of rebounding any Physical force but draws its power from the use of Aura Spheres. PvP: User gains 3 DR per Aura Sphere active (Max + 15 DR), this DR is impenetrable and will reflect the reduced DMG back to the source if User is hit. Each time the DMG is reflected, - 1 Aura Spheres. Duration 1d4+2 Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
S
[ RITUAL SUMMONING ART: ELEMENTAL AVATAR ] Jutsu Type: Fuinjutsu / Summoning Rank: S Cost: 25 Cp [OR] 5 Aura Spheres Description: (Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi) Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal. PvP: User can Summon 1 of 5 Elemental Avatars (Fire / Water / Earth / Wind / Lightning). They can unlock an additional 3 Elemental Avatars for 10 Tokens each + DM Event (Light / Dark / Ice). Rank 5 Summon Rules: Duration 3d4 Rounds. ATK / DEF: Highest Stat + 4 ATK / DEF Roll HP / CP: 60 / 60 Rank DMG: 3d8 Special Ability: Elementals can perform Elemental Ninjutsu of their affinity (User must know the Jutsu) and User can opt to pay for the Jutsu CP Costs.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
S+
[ EMBRACE OF THE ORACLE ] Jutsu Type: Kinjutsu Rank: S+ Cost: 25 Cp [OR] 5 Aura Spheres. Description: Using Inkan mastery over spirits, and Seohyun's mastery over medical jutsu. Seohyun performs a ritual using a sacrifice of a life for a life, and five aura spheres in order to open a direct gate into the spirit world and pull out a soul that has just recently deceased. The ritual takes several moments, and must be done with the utmost concentration. The smallest interruption may cause a flaw with the procedure. PvP: Drain 1 Target of 2d10 HP & CP per round (CP Drain bypasses DR) and - 4 Rolls for 3 Rounds. Once effect ends User can opt to Heal themselves [OR] Another target for amount of HP & CP Drained. If this perma's a target, User can restore another perma'd target back to life. (Requires Players permission) Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 / 11
S+
[ LAW OF EQUIVALENT EXCHANGE ] Jutsu Type: Fuinjutsu / Kinjutsu Rank: S+ Cost: 25 CP [OR] 5 Aura Spheres (x 1 per battle) Description: User performs a rare fuinjutsu that would appear over the designated target, with the yin and yang seal in the center representing body and spirit and the balance of the world. User would utilize this seal to link onto the target's soul and body swapping the energies. PvP: User can choose 1 target, and swap their remaining HP with their CP (Or Vice-Versa). Cooldown 3 IRL Days. Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 / 11
S+
[ RITUAL SUMMONING ART : WAR OF THE TITANS ] Jutsu Type: Fuinjutsu / Kinjutsu / Summoning Rank: S+ Cost: 30 CP [OR] 5 Aura Spheres, + 10 CP Per Elemental Avatar over 2. Description: User conjures a grand intricate fuinjutsu under their feat with 5 elemental symbols that can be spread along its perimeter as they react to one another's energy - and create a portal into the spiritual realm beckoning forth from the elemental denizens from their slumber all at once. This is a true mastery of ones summoning abilities that have never been accomplished before until now. PvP: User can summon 1d4+1 Elemental Avatars at once. Elemental Avatar Rules applied, while in effect User's Chakra is sealed and remains sealed for 1 IRL Week. Creator: DM Ino
Copied: Seohyun Sayuri Inka 4 / 1 / 11
~ Custom Style: Kagura no Tenshii ~ (Created by Daisuke Yuzumi Inka)
Spoiler:
RANK
JUTSU
TEACHER
C
[ AURA STANCE: KAGURA NO TENSHII ] Jutsu Type: Stance Rank: C Cost: 5 CP Activation + 2 CP Maintenance Description: User has achieved a more grander state of mind when utilizing Aura Cognition, to the point that they are capable of wielding instruments along with their dance so elegantly and effortlessly with the most simplest of motions - that seem beautiful in the grand scheme of the human body. It is believed that at times while the host is in this meditative state they do not realize their body is reacting to certain actions, as if the gods or spiritual beings are aiding in their every motion. PvP: As a free action, Aura Cognition Effect + User can wield Weapons / Ninja tools at no Penalty (- 2 Weapon ATK if Dual-Wielding). Duration 1d6+2 Rounds.
Taught : Daisuke Yuzumi Inka 1 / 9 / 11
D
[ AURA PLANAR GIFT: QUILLA ] Jutsu Type: Ninjutsu Rank: D Cost: 3 CP or 1 Aura Sphere per Weapon Description: User manifests their spiritual energy by utilizing one aura sphere and physically molding it into a form of a ninja tool as it glows a very soft sapphire hue as it remains hovering over the user. PvP: Create 1d4+1 of the following Ninja Tools (Choose One) added to User or Target's Inventory. Duration Until end of battle. - Shuriken - Kunai - Senbon
Taught: Daisuke Yuzumi Inka 1 / 10 / 11
D
[ AURA KISMET: NARAKA ] Jutsu Type: Kenjutsu Rank: D Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's chest, the spiritual blue flames would thrust forward attacking the target's soul and leaving behind a lasting effect that would hinder their movements. They would feel as if they were being lit on fire from the inside out. PvP: Weapon DMG + (- 2) Rolls for 1 Round per Aura Sphere present. (Max 5)
Taught: Daisuke Yuzumi Inka 1 / 10 / 11
D
[ AURA KISMET: PRETA ] Jutsu Type: Kenjutsu Rank: D Cost: 3 CP or 1 Aura Sphere / + 1 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's back they user would use the spiritual blue flames to latch onto a portion of their soul as they recoil their weapon and it would slowly leak into the user mending them. PvP: Weapon DMG + 2 CP DMG per Aura Sphere present (Max 10) healing User's HP. (CP DMG Bypasses DR)
Taught: Daisuke Yuzumi Inka 1 / 10 / 11
C
[ AURA FORGING: ARMAMENTS ] Jutsu Type: Hijutsu Rank: C Cost: 5 CP or 2 Aura Spheres per Weapon Description: User performs of series of handseals as their tattoos would begin to glow a soft blue hue calling assistance from the ether realm, as they extend their hands outward and a silver flame harmlessly engulfs their open hand - with it a weapon materializing from the abyss as the silver flame would flicker across it. PvP: Taking User's Turn, create a Weapon (up to 2) that lasts until User dispels it. (Main-hand / Off-hand) Lvl 15: 1d10 / 1d8 Lvl 25: 2d8 / 1d10 Lvl 35: 2d10 / 2d8
Taught: Daisuke Yuzumi Inka 1 / 11 / 11
C
[ AURA PLANAR GIFT: INTI ] Jutsu Type: Ninjutsu Rank: C Cost: 5 CP or 2 Aura Sphere per Weapon Description: User manifests their spiritual energy by utilizing two aura spheres and physically molding it into 2 glass balls with a flickering silver / gold / bronze flame within that are as small as marbles. By tossing these glass balls it then triggers one effect that would resemble that of a Ninja Tool: Silver flame would have a smoke screen, Gold flame would have an explosive tag, and a Bronze flame would spray out caltrops from the glass. PvP: Create 2 of the following Ninja Tools (Choose One) added to User or Target's Inventory. Duration Until end of battle. - Explosive Tags - Smoke Bombs - Caltrops
Taught: Daisuke Yuzumi Inka 1 / 11 / 11
C
[ AURA KISMET: ANIMAL ] Jutsu Type: Kenjutsu Rank: C Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking along the target's arms the spiritual blue flames would linger along the wound slowly stretching along the veins making them visible, both the target's health and soul are being targeted as the blue flames act as a kind of poison leeching off of them. PvP: Duration: 1 Round per Aura Sphere present (Max 5). - Vs Humans: Weapon + 2 HP / CP Drain per round. (HP / CP Drain bypasses DR, Heals User) - Vs Animals / Summons: Weapon DMG + Control target for duration or Until hit.
Taught: Daisuke Yuzumi Inka 1 / 11 / 11
C
[ AURA KISMET: ASURA ] Jutsu Type: Kenjutsu Rank: C Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By swiping their weapon towards an attack, the spiritual blue flames would release in a fanning motion trying to repel the attack and feed off of it - and if successful it would continue to motion to sweep against a target, leaving no physical mark other than a dizzy sensation as the soul was struck. PvP: Block + 2 / + 3 (If Dual-Wielding, can Block Unblockables). If Successful reflect 2 CP DMG per Aura Sphere present (Max 10, Bypasses DR) to a target.
