DM Hiruzen Jounin
Posts : 620 Join date : 2010-01-17 Age : 33 Location : Norway
| Subject: Miyamoto Saketa - The Wandering Ronin Sun May 01, 2011 11:52 am | |
| § Character Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ NAME: | Miyamoto Saketa
| ALIAS: | "The Dull Edge"
| AFFILIATIONS | [Not Known]
| RELATIVES: | kimiko Yukemi (Sister)
| SEXUAL ORIENTATION: | Straight
| MARITAL STATUS: | [Single]
| OCCUPATION: | Freelance Samurai
| LIKES: | Sweet Dango, Spaghetti, Sushi.
| DISLIKES: | Stress, Ramen, Mount & Dew.
| Bushido: | "i shall show this world, that us samurai are not waker than the shinobi!"
| PERSONALITY: | Cold, calculated..
| THEME SONGS: |
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§ Samurai Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ VILLAGE(S): | Country Of Bears
| RANK: | Country Samurai
| MISSIONS: |
| WEAPON OF CHOICE: | Katana | Dojo Fighting Style: | Karakuro Itusso [The Style Of the awaiting panther) Karakuro Ittuso PvP: +5 to activate +1 to maintain (negatives only counts to taijutsu/kenjutsu) Stances: (Can Switch When the stances user's turn is valid) Offensive: +3 attack, when opponent is struck he suffers a -2 to defense for 1d4-1 (minimum of 1) rounds Defensive: +3 Defense, when opponent is blocked he suffers a -2 to attack for 1d4-1 (minimum of 1) rounds SPECIAL: With the byakugan implant, miyamoto is able to utilize such efficient kenjutsu to be able to -strike- the tenketsu points by the use of his specially designed wakisashi [The Pusher] Half HP dmg is caunted as CP loss for the opponent.
| TRAITS: |
[The Trait of the Stubborn Undying samurai]
Samurai are said to fight till their last breath, and said to fight till they can fight no more. Miyamoto has spent his years, perfecting his body and toning his chakra system so that he can fight longer, and even with held his chakra (Chi) longer then the average Samurai.
~PVP Effects~
- +10 HP (50 Tokens)
- +10 CP (50 Tokens)
- May fight to -5 HP, However, If he EVER reaches -20 HP whilst doing this. Miyamoto is dead for good. (Free)
Weapons [The Pusher] [The Pusher] [Medium Weapon] +2 Attack +1d10 kenjutsu damage With Byakugan activated. Does Full CP Damage, instead of HP Damage :: Special :: On Critical hit, Shut down Chakra Use for 2 Rounds. By slashing at as many needed tenketsu points in the body, miyamoto is able to shut the chakra network down for a period of time. (Byakugan must be Activated)
..:: Kirika no bokken::.. Weapon Type: Katana - No dual wielding penalties - 15 Tokens - Medium Weapon but Gains Large Weapon Damage by Rank, with Medium Weapon Dual Wield - 25 Tokens- +2 Attack - 50 Tokens |
§ Appearance Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AGE: | 33
| GENDER: | Male
| HEIGHT: | 1'89
| WEIGHT: | 101 Kg's
| EYES: | [Right Eye Only] Green | HAIR: | Green | SKIN: | Dark
| BUILD: | Muscular
| OUTFITS: | Usually in robes. | SPECIAL FEATURES: | Left Byakugan Implant PvP For Doujutsu
- Spoiler:
- Can be activated anytime, takes 4 cp to activate and 2 cp per round to maintain. - No spot required/ Auto spot (unless a DM says otherwise) - Buffs the crit range down by 1. - Grants an additional +1 vs genjutsu, because they can spot the chakra flow. -Presicion Point Escape (byakugan) Jutsu Type: N/A Rank: N/A Cp: 7 Description: When the user is trapped in a ninjutsu of some sort he can use the amazing chi concentration combined with his abillity to see chakra flow, to presicly disrupt and escape from the jutsu PvP Effect: The user breaks free of stunning Ninjutsu(does not work on genjutsu), this takes up their turn.
