~E Rank~
Name = Illusion Substitution
Type = Genjutsu
Rank = E
Cp = 2
Rp = A unique form of substitution technique in which to the target the user appears to substitute away from the attack but in fact the user causes the target to stop their attack completely
Pvp = Defence Technique, Used to ‘dodge’ an attack if successful the attack is negated.
(Gained on creation. Dm Sasori) Name = Headache
Type = Genjutsu
Rank = E
Cp = 2
Rp = A very basic technique designed to help ease into more sophisticated techniques, it is a very basic illusion where the targets mind seems to feel like it is under extreme pressure making it difficult to concentrate
Pvp = -1 to the targets next attack
(Gained on creation. Dm Sasori) Name = Single Ribbon Bind
Type = Genjutsu
Rank = E
Cp = 2
Rp = The target would see a ribbon rise around them and quickly bind them to the spot they are, the ribbon also seems to tighten with each passing moment.
Pvp = Stun for 1 round or until hit
(Gained on creation. Dm Sasori) Name = Mind Preparation
Type = Genjutsu
Rank = E
Cp = 2
Rp = The user prepares their own mind to execute their next Genjutsu, by opening their mind and letting their chakra flow easier for their next illusion.
Pvp = +1 to their next Genjutsu attack
(Gained on creation. Dm Sasori) ~D Rank~
Name = Overwhelming Emotions
Type = Genjutsu
Rank = D
Cp = 3
Rp = The target of this just finds that any emotional reaction they may have, even the smallest reaction is now overwhelming which makes it hard for them to focus on any fight they may be in.
Pvp = -2 to targets attacks for 1d4-1 (Min. 1) round
(Gained on creation. Dm Sasori) Name = Visionary Illusion
Type = Genjutsu
Rank = D
Cp = 3
Rp = The user would create several illusions which appear only to their target, the illusions seem to be of the user and make it hard for their target to discern the real one for a brief moment.
Pvp = For 1d4/2 (Round Up) rounds target rolls 1d4, 1-2 user is hit 3-4 the attack misses.
(Gained on creation. Dm Sasori) Name = Endless Hall
Type = Genjutsu
Rank = D
Cp = 3
Rp = A Genjutsu based on a dream most have had of you running down a endless hallway, in which the target finds themselves in said hallways unable to escape no matter how fast they run or which direction they go.
Pvp = 2 round stun or until hit. If genjutsu does not end on hit / resist, + 2 extra duration (- 4 Genjutsu DC).
(Not yet learnt) ~C Rank~
Name = Needles Of Torture
Type = Genjutsu
Rank = C
Cp = 5
Rp = The target would find themselves strapped to a medical examination table, and every minute they are on it hundreds of small needles would slowly push their way into the skin leaving sharp pain among their body when the illusion is over.
Pvp = 1d4 round stun, target takes 1d4 Hp damage per round they were in the technique.
(Not yet learnt) Name = Endless Slumber
Type = Genjutsu
Rank = C
Cp = 5
Rp = Originally designed to be used on people with trouble sleeping, this technique was taken further and developed into a Genjutsu that put the target in such a deep sleep, physical damage would often not wake them up.
Pvp = 1d4 round stun, + 3 Resilience.
(Not yet learnt) Name = Chakra Siphon
Type = Genjutsu
Rank = C
Cp = 5
Rp = The target would find them self locked in a tiny room and would feel their chakra being drained away, when this draining effect is finished the chakra would then surge back into the target to physically damage their chakra network.
Pvp = 1d4 round stun, 1d4 Cp drain per round, When this effect ends either by round or being hit, the chakra is returned to the target and they take Hp damage equal to the total amount of Cp drained bypassing Dr.
(Not yet learnt) ~B Rank~
Name = Misfire
Type = Genjutsu
Rank = B
Cp = 10
Rp = Used when their target attacks the user, they create a quick illusion of the user moving to the side causing the target to aim for this illusion instead of the user.
