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| | Inka, Arietta Kaori | |
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Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Inka, Arietta Kaori Sat Mar 17, 2012 3:23 pm | |
| ╰†╮ CHARACTER SHEET ╰†╮ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Contents: I) Background
II) Appearance
III) Personality
IV) Abilities
V) Jutsus
VI) Design
VII) Purchase Sheet | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:25 pm | |
| ╰†╮ I : BACKGROUND ╰†╮ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- .:: QUOTES ::. | "According to my studies..." | .:: HISTORY ::. | A young maiden born and raised in the Inka Clan along with her brother Mikoto. The two were born as the last remaining members of the main branch after their parents had unfortunately passed away. Her mother, Aurora who had lived longer than most humans due to the power of the Stone of Gelel was murdered in her sleep, with her stone stolen. Arietta's grandmother, and leader of the Inka, Seohyun came down with severe depression after losing her daughter and exiled herself from the clan. Disappearing without a word or trace. This, leaving Arietta with no real family members besides her treasured brother, and causing the clan to be extremely strict and defensive over their last two main branchers. As a child, Arietta had a sickness that caused her to be weak and much more frail than most children. She spent most of her time in bed, while the other Inkan children were able to play freely around the Compound. This also stopped her from making friends, and socializing. She felt alienated, but it was her savior and brother; Mikoto Inka who she found strength in to continue on. | .:: ACADEMY ::. | Despite her sickness, she convinced the Elders to allow her to attend the Academy. Here, her grades would suffer in subjects that required anything physical, and she always found herself fatigued. But Arietta excelled in other classes, she was talented at manipulating her chakra, despite her constant fatigue, and also had an extremely good memory that allowed her to excel in other classes. Though she still had some time adjusting to being around people her age, and making friends. She was able to remain popular due to her looks, but was known not to speak much. When it came to the Genin Exams, Arietta just barely made it by. Some think that she only made it because she was a noble. Regardless, she was appreciative that she can continue to be along side her brother, and wished to hopefully become a medical-ninja. At the age of 16, she and her brother upon graduating had to go through the Inka trials, and get their Marks. Most expected her not to survive, but she did, and strangely enough her sickness disappeared when she recieved her Inka Markings, and the power to wield the Seimei O'Ra. | .:: GENIN ::. | [INSERT HERE] | .:: CHUNIN ::. | [INSERT HERE] | .:: JOUNIN ::. | [INSERT HERE] |
Last edited by Ino on Mon Apr 02, 2012 9:50 pm; edited 4 times in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:25 pm | |
| ╰†╮ II : APPEARANCE ╰†╮ ------------------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------------------------------------------------------------------------------- RACE: | Human | GENDER: | Female | AGE: | 16 | BIRTHDAY: | September 8th | HEIGHT: | 5'6 | WEIGHT: | 115 | BLOOD TYPE: | O+ | EYES: | Amethyst | HAIR: | Platinum | SKIN: | Caramel | VOICE: | Soft, unless angered. | BUILD: | Petite, Slender, Curvy | OUTFITS: | Revealing, shamanistic | SPECIAL: | Golden metallic tatto around her wrist | CREATION: | [INSERT] |
Last edited by Ino on Sat Mar 17, 2012 4:56 pm; edited 1 time in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:29 pm | |
| ╰†╮ III : PERSONALITY ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- NAME: | Inka, Arietta Kaori | ALIAS: | Ari | REFERNCE: | Kaori- Sweet smelling, or perfume. | RELATIVES: | Brother- Inka, Mikoto | SEXUAL ORIENTATION: | Heterosexual | CLASSIFICATION: | [INSERT] | AFFILIATION: | Sunagakure, The Inka Clan. | LIKES: | Mikoto, Boys, Music, Sake, Art, Reading, Fashion, Praying | DISLIKES: | Bugs, Math, Uchiha, Monkeys, Snails, Filth, Hatenshinai | GOALS: | ??? - Graduate Academy ??? - Become Genin ??? - Become Chunin ??? - Become SJ ??? - Become Jounin Life Mission - It's a secret. | BEHAVIOR: | Arietta was born and raised in the Inka Compound, with no family of her own except for her brother Mikoto. Even though she's had the entire clan waiting on her, she doesn't seem to understand the concept of a traditional family and the bond they share. Growing up in such a sheltered environment has made her naive, unsure of what goes on beyond the walls of Sungakure. Whatever knowledge she does have has come from