Name: Ronin, Misa
Biography: Misa is a bright young lass, born to the village of the sand, her parents nomads wanting a better life for her dropped her off as but a babe during a recruitment drive, and she never saw them since. Raised to be a shinobi and idolizing the sand, she practiced everyday did well in the academy and proved to be rather competent in kenjutsu, and very little else though some passing talent for ninjutsu would assist her. Her passion for sword play with a katana tied to her lack of knowledge of her heritage and parents, made many people relate her to Ronin, to the point that she just put that as her family name.
Guided by winds and the fates, she has no special talents out of the academy, though no detriments either a Shinobi's Shinobi, neither sloathful nor prideful, nor arrogant, she knows what she can do and trains in order to do more that's all. That is until she closes in on the kill, always a bit too eager to finish the enemy with a swift sword stroke.
Element: Wind
Style: Kenjutsu
PP: 9/9
Endless Vengence:
What Misa fails to have in terms of clan, and bloodline, she makes up for in mad moxxi, that is drawing on her own raw inner strength endlessly pushing forwards onto death. Through three principles the principles of chakra. Simple and straight forwards
The first Principle: Physical Strength
Secondary HP Pool
(Starting Regen Cap-increase)
Base: 3/1/10
Upgrade 1: 5/D2/12
Upgrade 2: 8/D2+1/15
Note: Removes 1/2 levels bonus to hp
The Second Principle: Spiritual Strength
Secondary CP Pool
(Starting Regen Cap-increase)
Base: 3/1/10
Upgrade 1: 5/1/12
Upgrade 2: 8/D2/15
Note: Removes 1/2 levels bonus to cp
The Third Principle: Experience
Base 1: Multicast E - 2 round cooldown
Upgrade to Base 1 - 1: Multicast D - 2 round cooldown
Upgrade to Base 1 - 2: Multicast C - 2 round cooldown
Base 1: +0 to Kenjutsu Rolls
Upgrade to base 1 - 1: +1 to Kenjutsu Rolls
Upgrade to base 3 - 2: +2 to Kenjutsu Rolls