Taught: Daisuke Yuzumi Inka 1 / 12 / 11
B
[ AURA KISMET: HUMAN ] Jutsu Type: Kenjutsu Rank: B Cost: 8 CP or 3 Aura Sphere / + 3 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By performing an elegant spin or flip they release streams of the spiritual blue flame towards targets around them that are not only capable of damaging them but knock them back by a tremendous force from the very lithe stream of flame. PvP: Can have 1 target per Aura Sphere present (Max 5): Weapon DMG + 2d4 DMG + 2 Round Stun or Until hit.
Taught: Daisuke Yuzumi Inka 1 / 14 / 11
A
[ AURA KISMET: DEVA ] Jutsu Type: Kenjutsu Rank: A Cost: 12 CP or 4 Aura Sphere / + 4 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking a target's core in the most controlled fashion that would resemble a simple tap of their weapon, a heavy shockwave resounds within their soul as if a grenade had just detonated within their core - marring the spirit and taking time to regain control of their spiritual energy that make up chakra. PvP: Target Recieves Weapon DMG + 2d6 DMG to their CP, and for 1 Round per Aura Sphere present (Max. 5) Chakra is sealed or Until hit twice.
Taught: Daisuke Yuzumi Inka 1 / 16 / 11
S
[ AURA KISMET: FINAL DESTINATION - DHARMA ] Jutsu Type: Kenjutsu Rank: S Cost: 20 CP or 5 Aura Sphere / + 5 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By seeing well into the future, the User would dance towards the target as if any obstacle in their way had no relevance before making a fatal blow aimed at the enemy's heart - attacking the weakest point of the target's soul along the vital point of the body. PvP: Weapon DMG + 1d4 HP / CP DMG per Aura Sphere (Max. 5d4, CP DMG Bypasses DR) + Stun 2 Rounds or until hit, if the Stun is broken the target suffers - 4 to rolls for an additional 2 rounds.
Taught: Daisuke Yuzumi Inka 1 / 22 / 11
.:: UCHIHA ::. (Requires Uchiha Power Active)
The Uchiha clan (うちは一族, Uchiha Ichizoku) was once considered to be one of the most powerful clans in Konohagakure, but is now almost extinct after the events of the Uchiha clan Massacre. These individual bare the rare kekkei genkai Dojutsu "Sharingan" which futher developes in stages.
The Sharingan (写輪眼; Literally meaning "Copy Wheel Eye", Meaning (Viz) "Mirror Wheel Eye") is a dōjutsu kekkei genkai, which appears in some members of the Uchiha clan. It is one of the three great dōjutsu, along with the Byakugan and the Rinnegan.
The Sharingan is not automatically activated in the user by birth. It is only first unlocked under some stressful or emotional condition after which the Sharingan may be used freely. When the Sharingan is first activated by a user, it has a different number of tomoe (巴) around the central pupil, varying between users. The wielder of the Sharingan, through continued use and training, evolves it further which involves gaining more tomoe, up to a maximum of three per eye. As the Sharingan develops, the user gains heightened abilities.
Spoiler:
RANK
JUTSU
TEACHER
Generic
[ UCHIHA DOJUTSU - GENERIC ]
[ MIMICRY ] (Unlocked Auto) Sharingan is allowed the ability to rapidly, read and respond a counter move with a +2 to the counter check against a Ninjutsu or Taijutsu move utilized on them.
One tomoe: May counter with up to a C ranked Ninjutsu/Taijutsu//Kenjutsu of the same technique Two tomoe: May counter with up to a B ranked Ninjutsu/Taijutsu//Kenjutsu of the same technique Three tomoe: May counter with up to a A ranked Ninjutsu/Taijutsu//Kenjutsu of the same technique
[ COPY ] (Unlocked Auto) Sharingan observes a jutsu being performed, whether it is Taijutsu / Ninjutsu / Genjutsu / Elemental / Custom / Etc. Only Jutsus it CANNOT copy are: Medical / Fuinjutsu / Gates / Clan or Bloodline / Kinjutsus / and Chakra Focus. When using Jutsu which arent of your element you pay extra Cp: D-RANK~ + 1 CP to Original Cost C-RANK~ + 2 CP to Original Cost (Limit to Copy Jutsus with 1 Tomo Sharingan) B-RANK~ + 3 CP to Original Cost (Limit to Copy Jutsus with 2 Tomo Sharingan) A-RANK~ + 4 CP to Original Cost (Limit to Copy Jutsus with 3 Tomo Sharingan) S-RANK~ + 5 CP to Original Cost (Limit to Copy Jutsus with Mangekyo Sharingan)
[ NULLIFY ] (Unlocked at 2 Tomo) 5 CP Negate a Genjutsu Automatically without the need to roll Defense. Does not apply to Dojutsu but user can lower Resist / Resilience by 3 Vs Dojutsu Genjutsu per use.
[ HEAVEN AND EARTH ] (Unlocked at 3 Tomo) 8 CP Defense Vs Genjutsu rolled with Wisdom + Genjutsu Defense bonus, Reflect a Genjutsu back at the source.
[ HYPNOSIS ] (Unlocked at 3 Tomo) 8 CP Genjutsu, 2d10 Internal HP Damage + 1d4 Round Stun or until hit. Can be Defended with DEX / STR at - 4 to roll.
Copied: Kuromitsu Shinsei Uchiha
Custom
[ DEMONIC ILLUSIONS: THE FALLEN ] Jutsu Type: Dojutsu Genjutsu Rank: C Cp Cost: Original Genjutsu Cp + Cp Penalty Description: The user has learned how to manifest an illusion through their sharingan eyes as the tomo begin to spin around the pupil in a hypnotic way, the fierce gaze of the user would then slowly inflict a genjutsu through their eyes. The target would at first see jet black feathers fall out of the sky around them just before the illusion takes hold. PvP: User can perform Genjutsu via their eyes and rolled with WIS (Sub INT Stat Bonus with WIS Stat for resilience), it can be used as a means to Counter or Stunned (except from Genjutsu) but at - 2 to Roll. Targets of these Genjutsus can roll DEX / STR at - 3 DEF roll penalty. Jutsus performed this way cost extra CP: D-RANK~ + 1 CP to Original Cost C-RANK~ + 2 CP to Original Cost B-RANK~ + 3 CP to Original Cost A-RANK~ + 4 CP to Original Cost S-RANK~ + 5 CP to Original Cost
[ SOMNIUM, THE CITY THAT NEVER WAS ] Type: Dojutsu Genjutsu Rank: B Cost: 8 Cp Description: The User would begin to rotate the tomo around their pupil hypnotizing the target into a Genjutsu dream like state [OR] would target an enemies neural chakra flow with a simple point of the finger that releases a beam invisible to the naked eye thusly disorienting them into the Genjutsu dream like state. The Illusion would be that of the enemy awakening in a crowded city that is always shrouded in the blanket of night and a full moon, the streets empty, and what they can gather is right in the center of the vast realm as they try to make their way out or wakes up from this endless dream. Each time target is struck something occurs within the dream RPly up to the user's imagination, ex: a car running over them, a falling sky scraper, etc. PvP: Applied to any Genjutsu affecting enemy target(s), Increase a Genjutsus DC & Resilience by 5 and Duration by 1d4 Rounds. (Applied once per genjutsu)
[ STUDIOUS PRODIGY ] Type: Dojutsu Rank: D Cost: 3 CP Description: The User would utilize their skillsets with the sharingan to evaluate the chakra pattern of a jutsu being performed for later practice and learning, however due to the complex make up of the chakra system it is required to begin training to master the Jutsu or the User will forget. PvP: Used during a Learning / Training Session, Duration Until session is over. Lvl 15: - 2 DC when Learning Jutsus (Applied Once per training session) Lvl 25: - 3 DC when Learning Jutsus (Applied Once per training session) Lvl 35: - 4 DC when Learning Jutsus (Applied Once per training session)
[ MANDALA SHARINGAN ] Type: Dojutsu Rank: D Cost: 3 Description: The User would begin to rotate the tomo around the pupil so swiftly that it would begin to form a circle that would slowly begin to deform into a series of geometrical patterns along the red iris of the sharingan, heightening their vision to rival a Hyuuga's for an instance. PvP: As a free action add 1/2 User's Lvl to a Spot Roll. When Used user can read a target's HP / CP.