the many books of the Sunagakure Library. She may sometimes match things she hasn't seen yet with her eyes, with the things she's seen in books. Despite her inexperience with the world, Arietta is extremely knowledgeable, mostly due to being glued to her books. She contains a large array of knowledge about history, key political figures, medical practice, and sometimes more than not she brings up useless facts. When it comes to battle, Arietta tends to rather trick her opponents or confuse them with words, and manipulation rather than subdue them with physical combat. Also, she tends to be slightly distant when it comes to socializing with her peers, either due to not trusting them, or simply because she hasn't had any experience in the matter. She may sometimes come off as shy, nervous, awkward, or even spoiled due to not having any real friends besides Inari. Though this is soon to change eventually. She has a bad habit of clinging to Mikoto, and is clearly extremely attached to her brother, and becomes jealous and threatend if he begins to form strong bonds with other people. Besides all this, you can find what you expect from an average heiress in Arietta. Typically soft spoken, polite, educated, and respectful... But clearly has some kinds of underlying motives. |
(Mikoto and Arietta)╰☆╮ FRIEND / ENEMY ╰☆╮ # 1 |
Mikoto Inka | [INSERT] | # 2 |
Setsuna | [INSERT] | # 3 |
Inari | [INSERT] | # 4 |
Hyou Uchiha | [INSERT] | # 5 |
Hiyodori Nihano | [INSERT] | # 6 | [INSERT] | [INSERT] | # 7 |
[INSERT] | [INSERT] | # 8 |
[INSERT] | [INSERT] | # 9 |
[INSERT] | [INSERT] | Capture Rewards: S Rank - 10 Tokens A Rank - 8 Tokens B Rank - 6 Tokens C Rank - 3 Tokens D Rank - 2 Tokens
Last edited by Ino on Sun Apr 01, 2012 11:48 pm; edited 8 times in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:31 pm | |
| ╰☆╮ IV : ABILITIES ╰☆╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- LVL: | 0
| CLASS: | Inkan Heiress
| HP: | ??? / ???
| CP: | ??? / ???
| MP: | ??? / ???
| CLAN: | Inka | AFFINITY: | ??? / ??? | FOCUS: | Ninjutsu / Medical | JOB: | [INSERT HERE] | TRAITS: | Benevolent
- Spoiler:
You have a kind soul and bring peace and happiness wherever you go. Your gentleness lowers your damage output one rank, but allows your allies the opportunity to defend you as a free action once per round.
| ABILITIES: | [INSERT HERE] | EQUIPMENT: | [3] Kunai Knives [3] Shuriken [1] Explosion Tag [1] Ninja Wire | RECORD: | .:: Wins ::. [ - ]
.:: Losses ::. [ - ]
.:: Ties ::. [ - ]
.:: Kills ::. [ - ] | SQUAD: | _____SQUAD - ???_____ - Leader: - - - | MISSIONS: | TOTAL: 0 - D RANK: - - C RANK: - - B RANK: - - A RANK: - - S RANK: -
| Databook | Ninjutsu | Taijutsu | Kenjutsu | Genjutsu | Intelligence | Strength | Speed | Stamina | Hand seals | Total | GENIN | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ??? | ╰☆╮ Clan ╰☆╮ .:: INTRODUCTION ::. The Inka clan are a group of nomads coming from a war torn continent from the west and have recently settled in Sunagakure. They are very spiritual people that were thought to be the weakest clan for their inability to manifest their chakra - that is until they pass their clan's trials and earning their tattoos which is why they are called Inka or "Marked Ones". They can be viewed as Shamanistic by many for communing, summoning, and even healing spirits / souls each a form of their clan style "Seimei O-Ra", but even spiritual as they are they learn to incorporate Science and Technology into their craft for the lack of Chakra Affinity. Members are conformed into branches within the clan and each one possessing a role within the family, but all work together to maintain their clans most valuable treasure and accursed weapon. (Clan Symbol) - Spoiler:
.:: INNATE ::.
THE MARK RP: “The Mark” is a key trait of any Inka, it signifies those that have survived the ceremonial process in grafting the unrefined minerals making up their greatest treasure – within their skin which appears to be a reflective metallic like substance, often embedded in an intricate design denoting some symbolism to the host. (A Tattoo) The Mark then cools and solidifies in a maleable substance within their skin with 3 possible facetes of color, which are organized into the clans 3 branches: Gold (Priests, Specialize in Ninjutsu) / Silver (Scholars, Specialize in Genjutsu) / Bronze (Guardians, Specialize in Taijutsu). - Medical Affinity auto obtained, No other Element gained normally. - On Creation Focus CHA + 1 Extra Stat based on Jutsu specialization, to determine position of branch. (Tai = DEX / Nin = WIS / Gen = INT)
Lvl 15) + 1 Stat Focus, + 10 Heal / Concentration Lvl 25) + 2 Stat Focus, + 20 Heal / Concentration Lvl 35) + 3 Stat Focus, + 30 Heal / Concentration
.:: ABILITY ::.