Level 15: +1 to rolls Level 25: +1 to rolls Level 35: +2 to rolls
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§ Biography Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ .:: Special History ::. | During the first shinobi wars, the feudal lord of the bear country had released his finest samurai to protect the borders of the country. Whilst the invasion from konoha during the rule of the third hokage, miyamoto was faced upon a rather formidable opponent, during the fight itself miyamoto had lost to the strength of this noble hyuuga who appeared to have no weakness and yet stood out victoriously, or so he thought at the time. As miyamoto rose back up to his feet, returning from "death" he gave one final swift strike to the hyuuga and taking the eye as a prize so eagerly to get down to business, he removed his right eye who had been badly damaged from the war, replacing it.. and having specialists from all over the place, such as iwagakure, and kirigakure.. the daimyo secretly paid for the implant to take place, and give miyamoto a "mission" to uncover the truth of the shinobi world.. this was the price he had to pay back in turn.[More to come] | .:: PAST ::. | Being the son of a third rate samurai, miyamoto long struggled to gain the favor of his comrades and those far superior to him by the nobility of blood.. he followed the footsteps of his father to become a "first" rate samurai. [More to Come]
| .:: Dojo ::. | [tr] after 10 years of tough training and endurance miyamoto had finally mastered the infamous style of the awakening panther.. Graduating at the age of 25 as a fully fledged samurai. Miyamoto stood as a prime student, stepping over the heavy burden his father had left him, he had worked hard his entire life, and was so proud to be deported to the lands of the shinobi, to reveal the power behind the samurai, and make a name for himself.. but also, to find his sister.. which his entire life was devoted to.. [More to come]
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§ Battle Sheet § ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ LvL: | 40
| HP: | 98 (Dr~ 11 )
| CP: | 84
| ABILITIES: | Byakugan, Samurai Speciality.
| EQUIPMENT: | Gear Special Eyepatch [RP VALUE] With his eyepatch, and upon the closing of his right eye, leaving the byakugan activated from behind the eyepatch, he can avoid doujutsu genjutsu, seeing as the user who possesses the doujutsu must have -direct- eye contact to make the genjutsu grasp. Thus miya can "decieve" his opponent by appearing to fight blindly. [Must be stated before in the beginning of the fight]
Katana: No penalty. Wakizashi: No penalty. Tanto: No penalty. Light Armour Light Helmet Yumi (Bamboo composite bow) 12 arrows. 3 oil flasks. (Add 1d4 fire damage to arrows) 3 poison flasks. (Add 1d4 rounds of 1d4 damage to arrows. Does not stack with oil flask.)
| PvP-Record: | .:: Wins ::. [ 6 ]
.:: Losses ::. [ 3 ]
.:: Ties ::. [ 0 ]
| Databook | Ninjutsu | Taijutsu | Kenjutsu | Genjutsu | Intelligence | Strength | Speed | Stamina | Hand seals | Total | [Insert Here]
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Kenjutsu - Spoiler:
[Dojo Karakuro Itusso] Broken Parts Rank: C Cp: 6 Description: Percisely sliceing a said part of the body to cause some strain in the long run PvP: Can target a limb for -3, Arms (kenjutsu, ninjutsu, Strength) Head (Doujutsu/Genjutsu, Wis/Int) legs (taijutsu, Speed/dex) CHA is same as wis/int. Duration 1d4 Rounds
Pain Is illusion Rank: C Cp: 5 Description: With his steady samurai mentality he is able to overcome even the greatest of pains, by shrugging it off, convincing himself that it is not all that bad, tensing all of the muscles using an ancient kempo stance. By gathering all of the chi energy from around him, spiritually strengthening his body aswell mind, he is able to withstand even the worst of punishments. Pvp: CON DR x2 said before defensive. Cooldown 3 Rounds.
Fourteen Slashes Rank: B Cp: 8 Description: The samurai strikes 10 times, but oddly it feels as if his touch had never left, using special kenjutsu style to still persistantly bleed his opponent out, by usually aiming at exposed parts of the body, directly strikeing at the blood veins. PvP: Main Weapon DMG + 1/2 Bleed DMG per round over 1d4/2 (Rounds, Round Up)
Disarm Expert Rank: B Cp: 8 Description: Disarming the weapon of an opponent. PvP: Disarms for 1d4+1 Rounds
Panther Slash Rank: B Cp: 8 / + 3 (Dual-Wield) Description: Can attack two people standing relatively close to eachother in one go, There is no right, or left favorite arm, both are accounted as one, one purpose, but double the outcome. This is relatively the most known technique of this dojo style, the ability to manouver against multiple opponents at once PvP: AoE (Close Range), Weapon DMG + 1d8 DMG
Bleeding River Rank: S Cp: 20 / + 5 (Dual-Wield) Description: One strike, one aim.. If this technique lands, the muscles who were struck will not cease to bleed, as it appears to be never ending. Miyamoto's own created S-rank, by working hard during his self-exile, he perfected his style to some degree. The user molds a notable abount of chi to the tip of his sword, and in one excellent swift strike, it will leave a remarkable tiny gash on the victim, yet as it does not appear critical, the true damage is on the inside, and blood will pour out endlessly, such elegance for such might and power. PvP: Weapon DMG, + 2d8 bleeding ( Dr bypasses 100%) bleeding damage for 1d4+3 Rounds or until healed (DC: 80)
- Spoiler:
Byakugan Kenjutsu Precision Slash Rank: A Cp: 12 / + 4 (Dual-Wield) Description: Using the byakugan to figure out the most approachable strike, landing it so without any flaw, even the tightest of armors or techniques, this is specialized to penetrate it. PvP: +2 to attack, Weapon DMG +2d6 DMG bypassing another additional 6 DR.
