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 Daichi Henso

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PostSubject: Daichi Henso   Daichi Henso EmptyFri Oct 22, 2010 7:15 am

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Daichi Henso Betta2_by_sandara-d318lqc

Name: Daichi Henso
Height: Variable
Age: Irrelevant
Hair colour: Usually black, varies
Eye colour: Usually green, varies
Skin tone: Usually tan, varies
Blood Type: A+
Shoe size: Usually 8, varies
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyWed Oct 27, 2010 11:31 pm

History
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyWed Oct 27, 2010 11:40 pm

Jutsu!


Academy!

Water walking
Taught by: Houshin Hateshinai/Kazuya

Wall walking
Taught by: Kazuya

Bunshin no Jutsu
Taught by: Kazuya

Rope escape technique
Taught by: Kazuya

Cloak of Invisibility
Taught by: Ken Gaidoku

Genjutsu

Enclosing Mist Jutsu
Jutsu Type: Genjutsu
Rank: E
Cp: 2
Description: The user completes three handseals creating the illusion of a dense fog that disorient the target stunning them.
PvP Effect: Stun for 1 turn or until hit.
(Mist taught.)

Whirlpool Jutsu
Jutsu Type: Genjutsu
Rank: D
Cp: 3
Description: The target sees the ground beneath them suck them down, as it spirals and fills with water, the torrent dragging them under.
PvP Effect: Stun, Lasts 1d4 rounds or until hit.
(Mist taught.)
Taught by: DM Orichimaru

Depths of Starvation Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: The user creates the illusion of a river, with the target under just up to their neck. suddenly they feel intense pain as the water is dyed red with their blood, several bloodthirsty fish swarm about them.
PvP Effect: Stuns and drains 1d4 cp for 1d4 rounds.
(Mist taught.)
DC: --/25

Invisible Blades Jutsu
Jutsu Type: Genjutsu
Rank: C
Cp: 5
Description: The user creates the illusion of several copies of themself, able to freely move among them without the target noticing. though the target physically doesn't move, they believe they are fighting these dozens of "clones", as the caster is able to attack the targets body with weapons without disrupting the genjutsu.
PvP Effect: Target is stunned for 1d4 rounds or until hit. Taking damage from Kunai or Shuriken does not break it. Only one Kunai or Shuriken at a time can be thrown.
(Mist taught.)
Taught by: DM Orichimaru


Last edited by Sunshine on Sat Nov 13, 2010 1:00 am; edited 2 times in total
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyThu Oct 28, 2010 10:38 pm

Henso Clan (50 Tokens)


A fairly small clan originating from the village hidden in the rocks, they have spent years perfecting the Henge no jutsu to something they regard as its most perfect form. Their clan leader was a renowned actor sometimes called the mortal Loki he traveled across the country with his troupe of actors spreading the joys and sorrows of comedy and tragedy. All is not how it appears as any Henso clansmen will tell you; the acting troupe was actually a group of Anbu who worked on reconnaissance and assassination known in the dark rumors that followed them as the Skin-walkers. Each member trained in a variety of ninja arts able to conceal nearly any object including themselves under an advanced Henge so perfect not even close family members could distinguish the original from the impersonation. The name skin-walker came from the rather gruesome fashion in which their victims were found, the faces were ripped clean off the skull leaving not but a smiling face gazing up at the sky as numerous bugs and scavengers consumed the remains. The clan was one of the more powerful tools in the steel country’s arsenal until a few members attempted to go rogue using their trade to incite a riot and play the villages against one another under the guise as simple wandering merchants they smuggled weapons across borders and sold them to the highest bidder keeping a few for themselves so once the fog of war cleared they would be the strongest one standing and pick off the stragglers asserting control. The Loyalists of the clan were able to silence the rebellion. To earn the trust of the “Steel-Kage” they decimated themselves at his feet killing one in ten members. After such an upset the band of actors remained in hiding until the “Steel-kage” wishes them to return to active status.

.:: Innate ::.
Lvl 15: + 10 Hide / MS / Bluff.
Lvl 25: + 15 Hide / MS / Bluff.
Lvl 35: + 20 Hide / MS / Bluff.

Ninja Toolbag: 6 Senbons, 3 Kunai, 2 Ninja Wire, 2 Smoke Bombs, 2 Explosive Tags.

.:: Abilities ::.

2 Cp per use. User becomes a master of the Henge technique. Those that see chakra must still roll WIS / INT Vs Henge. Henge is similar to "Hide" action with sneak attack option.
Lvl 15: + 2 Henge Rolls.
Lvl 25: + 3 Henge Rolls.
Lvl 35: + 4 Henge Rolls.