POWER OF O-RA RP: The Inka utilizes a shamanistic form of jutsu, utilizing “The Mark” as a key tool to commune and train their craft with other spirits or hone their own spiritual awareness. The practice and style of utilizing O-Ra has evolved and enhanced to the point that Seimei and Iyashii is utilized with much greater ease and control. In order to hone their profficient use of spiritual energy, the Inka have forbade the use of weapons so as to not taint the purity of their mystical craft. The use of holy weapons are the only exception to the rule which are used to expel devious spirits and strike down evil wherever it may creep. - Cannot use Tools or Weapons unless it is conjured or sanctified (Customized, + 25 Token Limit) Lvl 15) + 2 DMG / Heal Rolls Lvl 25) + 4 DMG / Heal Rolls Lvl 35) + 6 DMG / Heal Rolls Note: Dmg Bonus Applies to Hp Dmg Only. Second Branch may instead acquire the Dmg bonus to Genjutsu dmg instead of the standard Hp dmg.
.:: JUTSU ::.
(No form of heal bonus is applied to cp healing)
[AURA – CODEX] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 CP Description: The Inka is an exceptional sensor nin, one capable of not only reading a person's energy but can memorize its feel down to the last detail. In addition to these skillsets, they utilize fuinjutsu to seal away their own memory within an enchanted book called the "Codex" which each Inka possesses and are bound too. These seals imprinted within the Codex's pages can then be reviewed for future reference in their never ending research. PvP: Per Elemental Jutsu witnessed, lower Learning DC by 5 until it reaches 0 to complete it. Cannot be used by Inka, but can still be taught. (Elementals have access to it)
[COMMUNING] Jutsu Rank: N/A Jutsu Cost: N/A Description: User can communicate with Animals / Spirits / Plants via CHA. If successful they gain an automatic 75% Favoritism. PvP: None
[AURA - SOUL SPHERE] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 5 HP Description: The User's tattoos are an offering made between the individual and the spirit realm through sacrifice of the body. In return they are able to conjure prismatic orbs of light that are the spirit forms of a passing human, animal, or any other living entity as their spirit energy are utilized to perform O-Ra techniques before passing onto the other world. In japanese these eerie glowing lights are called Hitodama. PvP: Summon Soul Spheres (SP) which are solely used to sub Chakra (CP) Costs (Max. 5 Active) Lvl 15) Summon 1 at a time Lvl 25) Summon 3 at a time Lvl 35) Summon 5 at a time (D-RANK or lower = 1 SP / C-RANK = 2 SP / B-RANK = 3 SP / A-RANK = 4 SP / S-RANK or higher = 5 SP)
[AURA – EMPATH] Jutsu Type: Hijutsu Jutsu Rank: N/A Jutsu Cost: 3 CP Description: (Handseals: Reppyo) Using Spiritual Energy the host can read life signatures around them by emitting soft waves similar to echolocation. By drawing in a chakra signature the Inka will then be able to distinguish the person's aura from any other with fair ease, and determine if they are lying as it is a known fact that the Chakra fluctuates similar to Genjutsu should someone be lying. PvP: Concentration Subs Spot & Listen (Chakra Sensing). CHA + 2 Vs Henges / Clones / Disguises / etc.
[Aura Barrier] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Hatsu > Min) Using Spiritual Energy the host creates a pulse of energy to deflect an attack or prepare them for impact by releasing a blue mist should the barrier shatter healing their wounds. PvP: Block. If block fails, the user is healed 1d4 hp. Does not benefit from Power of O-RA.
[Aura Healing] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere / + Medical Ninjutsu Description: (Handseals: Raku > Fu > Sai) Using Spiritual Energy the host sends one Aura Sphere to float through up to 3 targets bringing them a sense of calm before disappearing. When used in unison to a Medical Ninjutsu effect the User's hand glows white instead of the normal green aura used in Medical Ninjutsu. PvP: Heal up to 2 Targets for 1d4 CP [OR] + 1d4 HP / CP Heal to a Medical Ninjutsu. (No form of heal bonus is applied to cp healing)
[Aura Cascading Missles] Jutsu Type: Ninjutsu Rank: D Cost: 3 - 15 CP [OR] 1 - 5 Aura Spheres Description: Using Spiritual Energies the host forges himself 5 shuriken-like ethreal weapons glowing a dim cyan color. These weapons are just as real as any other weapon however and imbued with spiritual energy attacking a target's soul. PvP: Shuriken Rules, Aura Spheres Substitute Shuriken ATK (No penalty to roll). Shuriken DMG + 2 CP DMG per Hit. (Bypasses DR)
[Aura Clone] Jutsu Type: Ninjutsu Rank: C Cost: 8 Cp [OR] 3 Aura Spheres to Activate, + 2 Cp to Maintain. Description: (Handseals: Shouzen > Min > Shin > Gan > Bagi) Using Spiritual Energy the host creates a solid clone of a target, making an almost exact duplicate of an individuals life force that not even those that see or sense chakra would be able to distinguish apart from the real thing. PvP: Create a Solid-Clone (Kage-Bunshin Rules): Has 10 HP (does not dispel on hit) can ATK / DEF via CHA, and those that see or sense chakra will not be able to distinguish the clones from the real thing.
