- " We do not inherit the earth from our ancestors, we borrow it from our children. "
- " This planet is like our mother, what sort of monsters had she made that they are killing her and themselves over greed? No other species can be labeled as such a monster, but a human. "
.:: HISTORY ::.
The Yajuutsukai clan are a primal and renown tracker group of shinobi who have a close tie with Nature and its many forms found within the animal kingdom. These shinobi have a gift in taming the most vicious of beasts into the most greatest of friends, and are known to traverse the many lands of the shinobi world to find the rarest species of animal and try to collect them. They can be viewed as free spirits that can easily navigate themselves through most terrain, spending most of their days outdoors. Their instincts are almost never wrong, and the feral behavior can at times be related to their distant cousins the Inuzuka and the fondness of Nature and its children as the Inka. The Yajuutsukai are easily distinguishable by their african roots and glistening amber colored eyes that are quite keen to detail ableing them with proficiency in archery - second to none.
~ ORIGIN ~
The Origin of the Yajuutsukai are said to come from a band of women kidnapped by raiding shinobi from various villages, but were set free and led by young woman with skin as deep as the night and shimmering green hair. This woman was named Fatima, held a deep passion for the wilderness and the creatures that reside within - but not many people held this same respect for the wildlife and Nature as she did, seeking only the means to survive and establish a good life style through the suffering of those around them. Fatima outraged by the treatment humans have for the wild, she has become a defender protecting mother earth against those that dare challenge her or seek her children any harm. With the expansion of neighboring villages in Lightning Country, the border of Fire and Lightning has become realm where she had fought to protect for coming years. Those that sought to profit from the forest's gigantic trees, or abundant wild-life containing almost every animal known to man were sure to feel Nature's Wrath and its Huntress. With bow in hand, she has become such a deadly predator within the woods but she was not alone to fight this battle - as if Nature was offering its hand in assistance, the most ferocious of beasts had come to aid her in this life mission.
For many years Fatima would protect the band of women, that have become like sisters who in return trained to carry on their leader's mission and their sisterhood. Kumogakure has eventually recognized the independent warrior women as they stood up against some of their shinobi from time to time when they entered these sacred woods. Indeed, Fatima had shown the prowess to rival most Jounin and the ability to utilize Nature's gifts against the Kumo Ninja... but in the end it was Kumogakure and their elite shinobi who had managed to seize and capture the defiant sisterhood. When brought before the Raikage, the village of Kumogakure were in a state of shock at the beauty and fierocity burning inside Fatima's eyes - a reflection of her soul. The Raikage himself, dumbstruck rose and approached Fatima chained like a beast, and a will that would deny any force especially man to dominate her or what she had strode for as her mission in life. Defeated and humiliated, the council around the Raikage looked on the woman like some sort of animal - incapable of being a human or behaving like much of a "lady"... However the wise kage saw past this and into her amber colored eyes that shown to be as tameless and dangerous as any wild cat. This fascinated him to no end, possibly love struck by Fatima... When the council had ordered her execution the Raikage dismissed the order and desired first to get to know this woman and why she resists so strongly against society of mankind.
It took several months time for the Raikage to even receive any response from Fatima or her maidens, as they stood united to support one another. But seeing his many attempts, and the young and dark Raikage getting frustrated over the fact that here lies the most amazing woman he had ever laid eyes on and she did not wish to even give notice to him. Eventually, she did cave in seeing that the Raikage cared enough to release Fatima if she but acknowledged his presense only once. The proud african woman with amber-like eyes blazing as the sun fixated on the Raikage as she said the most heavenly words coming out of her venomous lips and it was his name. Such a simple word as the Raikage's name was all that he had desired and managed to get from Fatima after almost 6 months of imprisonment... But what came next came as a surprise as well, she asked to release her sisters instead of herself. The Raikage saw the band of young women, and realized how amazing each woman was as well - and to fight as brilliantly as they did to protect their land was even more appealing to him. He invited the hunters to join Kumogakure's ranks as shinobi, however they all declined almost instantly as their home belongs in the wild... To which the Raikage seemed troubled, not wishing to simply let them go and offered them a truce that the woods and the band of sisters would be protected by Kumo's watch so long as they aided them as well when the time came. Fatima hesitantly accepted the proposition as the two strong leaders exchange a handshake, however something came hold of her from that moment as she saw the quality of man the Raikage was - and felt emotions stir never before felt.
Years would pass, and eventually the relationship the Raikage and Fatima held would blossom - until she bore him children but could not associate them with the Raikage until he had left his position in office. Many Kumo-men also followed the same suit as the Raikage and fell in love with these "Dryads" of the forest, protectors of the wild - and tameless women who fight bravely following their hearts. It isnt until the Raikage had retired at a ripe age of 60, that he could then enjoy the leisurely life of joining Fatima and witnessing his family grow hand in hand with Nature. This family came to be known as the Yajuutsukai, for the untamed character traits but ever yielding devotion to nature and her kin.
.:: CHILD-HOOD ::.
Along the high peaks of Lightning Country, a young woman darts across its terrain with relative ease and a milk chocolate skin tone to match her flaring red hair. Shilika, a member of the Yajuutsukai has always been an adventerous high spirit that paid little attention for authority even from her own clan, and sought only to have fun with her animal kindred spirits as they are never too far behind. It would be one of her last days out in her family's reservation as she was informed on her 7th birthday that she would be attending the Academy at Kumogakure on how to become a Shinobi like most of her clan. What purpose did a huntress have in becoming a shinobi? she asked... only to realize that her full potential would only be realized like her ancestor Fatima if she learned from the ways of the ninja, and to better the relations between her clan and Kumo. Upset over the fact she would have to say good bye to woods she had been calling home for years, she would have to welcome a new path in her life at Kumo where things are slightly more sheltered and less care-free. Learning about a whole new culture within the large village densely populated, she had never before seen such a place in her life that would house so many people in one location. There she would meet clan members from other villages, and some of her relatives as well serving as hunting ninja.