[MANGEKYO-SHARINGAN: RIGHT-EYE] SHADOW NOVA "Kage-Shinsei" Cp: 10 Cp + 3 Blind Pts + 2d4 HP internal damage Description: The User's Mangekyo-Sharingan has become a perfect weapon as it heightens the Hosts natural skillsets in Katon Release. By focusing fire chakra along their eyes in a precise fashion they are able to stimulate the air within their gaze and body creating a stream of Black-Fire that is far more powerful than normal Fire, as it would seem nothing is capable of quenching its hunger. Embers from Fire Jutsus performed this way are capable of burning for 7 Days and 7 Nights. This technique Highlights Kuromitsu's every burning ambitious spirit, that can at times overwhelm and harm him and those closest to him in the process. PvP: So long as Mangekyo-Sharingan is maintained, Fire Jutsu can be performed via Eyes (Can be used while Physically Stunned) and deals Dark-Fire DMG. Dark-Fire DMG does not bypass DR but does lower it up to 0 for 1 round. - + 2 Fire / Shadow Jutsu Rolls - + 2d6 Dark-Fire DMG per round for 2 Rounds if target is hit with a Fire Jutsu. - + 2d6 Dark-Fire DMG to Taijutsu / Kenjutsu ATKS (Bonus to Fire Rolls Applies) and when being hit by them.
[MANGEKYO-SHARINGAN: LEFT-EYE] DEMONIC ILLUSIONS: KING OF HELL'S PHANTASM "Maboroshi Kami-Naraku" CP: 15 Cp + 3 Blind Pt + 2d6 HP internal damage Description: The User has suffered a great deal of stress and trauma in their life, utilizing the dark emotions and sharing that pain with its enemies - and vice versa. This is the way of a warrior, a battle of their inner spirits and each would share the pain of the other. By shooting a simple glare, an illusion would already be cast before the target would know what was going on - as the skies darken pitch black firing dark-lightning bolts highlighted in purple streaks across the heavens as it seems to begin to shatter. The area around the User and their target darkens until they too are swallowed by the darkness - with each lightning flash pale faces from both party's dark / hidden pasts reveal themselves, spectating over the ensuing battle. This technique Highlights Kuromitsu's dark history, and the pain and suffering he had endured using it as a tool to only make him a better man for it - or trying too. PvP: (Dojutsu Genjutsu) WIS / INT Rolled, Can be defended against with DEX / STR at - 4 to roll. User + Target are stunned in the Genjutsu: - Duration 5 Rounds. - Effect Applies to User & Target: Continue Battle in a Dream World, any DMG to HP applies to CP instead bypassing DR. - Effect Applied to Target: - 3 to Rolls, - 5 to Roll if trying to Resist Genjutsu. - Effect Applied to User: + 2 Extra Actions + 1 "Shade" Summon - "Shade" Summon Rules: Cannot ATK / DEF or be targetted, has HP = to User's HP, User can deduct HP pts when they take DMG or for Jutsu CP Costs.
[MANGEKYO-SHARINGAN: BOTH-EYES] ENLIGHTENING INFINITY REFLECTION "Shugendo Mugendai-Kaisou" CP: 20 CP (per Clone) + 5 Blind Pts + 2d8 HP internal damage Description: The User has trained all their life in the hops of attaining the title of Taijutsu Master, putting blood, sweat, and tears into achieving a goal that had seemed so far away by finding rivals worthy to challange- but only to come at the realization that becoming a true master, one must be able to look within to find their greatest enemy and friend. Kuromitsu had discovered the art of meditation and hones in mastering it as well, because one must not only train the body but also the soul to attain perfection. Kuromitsu would unleash a Ninjutsu / Genjutsu illusion as explosions erupt similar to Kage-Bunshin only to reveal the summoned beings are actually the enemies themselves in the opposite forms! This technique Highlights Kuromitsu's achievements through the hardwork and lessons learned from those closest to him - most importantly from within himself through his past mistakes, and owning up to them while trying to fix it. PvP: Has 2 Functions, Offensive and Defensive Offensive: Create 1 Clone per Enemy Target, and can only ATK the enemy they are cloned after. Follows Rank 5 Summon Rules, Clone(s) have CP = to their HP, and can perform any Jutsu / Ability Target Enemy knows. Duration 5 Rounds or until Clone(s) CP reaches 0. Defensive: Useable only if KO'd / Perma'd. User's HP / CP is healed up to 1/2 their Max. HP / CP, is Immune to Genjutsu / Negative Rolls / Criticals, and can continue fighting for 5 Rounds. Perma after 5 Rounds are up. (Not stackable with itself).
(Henged as Kuromitsu) -----------------------------------------------------------------------------------------------------------------------------------------------------------
Last edited by DM Chiyo on Tue May 17, 2011 3:19 pm; edited 14 times in total
Nova Jounin
Posts : 833 Join date : 2010-01-18
Subject: Re: Ψ Cy'jin, Sedina Hakumei Ψ Sun Jan 23, 2011 4:04 pm
.:: PUPPET-NINJA ::. (Requires Puppet Power Active)
The Puppet Master Jutsu (傀儡の術; Literally meaning "Puppet Technique") is a unique ninjutsu fighting style; this jutsu uses threads of chakra to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread. While most puppeteers would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time.
Spoiler:
RANK
JUTSU
TEACHER
E
[ VOICE THROW ] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to throw their voice and talk from their puppet. PvP Effect: Voice issues from the puppet allowing you to talk while hiding
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
E
[ HENGED PUPPET ] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates. PvP Effect: Henge rules.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ FORMATION DELTA ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: The User assembles his puppets in an offensive position encircling the group like sharks only to swarm in and make their assault. PvP: Used as a free action, + 1 Puppet ATK / DMG for 1d4-1 (Min. 1) Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ BASIC MECHANICAL KNOWLEDGE ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: The puppet master may use their turn to repair the damage on one of their puppets. PvP: Heal 1 Puppet for 1/10th User's Craft Weapon Roll (Max. 15)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ GUIDED KUNAI ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string. PvP: Substitute WIS Stat for DEX Stat (Includes Bonuses) when using Ninja-Tools.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
D
[ PUPPET SUBSTITUTION ] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack) and the user disappears somewhere. PvP: Substitution + 1, pass or fail summon 1 Puppet if one is not already active. (Chakra String Costs still apply)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ FORMATION GAMMA ] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: The User positions his puppets in a defensive position as they stand at the back using each other for support to lessen the strain in their movements. PvP: Used as a free action, + 2 Puppet DEF and User can DEF 1 target per puppet as a free action. Duration 1d4 Rounds.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ CHAKRA TRIPLINE TECHNIQUE ] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: The user sends a chakra wire out to trip the opponent, seeing as the wire is hard to see, the puppet master makes good use of its effect. A basic warm-up technique for most beginning puppet masters. PvP: STR / DEX Vs WIS, If successful - 2 DEF and target cannot ATK for 1 Round.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
C
[ DANCE OF THE FLYING SPOONS ] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: Using this quite handy trick, the user is able to move around objects as he would puppets with his Chakra strings. To be properly effective, the technique can only affect inanimate objects. PvP: STR / DEX Vs WIS, Disarm target for 1d4 Rounds. While in effect target cannot use Weapons.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ FORMATION BETA ] Jutsu Type: Kugutsu Rank: B Cp: 8 Description: The User positions their puppets around a target and makes them spin around them in amazing speed - kicking up sand and dirt. Once the dust settles all the puppets would have disappeared. PvP: Used as a free action, Perform a "Hide" Action for User's Puppets and remain hidden until a Sneak ATK / DEF is made. (For Sneak DEF, Apply Sneak ATK Bonus + 3 to roll.)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
B
[ CHAKRA SHIELD ] Jutsu Type: Kugutsu Rank: B Cp: 8 RP Description: A puppet master jutsu, a mechanism in the puppets arm fans out to bring forth a barrier of chakra that can block many deadly attacks. PvP: (Requires 1 Puppet Active) AoE Block + 3.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
A
[ FORMATION ALPHA ] Jutsu Type: Kugutsu Rank: A Cp: 15 Description: The User performs a mass Henge and maintains it via seals placed on each puppet prior to the battle that help in maintaining the Henge even when struck. PvP: Used as a free action, Duration 1d4+2 Rounds A) Henge Puppets as 1 Target (WIS / INT Vs WIS to see through Henge, does not break on hit) B) Target gains + 1 ATK / DEF per Puppet Henged as them C) ATKs made to Target must roll 1d4: 1-2 ATK Puppet, 3-4 ATK Henged Target .