[Ritual Summoning Art: Elemental Avatar] Jutsu Type: Fuinjutsu / Summoning Rank: S Cp: 25 Cp [OR] 5 Aura Spheres Description: (Handseals: Hatsu > Jin > Kai > Shin > Gan > Reppyo > Shouzen > Mika > Dan > Raku > Shou > Fu > Sai > Dan > Gika > Ragu > Bagi) Proof of ones close ties with Nature, The User takes a small portion of their blood and creates a seal that would herald 1 of 5 Prime Elements found in Nature taken in the form of an animal. PvP: User can Summon 1 of 5 Elemental Avatars (Fire / Water / Earth / Wind / Lightning). They can unlock an additional 3 Elemental Avatars for 10 Tokens each. (Light / Dark / Ice. Cost is not added to the cap) Rank 5 Summon Rules: Duration 3d4 Rounds. ATK / DEF: Highest Stat + 4 ATK / DEF Roll HP / CP: 60 / 60 Rank DMG: 3d8 Special Ability: Elementals can perform Elemental Ninjutsu of their affinity (User must know the Jutsu) and User can opt to pay for the Jutsu CP Costs.
- MAIN BRANCH - (Ninjutsu Focus, C-Rank and Under accessible to other Branches)
[Seohyun's Touch] Jutsu Type: Ninjutsu Rank: C Cost: 5 CP [OR] 2 Aura Spheres Description: Inspired by the story of their previous clan leader, the user channels spiritual energy and uses a Aura Sensory technique to expertly analyze wounds, and conditions. This ranges from physical, spiritual, and mental afflictions. Well known to be used after long battles or spars to treat the injured. PvP: Can ONLY be used out of combat. After using this jutsu, all healing techniques heal for a x2 until the person is completely healed.
[Aura Imbue Weapon] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Jin > Reppyo > Kai > Reppyo > Dan) Using Spiritual Energy the host taps a targets weapon before it emits a lustrous sapphire glow. PvP: Imbue a target's weapons / ninja tools to do + 1d6 CP DMG (CP dmg bypasses DR). When a ninja tool is imbued, the CP dmg effect only applies once. Duration 1d4 Rounds.
[Aura Cloak] Jutsu Type: Ninjutsu Rank: C Cost: 5 Cp [OR] 2 Aura Spheres Description: (Handseals: Shin > Shou > Gan > Min > Bagi) Using Spiritual Energy the host veils a target with a shroud before they slowly fade away temporarily inbetween the spiritual world and the physical one, serving as a sanctuary. PvP: A target hides automatically and is undetectable by normal means (regular spots & listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (Inuzuka scent & Seimei O-Ra Aura Sensory) auto detect the user. The target can stay hidden this way for 1d4 Rounds, when they emerge and wishes to make a sneak attack its Move Silently + 10 vs. Listen.
[Aura Seal: Unity] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Hatsu > Min > Shin > Raku > Shin > Fu > Gan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Unity". A Seal of the moon would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 2 Attack / Defense rolls.
[Aura Seal: Force] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Reppyo > Jin > Shou > Ragu > Shou > Bagi > Mika > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Force". A Seal of the World would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds, User & Allies gain to + 3 Damage or DR.
[Aura Seal: Bliss] Jutsu Type: Fuinjutsu Rank: B Cost: 8 Cp [OR] 3 Aura Spheres Description: (Handseals: Shouzen > Shin > Jin > Sai > Jin > Gika > Dan > Kai) Using Spiritual Energy the host presses their palm on the ground when it is scorched in silver flame leaving a charred Seal in Kanji written "Bliss". A Seal of the Sun would glow on the User and their allies' foreheads. PvP: For 1d4+1 Rounds (Max 3), User & Allies are healed for 3 HP / CP per round.