19 Prods Rank: B Cp: 8 / + 3 (Dual-Wield) Description: After years of training, and his own methods to cut tenketsu, miyamoto uses a highly advances chakra adaptable wakisashi that lets him cut through the chakra network of his opponent, to some weak point he may improvize to such lengths to be able to even out-do a a hyuuga, unlike the gentle fist the samurai has reached skill with with precision, not necessarily a gentle style considering his never dulling blades that has been used in order to slash both skin and chakra. PvP: Weapon DMG + Seal Chakra for 1 Round. (On 1d20 of: 17+, Seal Chakra for 3 Rounds instead)
Chakra Overload Rank: A Cp: 15 Description: By cutting over two important key tenketsu, the chakra levels will be harder to control and easily overdo it, the opponent will struggle to maintain balance and find the right amounts of chakra necessary to fuel the technique, in some cases the victim looses his ability to recognize amount of chakra and will go overboard. PvP: For 1d6 minimum 2 rounds, the target doubles all cp costs, Int/Wis to break.
- Spoiler:
Basic Kenjutsu Stances
Offensive Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to perfrom Kenjutsu attacks. PvP Effect: +2 ATK rolls, - 2 DEF rolls with weapons. (Does not apply to counters) and + 2 DMG. Duration 1d6+2 Rounds.
Defensive Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to defence against incoming attacks. PvP Effect: +2 DEF Rolls, -2 ATK rolls with weapons. (Does not apply to counters) and +2 DR vs (Kenjutsu and Taijutsu). Duration 1d6+2 Rounds.
Counter Stance Jutsu Type: Kenjutsu Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to counter incoming attacks. PvP Effect: + 2 ATK rolls, - 2 DEF rolls with weapons. (bonus applied to counter attacks only) successful counters give -2 to targets rolls for 1 round.
Basic Kenjutsu Techniques
Twin Slash Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-Wielding) Description: Two slashes instead of one! PvP Effect: Weapon Damage + 1d6.
Flickering Slash Justsu Type: Kenjutsu Rank D Cp: 3 + 2 (If Dual-Wielding) Description: A blazingly quick attack that is difficult to predict. PvP Effect: -1 to Targets defence/counter roll against this attack. Deals Weapon Damage + 1d4.
Disarming Strike Justsu Type: Kenjutsu Rank C Cp: 5 Description: The user would make attack using the side of their weapon to force their target to drop any weapon they may be holding. PvP Effect: No weapon damage, The target makes a STR/DEX roll against the attack or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.
Flickering Defence Justsu Type: Kenjutsu Rank C Cp: 5 Description: A blazingly quick defence that relies on speed to prevent an incoming physical attack. PvP Effect: +2 to block Kenjutsu or Taijutsu.
Arch-Parry Jutsu Type: Kenjutsu Rank: C Cp: 5 Description: User surges chakra along their weapon and would either fan it in a circular motion against an attack, leaving the target of a close ranged attack wide open. PvP: Block + 2, If successful Vs Tai / Ken ATKs, - 2 DEF Roll for 1 Round.
Diamond Cutter Justsu Type: Kenjutsu Rank B Cp: 8 + 3 (If Dual-Wielding) Description: A powerful Kenjutsu attack created to cause a deep wound which would become a persistent source of pain for the target, unfortunatly due to the spercific targeting of this attack, it can be difficult to perform. PvP Effect: -2 to Attack Roll, Weapon Damage + 1d4 damage for 1d6 rounds due to bleeding.
Severe Laceration / Forceful Blow Jutsu Type: Kenjutsu Rank: B CP: 8 Description: Depending on the weapon in hand, the user would slash an artery on the opponent or fracture their bone due to blunt force trauma. PvP Effect: Weapon DMG + Special - Slashing based weapon: 1d4 HP DMG bypassing DR for 1d4+1 Rounds or until healed. - Bludgeoning based weapon: - 2 to targets rolls for 1d4+1 Rounds or until healed.