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
S
[ FORMATION OMEGA ] Jutsu Type: Kugutsu Rank: S Cp: 25 Description: A Deadly technique devised by the first ever puppet master Monzaemon to conquer a castle, its power is based on how many puppets are summoned and delivers a blow that could be lethal. However, this technique takes time in preparation. PvP: Takes 2 Rounds to perform, if User is hit the effect ends premature: Round 1) Charge Round 2) Perform a Basic / Weapon ATK with all Puppets at once. (Stack DMG)
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
S
[ LIVING HUMAN PUPPETRY TECHNIQUE ] Jutsu Type: Kugutsu Rank: S Cp: 20 + 3 CP Maintenance Description: Using this technique, the puppeteer is able to attach his chakra strings from Kugutsu no Jutsu onto a willing creature of the same type as the user. This allows the puppeteer to use the "puppets" strengths with some of their own to attack with greater effect. PvP: Target 1 Ally, User can roll their WIS Mod + Clan Bonuses for the Target's Tai / Ken Rolls (Includes ATK & DEF). While in effect User cannot perform Jutsus, but the Target still can. Duration 2d4 Rounds, can be ended early as a free action.
Copied: Mithrajin Ovanjiru Inka 1 / 9 / 11
S
[ WHITE SECRET TECHNIQUE : 10 PUPPET COLLECTION ] Jutsu Type: Kugutsu Rank: S+ Cp: 30 + 5 CP Maintenance Description: The user unravels and releases 10 of it's puppets from it's collection. Using 1 finger expertly to control each puppet, it's able to swarm and attack with amazing ability. PvP: (Requires 10 Puppets) User summons a "Puppet Swarm" consisting of 10 of their Puppets, Duration 3d4 Rounds after Duration - 20 User's CP Pool for 1 IRL Week. Puppet Swarm Information: HP) User's Lvl + WIS Mod and has 5 DR. ATK / DEF) via WIS Mod, Can ATK up to 5 Times per round. (Action-Based Abilities are Disabled) Rank DMG) 2d8+2 DMG Bypassing 5 DR.
Taught: Ryouta Aoki 5 / 15 / 11
ZODIAC STYLE ~ INFERNAL SET
LOGHRIF, THE TRANSCENDANT An Offensive Puppet, Black Dragon in form (6 ft high 10 ft long) with burning blue eyes, plated charred wood, and a cable like tail. It possesses the Zodiac signet of Aries on the forehead colored a lush red, distinguishing it as a part of a set that share the same signet representing the element Fire.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (1 "Zodiac" Pt can be swapped between Zodiac Puppets as a free action once per round.)
[D-RANK: FLAME TONGUE] (x1)Loghrif activates a turbine along its shoulder that would begin to rapidly spark an intense heat along its frame via conduction and severely burning anything it strikes. PvP: Basic / Weapon DMG + 1d4 Fire DMG.
[D-RANK: DEATH'S EMBRACE] (x 1)Loghrif subtly guides its tail to bind a target, with chakra receptors along the length of the cable siphoning energy for the Puppeteer. PvP: Stun target for 1d4-1 (Min. 1) Rounds or until hit. Drain 1d4 HP (bypassing DR) healing User. Can be Set as Trap.
[C-RANK: BLAZE CANNON] (x 1)Loghrif exposes a nozzle from its mouth that would spew a viscous oily substance that is shortly after ignited like a flame thrower while exuding poisonous fumes. PvP: Duration 1d4 Rounds, deal 1d4 Fire DMG + 2 CP Poison DMG per Round.
[C-RANK: DEVIL'S PLAYGROUND] (x 1 -OR- Explosive Tag)Loghrif stealthly maneuvers itself around the field and ejects a land mine into the earth which would detonate to the slightest sign of motion, creating an explosive shockwave. PvP: Add to Explosive Tag Effect: - 2 to Rolls for 2 Rounds. Can be Set as Trap.
[B-RANK: FLAME SPRITE] (x 1)Loghrif slides 2 panels along its shoulder blades revealing heat-detecting missles that are capable of tracking down a target with great accuracy. PvP: + 2 Vs Dodge, ATK 2 times dealing 2d6+2 Fire DMG per hit. Can be used to force hidden targets out of hiding. (Even those hidden via Jutsu)
[B-RANK: HELLFIRE HARBINGER] (x 1)Loghrif's Zodiac Signet would glow and dim, releasing a purple flame sparked in all present Zodiac Signets and an intense aura of heat that grills opponents. PvP: Apply + 1d6 Fire DMG to all Zodiac Puppets Basic / Weapon ATKs, Duration 1d4+1 Rounds.
[COMBO: CERBERUS TRI-BLAZE] (x 1)The Zodiac Signet of Ares glows red, guiding all available puppets to form a perimeter and simultaneously dispense waves of fire capable of melting stone. PvP: (Uses all Zodiac Puppet's Turns) 1 target per Zodiac Puppet, 1d4+2 Fire DMG per round for 1d4+2 Rounds. Bypasses 5 DR and lower it by 5 for Duration.
FANDANIEL, THE PROTECTOR A Defensive Puppet, Black Ape in form (8 ft high) with burning blue eyes, plated charred wood, and a sturdy frame releasing searing heat from the metal pipes. It possesses the Zodiac signet of Leo on its forehead colored lush red, distinguishing it as a part of a set that share the same color signet representing the element Fire.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (1 "Zodiac" Pt can be swapped between Zodiac Puppets as a free action once per round.)
[D-RANK: INFERNAL BLITZ] (x 1) Fandaniel curls into a ball, opening panels along its surface with a propulsion device beneathe these panels - volleying this puppet like a meteorite at a target. PvP: Block + 1, If Successful deal 1d4 Fire DMG, if it fails gain 1d4 DR.
[D-RANK: NIGHTMARE KISS] (x 1)Fandaniel exposes a nozzle from its mouth that would release a white toxic cloud around a target that when inhaled would cause them to suffer double vision. PvP: For 1d4-1 (Min. 1) Rounds, Target rolls 1d4: 1-2 ATK Misses, 3-4 ATK Normally.
[C-RANK: SEARING FEVER] (x 1 -OR- Smoke Bomb)Fandaniel fires small red pellet grenades from his fore-arm that would disperse in a series of explosions creating a noxious red poisonous cloud, crippling the immune system. PvP: Add to Smoke Bomb Effect: + 1d6 DMG each time target(s) take DMG.
[C-RANK: GRIM REAPER] (x 1)Fandaniel harnesses micro-waves in the air to stimulate a furious vibration pent up in its core, that is capable of igniting the air in invisible flames around this puppet. PvP: Basic / Weapon DMG + 1d4 Fire DMG per round for 2 Rounds.
[B-RANK: DARK KNIGHT] (x 1)Fandaniel fans panels along its surface open, revealing a hollow interior for someone to fit in. It has chakra pad receptors that enable movement based on chakra control. PvP: Duration 1d4+1 Rounds, WIS Substitutes STR (Includes Stat Bonuses) + 1d4 DMG to / Vs Tai / Ken ATKs.
[B-RANK: BERSERKER FRENZY] (x 1)Fandaniel's frame along the head is a thin casket, with a threaded chakra amplification device that enables threads of chakra to rebuild busted puppets back whole. PvP: All Zodiac Puppets have 1d4+1 HP per round, for 1d4+1 Rounds.
[COMBO: DUKE OF HELL'S RAPTURE] (x 1)The Zodiac Signet of Leo glows red, causing each Zodiac Puppet present in unison to spew 1 : 2 gases. Black) an explosive agent combusting in air. White) a nerve agent crippling the body. PvP: (Uses all Zodiac Puppet's Turns) 1 Target per Zodiac Puppet, two options: Black) Basic / Weapon DMG + 5d4 Fire DMG White) Stun 1d4+2 Rounds or until hit / resist (CON / WIS) 1d6 CP Poison DMG per round.