[Aura Storm] Jutsu Type: Fuinjutsu / Summoning Rank: A Cost: 17 CP [OR] 4 Aura Spheres Description: (Handseals: Hatsu > Shouzen > Min > Fu > Gan > Min > Fu > Kai > Gan > Sai > Bagi > Reppyo) Using Spiritual Energy the host molds several Aura Spheres into one with intense pressure enough to open a gate to the Spirit World Temporarily. Ethereal Lightning bolts lash out and strike at the User's will. PvP: Summon a storm for 1d4+1 Rounds. Each round it can attack all enemies using User's Charisma (Enemy blocks have a -2) and deals 2d4 HP & CP damage. (CP damage bypasses DR)
[Aura Awakening] Jutsu Type: Fuinjutsu Rank: A Cost: 15 [OR] 4 Aura Spheres Description: Using Spiritual Energy the user surrounds themselves with Aura Spheres who would assist in scorching the ground beneath the User and designing a seal that would follow them. Ethreal Bolts of Lightning lash and magnetically cling to the Aura Spheres drawing in energy to create a force-field of sorts capable of rebounding any Physical force but draws its power from the use of Aura Spheres. PvP: User gains 3 DR per Aura Sphere active (Max + 9 DR), this DR is impenetrable and will reflect the current DR DMG back to the source if User is hit. Each time the DMG is reflected, - 1 Aura Spheres. Duration 1d4+1 Rounds.
- SECOND BRANCH - (Genjutsu Focus, C-Rank and Under accessible to other Branches)
[Aura Concussive Ripple] Jutsu Type: Genjutsu (CHA) Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy the host would extend his palms outward at a target and would release a series of pulses that would visibly vibrate along the air looking like ripples before they are flung back from impact once these ripples come in contact. This of course is an illusion, and it would seem the User forces the target back telekinetically. PvP: 1d6 CP DMG + 1 Round Stun or until hit.
[Aura Wave] Jutsu Type: Ninjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: (Handseals: Raku > Fu > Kai) Using Spiritual Energy the host sends any number of Aura Spheres into individual targets as they try to possess their bodies. PvP: Stun target for 1d4-1 (Min. 1) Rounds or until hit. 1 CP DMG per round (Bypassing DR).
[Aura Hex] Jutsu Type: Genjutsu (CHA) Rank: C Cost: 5 Cp + Original Genjutsu CP Cost. Description: Using Spiritual Energies the user would manifest the energies on a concentrated point in their mind, which would assist in releasing invisible frequencies and sends a cold chill down the target's spin before a ghost tries to possess them and cast a horrific illusion. A poltergeist would swallow the target whole before the genjutsu's illusion takes hold. PvP: Used along with a genjutsu as a free action, add 1d6 onto a genjutsu's resilience. Genjutsu is performed with INT like normal.
Aura Seal: Confinement Rank: C Cost: 5 CP RP: Speaking a forbidden word from the Inkan language, the user is able to expand a genjutsu, crafting it and making it even more horrifying by targeting the depths of their soul. DF: (2 Round Cool-Down) Add another turn to a target which is already under a genjutsu. May only be used once per genjutsu.
Mithrajin’s Rage RP: The user stikes out at the target’s spirit and begins to cause them to feel a large amount of anger, and break out into a uncontrollable rage. Rank B Cost: 8 CP [OR] 3 Aura Spheres DF: INT vs Highest Mental Stat, for the next 1d4+1 turns the target attacks the closest ally next to him with a +2 to damage rolls.
Spirit Haunting Rank: B RP: The second branch places the target under a genjutsu that makes them believe their being visted by someone from their past that they're emotionally tied to such as a dead close friend, lover, or family member that is coming back to haunt them and blame them for their death. Cost: 8 [OR] 3 Aura Spheres DF: The target takes -3 to attack/defense for 1d4-1 (Min 1) rounds.
Shuyin’s Imprisonment Rank: B RP: A jutsu inspiried by the story of the great traitor called Shuyin who was once a second branch prodigy, and who killed several Inka members before abandoning his people. This jutsu takes a persons soul, and thrusts it into the spirit realm for a period of time. Leaving their body empty. Cost: 8 CP [OR] 3 Aura Spheres DF: Stunned for 1d6 rounds or until hit.
Aura Seal: Burden Rank: A RP: The user taints the soul of their target, effecting their chakra channels and causing them to exert more concentration and strength into their jutsu. Cost: 15 CP [OR] 4 Aura Spheres DF: Costs the target an additional +5 CP when using a jutsu for the next 1d4 rounds.