Beginning her days in the Academy Shilika proved to be as challanging and difficult of a child as any, but it was the cool cavalier attitude of a certain Yotsuki Aganju that had caught her gaze from first sight. He in return acknowledged the class trouble-maker, as someone fun and enjoyable to be around... but not someone capable of being a shinobi. Wishing to prove the boy wrong, the two set a challange with the one who reached the farthest in the Chunin Exams would acknowledge the other and take them out on a date. Aganju Yotsuki accepted the challange and when the Chunin Exams came around, it was Shilika who came out the victor - however that would not have come to pass had it not for Aganju sacrificing the chance for his squad to pass on, for saving Shilika and her squad from certain death against ninja from Rain. Shilika recognized the sacrifice that Aganju made for her, infact he could very well have bested her in the end... and retracted the offer. But Aganju insisted to take Shilika out and reward her for her victory, ever since then the two have been working together in the past shinobi wars. Working hard to ensure Kumogakure's future - that is until the great tragedy that befell the village. The two then took house in Shilika's family's reservoir where they would raise their first born, Hotaka, and then their second-born, Shigure, and eventually the youngest who was Ciara. Each child held a resemblance to their parents and seek to continue on to protect Kumogakure and restore its majesty.
.:: ACADEMY ::.
A young 10 years old Yajuutsukai girl by the name of Ciara trails behind her older siblings - Hotaka and Shigure as the three traverse along the difficult terrain towards Kumogakure, where they would start their journey as shinobi. Upset that she had to leave the sheltered love of her parents, Ciara is glad at least to experience a brand new adventure with her two beloved siblings. However, she can make do without the need of Hotaka's constant weary behavior trying to protect his two younger siblings. The two elder Yajuutsukai also were accompanied by 2 Animal Companions, a White tiger for Shigure and a black timber wolf for Hotaka. Ciara had desperately been trying to find an animal companion for herself back home, but was not successful.
Over the next few months, the three siblings would get to know Kumogakure as it began to slowly rebuild itself from the ashes of its previous state. While staying in the tattered village, the Yajuutsukai were instructed to aid in the reconstruction after they took their classes at the academy. In return, the Yajuutsukai were assured a place amongst the newly rejuvinated village. In school however, the three would exude differing quality traits: Hotaka being the observant and threatening, which had enticed a great many of the female population and only made the males more jealous. Shigure was the cool and collective type, often not willing to bother straining herself too much as she takes most tasks with ease. And then there is Ciara who was like a spitting image of her mother, often running from class to run along Lightning Country's woods getting lost in Nature's beauty.
It came at no surprise that Shigure and Hotaka came out top of their class, but Ciara was the one who had issues in progressing. And was forced to repeat the class once more, as her older siblings tried to hammer her down into her studies - Ciara seemed relcutant to listen as she did whatever the moment lead her. It isnt until she was introduced to Medical ninjutsu that she had gained a new found respect for the shinobi way, and sought to use this skillset to save as many animals as well as the land. It was her dream to become a great huntress and defend the innocent lives found in the wild.
Amber pupils, with green freckles. When focusing her gaze they turn slit-like almost.
HAIR:
Cherry Red, Shades vary depending on season: Hot Pink in the Summer, to Cherry-Brown in the Fall
SKIN:
Soft Mocha
VOICE:
Rihanna, has a Jamaican accent
BUILD:
Lithe, like an "elf" very lean and adventurous.
OUTFITS:
This young Kunoichi from the Yajuutsukai spends her time mostly outdoors, and dislikes being pent up inside even in the worst weather. It is why she has a great many assortment of garments at her disposal in a small yet handy carrying bag strapped across her shoulder. The type of material usually used in her garments are leather for her boots and gloves, with furr trimming detailing it. She is of a tribal nomadic clan, and so uses natural materials for her garments. Being a hunter, she also carries with her a foldable bow with charms along the ends: of feathers, shells, beads, etc. and usually refers to her bow as her "heart".
SPECIAL:
- A very special beaded african inspired necklace along her neck, fangs flared out along the border.
CREATION:
Several Insiprations for Ciara include: - Final Fantasy 13, Oerba Dia Vanille: Pure of heart, adventurous and tribal sort of garments. General look was also mimiced. - WoW, Hunter: General PvP System, using archery and beast mastery. - Naruto, Tenten: One of the more actively fit, greatest ranged fighter kunoichi in the series. - Singer, Rihanna: Jamacian roots along with her recent blazing red hair. - Mythos, Artemis: Goddess of the Hunt and virgin girls.
Ciara - Irish and Gaelic name meaning "Black" in reference to being Afro-nese (Mix of African / Japanese) Ssanyu - African girl name meaning "Happy One" Yajuutsukai - Japanese meaning "Wild Animal Tamer"
The great outdoors, exploring new lands and cultures, befriending animals and saving them, protecting the environment, and annoying big brother Hotaka.
DISLIKES:
Seeing animals hurt or abused, watching environments destroyed for profit / greed, being pent up or caged, serious situations.