IGEHYORM, THE MARTYR A Tactical Puppet, Black Rat in form (3 ft high, 6 ft long) with burning blue eyes, plated charred wood, and precise camera lenses for eyes with large acoustic sensors for ears. It possesses the Zodiac signet of Sagittarius on its forehead colored lush red distinguishing it as a part of a set that share the same color signet representing the element Fire.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (1 "Zodiac" Pt can be swapped between Zodiac Puppets as a free action once per round.)
[D-RANK: DARK WATERS] (x 1) Igehyorm exposes a nozzle from its mouth and releases a stream of viscous oil that when ignited would cause harsh fumes to debilitate a target's senses. PvP: - 2 ATK / DEF for 1d4-1 (Min. 1) Rounds. For duration when hit by Fire DMG, + 2 CP Poisonous DMG
[D-RANK: TAINTED RADIANCE] (x 1)Igehyorm fires its fists at targets that on impact release a flash bomb to dull ones senses, after the attack the fists would retract via chains that lock them back into place. PvP: Basic / Weapon DMG + (- 10) Skill Rolls for 1d4-1 (Min. 1) Rounds.
[C-RANK: SHADOW WEAVE] (x 1 -OR- Ninja Wire)Igehyorm slithers its tail to bind a target, with a bulbous tip that would siphon chakra and use it to replenish the puppet master via chakra strings. PvP: Add to Ninja Wire Effect: 1d4 CP Drain per round (Bypassing DR, Healing User's CP), Duration 1d4 Rounds. Can be Set as Trap.
[C-RANK: SHOOTING STARS] (x 1)Igehyorm slips a panel along its right shoulder, revealing a rifle with a slit in the opening that fires a volley of ninja stars that are ignited in embers. PvP: (Use 1 Kunai [OR] Shuriken) + 3d4 Fire DMG to 1 Target [OR] + 1d4 Fire DMG to 3 Targets.
[B-RANK: JET STREAM] (x 1)Igehyorm would activate a seal that causes panels along the other zodiac puppets to flare out and propel them with greater ease like jet planes. PvP: All Zodiac Puppets, Add 1d4+1 ATK / DEF for 1d4+1 Rounds.
[B-RANK: GENETIC SPLICING] (x 1)Igehyorm divides itself in two, creating 2 puppets out of itself: a Lower portion and a Upper portion shaped as mice. PvP: 1/2 Puppet current / max HP until effect ends, it can ATK 2 times per round. Duration 1d4+1 Rounds
[COMBO: ENDING IS NEIGH] (x 1)The Zodiac Signet of Sagittarius glows red, Igehyorm guides fellow puppets to rise to the sky with a Kanji writing of "Seal" on their palms. They then dart down with a trail of prismatic embers before slamming the chakra seal on the target's core. PvP: (Uses all Zodiac Puppet's Turns) 1 Target per Zodiac Puppet, Basic / Weapon DMG + 2d6 Fire DMG + 2 Round Chakra Seal (CON / WIS, resist)
ZODIAC STYLE ~ TERRESTRIAL SET
DEUDALAPHON, THE BENEVOLENT An Offensive Puppet, Beige Ox in form (6 ft high, 6 ft long) with burning blue eyes, elegant bamboo casing, and particle charged horns. It possesses the Zodiac signet of Capricorn on its forehead colored Brilliant Green, distinguishing it as a part of a set that share the same color signet representing the elements Earth.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "Uses per Battle" are up. (1 "Zodiac" Pt can be swapped between Zodiac Puppets as a free action once per round.)
[D-RANK: ION SHOT] (x 1)Deudalaphon charges an intense laster beam via a scope lense at its eyes, burning a target causing no physical harm but internal injury at their chakra. PvP: + 1 Vs Block, 2d4 CP Poison DMG
[D-RANK: MAGNETIC SHIELD] (x 1)Duedalaphon uses a magno-electric gyro conductor that would amplify the density of a Zodiac Puppet 10 fold, making them harder than steel. PvP: Used before a DEF Roll, + 1d4 DR to 1 Zodiac Puppet (Deal DMG equal to Total DR Vs Tai / Ken
[C-RANK: GARDEN OF THORNS] (x 1 -OR- Caltrops)Deudalaphon uses a magno-electric gyro conductor to manipulate tiny metal shards and disperse it in the form of a statically charged black cloud that digs into flesh. PvP: Add to Caltrop Effect: - 1 ATK / DEF, + 1d4 DMG per round (Bypassing DR). Can be Set as Trap.
[C-RANK: OMEGA RED] (x 1)Deudalaphone extends 2 cables from its forearms that would lash out at its target(s) with life energy receptors in the form of small beads leeching energy to the Puppet Master. PvP: Stun up to 2 Targets for 1d4 Rounds or until hit / resist (STR / WIS). Drain 2 HP per round (Bypassing DR, Healing User's HP).
[B-RANK: SHELL SHOCK] (x 1)Deudalaphon uses the magno-electric gyro ball to conduct a massive surge of compressed energy between its horns that when released creates a boom capable of ripping earth. PvP: + 2 Vs Block, 3d8 Lighting DMG + 2 Round Stun or until hit / resist (CON / WIS)
[B-RANK: WORLD ORDER] (x 1)Deudalaphon opens panels along its chest and fires 3 discs into the air, as they trail the enemy and fire tiny beams of light capable of searing an enemy. PvP: + 2 Vs Dodge, 3 ATKs that deal 2d4 DMG per hit (Bypassing 3 DR)
[COMBO: SPEED OF SLEIPNER] (x 1)The Zodiac Signet of Capricorn glows green, as it creates a summoning circle to surround the entire area with certain nodes placed in the seal. Zodiac Puppets can then teleport to these nodes freely. PvP: (Uses all Zodiac Puppet's Turns) Duration 1d4+2 Rounds, 1 Zodiac Puppet gains + 1 Extra ATK
MITRON, THE CHASTISER A Defensive Puppet, Beige Snake in form (3 ft high, 30 ft long) with burning blue eyes, elegant bamboo casing, and a very sturdy frame making it malleable. It possesses the Zodiac signet of Taurus on its forehead colored Brilliant Green, distinguishing it as a part of a set that share the same color signet representing the elements Earth.
For each successful ATK made, create 1 "Zodiac" Pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "Uses per Battle" are up. (1 "Zodiac" Pt can be swapped between Zodiac Puppets as a free action once per round.)
[D-RANK: SYNCHRONIZATION] (x 1) Mitron regurgitates a small egg, that when crumbled summons a small toy puppet of various shapes / sizes that can be manipulated with relative ease. PvP: Summon 1 "Toy Puppet", Duration 1d4-1 (Min. 1) Rounds. ATK / DEF after Mitron, if successful Stun 1 Round or until hit / resist (STR / WIS) Puppet breaks on hit.
[D-RANK: BELLY OF THE BEAST] (x 1)Mitron exposes 2 compartments under its hull with chakra strings lashing out to draw enemies inside, where they are locked in place and drained of chakra. PvP: Stun up to 2 targets for 2 Rounds or until hit / resist (STR / WIS), Drain 1d4 CP per round (Bypassing DR, healing User's CP)
[C-RANK: CHILLING HAILSTORM] (x 1 -OR- Senbon)Mitron reveals a blow dart from its mouth that would spew a hail-storm of poisonous senbon, that when hit would hinder the immune system with each movement posed. PvP: Add to Senbon Effect: 2 CP Poison DMG per Round / DEF Roll made for 1d4 Rounds.
[B-RANK: JUGGERNAUT ARMOR] (x 1)Mitron would create a magnetic aura via a electro-magnetic current ran via chakra strings, around each Zodiac puppet increasing their density and power overall. PvP: Duration 1d4 Rounds, + 3 DR / DMG to all Zodiac Puppets.
[B-RANK: TITANIUM TANK] (x 1)Mitron wraps itself around allies, with panels exposing 2 compartments to shelter the allies while the puppet would serve as a tank to defend those inside. PvP: Duration 1d4+1 Rounds, (Can Apply up to 2 Targets) User's WIS subs CON (Includes Stat Bonuses). While in effect Targets cannot be targeted but are limited to L-R ATKs.