Riku's Lashing Rank: A CP: 15 Description: The Second Branch user conjures a dark gate from the spirit world, and releasing several dark tendrils to whip and attack their foe. PvP: Takes 2 Rounds: 1) Channeling the gate. If hit, during the defense phase this process is canceled. 2) Int + 2 to ATK, 2d6 HP DMG + 2d8 CP DMG + Chakra Seal for 1d4+1 Rounds. (HP DMG does not Bypass DR)
- THIRD BRANCH - (Taijutsu/Kenjutsu Focus, C-Rank and Under accessible to other Branches)
Hair of Saori Rank: D Rp: A attacked inspiried of the story of a beautiful angel adopted into the Inka family with long flowing hair. The user creates fine lines of spiritual energy and hurls them out at the enemy, attempting to bind them. Used by most Inkan guards to constrain and arrest. Cost: 3 [OR] 1 Aura Sphere DF: This jutsu follows the “Ninja Wire” rules.
[Aura Karma Strike] Jutsu Type: Taijutsu/Kenjutsu Rank: D Cost: 3 Cp [OR] 1 Aura Sphere Description: Using Spiritual Energy, the user is capable of spotting openings within the target's movements seen through precognitive visions and target a vital point of their body trying to link their auras and damage the individual's spirit with an unarmed blow. PvP: Unarmed Rank DMG + [1d4 HP / CP DMG] CP DMG bypasses DR.
[Aura Guardian Stance] (Third Branch Only) RP: The third brancher puts all their attention to defending one person, giving up some of their offensive power. Cost- 3 CP [OR] 1 Aura Sphere DF: Free action, choose one ally and for the next 1d4 turns the user gets a -2 to attack but a +3 to defense when guarding for that certain someone.
Aura Kismet: Naraka Jutsu Type: Kenjutsu/Taijutsu Rank: D Cost: 3 CP or 1 Aura Sphere Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking the target's chest, the spiritual blue flames would thrust forward attacking the target's soul and leaving behind a lasting effect that would hinder their movements. They would feel as if they were being lit on fire from the inside out. PvP: Weapon DMG + -2 to next attack roll of the target.
Aura Kismet I removed due to the abnormal complexity and brokenness of a D rank.. Didnt know how to explain it nor change it.
[Aura Spiritual Fasting] Jutsu Type: Taijutsu Rank: C Cost: 7 Cp [OR] 2 Aura Spheres Description: Using Spiritual Energies the host engulfs his hands and feet with a visible blue stream of energy, that emits no heat but can be thought to due to the refraction of light from the embers as they leave behind a prismatic trail of colorful lights. When striking the target, usually it is done so at the core in order to seal their energy more effectively and leaving behind a hand or foot imprint on the gut. PvP: Unarmed Rank DMG + Seal a target's CP for 1d4/2 Rounds (Round down) Any Jutsu / Abilities with active Maintenance costs (EX: Dojutsu) are shut off for duration. CD of 1 round after duration ends.
Aura Forging: Armaments Jutsu Type: Hijutsu Rank: C Cost: 5 CP per weapon or 2 Aura Spheres per Weapon Description: User performs of series of handseals as their tattoos would begin to glow a soft blue hue calling assistance from the ether realm, as they extend their hands outward and a silver flame harmlessly engulfs their open hand - with it a weapon materializing from the abyss as the silver flame would flicker across it. PvP: Free action on user's turn to summon, create a Weapon (up to 2) that lasts until User dispels it. Follows standard weapon Rank dmg. User is automatically proficient with the weapon. Suffering no penalties to using it. Duel wield penalties are applied as normal. Lvl 15: Small weapons Lvl 25: Medium weapons Lvl 35: Large weapons
Aura Kismet: Animal Jutsu Type: Kenjutsu Rank: C Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking along the target's arms the spiritual blue flames would linger along the wound slowly stretching along the veins making them visible, both the target's health and soul are being targeted as the blue flames act as a kind of poison leeching off of them. PvP: Duration: 1 Round per Aura Sphere present (Max 3). - Vs Humans: Weapon + 2 HP / CP Drain per round. (HP / CP Drain bypasses DR, Heals User) - Vs Animals / Summons: Weapon DMG + Control target for 1 round or Until hit.
Aura Kismet: Asura Jutsu Type: Kenjutsu/Taijutsu Rank: C Cost: 5 CP or 2 Aura Sphere / + 2 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By swiping their weapon towards an attack, the spiritual blue flames would release in a fanning motion trying to repel the attack and feed off of it - and if successful it would continue to motion to sweep against a target, leaving no physical mark other than a dizzy sensation as the soul was struck. PvP: Block + 2 / + 3 (If Dual-Wielding). If Successful reflect 2 CP DMG per Aura Sphere present (Max 8, Bypasses DR) to a target. Asura dispels after attempting a block.