GOALS:
[X] - Become Genin [X] - Become a Medical Kunoichi [X] - Befriend 1 Animal Companion [X] - Befriend 2 Animal Companions [X] - Befriend 3 Animal Companions [X] - Befriend Many Animal Companions ??? - Visit and explore all the Countries in the shinobi World [X] - Find the most rarest species of animals ??? - Get big brother Hotaka to loosen up ??? - Get big brother Hotaka a personality ??? - Get big brother Hotaka a girlfriend [X] - Get big sister Shigure a boyfriend [X] - Become Chunin [X] - Join Medical Corp ??? - Become Special-Jounin ??? - Become Jounin <3<3<3 - Marry a Yotsuki Life Mission - Save as many eco-systems as possible
BEHAVIOR:
Upbeat / Naive / Adventurous / Loves animals of all shapes, sizes, and species / Affectionate / Free-Spirit / Annoying
THEME SONGS:
.:: Theme Song ::.
.:: Battle Theme ::.
.:: Happy Theme ::.
.:: Love Theme ::.
.:: Flirty Theme ::.
.:: Shopping Theme::.
.:: Party Theme ::.
.:: Guilt Theme w/ Kizaru & Aiden ::.
.:: Family Theme w/ Kumogakure ::.
.:: Friend Theme ::.
.:: Sad Theme w/ Kazou's Death ::.
⊱ FRIEND / ENEMY ⊰
# 1
Hotaka Yajuutsukai
Osirus Kurayomi
# 2
Shigure Yajuutsukai
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Eiko Fujiwara
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Kazuo Yotsuki
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Kondo
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# 6
Shingetsu Hozuki
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# 7
[INSERT]
[INSERT]
# 8
[INSERT]
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# 9
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Capture Rewards: S Rank - 10 Tokens A Rank - 8 Tokens B Rank - 6 Tokens C Rank - 3 Tokens D Rank - 2 Tokens
Description: A member of the Medical Corp. is an individual - often Chunin Rank who has earned their degree as a practitioner nurse and has become an official doctor of the village. They rarely go out into the field, but will do so on missions requiring their expertise.
+ 10 Heal Skill in Hospital + 1 Heal Rolls (Can heal near Perma Targets / Cell Degeneration / Blind Points with required Heal Skill)
User only ever gains "Nature" Elemental Affinity that alters based on User's Location. (Medical is Optional at + 25 Tokens to Clan Purchase) Fire Country) Fire Affinity Earth Country) Earth Affinity Water Country) Water Affinity Wind Country) Wind Affinity Lightning Country) Lightning Affinity
[Arcane Shot] (Multiple Arrow / Ninja Tools require only 1 ATK Roll) Apply STR Stat DMG Bonus to Arrow / Ranged Ninja Tool ATKs.
[Archer]Arrows Substitute User's Kunai / Shuriken / Senbon, Kunai Rules + Bonus Effect: Lvl 15: Bypass 2 DR Lvl 25: Bypass 4 DR Lvl 35: Bypass 6 DR
[Veda of Soul: Gift of Brahma - The Creator] Jutsu Type: Hijutsu (Teachable) Rank: C Description: User achieves a greater synchronizing bond with beings that they conjure, be it summons, animal companions, kage-bunshin - the summoner's spirit has melded as one with their familiar. PvP: 2 Cp, WIS subs DEX (Includes Stat Bonuses). User's Bonus to Rolls applies to Summons.
[Veda of Body : Hands of Shiva - The Destroyer] Jutsu Type: Hijutsu (Teachable) Rank: C Description: User has an ambidextrous body and a dual-functional brain capable of multitasking and performing multiple things at once, nothing is as challenging as molding ones chakra and weaving it simultaneously as performing another action. PvP: User can perform a Jutsu as a free action once per round or while Physically Stunned, limited by Rank: Lvl 15: Up to E-Rank Lvl 25: Up to D-Rank Lvl 35: Up to C-Rank
[Veda of Mind: Will of Vishnu - The Preserver] Jutsu Type: Hijutsu (Teachable) Rank: B Description: User has a better sense of awareness of themselves or what they are capable of, there is no hesitation or second guessing in any task that is to be performed. Their personality, will, or essence has become durable to resist any foreign influence inflicting the User. PvP: User can Resist each round, WIS / INT Vs Stuns / Poisons / Chakra Seal / Possession Jutsu DC. If it fails - 1 Round Duration per resist attempt.
[Pilfer] Jutsu Type: Hijutsu (Teachable) Rank: D Cp: 3 Description: Taking advantage of a disabled target, the user sift through their equipment and steals any ninja-tools, scrolls, and or seals in their possession adding it onto the User's inventory. PvP: Useable only Vs Stunned Targets, Steal 1d4-1 (Min. 1) Ninja Tool Items. Duration until stolen Ninja Tool is used or Until the end of Battle.
EQUIPMENT:
Kunai Knives [6] Shuriken [3] Explosion Tag [1] Ninja Wire [1] Smoke Bomb [1] Chakra Pill [2]
[Smoke-Screen] Jutsu Type: Trap (DEX / STR) Rank: B Cost: 8 Description: User tosses a grenade like device that would explode and release a huge smokescreen in the effect - capable of covering 200 feet of ground or more depending on the direction of the breeze. PvP: Mass AoE, Duration 1d4+1 Rounds: Can be Set as Trap. (Dispelable via Fuuton B-Rank+ used) Enemies) - 2 ATK / DEF . User) User enters "Hide" Mode for Duration (Hide / MS + 20) and can perform Arrow based ATKs without revealing themselves. Sneak ATK bonus applied.
.:: TAIJUTSU ::.
Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques.
