haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
| Subject: Daichi Masaaki Tue Dec 28, 2010 7:13 am | |
| Bio: Daichi was born in Iwa to two Kanton users. When Daichis mother was giving birth to Daichi, they had problems with the birth. The babies cord was wraped around its neck. As Daichis mother gave birth the baby came out with its cord indeed around its neck. As the medical ninja took care of the baby, when the medical ninja looked back to the mother she was dead on the bed. No one knew not even the heat rader beeped. Daichi lives with only his father as they live a simple life. At the age of 10 Daichi got maled by a bear when he was wondering outside. The bear took out Daichis left eye as it leaves three scars down the right side of his face. Daichi has never passed the academy exems for some reaons he just studies and studie but always fails it. Daichi now 15 he is determinded to pass his exams and make something of his life, wanting to become a powerful shinobi.
Name: Daichi Masaaki Bloodline/Clan: Kanton Age: 15 *Looks older though* Height: 5'10 Weight: 175 Ib Skin: Tan Hair Color: Jet Black Eye Color: Dull Sliver Build: Toned Personality: Blunt, Sick humor, Gory thoughts Affinity: Fire, Earth, Metal Rank: Genin Weapon: Duel Blade Jutsu Focus: Kenjutsu/Taijutsu/Ninjutsu Village: Iwagakure Speical: Daichi wears an eye path over his right eye. Daichi also wears his Iwa headband around his neck
Last edited by DM Orochimaru on Tue Jan 04, 2011 10:55 pm; edited 6 times in total | |
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haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
| Subject: Re: Daichi Masaaki Tue Dec 28, 2010 7:18 am | |
| Clan Style: Kanton (Metal Release) The power of to bend and wield Metal, such a thing cannot exist, or perhaps? Kanton is an element which's past is shrouded in mysteries. It's a genetic mutation that started out in an unknown female, and from there the dominant gen was passed from generation to generation. The user's blood tend to look a little silverish as do their eyes. The reason is the excessive amount of metal in his or her blood.
Note: The wielders of the gekkai genkai may only ever have Earth Fire and Metal elements, they cannot have medical.
Genin: Fire, Earth, and Metal Chuunin: None Jounin: None
Focal Area: +1 STR, CON OR WIS (must be specified at creation)
Level 15+: +0 to Fire, Earth and Metal rolls (and learning Dc)
Level 25+: +1 to Fire, Earth and Metal rolls (and learning Dc), and one B rank ninjutsu Level 35+: +2 to Fire, Earth and Metal rolls (and learning Dc), and one A rank ninjutsu
Abilities:
Metal Destruction Jutsu type: Ability CP: 6 Description: Using their ability to manipulate metal, the kanton user is able to weaken and degrade any weapon that has metal in it, lowering its effectiveness. PVP: Level 15+: Gives -4 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Does not work on Legendary items.
Level 25+: Gives -6 to attack and damage rolls upon a successful block against the chosen metal weapon for 1d6+2 rounds. Does not stack if used multiple times. Legendary items suffer the level 15 effect. Level 35+: Weapon is rendered unusable for the remainder of the fight. Legendary Weapons receive 25+ efffect. (Legendary weapons are 100+ token cost weapons).
Hard as Steel Jutsu Type: Innate Cp: Read Below Description: Metal flows in the blood of the Kanton more thickly than in normal humans and as such are naturally physically tougher however using their manipulation of metal they may increase the density of their skin by migrating metal ions to an attacked region. Level 15+:+2 DR, may pay 3cp before an attack to add an extra 2 DR.
Level 25+:+4 DR, may pay 4cp before an attack to add an extra 3 DR. Level 35+:+6 DR, may pay 5cp before an attack to add an extra 4 DR. Note: This DR is half (rounded down) against Fire Jutsu or Fire Effects/Attacks.
Jutsu List:
Metal Creation Jutsu Type: Ninjutsu Rank: E CP: 1 Description: The Kanton user is so adept with the use of metal in and around them that they are capable of making any small weapon or design by spending little to no chakra. PVP: RP use only.
