Name (only known by Tsuchikage): Leiola Kanukazi
Age: 15
Village: Iwagakure no Sato (Missing nin from Sunagakure no Sato)
Rank: B rank Shinobi
Height: 5'6"
Weight: 130 pounds
Build: Athletic, Toned
Visible Markings: Dragon Tattoo on Inner Left Thigh, Double Dragon (Steel Colored) (Front and Back) Tribal Iwa Tattoo (Steel Colored) Right Inner Thigh
Eyes: Silver
Hair: Black, Long (Slightly beyond shoulder length)
Bloodline: Kanton (aware but keeps secret) Focal Area: Strength
~Kanton: The Steel Silhoutte~
Thunder rolled across the skies that hung tapered from
the dark night, lightning crackling in the clouds wake as
the abysmal storm drew nearer, signifying the birth of a
newborn child that would have an unexpected role to play
part in the hate-filled shinobi world. . .Plans for Leiola:
Short Term:
Become an A rank shinobi
Master Lotus Stance
-more to come-
Long Term:
Join Akatsuki
Revive Kanton Clan
Capture a Bijuu
Secret:
Create a city
Create a missing ninja group
-more to come-
Clan Style: Kanton (Metal Release)
Clan Name: None
Clan Origin: Earth Country, subterranean level
The power of to bend and wield Metal, such a thing cannot exist, or perhaps? Kanton is an element which's past is shrouded in mysteries. It's a genetic mutation that started out in an unknown female, and from there the dominant gen was passed from generation to generation. The user's blood tend to look a little silverish as do their eyes. The reason is the excessive amount of metal in his or her blood.
Note: The wielders of the gekkai genkai may only ever have Earth Fire and Metal elements, they cannot have medical.
Genin: Fire, Earth, and Metal
Chuunin: None
Jounin: None
Focal Area: +1 STR, CON OR WIS (must be specified at creation)
Level 15+: +1 to Fire, Earth and Metal rolls (and learning Dc)Level 25+: +2 to Fire, Earth and Metal rolls (and learning Dc), and one B rank ninjutsu
Level 35+: +3 to Fire, Earth and Metal rolls (and learning Dc), and one A rank ninjutsu
Abilities:
Metal Destruction
Jutsu type: Ability
CP: 6
Description: Using their ability to manipulate metal, the kanton user is able to weaken and degrade any weapon that has metal in it, lowering its effectiveness.
PVP:
Level 15+: Gives -4 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Does not work on Legendary items.Level 25+: Gives -6 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Legendary items suffer the level 15 effect.
Level 35+: Weapon is rendered unusable for the remainder of the fight. Legendary Weapons receive 25+ efffect.
(Legendary weapons are 100+ token cost weapons).
Hard as Steel
Jutsu Type: Innate
Cp: Read Below
Description: Metal flows in the blood of the Kanton more thickly than in normal humans and as such are naturally physically tougher however using their manipulation of metal they may increase the density of their skin by migrating metal ions to an attacked region.
Level 15+:+2 DR, may pay 3cp before an attack to add an extra 2 DR.Level 25+:+4 DR, may pay 4cp before an attack to add an extra 3 DR.
Level 35+:+6 DR, may pay 5cp before an attack to add an extra 4 DR.
Note: This DR is half (rounded down) against Fire Jutsu or Fire Effects/Attacks.
Jutsu List:
Metal Creation
Jutsu Type: Ninjutsu
Rank: E
CP: 1
Description: The Kanton user is so adept with the use of metal in and around them that they are capable of making any small weapon or design by spending little to no chakra.
PVP: RP use only.
Metallic Strike
Jutsu Type:Taijutsu
Rank: D
CP: 2
Description: By manipulating a small amount of metal within their surroundings, the kanton user is able to form a solid casing of metal over their legs or arms that is capable of inflicting additional damage.
PVP: Rank Damage + 1d4
Metal Shard
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user send a small shard of metal towards the opponent
PvP: 1d10 damage on hit
Kanton: Substitution
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user creates a small amount of metal and substitutes with it. The metal is weak and destroyed after the jutsu.
PvP: Substitution with a sharp piece of thin metal. Taijutsu/Kenjutsu attackers take 1d4 damage.