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.:: NINJUTSU ::.
Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques.
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[ WALL / TREE WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
Auto: DM Minato 1 / 25 / 11
E
[ WATER WALKING ] Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
Auto: DM Minato 1 / 25 / 11
E
[ ROPE-ESCAPE ] Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
Auto: DM Minato 1 / 25 / 11
E
[ CLOAK OF INVISIBILITY ] Jutsu Type: Ninjutsu Rank: E Cp: - Description: With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
Auto: DM Minato 1 / 25 / 11
E
[ BUNSHIN ] Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Auto: DM Minato 1 / 25 / 11
C
[ CHAKRA FOCUS: HANDS ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds.
Taught: Shingetsu Hozuki 3 / 12 / 11
.:: GENJUTSU ::.
Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it.
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[ LIGHTNING BIND ] Jutsu Type: Genjutsu Rank: E Cp: 2 Description: The user completes a few handseals, creating the illusion of lightning zapping the opponent, stunning them briefly. PvP Effect: Stun for 1 turn or until hit. (Cloud taught.)
Auto: DM Minato 1 / 25 / 11
.:: KENJUTSU ::.
Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature.
~ KATON RELEASE ~
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~ FUTON RELEASE ~
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~ RAITON RELEASE ~
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[ ELECTRICAL FLOW ] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user channels a smalla mount of chakra towards his fists or the weapon he is wielding. Giving it some more power. PvP Effect: Adds 1d6 electrical damage to a weapon or fist for 1d4 rounds. The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. This technique cannot be ended early.
Auto: DM Ino 3 / 14 / 11
~ DOTON RELEASE ~
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~ SUITON RELEASE ~
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.:: MEDICAL-NINJA ::.
Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad.
Spoiler:
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E
[ FIRST AID ] Jutsu Type: Medical Ninjutsu Rank: E Cp: 2 Description: User treats a target using items from their medical pouch applying a small amount of chakra to the healing process. PvP Effect: Heal a target for 1d4 HP or 1/10th Heal Roll (Max of 2) E-Rank: 10 Heal Mod
Auto: DM Minato 1 / 25 / 11
D
[ LESSER HEALING ] Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
[ POISON CLEANSING ] Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
RP: DM Kushina (Contest) 2 / 5 / 2011
D
[ WOUND EXTENSION ] Jutsu Type: Medical Ninjutsu (Wis) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
RP: DM Kushina (Contest) 2 / 6 / 2011
C
[ BASIC SETTING ] Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
RP: DM Kushina (Contest) 2 / 6 / 2011
C
[ PREPARED NEEDLE SHOT ] Jutsu Type: Medical Ninjutsu (Dex / Str) Rank: C Cp: 4 Description: User secretes body oils out of their finger's pores and applies it onto a weapon or shuriken, then motions to strike swiftly. PvP Effect: Weapon Damage + 2 Poison Damage over 1d4+1 Rounds. Uses up that Ranged Ninja Tool. (Not Stackable) C-Rank: 35 Heal Mod
The Yajuutsukai clan are a primal and renown tracker group of shinobi who have a close tie with Nature and its many forms found within the animal kingdom. These shinobi have a gift in taming the most vicious of beasts into the most greatest of friends, and are known to traverse the many lands of the shinobi world to find the rarest species of animal and try to collect them. They can be viewed as free spirits that can easily navigate themselves through most terrain, spending most of their days outdoors. Their instincts are almost never wrong, and the feral behavior can at times be related to their distant cousins the Inuzuka and the fondness of Nature and its children as the Inka. The Yajuutsukai are easily distinguishable by their african roots and glistening amber colored eyes that are quite keen to detail ableing them with proficiency in archery - second to none.
Spoiler:
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D
[ COMFORT ANIMAL ] Jutsu Type: Collaboration Rank: D Cost: 3 CP Description: User tries to console and mend the wounded Animal Companion, by offering it treats or speaking empathetically to it. PvP: Animal Companion heals 3 HP per round for 1d4-1 (Min. 1) Rounds.
Auto: Clan Creation 1 / 25 / 11
D
[ COMPANION COMBO I ] Jutsu Type: Collaboration Rank: D Cost: 5 CP + 1-3 Arrow(s) Description: User and their Animal Companion engage in a combination attack, where the User would attack from the far simultaneously as the Animal Companion strikes head on - dealing impressive damage. PvP: (Takes User + Animal Companion's Turn) Arrow DMG + Animal Companion DMG.
Auto: Clan Creation 1 / 25 / 11
D
[ ARROW CRAFTING ] Jutsu Type: Kenjutsu Rank: D Cost: 3 CP Description: User craft up to 5 arrows using the resources around them, or by utilizing their chakra creating elemental ones. PvP: Create 1d4+1 Arrows. Duration until the end of battle or when Used.
Auto: Clan Creation 1 / 25 / 11
D
[ TAKE AIM ] Jutsu Type: Kenjutsu Rank: D Cost: 3 CP Description: User focuses his line of sight on a target, the glistening amber eyes sparkling in the light seem to morph slightly creating slit like eyes. PvP: Takes 1 Round to Charge, + 2 ATK and + 1d8 DMG to next Arrow ATK.
Auto: Clan Creation 1 / 25 / 11
D
[ NET ] Jutsu Type: Trap (DEX / STR) Rank: D Cost: x 1 per battle (+ 1 for 5 Tokens, Max. 3) Description: User utilizes a carbon-fire trap that would unfurl into a net capable of draining a target's energy and refueling the User. PvP: Stun for 1d4-1 (Min. 1) Rounds or until hit, drain 1d4 CP (Bypassing DR) per round. Can be Set as Trap. STR Vs ATK DC to break free.