Poison Crafting: (5 Tokens per Vial of Poison. Max 5) Applied to Weapons / Ranged Ninja Tools. Poison DMG bypasses DR and does not stack.
Lvl 15: [Weak, D-Rank] + 1 HP Poison DMG for 1d6 Rounds.
Lvl 25: [Medium, C-Rank] + 2 HP Poison DMG for 1d6 Rounds.
Lvl 35: [Strong. B-Rank] + 3 HP Poison DMG for 1d6 Rounds.

.:: Jutsus ::.

Zettai teki na hensō (Absolute Disguise)
Rank: D
Cp: 3
Description: The Henso clan has been perfecting the art of disguise for centuries in secret while operating under a henge or other disguise.
PvP: Enemy target Rolls 1d4 each time they attack for 1d4+1 Rounds. 1-2 they ATK an ally, if one is not present it misses. 3-4 they ATK Normally.

Kunai Henge:
Rank: D
Cost: 2 cp and 2 hp per kunai
RP: the caster henge's nearby objects into tools, sending them flying at their chosen target.
D/F: Uses INT. Substitutes INT instead of DEX for amount thrown. Doesn't subtract from toolbag.

Poison Kiss:
Rank: D
Cost: 3
RP: After leaving the victim in a state of shock seeing a vision of beauty before the Henso inhales and plants a gentle kiss passing a mouthful of poisoned breath into in the victims lungs
D/F: Use after Koibito Henso successfully stuns. 1d4+ (Max 4) HP Poison DMG for 1d4-1 (Min. 1) rounds.

Koibito Hensō (Lovers disguise)
Rank: C
Cp: 5
Description: By transforming into an object of lust a member of the Henso clan can negate an attack
PvP: Substitution + 2. If successful with 1d20 Roll of 18-20 stun target for 1 round or until hit.

Doppleganger
Rank: C
Cp: 8 + 2 Maintenance (per Kage-Bunshin)
Description: User elevates their henge prowess into a more substantial Kage-bunshin.
PvP: Create a Kage-bunshin that can ATK / DEF with INT and does not dispel on first hit, but second.

Grapple hold:
Rank: C
Cost: 5 + 2 CP Maintenance
RP: The henso’s are famous for ~extremely~ close combat techniques this technique combines the basics of taijutsu with their body sculpting to create a solid hold on an enemy turning themselves into bonds. Its often not advised as any attempts to break the bonds or attack the prisoner usually end up getting the henso hurt but its proven itself as an effective means of subduing an opponent.
D/F: Stun for 1d4 Rounds or until hit. 1d4+1 DMG per round and while in effect User cannot ATK. STR Vs ATK DC to break free. Does not break on hit.

Maddening form:
Rank: C
Cost: 5
RP: There are somethings in this world that no man, women, nor child was meant to see figures which leave those who stare at them for long periods of time in a helpless fetal position. This technique of the Henso transforms the user into something so mentally disturbing and hideous onlookers must immediately avert or shut there eyes.
D/F: Disable Dojutsu for 2 rounds. INT / WIS vs INT

Terrain Adaptation:
Rank: C
Cost: 5
RP: Wings for flight, fins and gills for swimming, claws for burrowing, a body of solid charcoal for lava diving this technique was created to allow a Henso clansmen to infiltrate anywhere no matter what the terrain may be a Henso can transform and be prepaired
D/F: None, RP only. Allows the user to adapt to any environment. Allows use of transportation widget.

Copycat no Jutsu:
Rank: C
Cost: 5 + 1/2 Original Jutsu CP Cost
RP: By copying the opponents movement precisely and shooting a massive of pure chakra designed to look like an actual technique a Henso can create a flashy duplicate aimed straight for the original.
D/F: DMG Vs DMG, Applied for Ninjutsu Only. Highest DMG wins and deals the difference.

Kao Utsushi no Jutsu (Face copy technique)
Rank: B
Cp: 8
Description: The user looks at a person to copy their appearance. It is a flawless Transformation Technique, the copied person's family would not tell the difference and is virtually impenetrable by physical means such as smell or ninja eyes. Though the user copies the person's face and body it’s an actual physical transformation, they can't use the targets jutsu or unique abilities but they can fake it with a bit of intelligence. In order to copy an appearance, the user needs to wear a special mask and stay close to the target for a long time. The transformation lasts for only a few days. This jutsu is unique to the Kedōin clan.
PvP: User henges into a target gaining their elemental chakra affinities temporarily. This enables them to learn / use jutsu of that affinity. Duration 1 IRL Day. (target's must be in immediate area)

Nendo Chōkoku no Kao (Clay face sculpting)
Rank: B
Cp: 8
Description: The Henso clans secret technique of body sculpting allows the to further come closer to their targets abilities
PvP: User can substitute the INT Stat for 1 other Stat, but User receives a penalty of -2. Duration 1d6+2 Rounds.