Liquid Metal
Jutsu type: Ninjutsu OR Taijutsu
Rank: C
Cp: 6
Description: Through the manipulation of metal inside their body and around them, the kanton user is capable of liquifying their entire body, allowing all forms of attacks but ice pass completely through them, leaving small traces of explosive metal on the user of the attack.
PvP: + 2 to defense rolls against any attack (but ice), if successfully used against a taijutsu attack the Kanton is able to detonate the small traces of metal on their opponent with a WIS roll (uses same rules as explosive tag) without expending any chakra.
Metal Dust
Jutsu type:Ninjutsu
Rank: C
CP : 5
Description: The kanton user is able to break down the metal compounds in their surrounding environment and turn it to dust and cause it to completely bond itself to an enemies limbs, causing their movements to be sluggish.
PvP: Arms: -2 to strength rolls. Legs: -2 to dexterity rolls. Hands: -2 to wisdom rolls. Lasts 1d4 rounds
Metal Breakdown
Jutsu Type: Ninjutsu
Rank: C
CP: 5 +2 per round maintained
Description: A ten meter radius around the kanton user becomes unstable as the earth and minerals start to breakdown into particles of metal until they form a cloud of metallic dust that the user is able to control at will.
PVP: Deals 2d8 damage, unblockable.
Metal Bullet
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user shoots a metal object at the size of a bullet towards the opponent.
PvP: 2d8 dmg, blocking at a -2. Due to the fact that metal is sharp.
Shards of the Earth
Jutsu Type: Taijutsu
Rank: B
CP: 8
Description: By manipulating the ground around them the kanton user is able to manipulate the earth and the metal inside of it to create a weapon made of pure metal, sharpened by the users chakra.
PVP: Creates a weapon that deals 2d8+4 Damage for 1d4+1 rounds. No negatives.
Metal Bunshin
Jutsu Type: Ninjutsu
Rank: B
Cp: 10 + 5 per round maintained
Descrption: The user summons a Kanton Bunshin, which follows the normal Kage-bunshin rules. Except the bunshin has HP.
PvP: A Bunshin with 1/2 the users Hp + 15. (Cannot be dispelled unless its hp is reduced to 0)
Adamantium Assault
Jutsu type: Taijutsu
Rank: A
CP:10
Description: Through much trial and error and nearing perfection their manipulation of metal, the kanton user is able to create a metal so strong that it becomes indestructible and is capable of breaking or slicing through any other form of metal.
PVP: The kanton user forms chakra imbued metal around their entire body, giving them -3 to dexterity rolls but +4 to all strength and damage rolls and increases their normal damage output according to level:
15: Base damage: 2d4
25 : Base damage: 2d8
35 : Base damage: 3d6
Note: No jutsu may be used in this form. (NOTE: NEEDS TO HAVE DURATION AND/OR CP COST PER ROUND MAINTAINED ADDED!!!)
Titan Construct
Jutsu Type: Ninjutsu
Rank: A
Cp:15
Description: By focusing all of their chakra into the environment around them the kanton user is able to create a golem made of chakra imbued metal that functions as a defender for its master.
PVP: Same summon rules apply to the Titan Construct but has increased damage and defense. Deals 3d8 damage and is rolled with the summoners WIS mod adding + 4 attack/defense, 60 hp. Lasts 3d4 rounds.Gods Armoury
Jutsu Type: Taijutsu
Rank: S
Cp: 20 + 4cp a round maintained
Description: The Kanton summons metals from the earth to armour and equip them, sheathing themselves in thick metal plates and sharpening whatever weapon they wield.
PvP: +4 DR, +4 Damage, 19-20 Critical threat for 1d6+1 rounds.
Battlefield of Metal
Jutsu Type: Ninjutsu
Rank: S
Cp: 25
Description: The user performs an amount of handseals after which he tranforms the battlefield into a wasteland of metal. Spikes shoot in the air, trees turn into dangerous metal weapons.
PvP: 4d8 + 2d6 damage to everyone on the battlefield (except for the user). And the user can perform all Metal jutsus for 4 Cp less for 1d4+1 rounds. At the end of the battle the user is unable to use any Kanton jutsus for 1 IRL day, and his CP is lowered by 10 for 1 IRL day.