Pvp = Free action, Used before a defence roll, INT + 2 VS Targets attack roll, If successful the targets attack misses, If failed user gets their usual defence roll at - 2. Cooldown 2 Rounds.
(Not yet learnt) Name = Mass Ribbon Bind
Type = Genjutsu
Rank = B
Cp = 8
Rp = Similar to the basic version, the target sees this time several ribbons appear from nowhere and target their body binding them to one location, though these ribbons carry the ability to drain the targets chakra at an increased rate.
Pvp = 1d4+1 round stun and 1d6 Cp drain per round.
(Not yet learnt) Name = Elemental Manifestation
Type = Genjutsu
Rank = B
Cp = 8
Rp = Targeting their target the user creates an illusion where their target is surrounded by one of the elements their target posses, during this illusion the target is so afraid of that element they are unable to use any jutsu relating to it.
Pvp = User must see at least one elemental Ninjutsu from the target, 1d4+1 rounds the target can’t use any Ninjutsu of that element
(Not yet learnt) ~A Rank~
Name = Mental Empowerment
Type = Enhancement Genjutsu
Rank = A
Cp = 13
Rp = Targeting their own mind, the user puts them self in a rather unique Genjutsu in which their target appears powerless to resist their Genjutsu attacks, making them able to enforce their Genjutsu techniques further upon their target.
Pvp = 1d4+2 rounds, User gains +2 INT and their Genjutsu (excluding this) effect targets for an extra 2 rounds, they also do an extra 2 cp drain damage.
(Not yet learnt) Name = Call Of Hell
Type = Genjutsu
Rank = A
Cp = 13
Rp = The target would find the ground beneath them crack and break as horrible and terrible shrieks and screams echo around them as thousands of dark hands rise up from the cracks to pull apart their body and drag them down to the centre of the earth, this can often leave the target shocked and disorientated when the illusion is dropped.
Pvp = 1 round stun, 2d10 Cp Damage during the stunned round, -1d4 to rolls for 1d6 rounds after the stun breaks.
(Not yet learnt) Name = Thousand Eyes
Type = Genjutsu
Rank = A
Cp = 15
Rp = The target would see around them floating within the air one thousand eyes constantly tracking and watching their movements, making them unable to move without detection, this is enforced as the user seems to know each movement the target is going to make.
Pvp = -1d4 to rolls for 1d6 rounds, the user gain this – to rolls as a + to rolls against the target, each round the target is under this effect they take 1d4 Cp drain also.
(Not yet learnt) ~S Rank~
Name = Mind Control
Type = Genjutsu
Rank = S
Cp = 20 + 3 Maintenance
Rp = The user would take direct control of their target and has access to all their abilities and jutsu, with this they can command their target to attack an ally or even turn their own abilities against themselves.
Pvp = 1d6+1 rounds, Target is under the users control and their turn is up to the user, cannot be broken by physical damage less than 10 though can be resisted, 4 round cool down.
(Not yet learnt) Name = Divine Judgement
Type = Genjutsu
Rank = S
Cp = 20 + 5 per round activated
Rp = Anyone in the area would see a bright white light simply appear over the intended target, though to the target they would see a large and beautiful angel slowly descend from a tear in the sky, the angel seems to be here to judge the target and has found them unworthy.
Pvp = Angel is a Rank 5 summon, Out for 1d6+1 rounds can be ended early, Deals Cp damage instead of Hp damage.
(Not yet learnt)Name = Final End
Type = Genjutsu
Rank = S+
Cp = 25
Rp = Focusing a large amount of chakra into their targets mind they create the illusion that the target is tied to a wall with a line of shinobi in front of them, these shinobi constantly hurl various ninja tools into the opponent over and over again for what seems to be a lifetime, for moment the target is in this illusion the damage gets greater.
Pvp = 1d6+2 round stun, first physical attack don’t break the stun, each round the target is in this illusion they take 2d4 Cp drain per round which is rolled each round, if this drain the target below half of their remaining chakra total, the damage then becomes Hp not Cp, the user takes 3d10 Hp damage at the end of the technique.
(Not yet learnt)