[B-RANK: THOR'S ROAR] (x 1)Mitron fans out a cobra like hood with speakers underneath that releases a sonic boom, capable of deflecting an ATK and deafening the opponent leaving a painful migraine. PvP: Block + 2, if Successful reflect 3d6 DMG + (- 2) ATK / DEF for 1 Round.
[COMBO: RING OF INVINCIBILITY] (x 1)The Zodiac Signet of Taurus glows green, as it synchronizes with neighboring zodiac seals creating an Ionic barrier that would refresh over time when struck. PvP: (Uses all Zodiac Puppet's Turns) + 10 Temporary DR to all Zodiac Puppets for 1d4+2 Rounds
URIEL, THE HIGH SERAPH A Tactical Puppet, Beige Phoenix in form (5 ft high, 5 ft long) with burning blue eyes, elegant bamboo casing, and a light weight geometric frame for reinforcement. It possesses the Zodiac signet of Virgo on its forehead colored Brilliant Green, distinguishing it as a part of a set that share the same color signet representing the elements Earth.
Spoiler:
.:: INNATE ::. + 20 Set Trap / Craft Weapon (Can wield Weapons, Normal Penalties)
[Zodiac Signet]
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: RISING SUN] (x 1) Uriel fans its peacock tail-feathers, spinning like a top with the tails whipping at an enemy target. Each tail is a very thin and fine razor that is very malleable. PvP: Basic / Weapon DMG + (- 2) ATK / DEF for 1 Round
[D-RANK: SPRING OF REBIRTH] (x 1)Uriel opens a compartment in its chest, revealing a chakra emitter with pink chakra overflowing in the form of threads along the air that stitch broken puppets back whole. PvP: Can perform "Basic Mechanical Knowledge" via this puppet at + 1d4 Heal [OR] Fix 2 Puppets at - 2 Heal.
[C-RANK: BLOOMING FORMATION] (x 1)Uriel opens a compartment on its chest, revealing a chakra emitter that turns user's chakra strings purple and heightening the Kugujutsu performance. PvP: As a free action before Jutsu use, + 2d6 DMG [OR] + 2 Round Duration to Puppet-Nin Jutsu.
[C-RANK: ROSE PETALS] (x 1 -OR- Smoke / Poison Smoke Bomb)Uriel fires an egg-shaped bomb from a rocket launcher on its back, it unwravels into ribbons releasing a pink aromatic poison that puts targets in a state of euphoria. PvP: Add to Smoke / Poison Smoke Bomb Effect: + 2 CP Poison DMG per round, at + 2 Duration.
[B-RANK: MORNING MIST] (x 1)Uriel soars high in the battle-field, with a golden glittering mist trailing after it. This cloud would corrode any carbon made object / organism similar to acid. PvP: Mass AoE (Except User / Allies). - 2 ATK / DEF + 1d4 HP Poison DMG (+ 2 DMG Vs Enemy Puppets) per round, Duration 1d4+1 Rounds.
[B-RANK: NIGHTSHADE] (x 1)Uriel soars high in the battle-field, with a silver glittering mist trailing after it. This cloud leaves targets in a daze and bloodshot eyes similar to effects of cocaine. PvP: Mass AoE (Except User / Allies) - 20 Skill + Chakra Seal or until hit twice / resist (CON / WIS), Duration 1d4+1 Rounds.
[COMBO: THE SIREN'S CALL] (x 1)The Zodiac Signet of Virgo glows green, Zodiac puppets dive at the enemy(s) jabbing them with a ruby tipped senbon at the spine, which directs signals from the puppeteer. PvP: (Uses all Zodiac Puppet's Turns) 1 Target per Zodiac Puppet, Control target(s) for 1d4+1 Rounds or until hit / resist (STR / WIS).
ZODIAC STYLE ~ CELESTIAL SET
EMET-SELCH, THE TRUTH BARER An Offensive Puppet, White Horse in form (6 ft high, 7 ft long) with burning blue eyes, pressure treated white cedar wood plates, and several cables for a tail. It possesses the Zodiac signet of Gemini on its forehead colored Radiant Yellow, distinguishing it as a part of a set that share the same color signet representing the element Wind.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (1 "Zodiac" Pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: CHERRY BOMB] (x 1) Emet-Selch launches 3 discs from its chest that would silently hover around the field and on impact explode into a red cloud of pepper spray. PvP: AoE up to 3 Targets, 1d6 HP Poison DMG + (- 2) ATK / DEF for 1 Round.
[D-RANK: APHRODITE'S LOVE] (x 1)Emet-Selch fires a barrage of suction-cup arrows from a turret wheel gun along its hind-legs with chakra receivers at the tip that siphon chakra to User via chakra stings. PvP: AoE up to 3 Targets, Drain 1d4 CP (Bypassing DR, healing User's CP). Does not Break Stuns
[C-RANK: SHATTERING HEAVENS] (x 1 -OR- Senbon)Emet-Selch launches several thick bolts from a turret wheel along its hind-legs, that disperse into 6" long barbs with potential of hitting pressure points. PvP: Add to Senbon Effect: AoE up to 3 Targets, + 2d4 DMG + Lower Stun range at 15-20
[C-RANK: MASOCHIST WHIP] (x 1)Emet-Selch flings itself in a sharp turn, sending its tail consisting of multiple cables to swipe at multiple opponents and snatch their weapons temporarily. PvP: AoE up to 3 Targets, Steal 1 Weapon [OR] Ninja Tool equipping this puppet. Duration 1d4 Rounds
[B-RANK: NUMBING ICICLES] (x 1)Emet Selch sends a flurry of piercing attacks with its multiple barbed tails that is saturated in green poison, which would cause a numbing chill course from the lesions. PvP: AoE up to 3 Targets, 3d4 DMG + 1d6 CP Poison DMG per round for 2 Rounds.
[B-RANK: ASURA STRIKE] (x 1)Emet-Selch whips and swipes its multiple barbed tails in a consecutive combination and coming at the enemy in all directions, keeping the enemy at bay. PvP: ATK 2 Times, Basic / Weapon DMG + 1d4 [OR] Counter + 2 Vs Tai / Ken, deal Basic / Weapon DMG without taking turn.
[COMBO: [COMBO: ODIN'S MARCH] (x 1)The Zodiac Signet of Gemini glows yellow, Zodiac Puppets spray User / Allies in an anti-acidic film before Emet-Selch generates acid rain by polluting the air. PvP: (Uses all Zodiac Puppet's Turns) Mass AoE (Except User / Allies), 1d4+2 HP Poison DMG per round + Lower DR to 0. Duration 1d4+2 Rounds.
EMMEROLOTH, HOLY QUEEN A Defensive Puppet, White Tiger in form (5 ft high, 7 ft long) with burning blue eyes, pressure treated white cedar wood plates, and an aerodynamic casing. It possesses the Zodiac signet of Aquarius on its forehead colored Radiant Yellow, distinguishing it as a part of a set that share the same color signet representing the element Wind.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: BABY BREATH] (x 1) Emmeroloth uses a rocket propulsion device strapped on its hips to assist in evasion, with its fumes disorienting an opponent. PvP: Dodge + 1, If successful (- 1) ATK / DEF for 1d4-1 (Min. 1) Rounds.
[D-RANK: CLAMMY HANDS] (x 1)Emmeroloth stores an icy clear poison along its forearms that would ooze along its surface and weapons, coating them in a virulent poison. On contact produces scarlet fever. PvP: Basic / Weapon DMG + 2 CP Poison DMG per Jutsu User. Duration 1d4-1 (Min. 1) Rounds.
[C-RANK: CRACKLING JUBILEE] (x 1 -OR- Explosive Tag)Emmeroloth slides open panels along its core revealing speaker-like discs that produce an ultra-sonic wave that causes the skin to burn and ears bleed. PvP: Add to Explosive Tag Effect: AoE up to 3 Targets, - 2 DEF + (- 20) Skill for 1d4 Rounds. Can be set as Trap.
