-Doton: Wall of Mud Jutsu (Taught by Eiko) Jutsu Type: Taijutsu Rank: D Cp: 4 Description: The user channels chakra through their feet, into the ground, and calls up a wall of dirt, slamming a palm/fist/foot into the wall, sending it careening at the target. PvP Effect: Rank Damage + 1d4. Can be used to block, when used to block the technique does 1 damage.
Double strike: (Auto learned) Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
-Chakra Focus: Legs (Taught by Zhai) Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
Custom Jutsu:
Spoiler:
None.
Known Clan Stuff:
Spoiler:
Yajuutsukai
.:: Introduction ::.
The Yajuutsukai clan are a primal and renown tracker group of shinobi who have a close tie with Nature and its many forms found within the animal kingdom. These shinobi have a gift in taming the most vicious of beasts into the most greatest of friends, and are known to traverse the many lands of the shinobi world to find the rarest species of animal and try to collect them. They can be viewed as free spirits that can easily navigate themselves through most terrain, spending most of their days outdoors. Their instincts are almost never wrong, and the feral behavior can at times be related to their distant cousins the Inuzuka and the fondness of Nature and its children as the Inka. The Yajuutsukai are easily distinguishable by having either rich green hair or vibrant cherry red, and their glistening amber colored eyes that are quite keen to detail ableing them with proficiency in archery - second to none.
User gains first Rank 1 Animal Companion for free (Additional Animal Companions cost 30 Tokens). Each Animal Companion can be Upgraded up to Rank 3 at 30 Tokens per Rank Up. Max 1 Pet companion active at a time, max 3 pets in "Selection" list before a fight. Rank 1: 5 CP) 35 HP & CP / + 1 ATK & DEF / 2d4 Rank DMG Rank 2: 8 CP) 45 HP & CP / + 2 ATK & DEF / 2d6 Rank DMG Rank 3: 12 CP) 50 HP & CP / + 3 ATK & DEF / 2d8 Rank DMG Bonuses: Animal Companions have Unlimited Duration, Gain 1 Passive Ability + 1 Action Ability x Rank.
[Nature Release]
User only ever gains "Nature" Elemental Affinity that alters based on User's Location. (Medical is Optional) Fire Country) Fire Affinity Earth Country) Earth Affinity Water Country) Water Affinity Wind Country) Wind Affinity Lightning Country) Lightning Affinity
[Archer]Arrows Substitute User's Kunai / Shuriken / Senbon, Kunai Rules + Bonus Effect: Lvl 15: Bypass 2 DR Lvl 25: Bypass 4 DR Lvl 35: Bypass 6 DR
[Comfort Animal] Jutsu Type: Collaboration Rank: D Cost: 3 CP Description: User tries to console and mend the wounded Animal Companion, by offering it treats or speaking empathetically to it. PvP: Animal Companion heals 3 HP per round for 1d4-1 (Min. 1) Rounds.
[Companion Combo I] Jutsu Type: Collaboration Rank: D Cost: 5 CP + 1-3 Arrow(s) Description: User and their Animal Companion engage in a combination attack, where the User would attack from the far simultaneously as the Animal Companion strikes head on - dealing impressive damage. PvP: (Takes User + Animal Companion's Turn) Arrow DMG + Animal Companion DMG.
[Arrow Crafting] Jutsu Type: Kenjutsu Rank: D Cost: 5 CP Description: User craft up to 5 arrows using the resources around them, or by utilizing their chakra creating elemental ones. PvP: Create 1d4+1 Arrows. Duration until the end of battle or when Used.
[Take Aim] Jutsu Type: Kenjutsu Rank: D Cost: 3 CP Description: User focuses his line of sight on a target, the glistening amber eyes sparkling in the light seem to morph slightly creating slit like eyes. PvP: Takes 1 Round to Charge, + 2 ATK and + 1d8 DMG to next Arrow ATK.
[Net] Jutsu Type: Trap (DEX / STR) Rank: D Cost: 5 CP Description: User utilizes a carbon-fire trap that would unfurl into a net capable of draining a target's energy and refueling the User. PvP: Stun for 1d4-1 (Min. 1) Rounds or until hit, drain 1d4 CP (Bypassing DR) per round. Can be Set as Trap. STR Vs ATK DC to break free.
Custom Abilities:
Spoiler:
None.
Custom Items:
Spoiler:
None.
Fight List:
Spoiler:
Hidetora Hitokachi - Win
MORE COMING SOON~
Last edited by DM Minato on Thu Jan 27, 2011 10:06 pm; edited 21 times in total
[Host] Itachi Jounin
Posts : 590 Join date : 2010-02-01 Age : 32
Subject: Re: Hotaka Yajuutsukai Sun Jan 23, 2011 4:55 am
Character Purchases:
Yajuutsukai Clan: DM Chiyo 100 tokens
[Host] Itachi Jounin
Posts : 590 Join date : 2010-02-01 Age : 32
Subject: Re: Hotaka Yajuutsukai Tue Jan 25, 2011 7:19 pm
Animal Companions:
Spoiler:
Animal Companion: Achilles
Creature: Wolf
Rank: 1
Passive Ability
Pack Hunter: Wolves often hunt in packs, utilizing teamwork and adaptation to their surroundings to increase their chances of taking down a target. Achilles seems to be able to work well with anyone who Hotaka considers "part of the pack". Synchronizing movements and applying himself to nearly any situation.
Dice: +1 to attack/dmg rolls to all of Hotaka's allies. This also applies to Hotaka and Achilles. (This does not apply if an ally already has a +5 innate bonus to rolls)
Activated Ability
Wolf Rider: Hotaka would mount Achilles like a horse, able to move much more quickly than by foot. Trained to fire his arrows while moving, this increase in speed does not seem to hinder Hotaka in the slightest. Achilles still leaping in on Hotaka's command to attack an enemy up close.
Dice: Treated as a Stance. 5 cp to activate and 2 cp/round to maintain. Achilles and Hotaka gain +2 to dodge rolls.
Nova Jounin
Posts : 833 Join date : 2010-01-18
Subject: Re: Hotaka Yajuutsukai Wed Apr 13, 2011 5:11 am