Auto: Clan Creation 1 / 25 / 11
C
[ STANCE: ASPECT OF BEAST ] Jutsu Type: Stance Rank: C Cost: 5 CP + 2 CP Maintenance Description: User and an Animal Companion enter a formation where the user adapts traits from the animal onto them, showing slight physical change. The Animal Companion also situates itself in-between the User and their enemy, providing a great defense. PvP: Target 1 Animal Companion and apply it's Passive Ability to User, and User can no longer be targetted by an ATK (Except Genjutsu) or until Target Animal Companion is Stunned / KO'ed. Duration 1d6+2 Rounds.
[ TAKE DOWN ] Jutsu Type: Collaboration Rank: C Cost: 5 CP Description: User signals the Animal Companion to stealthly come in range of the opponent and then lunge them, possibly pinning them down. PvP: (Takes Animal Companion's Turn) Block + 2, If successful Stun 1 Round or until hit. STR / WIS Vs ATK DC to break free.
Taught: DM Ino 2 / 18 / 11
C
[ COMPANION COMBO II ] Jutsu Type: Collaboration Rank: C Cost: 8 CP + 1-3 Arrow(s) Description: User and their Animal Companion engage in a combination attack, where the User would attack from the far simultaneously as the Animal Companion strikes head on - dealing impressive damage. PvP: (Takes User + Animal Companion's Turn) Arrow DMG + Animal Companion DMG + 1d6 DMG.
Taught: DM Ino 2 / 20 / 11
C
[ APPLY POISON ] Jutsu Type: Trap (DEX / STR) Rank: C Cost: x 1 per battle (+ 1 for 10 Tokens, Max. 3) Description: User applies a deadly green poison along the tips of their arrows or the edge of their weapons increasing the lethality of every hit. PvP: Apply 1d4 CP Poison DMG to Arrow / Weapon ATKs for 1d4 Rounds.
Taught: DM Ino 2 / 26 / 11
C
[ DISARM SHOT ] Jutsu Type: Kenjutsu Rank: C Cost: 5 CP + 1-5 Arrow(s) Description: User swiftly takes aim at a target's wrist and fire their arrows attempting to deflect the weapon and puncture the target's arm. PvP: Arrow DMG + Disarm Target for 1d4 Rounds.
Taught: DM Sasori 2 / 27 / 11
C
[ IMBUE ARROW ] Jutsu Type: Kenjutsu Rank: C Cost: 5 CP + 1-5 Arrow(s) Description: User manifests their chakra and molds around their arrows changing its colors - that when struck provide additional effects that vary on element. PvP: Arrow DMG + Elemental Bonus: Fire) 1d4 Fire DMG per round for 2 Rounds. Water) 2 CP Poison DMG per round for 1d4 Rounds. Earth) - 2 ATK / DEF for 1d4 Rounds. Wind) 1d6 DMG Bypassing an extra 3 DR. Lightning) CON DC = 20: 1d4 Round Stun or until hit.
Taught: DM Ino 2 / 28 / 11
B
[ SMOKE SCREEN ] Jutsu Type: Trap (DEX / STR) Rank: B Cost: x 1 per battle (+ 1 for 15 Tokens, Max. 3) Description: User tosses a grenade like device that would explode and release a huge smokescreen in the effect - capable of covering 200 feet of ground or more depending on the direction of the breeze. PvP: Mass AoE, Duration 1d4+1 Rounds: Can be Set as Trap. (Dispelable via Fuuton B-Rank+ used) Enemies) - 2 ATK / DEF . User) User enters "Hide" Mode for Duration (Hide / MS + 20) and can perform Arrow based ATKs without revealing themselves. Sneak ATK bonus applied.
Taught: DM Ayame 2 / 23 / 11
B
[ AS ONE ] Jutsu Type: Collaboration Rank: B Cost: 8 CP Description: User and their Animal Companion move across the field in unison, with each opening a link of their consciousness to the other. PvP: Add 1d4 ATK / DEF to User and Animal Companion(s) + 2 HP / CP Regen per round for 1d4+1 Rounds.
Auto: DM Ino 3 / 15 / 11
B
[ BULL'S EYE ] Jutsu Type: Kenjutsu Rank: B Cost: 8 CP + 1-5 Arrow(s) Description: User takes aim and targets a specific point on an enemy's body, crippling their movements. PvP: Arrow DMG + Bonus dependant on body part hit: Duration 1d4+1 Rounds Chest) - 1 INT per Arrow Hit Arm) - 1 STR per Arrow Hit Legs) - 1 DEX per Arrow Hit Hands) - 1 WIS per Arrow Hit
Auto: DM Ino 3 / 15 / 11
B
[ COMPANION COMBO III ] Jutsu Type: Collaboration Rank: B Cost: 12 CP + 1-3 Arrow(s) Description: User and their Animal Companion engage in a combination attack, where the User would attack from the far simultaneously as the Animal Companion strikes head on - dealing impressive damage. PvP: (Takes User + Animal Companion's Turn) Arrow DMG + Animal Companion DMG + 2d6 DMG.