[C-RANK: CUPID'S ARROW] (x 1)Emmeroloth opens its mouth and releases a wind-up bird missle that is slender and flutters with 4 wings, targeting on heat signatures before detonating on impact. PvP: + 2 Vs Dodge, ATK 2 Times, 2d4+2 Fire DMG per hit. Can be used on hidden targets forcing them out of hiding (Includes via Jutsu).
[B-RANK: FLOATING ON AIR] (x 1)Emmeroloth would lay on its stomach and turning itself into a hover board, which the User / Ally can mount and surf the skies via the rocket propulsion device on its hips. PvP: User [OR] Ally, Sub WIS for DEX (Includes Stat Bonuses), while in effect cannot be targeted Vs Tai / Ken / C-R ATKs. Duration 1d4+1 Rounds.
[B-RANK: COME TO ME] (x 1)Emmeroloth unfolds panels along its backside to serve as blades around its neck that would spin rapidly to block oncoming attacks even chop an individual if they are close enough. PvP: Block + 3, If successful Vs Tai / Ken deal 3d8 DMG.
[COMBO: WRATH OF ANGELS] (x 1)The Zodiac Signet of Aquarius glows yellow, Emmeroloth reveals a cybernetic chakra emitter in its chest cavity that lengthen and eases the User's chakra strings. PvP: (Uses all Zodiac Puppet's Turns) Zodiac Puppets gain, + 3 ATK / DEF and perform Basic / Weapon ATKs as AoE up to 3 Targets. Duration 1d4+2 Rounds.
HALMARUT, THE ARBITER A Tactical Puppet, White Wolf in form (4 ft high, 6 ft long) with burning blue eyes, pressure treated white cedar wood plates, and a reflective sheen cloaking this puppet in invisibility. It possesses the Zodiac signet of Libra on its forehead colored Radiant Yellow, distinguishing it as a part of a set that share the same color signet representing the element Wind.
Spoiler:
.:: INNATE ::. + 20 Hide / MS (Can wield Weapons, Normal Penalties)
[Zodiac Signet]
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: BREATH TAKING] (x 1) Halmarut opens its mouth and fires pellet like smoke-bombs that erupt into a dense chalky fog as it deprives the target of oxygen making them suffocate. PvP: AoE up to 3 Targets, - 1 ATK / DEF + 1d4 HP Poison DMG per round for 1d4-1 (Min. 1) Rounds.
[D-RANK: ASTRAL PROJECTION] (x 1)Halmarut would each a thin beam of red / blue / green lasers that rapidly swivel in the air creating a projection or Bunshin of a target. PvP: Create 1 Bunshin of a target (Includes Puppets) for 1d4-1 (Min. 1) Rounds. Max. 2 at a time.
[C-RANK: DREAM CATCHER] (x 1 -OR- Ninja Wire)Halmarut lashes its 3 bladed tails out at enemy targets that would bind and drain chakra subtly via chakra receivers on the tail. PvP: Add to Ninja Wire Effect: AoE up to 3 Targets, 2 Round stun or until hit / resist (STR / WIS) + 1d4 CP Drain (Bypasses DR, Healing User's CP). Can be Set as Trap.
[C-RANK: DOUBLE JEOPARDY] (x 1)Halmarut synchronizes itself with other Zodiac signets coating the puppet in a thin film of scorpion poison, causing severe pain and swelling. PvP: Add 1d4+1 HP Poison DMG to Zodiac Puppet(s) Basic / Weapon ATKs, Duration 1d4 Rounds.
[B-RANK: GATES OF HEAVEN] (x 1)Halmarut exudes reflective dust from its mouth and with a white light of chakra it would refract and linger within this white cloud. PvP: Duration 1d4+1 Rounds, "Hidden Mist" Rules.
[B-RANK: SLEEPING BEAST] (x 1)Halmarut deactivates itself and would serve as a chakra amplifying device, heightening the user's chakra control. PvP: Duration 5 Rounds or until this puppet is hit, Puppet cannot ATK / DEF but can be hidden, User gains - 3 CP Costs (Min. 1)and Lower all Maintenance to 0.
[COMBO: FENRIR, COMING OF THE END] (x 1)The Zodiac Signet of Libra glows yellow, Activates a hidden sealing scroll within this puppet's hull that would replenish their weapons from Suna's Armory. PvP: Replenish all of User's Ninja Tools.
ZODIAC STYLE ~ OCEANIC SET
NABRIALES, THE MAJESTIC An Offensive Puppet, Grey Boar in form (6 ft high, 5 ft long) with burning blue eyes, weather treated wood casing, and pressurized tanks on its backside. It possesses the Zodiac signet of Scorpio on its forehead colored Pacific Blue, distinguishing it as a part of a set that share the same color signet representing the element Water.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: SILVER LANCE] (x 1) Nabriales fires highly pressurized tainted water from a rifle-like nozzle that is capable of slicing through stone. PvP: 2d4 Water DMG + 1d4 CP Poison DMG. Can be used freely via Water Source.
[D-RANK: JUST DESERTS] (x 1)Nabriales produces a soft blue mist from nozzle in the mouth, that would burn away alot of the user's chakra and then into a chakra receptor. PvP: 1d4+2 CP Poison DMG, heal User for DMG amount. Can be used without breaking Stuns.
[C-RANK: LIFE'S BURDENS] (x 1 -OR Smoke Bomb)Nabriales fires a barrage of pellets from BB gun along its right shoulder, creating a light-blue poisonous mist that debilitates chakra use. PvP: Add to Smoke Bomb Effect: Increase CP & Maintenance Cost by 2.
[C-RANK: HELPING HAND] (x 1)Nabriales coordinates its timing with another puppet in a flowing sequence of attacks, making the next coming attack unexpected with a slight sense of surprise. PvP: Used before an ATK, Offer this Puppet's Turn to another [OR] Vice-Versa. + 2 ATK, + 2d6 DMG.
[B-RANK: FALLEN COMRADE] (x 1)Nabriales contains a powerful detonation seal that releases a frequency along the chakra strings to neighboring puppets and destroying them. PvP: Free Action, Destroy 1 Broken Puppet to ATK a target. 5d6 Fire DMG + 2 Round Stun or until hit / resist (CON / WIS). Destroyed Puppet cannot be used again for 3 IRL Days as it gets fixed. Can be set as trap.
[B-RANK: GULLINBORSTI REVENE] (x 1)Nabriales Fires 3 discs from a slit along its chest that glide in the air, and on impact explode in a sulfuric cloud. PvP: ATK 2 times, 2d6 DMG per hit and - 20 Skill Rolls for 1d4 Rounds. (Skill penalty applied once)
[COMBO: DENIED HOPE] (x 1)The Zodiac Signet of Scorpio glows blue, Zodiac Puppets have their Zodiac signets active - releasing a trail of blue / red / yellow / or green light as they bullet to their targets and seals chakra via a fuinjutsu. PvP: (Uses all Zodiac Puppet's Turns) 1 Target per Zodiac Puppet, Basic / Weapon DMG + 2d6 DMG + Seal Chakra for 1d4 Rounds.
PASHTAROT, KNIGHT-STAR A Defensive Puppet, Grey Ram in form (6 ft high, 4 ft long) with burning blue eyes, weather treated wood casing, and a metallic frame coated in anti-corrosive film. It possesses the Zodiac signet of Cancer on its forehead colored Pacific Blue, distinguishing it as a part of a set that share the same color signet representing the element Water.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: BUBBLE BARRIER] (x 1) Pashtarot raises its guard up, as panels along the surface of its chest fan out and erupt a chakra shield that would hinder an attack and drain its energy. PvP: Block + 1, (Requires ATK to cost CP) If successful heal 1d4 CP, If it fails gain 1d4 DR.
[D-RANK: WARRIORS HEART] (x 1)Pashtarot contains mechanical tools within its core, that would levitate via chakra strings and fix disabled or battered puppets back whole. PvP: Fix 1 Puppet for 2d6 HP [OR] Fix 2 Puppets for 1d6 HP.
[C-RANK: CURTAIN FALL] (x 1 -OR- Explosive Tag)Pashtaot fires a drill-like missle from its hind-legs into the ground / water that would make its way under a target and detonate in a corrosive mist. PvP: Add to Explosive Tag Effect: Sub DMG for CP Poison DMG + 1 Round Stun or until hit. Can use Set Trap.