Metallic Strike Jutsu Type:Taijutsu Rank: D CP: 2 Description: By manipulating a small amount of metal within their surroundings, the kanton user is able to form a solid casing of metal over their legs or arms that is capable of inflicting additional damage. PVP: Rank Damage + 1d4 (Dm Asuma)
Metal Shard Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user send a small shard of metal towards the opponent PvP: 1d10 damage on hit (Self-learnt, Dm Asuma supervised)
Kanton: Substitution Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user creates a small amount of metal and substitutes with it. The metal is weak and destroyed after the jutsu. PvP: Substitution with a sharp piece of thin metal. Taijutsu/Kenjutsu attackers take 1d4 damage. (Self-learnt, Anara whitnessed)
Liquid Metal Jutsu type: Ninjutsu OR Taijutsu Rank: C Cp: 6 Description: Through the manipulation of metal inside their body and around them, the kanton user is capable of liquifying their entire body, allowing all forms of attacks but ice pass completely through them, leaving small traces of explosive metal on the user of the attack. PvP: + 2 to defense rolls against any attack (but ice), if successfully used against a taijutsu attack the Kanton is able to detonate the small traces of metal on their opponent with a WIS roll (uses same rules as explosive tag) without expending any chakra. (Self-Learnt, Anara Witnessed)
Metal Dust Jutsu type:Ninjutsu Rank: C CP : 5 Description: The kanton user is able to break down the metal compounds in their surrounding environment and turn it to dust and cause it to completely bond itself to an enemies limbs, causing their movements to be sluggish. PvP: Arms: -2 to strength rolls. Legs: -2 to dexterity rolls. Hands: -2 to wisdom rolls. Lasts 1d4 rounds
Metal Breakdown Jutsu Type: Ninjutsu Rank: C CP: 5 +2 per round maintained Description: A ten meter radius around the kanton user becomes unstable as the earth and minerals start to breakdown into particles of metal until they form a cloud of metallic dust that the user is able to control at will. PVP: Deals 2d8 damage, unblockable. (Self-Learnt, Anara Witnessed)
Metal Bullet Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user shoots a metal object at the size of a bullet towards the opponent. PvP: 2d8 dmg, blocking at a -2. Due to the fact that metal is sharp. (Scroll Taught, Anara witnessed)
Shards of the Earth Jutsu Type: Taijutsu Rank: B CP: 8 Description: By manipulating the ground around them the kanton user is able to manipulate the earth and the metal inside of it to create a weapon made of pure metal, sharpened by the users chakra. PVP: Creates a weapon that deals 2d8+4 Damage for 1d4+1 rounds. No negatives. (Scroll taught, Anara)
Metal Bunshin Jutsu Type: Ninjutsu Rank: B Cp: 10 + 5 per round maintained Descrption: The user summons a Kanton Bunshin, which follows the normal Kage-bunshin rules. Except the bunshin has HP. PvP: A Bunshin with 1/2 the users Hp + 15. (Cannot be dispelled unless its hp is reduced to 0)
[strike]Adamantium Assault Jutsu type: Taijutsu Rank: A CP:10 Description: Through much trial and error and nearing perfection their manipulation of metal, the kanton user is able to create a metal so strong that it becomes indestructible and is capable of breaking or slicing through any other form of metal. PVP: The kanton user forms chakra imbued metal around their entire body, giving them -3 to dexterity rolls but +4 to all strength and damage rolls and increases their normal damage output according to level: 15: Base damage: 2d4 25 : Base damage: 2d8 35 : Base damage: 3d6 Note: No jutsu may be used in this form.
Titan Construct Jutsu Type: Ninjutsu Rank: A Cp:15 Description: By focusing all of their chakra into the environment around them the kanton user is able to create a golem made of chakra imbued metal that functions as a defender for its master. PVP: Same summon rules apply to the Titan Construct but has increased damage and defense. Deals 3d8 damage and is rolled with the summoners WIS mod adding + 4 attack/defense, 60 hp. Lasts 3d4 rounds.
Gods Armoury Jutsu Type: Taijutsu Rank: S Cp: 20 + 4cp a round maintained Description: The Kanton summons metals from the earth to armour and equip them, sheathing themselves in thick metal plates and sharpening whatever weapon they wield. PvP: +4 DR, +4 Damage, 19-20 Critical threat for 1d6+1 rounds.
Battlefield of Metal Jutsu Type: Ninjutsu Rank: S Cp: 25 Description: The user performs an amount of handseals after which he tranforms the battlefield into a wasteland of metal. Spikes shoot in the air, trees turn into dangerous metal weapons. PvP: 4d8 + 2d6 damage to everyone on the battlefield (except for the user). And the user can perform all Metal jutsus for 4 Cp less for 1d4+1 rounds. At the end of the battle the user is unable to use any Kanton jutsus for 1 IRL day, and his CP is lowered by 10 for 1 IRL day.
Last edited by DM Orochimaru on Thu Jan 20, 2011 12:11 am; edited 5 times in total | |
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haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
| Subject: Re: Daichi Masaaki Tue Dec 28, 2010 7:34 pm | |
| Token Purcheses. Katon: 200 +6 Str 120 Total: 320
Last edited by DM Orochimaru on Wed Dec 29, 2010 1:35 am; edited 1 time in total | |
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haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
| Subject: Re: Daichi Masaaki Tue Dec 28, 2010 7:36 pm | |
| Academy Jutsu- Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) (Dm Asuma)
Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) (Dm Asuma)
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) (Dm Asuma)
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) (Dm Asuma)
Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. (Dm Asuma)
Ninjutsu- Spoiler:
(D-Rank) (C-Rank) (B-Rank) (A-Rank) (S-Rank)
Kenjutsu/Taijutsu- Spoiler:
(D-Rank) Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
(C-Rank) Triple strike: Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6.
(B-Rank) (A-Rank) (S-Rank)
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haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
| Subject: Re: Daichi Masaaki Mon Feb 28, 2011 4:30 am | |
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