Self: Shingetsu Hozuki 3 / 29 / 11
A
[ NATURES SEAL - UNLEASHED ] Jutsu Type: Trap (DEX / STR) Rank: A Cost: x 1 per battle (+ 1 for 20 Tokens, Max. 2) Description: User places a chakra paper seal on the ground that when triggered would activate numerous debilitating effects depending on the element User imbued the chakra paper seal with. PvP: Duration 1d4+2 Rounds, Apply 1:5 Elemental effects based on User's Affinity. Can be Set as Trap. Fire) 1d4+2 Fire DMG per round and lower DR by 5 for Duration. Water) Drain 4 HP / CP (Bypassing DR) per round healing User. Earth) Stun target or until with hit DMG of 15+. Wind) Seal Chakra for Duration or until hit twice. Lightning) Target cannot ATK but can still DEF at - 2 for Duration.
Self: Orochimaru 4 / 4 / 11
A
[ WHISPERING WIND ] Jutsu Type: Kenjutsu Rank: A Cost: 15 CP + 3 CP Maintenance Description: User activates a time / space seal on their person in the form of a card - that would accelerate the movement of their arrows and fire across the air even against the wind currents. PvP: User gains + 3 Arrow ATK Rolls, 19-20 Crit Range, and Infinite Arrows. Duration 1d4+2 Rounds.
[ BEAST AFFINITY : DIVINE LOYALTY ] Jutsu Type: Fuinjutsu / Collaboration Rank: D Cost: x 1 per Battle (+ 1 for 5 Tokens, Max. 3) Description: Use a scroll that activates a tribal mark placed on the User's shoulders, resembling that of the ANBU mark, and on the shoulders of their Animal Companions. A teleportation technique that would summon an Animal Companion in a close vicinity to the User and block an attack. After the Block attempt is made one of the tribal marks disappear until there are none left. PvP: Animal Companion(s) can perform 2 Free Action Blocks for a target (Except themselves, Once per Round). Duration until 2 Blocks are made.
Created: Ciara 3 / 19 / 11
D
[ MARKMANSHIP : EMERALD BOA ] Jutsu Type: Kenjutsu Rank: D Cost: x 1 per Battle (+ 1 for 5 Tokens, Max. 3) + 1-5 Arrows Description: User glides their thumb along the flat ends of their arrow-heads, smearing a poisonous liquid that appears to be jade in color. If administered into a target's system the poison would linger and spread only if there is an open wound, similar to a virus as it breaks down the target's cells. PvP: Arrow ATK + Poison Target for 1d4-1 (Min. 1) Rounds. + 2 CP Poison DMG each time target is Hit.
Created: Ciara 3 / 19 / 11
D
[ SURVIVAL : AUTUMN GRAVITATION ] Jutsu Type: Trap Rank: D Cost: x 1 per Battle (+ 1 for 5 Tokens, Max. 3) Description: Holding a scroll in their mouth and maintaining a handseal to release it upon detection of an oncoming attacker, the then tucks places the scroll on the long-side into the ground as it begins to sink and disappear. Once an enemy is in close proximity the trap is sprung and a deep sink-hole appears beneath them. PvP: Block, if Successful Stun for 1 Round or Until hit. (Can be Set as Trap + 10 Vs Spot, If successful apply Bonus to Block)
Created: Ciara 3 / 19 / 11
C
[ BEAST AFFINITY : SHADOW HUNTING PARTY ] Jutsu Type: Fuinjutsu / Collaboration Rank: C Cost: x 1 per Battle (+ 1 for 10 Tokens, Max. 3) Description: User tosses white pellets out towards their Animal Companions with someone's name written in Kanji placed on the surface, once consumed the Animal Companions would explode taking form of that individual becoming indistinguishable to them. PvP: Henge Animal Companion(s) to a target, Duration 1d4 Rounds. + 1 ATK / DEF per Animal Companion Henged (to Henged Target) + Roll dice per ATK Vs Henged targets. 1 Henged Animal: (1d6) 1-3 Target Animal Companion / 4-6 Target Normally 2 Henged Animal: (1d6) 1-4 Target Animal Companion / 5-6 Target Normally 3 Henged Animal: (1d4) 1-3 Target Animal Companion / 4 Target Normally
Created: Ciara 3 / 19 / 11
C
[ MARKMANSHIP : RUBY PUMA ] Jutsu Type: Kenjutsu Rank: C Cost: x 1 per Battle (+ 1 for 10 Tokens, Max. 3) + 1-5 Arrows Description: User latches crimson twine along the ends of their arrows that when hits binds the target in a brittle ruby cocoon, if struck the bindings would shatter splintering their flesh via very fine dust particles capable of severely irritating the skin and cause bleeding. PvP: Arrow DMG + 1d4 Round Stun or until hit (STR / WIS Vs ATK DC, Resist Stun) If hit while stunned, Attack does + 2d6 DMG.
Created: Ciara 3 / 19 / 11
C
[ SURVIVAL : SPRING PRECIPITATION ] Jutsu Type: Trap Rank: C Cost: x 1 per Battle (+ 1 for 10 Tokens, Max. 3) Description: Slipping a scroll from their person, there is an intricate design on the parchment with a circular opening in the middle enough to fit one individual's name. After rolling the scroll back up, it bursts into a pixie-esque shape glowing a dim pink light that would dart across towards the target with the written name, binding itself with it as a node. The User can at that point recall themselves at any time towards the target, preventing hiding of any sort from being conducted and even sneak up on them in the process. PvP: Duration 1d4 Rounds, sealed Target cannot perform a Hide Action (Includes via Jutsu) but User can perform Sneak ATKs Vs sealed Target for Duration. (Can be Set as Trap)
Created: Ciara 3 / 19 / 11
B
[ BEAST AFFINITY : AWAKENING OF INNER BEAST ] Jutsu Type: Fuinjutsu / Collaboration Rank: B Cost: x 1 per Battle (+ 1 for 15 Tokens, Max. 3) Description: User slips out black pellets with Kanji letters spelling the word "RAGE", then tosses them towards each of their Animal Companions that cause them to grow much larger and change form into a slightly more ferocious form almost demonic. PvP: Duration 1d4+1 Rounds, Animal Companion(s) Regenerate 1d6 HP per Round and + 1d6 DMG.