Aura Kismet: Human Jutsu Type: Kenjutsu/Taijutsu Rank: B Cost: 8 CP or 3 Aura Sphere / + 3 CP (Dual-Wield) Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By performing an elegant spin or flip they release streams of the spiritual blue flame towards targets around them that are not only capable of damaging them but knock them back by a tremendous force from the very lithe stream of flame. PvP: Weapon DMG + 1d6 DMG + 1 Round Stun or Until hit.
Defender of O’ra Rank: B RP: The Third Branch member channels spiritual energy across their skin, channelling the hardiness of their past ancestors to soften incoming blows. Cost: 8 [OR] 3 Aura Spheres DF: Gains 1d6 DR for 1d4+1 rounds. Each attack that successfully hits the Inka forces them to pay an additional 1 CP to reapply the DR next round until the jutsu reaches its full duration.
Aura Kismet: Deva Jutsu Type: Kenjutsu/Taijutsu Rank: A Cost: 12 CP or 4 Aura Sphere Description: User would surge their spiritual energy within the wielded weapon as glyphs would slowly etch themselves along it with a release of a soft blue flame in its wake. By striking a target's core in the most controlled fashion that would resemble a simple tap of their weapon, a heavy shockwave resounds within their soul as if a grenade had just detonated within their core - marring the spirit and taking time to regain control of their spiritual energy that make up chakra. PvP: Target Recieves Single Weapon DMG + 2d6 DMG to their CP.
Kenshin's White Tiger Fist Jutsu Type: Taijutsu Rank: S Cost: 20 Description: Inspired from the Inkan King that married into the Inka Family 100 years ago. The user channels white spiritual flames around their fist which take shape of a burning white tiger, and strike at their foe. PVP: Unarmed Rank DMG + 4d8 + 2
Last edited by Ino on Mon Apr 02, 2012 2:03 am; edited 8 times in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:33 pm | |
| ╰†╮ V : JUTSU - GENERAL ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- [center] WISH-LIST: | [N/A] | .:: TAIJUTSU ::. Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that typically does not require chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Although it is used by nearly all ninja, some characters use taijutsu almost exclusively like Rock Lee and his teacher Might Guy, and are experts of many taijutsu techniques. Example of taijutsu techniques are Dynamic Entry and Leaf Whirlwind. The Hyūga clan's Gentle Fist, however, makes extensive use of chakra and demands great skill in its control. The taijutsu techniques are the right choices for those that want to save their time and chakra, or for those who rely on their physical attributes. It can also be used in collaboration with ninjutsu to create nintaijutsu techniques. |
.:: NINJUTSU ::. Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective. The hands are put in sequential positions that molds and manipulates chakra in the necessary manner to perform a jutsu. This is not always needed, however, and some jutsu become second nature to experienced ninja, after which they can perform them at will. Additionally, many ninjutsu can be classified as an elemental jutsu, in those cases where a specific element (wind, water, fire, earth, lightning) is used. It can be used in collaboration with Taijutsu to create Nintaijutsu techniques. |
.:: GENJUTSU ::. Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
Genjutsu is created when a ninja extends their chakra flow through the cerebral nervous system of their opponent to control their mind's chakra, thereby affecting their five senses. Those with special abilities like the Uchiha clan's Sharingan or with high intelligence have an easier time executing and countering genjutsu, as attention to detail is key. Those under the influence of genjutsu either freeze in place or lose consciousness, depending on how capable they are in recognizing and defending against it. |
.:: KENJUTSU ::. Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of swords, whether the users be shinobi or samurai. Kenjutsu can be used in combination with taijutsu, ninjutsu and/or chakra flow in order to achieve more devastating techniques.
The entire military might of the lone samurai nation of the Land of Iron, have so-far all been depicted as practitioners of kenjutsu. Among the shinobi nations, the Seven Ninja Swordsmen of the Mist are particularly well known as kenjutsu practitioners. Also, a majority of Kumogakure shinobi are swordsmen.
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╰†╮ V : JUTSU - ELEMENTAL ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- (Inari and Arietta)----------------------------------------------------------------------------------------------------------------------------------------------------------- .:: NATURE TRANSFORMATION ::. Nature Transformation (性質変化, Seishitsu Henka) is an advanced form of chakra control and a technique that is pivotal for the manipulation of chakra and the creation of new jutsu. While Shape Transformation changes the shape and movement of chakra, elemental nature transformation changes the actual nature of the chakra, altering its properties and characteristics. It is notable that few shinobi can use both shape manipulation and nature manipulation.