Riposte Jutsu Type: Kenjutsu Rank: B Cp: 8 Description: User sends a swift strike at an enemy target sometime during a block, that isnt noticeable until they realized they been hit - normally it is the gliding of a blade, or dislocation from a blunt counter-assault. PvP: Used as a free action after a successful Block via weapon Vs Tai / Ken ATKs, deal 2d6 DMG. (DMG Bonus not applied)
Taijutsu: - Spoiler:
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Triple strike: Jutsu Type: Taijutsu Rank: C Cp: 8 Description: Triple strike combination (roleplay description varies). PvP Effect: Rank damage + 2d6.
Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Shunshin no Jutsu (body flicker technique) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
-Chakra Focus: Arms Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.
Samurai specialty - Spoiler:
Gear: Katana: No penalty. Wakizashi: No penalty. Tanto: No penalty. Light Armour Light Helmet Yumi (Bamboo composite bow) 12 arrows. 3 oil flasks. (Add 1d4 fire damage to arrows) 3 poison flasks. (Add 1d4 rounds of 1d4 damage to arrows. Does not stack with oil flask.)
.:: INNATE ::. [Ki] CHA Stat Substitutes WIS Stat (Includes Bonuses) [Samurai] Their mastery with melee battle makes them unmatched in the area of expertise. PvP: - 2 Learning Kenjutsu DC. Lvl 15: + 1 DEX / STR, + 2 DR Lvl 25: + 2 DEX / STR, + 4 DR Lvl 35: + 3 DEX / STR, + 6 DR
.:: ABILITIES ::. Lvl 15: Mind Made for War / Bushido / Mastery of the Mind [Bushido] RPly, For decades it has been taught that a samurai’s blade is not a weapon but an extension of themselves. That it is the samurai’s soul incarnate. And as such even in situations that would ordinarily come out as a draw the samurai is somehow able to push themselves that extra bit and snatch victory from even the most worthy of opponents. PvP: When Rolls are tied and requires "Re-Rolls", User automatically Wins.
[Mind Made for War] RPly, A samurai is trained in the art of war and combat from the time they are old enough to hold a bouken. They have been taught to practice constant vigilance, that many times an enemy will give off nervous ticks or the like that will show they are preparing to attack. Through hard work and countless battles it has become obvious that sometimes the best way to gather victory is by getting in the first swing. PvP: Add 1/10th User's Lvl to Initiative Checks
[Mastery of the Mind] RPly, A samurai’s mind is stronger than the steel they use to forge their weapons. A samurai’s life requires emotional, physical, and mental strength and thus affecting their minds is incredibly difficult. PvP: Can DEF / Resist Genjutsu with the DEX / STR Bonus to rolls. (Still rolled via CHA)
Lvl 25: Daisho Mastery / One Blade Two Hands / Looming Presence [One Blade, Two Hands] RPly, The samurai taking hold of the weapon with both hands shifts their footing and raises the weapon high preparing to show them to true power of a trained swing. PvP: Kenjutsu ATKs bypass DR equal to STR DMG Bonus but rolled with highest Stat.
[Daisho Mastery] RPly, Using two blades was all but bred into samurai….or maybe it was bred into them? Regardless! There are few who can meet a samurai on the field of battle and keep on par with a man wielding two weapons. PvP: - 2 Dual-Wield Penalty, Small / Medium Main-Weapon DMG is increased by the same level of DMG at 1 Weapon Higher (Ex: Small Weapon deals Medium Weapon DMG), Off-Hand DMG remain the same.
[Looming Presence] RPly, The samurai are truly fearsome when they step onto the field of battle, and the stories of their blade work are the things of legend. Such fear is struck into their enemies at the faintest sign of their blade being drawn. Paralyzing some for precious seconds while shaking others to such a point it makes them lose focus on the fight. PvP: 5 CP) Used as a free action, AoE WIS / INT Vs CHA: - 1 ATK / DEF rolls for 1d4 Rounds.
Lvl 35: Deadly Edge / Killing Intent [Deadly Edge] RPly, Infusing their blade with Ki, the Samurai may increase the critical range of his weapons. This effects both hands at the same time for the duration. PvP: 19-20 Crit Range to Kenjutsu ATKs.
[Killing Intent] RPly, The samurai has reached such a level of strength that entire villages and some nations quake at his approach. When but a look can show such an intent to kill that it actually harms a person people often come to fear its source. The samurai has mastered their Ki to such a degree that looking upon a man and focusing it can create physical wounds. PvP: 20 CP / + 5 CP if Dual-Wielding) Weapon DMG + 7d4 DMG + (- 4) ATK / DEF roll to target for 1 Round.
Credits to "Trevguy" for creation of samurai specialty.
Last edited by Dm Danzo on Thu Aug 11, 2011 11:54 pm; edited 26 times in total | |
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