Created: Ciara 3 / 19 / 11
B
[ MARKSMANSHIP : SAPPHIRE MANTA-RAY ] Jutsu Type: Kenjutsu Rank: B Cost: x 1 per Battle (+ 1 for 15 Tokens, Max. 3) Description: User imbues their arrows with a Sapphire charm that when the blue light beam lands on a target, the Arrows would act as homing missiles and try very effectively to hit their mark no matter how fast or far they are. PvP: Arrow ATK + 2, If any fail User gets to reroll Missed rolls.
Created: Ciara 3 / 19 / 11
B
[ SURVIVAL : SUMMER SCINTILLATION ] Jutsu Type: Trap Rank: B Cost: x 1 per Battle (+ 1 for 15 Tokens, Max. 3) Description: A scroll is hidden somewhere along the User's person that when any sign of Chakra being emitted is felt in the environment it can activate depending on whether or not the User is willing to release it. The target exuding the Jutsu attack would realize the immense strain in using the technique, ultimately draining their chakra even more than intended. PvP: Used when a Jutsu is performed as a free action, WIS / INT Vs WIS + 2. If Successful Double Target's Cp Cost for the Jutsu.
Created: Ciara 3 / 19 / 11
A
[ BEAST AFFINITY : ANIMAL RENEWAL TECHNIQUE ] Jutsu Type: Fuinjutsu / Collaboration Rank: A Cost: x 1 per Battle (+ 1 for 20 Tokens, Max. 2) Description: A scroll hidden somewhere along the User's person, that when an Animal Companion would get knocked out the scroll would instantly release stored chakra resuscitating them back to consciousness momentarily before the effects wear off. PvP: (Free Action used once 1 Animal Companion has 0 HP or Lower) Heal them up to 1/2 Max. HP and they can continue fighting for another 3 Rounds. Once Duration ends, Animal Companion has 0 HP and Cannot Fight for 3 IRL Days.
Created: Ciara 3 / 19 / 11
A
[ MARKSMANSHIP : TOPAZ CONDOR ] Jutsu Type: Kenjutsu Rank: A Cost: x 1 per Battle (+ 1 for 20 Tokens, Max. 2) + 1-5 Arrows Description: User imbues their arrows with the lethal blood remains of carcass found along a Condor's talons. This potent contagion is yellow in color and is enough to place a target into a feverish state of mind - deluding their senses as they topple to the ground incapable of performing much of any action. This poison is used purely to completely debilitate a target like that of a hallucinogen. PvP: Arrow DMG + 2d4 + Poison Effect for 1d4 Rounds. Target(s) Cannot ATK for Duration but can DEF at - 2 Roll.
Created: Ciara 3 / 19 / 11
A
[ SURVIVAL : WINTER HIBERNATION ] Jutsu Type: Trap Rank: A Cost: x 1 per Battle (+ 1 for 20 Tokens, Max. 2) Description: User unravels a fairly long and slender scroll, within it is a blank page that would quickly be drawn with the surrounding environment's topography. All those within the area would have a node along with their name's written in kanji along the map, by simply tapping on 5 nodes a seal would erupt from beneath their feat as a corrosive sulfuric gas bursts up from the ground stunning the target in its stench, and slowly eating away their defenses. PvP: AoE ATK Up to 5 Targets, Duration 1d4+2 Rounds. 2d6 Poison HP DMG per round and lower DR for that Round equal to Poison DMG.
Created: Ciara 3 / 19 / 11
S
[ SURVIVAL : CELESTIAL PLANE - EQUINOX & SOLSTICE ] Jutsu Type: Trap Rank: S Cost: x 1 per Battle Description: User unravels a fairly long and slender scroll, within it is a blank page that would quickly be drawn with the surrounding environment's topography. A barrier seal is invisibly placed around the entire area, as the celestial heavens inside become manipulated shifting the light between a dimmer and more brighter version. On the dimmer side of the sky which is capable of making everything turn stark black at night, individuals are limited to performing Taijutsu based actions as their chakra gets suppressed by Nature's energy. On the brighter side of the sky, everything appears to turn a bright shade of white nearly blinding, however the targets are limited to performing Nin / Gen jutsu based actions due to the influence of Nature Chakra seeping into their system debilitating much physical movement. PvP: Mass AoE (Except User & Allies), Duration 1d6+2 Rounds. User rolls 1d4 each of their Rounds: 1-2 Enemies are limited to DEX / STR Rolls, 3-4 Enemies are limited to WIS / INT / CHA Rolls. + 4 to Enemy Chakra Costs and Maintenance.
[Nephthys] A small baby chick, that is very soft and fluffy having recently been hatched and saved after almost being turned into breakfast. This curious young soul is very clumsy, highspirited, and caring often trying to console Ciara or be a good friend for when she needs her. This chick has flakes of gold along the edges of its feathers, clearly there is more to this chickidy than meets the eye.
.:: PASSIVE ::. [Little Helper] Performed Jutsu User must know. Rank 2: Perform Ninjutsu up to D-Rank, User pays CP Costs at - 2 CP (Min. 1).
.:: ACTION ::. [Skedaddle] 5 Cp Rply, Nepthys would dash off along with the User if need be at heightened speed. PvP: Used before an ATK / DEF, + 2 Roll [OR] Escape + Rank #.