[C-RANK: MANA BARRIER] (x 1) Pashtarot raises a round disc above it that would begin to slowly cascade a visibly blue sphere around a large area capable of softening most attacks. PvP: + 4 DR to User / Allies (Cannot be Bypassed), Duration 1d4 Rounds.
[B-RANK: CEREBRAL POD] (x 1)Pashtarot slides open its front panels with a hollow hull for a target to fit inside, it is built with cybernetic technology designed to amplify the user's brain-waves considerably. PvP: User [OR] Ally, Sub WIS for INT (Includes Stat Bonuses) + 2 CP Drain per round to Stun based Genjutsu. Duration 1d4+1 Rounds.
[B-RANK: REFLECTION SHIELD] (x 1)Pashtarot fans out panels along its chest that would create a more powerful chakra shield that would vibrate on impact and reflect a portion of the force back at the source. PvP: Add to Chakra Shield Effect: If Successful reflect 2d6 DMG Vs Nin (+ 1d6 Vs C-R ATKs)
[COMBO: DANCE AMONG STARS] (x 1)The Zodiac Signet of Cancer glows blue, Pashtarot releases a blinding narcotic fog as other zodiac puppets moves to flash lights inside disorienting targets. PvP: (Uses all Zodiac Puppet's Turns) Mass AoE (Except User) - 3 ATK / DEF and - 30 Skill. Duration 1d4+2 Rounds.
LAHABREA, ABYSSAL CELEBRANT A Tactical Puppet, Grey Rabbit in form (4 ft high, 2 ft long) with burning blue eyes, weather treated wood casing, and an elegantly refined woven chakra fibers inside to amplify healing. It possesses the Zodiac signet of Pisces on its forehead colored Pacific Blue, distinguishing it as a part of a set that share the same color signet representing the element Water.
For each successful ATK made, create 1 "Zodiac" pt. (Max. 5) These Pts can be used to activate Puppet Abilities based on Rank even after the "uses per battle" are up. (These pts can be swapped between Zodiac Puppets as a free action once per round).
[D-RANK: EYES FOR YOU] (x 1) Lahabrea contains a seal on a telescopic lense, capable of granting the User it's field of vision with the lense capable of picking up heat / UV / other forms of the light spectrum. PvP: + 2 ATK / DEF to User for 1d4-1 Rounds (Min. 1) [OR] Sub Concentration for Spot / Listen (Applies Vs Targets hidden via Jutsu)
[D-RANK: REMEDY KISS] (x 1)Lahabrea would plant harmless patches on a target, that would absorb / detox any foreign agent plaguing the victim. Similar to nicotine patches, providing temporary relief. PvP: Target is cured of Poison / Genjutsu / Negative Effects
[C-RANK: NURSE OF DEATH] (x 1 -OR- Kunai / Shuriken)Lahabrea fires hyperdermic needles from its fore-arm that contains a deadly dose of snake venom and would ravage the enemy's immune system. PvP: Add to 1 Kunai / Shuriken Effect: + 2d4 HP / CP Poison DMG + 1 Round Stun or until hit / resist (CON / WIS)
[C-RANK: WAVE OF RENEWAL] (x 1)Lahabrea contains a chakra amplifier in its chest, that reacts to medical ninjutsu chakra and release several soothing green pulses out towards a large populace. PvP: Perform a Medical Ninjutsu via this puppet to heal as AoE (Except User), - 2 Heal Roll per Target over 1. (Min. 1).
[B-RANK: DARK HEALING] (x 1)Lahabrea fires a series of needles from its forearm, containing a black syrum that would reverse any healing effects on the target breaking down the cell-structure. PvP: Duration 1d4+1 Rounds, Healing effects on target deal Poison DMG instead. (Includes Passive Regen / Abilities / Items / Weapons)
[B-RANK: AFFECTIONATE EMBRACE] (x 1)Lahabrea hops along the ground, injecting 2 landmines on the ground from each leg that would ensnare a target and leech life energy for the User via a chakra receiver. PvP: Stun target for 1d4+1 Rounds or until hit / resist (STR / WIS), Drain 1d4 HP / CP per round (Bypass DR, Heal User's HP / CP) Can use Set Trap.
[COMBO: SEASONS TIDINGS] (x 1)The Zodiac Signet Pisces glows blue, with a rare scroll that would react with other Zodiac Signets creating runes along the puppet surface enabling Jutsu usage. PvP: (Uses all Zodiac Puppet's Turns) Duration 1d4+2 Rounds, All Zodiac Puppets can use C-Rank Jutsu or lower. (User pays Jutsu Costs)
ZODIAC STYLE ~ UNIVERSAL
13th ZODIAC PUPPET - ZODIARK, KING OF PRECEPTS A Sky-Fortress Puppet, Megaton Golden Pyramid in form (The size of a Small Village) it possesses a human face sculpted on each side, intricate paneling for mechanical ducts on the surface, a myriad of projectile artillery stations and pulsar barrier generators that can deflect attacks. It possesses the Zodiac signet of Ophichus glowing a holy incandescent frosty hue on the face's foreheads representing the 5th element.
Spoiler:
.:: INNATE ::.
Cost: 30 Cp + 5 Cp Maintenance Duration: None (Counts as an extra Puppet, exceed max. 3) HP: 75 / 75 (5 DR, if destroyed costs 25 Tokens to Repair and 1 IRL week) Rank DMG: 3d10 DMG (Bypassing 5 DR)
(Passive)
- User / Allies / Puppets can equip onto this puppet: Sub this Puppet's Rank DMG to Basic ATKs and cannot be targeted by ATKs (Includes AoE ATKs, except Vs Genjutsu). - Substitute "10 Puppet Collection" for "12 Zodiac Puppet Collection" when used: 10 Puppet Collection Rules, + 1 Extra ATK.
.:: ABILITIES ::.
[SKY FORTRESS : ULTIMATE DEFENSE, x 1 per battle [OR] 20 Cp]Zodiark would activate all the Pulsar generators along the surface creating an extremely dense force-field that would linger for a time and nullifying most damage. PvP: Block + 5, pass / fail this puppet gains + 50 Temporary HP for 1d4-1 (Min 1) Rounds until Temp HP reaches 0.
[SKY FORTRESS : ULTIMATE ATTACK, x 1 per battle [OR] 20 Cp]Zodiark and all individuals manning the multitude of cannons on this fortress would begin to supercharge their focus to the main cannon located in the core of the puppet. When unleashed, this pent up stream of energy it is enough to completely decimate an entire village, wiping it off the face of the earth. PvP: + 5 ATK Roll, 3d10 DMG + 1d8 per target equipped onto this puppet. (Uses up all target's turns).
[SKY FORTRESS : CLOISTER OF TRIALS, x 1 per battle (Requires "12 Zodiac Puppet Collection" Active)]Zodiark fires 5 beams of silver light along the area like search lights that would begin to target and teleport a vast amount of individuals within 4 deadly chambers, where they play the Puppet Master's game and to survive is victory in an of itself. PvP: Mass AoE (Except User / Puppets), User leaves battle temporarily while targets must roll 1d4 to determine which area they are sent to: Duration) 5 Rounds 1) Infernal Trials: Targets take 1d4+1 DMG per round (Bypassing DR) 2) Terrestrial Trials: Targets suffer - 3 ATK / DEF 3) Oceanic Trials: Targets spend +3 CP to Costs & +2 to Maintenance 4) Celestial Trials: Up to 3 targets per round, roll Vs an ATK that deals 2d10 DMG. (Note: Any Mass AoE effects are nullified after use, Targets cannot escape, Zodiac Puppets have abilities enabled - except Zodiark.)
Gifts: - To Ryouta: You have always been a good friend to me and then some ^_~ - despite your outbursts <_< I gives u my hardest working creations. Zodiac Puppets
- To Hiro: Tor who I have known for a really long time - and do have a crush on! =3 I gives u my weapons. (Heaven & Earth Gun Blades)
- To Saori: I have met you recently, but we both share a really close friend - and it is through her that I see you as a cherished friend as well. Imma give you my stone of gelel.
- To Old / New Players: Am still holding a contest, and appreciate all the memories with my Sedi / Mith / Deivus / Ciara / Kuromitsu - they were each alot of work. And hope through these toons I am helping to fund, that you will appreciate them just as much!