Harem:
Rank: B
Cost: 4 per clone
RP: Made famous by the Late Hatori Henso this variant of the kage bunshin is combined with the Kobito Henso creating a small group of gorgeous men or women the leave the enemies awe struck and helpless to attack.
Note: often times this jutsu has a side effect of causing broken relationships and leaves enemies disarmed of clothing
D/F: Defensive tech. Target must make mental check vs user's henge check. Otherwise lose their attack action (nothing is lost in the attack so failure does not make the opponent spend chakra or tools it simply negates the attack). Lasts 1d4+2 rounds. Normal Kage bunshin rules, except clones can't attack. User cannot attack either.

Henge Bunshin no jutsu:
Rank: B
Cost: 8
RP: this technique is one of Hatori Henso’s favorite techniques essentially using quick speed and brief distractions the user exchanges palces withsomeone else in the fight and the places henges on each other so that none are the wiser until the henge is dispelled after the victim is hit
D/F: Sub + 3, If successful User can choose a new target for the ATK. The new target can still roll DEF.

Mass confusion:
Rank: B
Cost: 8
RP: Made famous by the children of the henso clan when used to fool all the parents as to which child was theirs. A mass Henge is placed over a large area transforming everyone into one form making them all indistinguishable form each other leaving everyone in a state of chaos as to who is an enemy and who is an ally for a short time.
D/F: Add up everyone in battle, before every attack everyone must roll to see who they attack. Roll is determined by amount of people in battle (puppets and summons included), Henso is excluded from rolling but are still counted in turn order. Duration of 1d4+2 rounds
Example: 5 people in turn order, roll 1d10 before attack, 1-2 attacks first in initiative order, etc.

Konbi Henge (Combination transformation)
Rank: A
Cp: 13 + 2 Maintenance
Description: User and a willing target henge into one being.
PvP: User and 1 other Ally Target fuse into one target. Fused version of User gains + 4 ATK / DEF, + 4 DMG / DR, and access to Jutsu from both User + Target. Duration 1d4+1 Rounds. (Once Jutsu ends, Divide any DMG taken evenly between User + Target. Round Up.)

Toolbag refill:
Rank: A
Cost: 15, x 1 per battle
RP: A master of shape changing tools a henso can physically change ordinary object in the environment into even more tools by imbuing them with chakra and performing the body sculpting technique
D/F: Refills toolbag (essentially returns the toolbag to an unused state regaining all spent tools)

Kami no Warufuzake (Divine Prank)
Rank: S
Cp: 25
Description: The ultimate impersonation only the most powerful of the Henso clan are said to have even attempted such a technique, the impersonation of a divine spiritual guardian, the exact appearance of this form is dependent on the user’s imagination, but can be anything from small animal to a colossal demon beast.
PvP: User can substitute INT for all Stats, Duration 1d6+2 Rounds. Afterwards User receives - 5 Penalty to rolls for an equal amount of Rounds this Jutsu was in effect. Cannot be reused until penalty fades.

Shūshagan no Jutsu (Vanishing Facial Copy Technique)
Rank: S+
Cp: 25 (Requires 75 Tokens to Unlock)
Description: The Vanishing Facial Copy Technique was developed for spying with grisly effects. It allows the user to peel off the face of another and wear it over their own, successfully appearing like them and copying their voice. The bodies of the targets look like their faces have been melted off.
PvP: Takes 2 Rounds:
Round 1) 5d10 HP DMG + STR / WIS Vs ATK DC or stun 1 round or until hit.
Round 2) If target is still stunned, deal 2d10 HP DMG permanently to HP Pool. (Healable with 100+ Heal Skill). Create a mask containing all of target's elemental affinities and + 10 HP / CP. (Max. 3 Masks created at a time per Henso)


Last edited by Sunshine on Wed Jan 12, 2011 2:53 am; edited 3 times in total
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyFri Oct 29, 2010 6:29 pm

Receipt:
50 tokens - Clan - Minato
15 tokens - Weapon - Tobi
40 tokens - Ammo - Tobi


Last edited by Sunshine on Mon Jan 03, 2011 6:49 am; edited 2 times in total
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyMon Nov 08, 2010 1:10 am

Jutsu currently in progress
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PostSubject: Re: Daichi Henso   Daichi Henso EmptyWed Jan 12, 2011 2:53 am

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