[Numa Numa Dance] 5 Cp Rply, Nepthys begins to perform a most alluring dance, which can either entice enemies to join in or annoy the hell out of them. PvP: WIS / INT VS WIS, - 2 Enemy Rolls and - 1 User / Summon's CP Costs, Duration 1d4 Rounds.
[Bahamut] Bahamut is a very passive, lazy, and hungry baby blue-spotted salamander - it has a dark blue base appearing black almost with yellow spots along its backside. This lazy goof is good for a laugh, and doesnt mind it at its expense so long as there is food involved... at times he would not bother performing certain tasks if it proved too difficult or required more work than he is comfortable with, but have a treat on hand and he is certain to outperform any.
.:: PASSIVE ::. [Beef Cake] User's Highest Stat subs STR (Includes Stat Bonus) Rank 2: + 15 HP
.:: ACTION ::. [Sticky Fingers] 5 Cp Rply, Bahamut makes direct contact with an opponent and begins siphoning their chakra and feeds off it. PvP: Rank DMG + Drain 2 CP per round (Bypassing DR, Healing HP) Duration 1d4 Rounds.
[BAM BAM!] 5 Cp Rply, Bahamut would rear either its tail, claw, or head and then would begin to attack the opponent mercilessly with the force of a 500 lb strike. PvP: Rank DMG + 1d4 DMG, Lower Target's DR by 3 for 1d4 Rounds.
[Myugen & Eislei] Eislei meaning "Eternity" and Myugen meaning "Infinity", they are twin kittens one white and the other black. Eislei is female, black, has amber like eyes with a white spot on her right eye. Myugen is male, white, has blue eyes with a black spot on his left eye. The two are children of a line of mythological cats that can be traced down in history to the legendary and fickle creature Nekomata. Their characteristics is similar to that of their ancestor often enjoying games and playing tricks, which had allured them to Ciara who seemed fond of doing the same. The two are one in the same, and often exude a team based sort of combat style aiding one another, with a special ability to fuse together becoming a new being called "Cait Sith".
.:: PASSIVE ::. [Delinquent Duo] Rank 2: 2 Summons HP: 15 / 15, + 2 HP Regen (Regen stops if either is KO'd) ATK / DEF: + 2 DMG: 1d8
.:: ACTION ::. [Hide N' Seek] 5 Cp Rply, Myugen and Eislei would disappear in two plumes of smoke while they use the terrain for cover or practice their hunting skills to locate enemies via superb sense of sight and hearing finding trails of chakra using their sixth sense. PvP: Perform a "Basic Hide" or "Seek" hidden targets (Includes targets hidden via Jutsu), Apply User's Bonuses.
[Tag Your It] 5 Cp Rply, Myugen or Eislei would surprise attack an opponent clawing deep into their flesh while leaving behind their paw-print to serve as a sealing jutsu. They can then teleport to that location. PvP: Rank DMG + 1d4 DMG + For 1d4 Rounds, Target cannot perform an Escape or Hide.
[Heliopolis] A baby Black turtle, that has a very round hefty shell which for its size can be quite daunting but an excellent shield. Heliopolis is very timid and weary around strangers, ever since Ciara's first encounter with the baby turtle trying to fend off sea-gulls gathering to gobble it up. In that moment, where the turtle was all alone Ciara came to offer it the means of joining the rest of its brothers and sisters in the sea - however Heliopolis opted to go with Ciara believing her to be its mother. .:: PASSIVE ::. [You're My Rock] User's Highest Stat Subs CON (Includes Stat Bonuses) Rank 2: + 3 DR
.:: ACTION ::. [Bumper Cars] 5 Cp Rply, Heliopolis would tuck in all its limbs including its head into the shell as it begins to spin rapidly and bash into an opponent. PvP: Block + 1 (Free Action to defend for User) Vs Tai / Ken / C-R Ninjutsu, Deal DMG equal to DR.
[Shy Guy] 5 Cp Rply, Heliopolis would withdraw all limbs into its shell beginning to surge a feint amount of chakra around making him virtually impervious to attacks. PvP: Gain Additional 1d4 DEF / DR for 1d4 Rounds.
[Andromeda] Andromeda has recently hatched from its cocoon which Ciara had kept stored in a jar along her travels. Its shell was lusterous changing colors depending on the time of day, she know that something special was being housed in the cocoon and wished to witness the miracle when it would transform into a beautiful butterfly. Andromeda is a very passive creature, that alters between being a butterfly in the daytime and a moth at night. Along her elegant wings lay a small powdery substance that with each flap can release a variety of poisons, although harmless to all those not viewed as a threat it can be hazardous if provoked. .:: PASSIVE ::. [Silent but Deadly] Immunity to Poisons Rank 2: (Day) + 1d4 HP Poison DMG / (Night) + 1d4 CP Poison DMG
.:: ACTION ::. [Siesta] 5 Cp Rply, Andromeda sends a soft gust of sparkles and glitter at her opponent with a poisonous aromatic scent causing the opponent who inhalesit to fall drowzy. PvP: AoE up to 3 targets, Summon Poison DMG per round for 1d4 Rounds.
[Glitz and Glamour] 5 Cp Rply, Andromeda flaps its gorgeous wings sending a glittering display of pink gem-stones in the air at the enemies that dig in deep into their skin - even worst if inhaled as these glass shards tear flesh. PvP: AoE up to 3 Targets, Rank DMG + 1d4 DMG + (-2 ATK / DEF) for 1 Round.