Nature Manipulation/Transformation is one of two necessary techniques for creating a jutsu, its counterpart being Shape Transformation. Nature Manipulation entails the molding and defining of one's chakra into a innate type of chakra nature. |
.:: MEDICAL-NINJA ::. Medical-nin (医療忍, iryō-nin) are ninja who specialize in medical treatment and use of medical-oriented jutsu, to heal others. Becoming a medic-nin requires high intelligence and excellent chakra control. A medic-nin is trained to avoid getting injured in any way, for the reason that if they are injured, then there would be nobody to heal the other members of their team. Medic-nin accompany other ninja on high ranking missions to increase the success rate of the mission and overall survival rate of the squad. |
- Spoiler:
Lesser Healing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User treats a target using items from their medical pouch, applying a minor amount of chakra to the healing process. PvP Effect: Heal a target's HP for 1d10 or 1/10th Heal Roll (Max of 5) D-Rank: 25 Heal Mod
Poison Cleansing Jutsu Jutsu Type: Medical Ninjutsu Rank: D Cp: 3 Description: User creates an incision on the target, then filters anti-bacterial liquid into the cut to draw out the poison while at the same time healing the damage. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 50 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Wound Extension Jutsu Type: Medical Ninjutsu (CHA) Rank: D Cp: 3 Description: User extends their hands out at an injured target focusing their chakra to expose their wounds. PvP Effect: Target must already be Injured. 1d4 Damage over 1d4 Rounds. D-Rank: 25 Heal Mod
Basic Setting Jutsu Jutsu Type: Medical Ninjutsu Rank: C Cp: 5 Description: User treats a target using items from their medical pouch, applying an average amount of chakra to the healing process. PvP Effect: Heal a target's HP for 2d8 or 1/10th Heal Roll (Max of 10) C-Rank: 35 Heal Mod
Mystical Palm Technique Jutsu Type: Medical Ninjutsu (CHA) Rank: C Cp: 5 Description: User concentrates chakra into the center of the palm, releasing the energy over a target's wound or injecting it into their nervous system to place them in a state of slumber. PvP Effect: Stun a target for 1d4 Rounds or Heal a target for 1d4 HP over 1d4 Rounds. C-Rank: 15 Heal Mod
[Pain Reliever] Jutsu Type: Medical Ninjutsu (CHA) Rank: C Cp: 5 Description: User would attain firm control over their electrical signals in preparation for an attack, that would numb the pain. PvP: Used before DEF Roll, + 1d4 DR for 1d4 Rounds. C-Rank: 15 Heal Mod
╰†╮ V : JUTSU - SEALING / SUMMONING ╰†╮ .:: FUINJUTSU ::. Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object. An imbalance is created when an odd-numbered seal is placed on top of an even-numbered seal and vice-versa. |
.:: SUMMONING ::. Kuchiyose no Jutsu (口寄せの術, Summoning Techniques) the art of summoning an Animal or series of animals. Before a summon can be performed, a prospective summoner must first sign a contract with a given species.The contract can come in the form of a scroll or a tattoo. The summoner then signs the contract in their own blood. After this, they need only perform the hand seals, offer an additional donation of blood, and use the same hand they signed the contract with to summon the creature. The amount of chakra used during the summoning determines how big the summoned creature can be. It should be noted that anyone can summon the animal as long as they have the blood from someone who has made a contract, along with sufficient chakra of their own. |
Last edited by DM Ino on Tue Apr 10, 2012 1:09 am; edited 7 times in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Sat Mar 17, 2012 3:44 pm | |
| ╰†╮ VI : DESIGN ╰†╮ ----------------------------------------------------------------------------------------------------------------------------------------------------------- ------------------------------------ ----------------------------------------------------------------------------------------------------------------------- Coming Soon.
Last edited by Ino on Mon Mar 19, 2012 1:52 am; edited 2 times in total | |
| | | Ino Genin
Posts : 82 Join date : 2010-01-17 Age : 33 Location : My Castle
| Subject: Re: Inka, Arietta Kaori Mon Apr 02, 2012 9:52 pm | |
| ╰†╮ VII : PURCHASES ╰†╮----------------------------------------------------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------------------------------------------------- Thanks to the artists who've done the pictures on my bio! Thanks to M (Nova) for doing everything and being best friend for 6 years! =O Thanks to Evan (Itachi) for dealing with my impatience everyday~ Thanks to Epi for finding an awesome picture! UPDATE: new pictures, recolors, and the like, oh and new info. 4/1/2012 - Swapped some pictures, and fixed purchases. 4/2/2012- New Picture found by Epitaph <3 Thank you. Total Token Cost: 0 Tokens (200 / 500 Tokens)4/1/2012- Inka Clan Purchased. | |
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