Level 20
The Yajuutsukai clan are a primal and renown tracker group of shinobi who have a close tie with Nature and its many forms found within the animal kingdom. These shinobi have a gift in taming the most vicious of beasts into the most greatest of friends, and are known to traverse the many lands of the shinobi world to find the rarest species of animal and try to collect them. They can be viewed as free spirits that can easily navigate themselves through most terrain, spending most of their days outdoors. Their instincts are almost never wrong, and the feral behavior can at times be related to their distant cousins the Inuzuka and the fondness of Nature and its children as the Inka. The Yajuutsukai are easily distinguishable by their african roots and glistening amber colored eyes that are quite keen to detail ableing them with proficiency in archery - second to none.
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Kiri Yajuutsukai was born on a rather silent day. The birth went well at first sight, but her mother, Myra Yajuutsukai progressively got worse after the birth, and on Kiri’s 2nd birthday, she died. Her father, Darem was now the sole person who brought her up, and he instilled in her, the values of the clan. A free spirit, cabable of living in the wilderness, and being one with the nature, not fearing it. Around the age of 6, she visited the major city for the first time. Kumogakure. The village which lands she belonged to, and had gotten instilled into, a sense of loyalty. She and her father drew a few looks, mostly due to the fact that they hadn’t really been seen before, she and her clan mostly being outside in the wilderness. Kiri was fascinated by the other children, and she was allowed to play with them. But it ended quickly as Kiri’s semi-feral behavior, and first time contact with children, quickly ended in shouting, and anger.
When they went back into the wilderness, the meeting had effected Kiri. Not in a negative way, because she wanted to have some more interaction with the children. Her father knew she had to attend the Academy at some point, so he started to take her to other children and smaller villages more often, while he continued to train her. Her father also began to teach her to rudimentary of archery, and how to construct a bow, as it was essential to know how the weapon worked, in order to maximize its potential.
She has always been close with animals, sharing much of their nature. Now she was being taught more about them, to how ferocious they were, to their weakpoints, how they mark their territory, and how not to piss them off in general. Also she began to spend more time alone in the nature, without her farther, to foster her independence and to prebare her for her time in the academy. She has begun to develop a much closer tie to a couple of animals, as wild as herself, without anything to restrain them but her guidance. Her father had also begun to train her in the arts of medicine. How to utilize the natural herbs to more effectively close wounds, to make the body stronger and fight infections, and use her Chakra in helping along those who are injuried.
Her time in the academy then started.
Personality: Kiri is a friend person, but due to her free spirit and close ties to the nature and the beasts within, she can be quick to anger, but she seldom sorts to violence. She is also quick to calm down once more. She, like all of her clan, holds nature and animals in high esteem, and prefers to spend time outside. That is not to say she is a loner type, as she enjoys being social just as much.
Goal: To Protect Kumogakure and develop her skills as a huntress. To protect her friends and the nature, and learn to develop medical skills to heal those in trouble.
RACE: Human
GENDER: Female
AGE: 12
HEIGHT: 161 cm
WEIGHT: 40 Kilo’s
EYES: Amber
HAIR: Green
SKIN: Rather tanned, dark brown
BUILD: Lithe and seemingly agile, but still growing.
Jutsu
Affinity: [1]: Medical. [2]: None. [3]: none
Meeting the First: Kiri had gone further that day than any day before her. There was barely a week until her Academy time, and she just wanted some peace and quiet amidst her beloved nature, before she went into the Village. She arrived at a small clearing, where she could listen to nature. The birds chirping, the frogs quacking, and a ruffle of feathers, as something was snatched in the circle of life. She sat down by the water, on a rock that stuck slightly over the edge of the water, and dipped her bare feet in the cooling liquid. She looked up into the skies, and her eyes began following an eagle that circled the air above, her sharp eyes noticing the fact that it was scouting for prey. Then as if it noticed an unseen signal, it dipped and struck from the sky like a lightning amidst the trees, and after a second or two, came flying out with a small thin but long shape in its beak. Out of curiosity, she stood up and began to move towards the place it attacked. She walked in between the tree’s, carefully avoiding the branches on the ground and ruffling the leaves, trying to move as silently as possible, without disturbing the peace. After some searching she found the spot. A few drops of blood, and a carefully concealed nest. The mother was not there, and she noticed that it was Snake eggs. A few of the eggs had already hatched, and as she kneeled down by the eggs, the last one began to rustle, and with a small crack, a tiny snake head poked out. She took it carefully up into her hands, and she could feel the bond already forming, and the snake’s eyes were full of trust.
‘’Your name will be Saya’’
Saya
Saya is a green skinned viper. It likes to sit ontop of Kiri’s head, and dazzle in the sun. It’s eyes shine of intelligence, and it’s fangs can be seen when it regularly yawns. When roused into battle, or annoyed, it is quick to bite whomever it has deemed it’s prey. It’s bite has strangely evolved into eating into one’s Chakra.
.: Passive :.
[Small Annoyance]
Each succesfull hit gives 1 CP Poison for 3 Rounds. Stacks with itself. (Maximum of 3)
.: ACTION :.
[Toxic bite] 2 CP
RP: Saya slides up her target and bites them behind their ear, sending in a mind-disturbing toxic.
PvP: Rank Damage + (-1 to the next roll)