Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 1:09 am
Clan Al'akir The Puppet Brigade Sunagakure No Sato
RELATIVES:
Mia Suzaku-Al'akir
SEXUAL ORIENTATION:
Formerly Homosexual
MARITAL STATUS:
In a Relationship
OCCUPATION:
Jonin of Sunagakure Head of Puppet Brigade ANBU
LIKES:
Crafting puppets Crafting Weapons Creating Poisons Shaping the youth of Sunagakure Expanding his knowledge of everything in general
DISLIKES:
Rude people who speak before they think Missing nin Akatsuki Obstacles that stand in his path of growth
GOALS:
Craft Ten Puppets Master Ten Puppet Collection Achieve Absolute Immortality Master one hundred puppets Master one thousand puppets Master Kaiga no Sono
PERSONALITY
Akykyo is a eclectic individual at first sight. Though he maintains a somewhat laid back and easy to go personality it continuously shifts in subtle mannerisms. As of late hes more reminiscent of his former Student Mithrajin.
THEME SONGS:
Collected Corpses
Itsuma Jintoki Netsuke Kazuya Hyoutan
Last edited by Kankuro on Tue Aug 12, 2014 7:58 am; edited 9 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 1:47 am
.:: INTRODUCTION ::. The Puppet technique is one developed by a man called Monzaemon Chikamatsu who after settling in Sunagakure began to tinker on the idea of using Puppets as weapons during the First Shinobi Great War. Since then Monzaemon's teachings would be taught to shinobi of Sunagakure that were willing to succumb to the strenuous studies and learn the puppet technique. Since Monzaemon's death, the puppet technique would be passed down to families within Sunagakure in the hopes of securing Suna to time indefinite. Puppet-nin who have become true masters of the art, could later join a private organization known as the "Puppet Brigade" which is an association with some of the brightest minds in espionage, tactics, and ingenuity Suna has to offer.
Puppet-Nin automatically gain 1 Basic Puppet. After that they can create Custom Puppets that cost Tokens + DM Approval. ( See Puppet Creation Guide for more Details ) Chakra Strings) 10 CP Activation + 1 CP Maintenance per Puppet. HP) 1/2 User's Lvl + WIS Mod ATK / DEF) WIS based to Block / Evade. Can Block for User but not Evade. DR) 2 DR Vs Ken / Ninja Tools Immunity) Poisons / CP DMG / Gen / Non-Physical Stuns / Penalty to Rolls. Stealth) User can stay hidden and ATK via puppets without revealing themselves. No Sneak ATK Bonus
Job:
.: Puppet Brigade :.
The Puppet Bridge is the elite defence and offence of Suna. The puppet brigade is an organisation that studies specifically on the actions and the way Puppest act. They are constantly striving to make their puppets better, and are considered geniuses. The Puppet brigade works right under the Kazekage and is considered the Kazekage's personal assassination Team. They have their own workshop, where noises are constantly coming from as the Puppet Brigade constantly strives to be the best and are constantly fighting to become the best within Suna. The Puppet Brigade are even with ANBU so are considered and elite team themselves.
Bonuses: + 20 Set Trap / Hide / MS +1 ATK/DEF +25 Token Limit on Puppets (Token Limit on Puppets is 125)
The head of a village, they are inducted with the responsibility with all of their village's affairs and their countries. They only ever have to answer to the Daimyo, but both work to ensure the prosperity of their home-land. Being a Kage you have a great many privileges but are still required to abide by your superior, the lord of your country / Daimyo. Being the face and force of power of your village, do your best to protect it - for that is your obligation to your countrymen. + 3 ATK / DEF in Country + 10 Skill Rolls (Position in Village's Council)
RANK:
Rokudaime Kazekage (Sixth Wind Shadow)
MISSIONS:
Known Missions: D: 2 C: 3 B: 4 A: 6 S: 4
WEAPON OF CHOICE:
Puppets
JUTSU FOCUS:
Fuinjutsu Ninjutsu Taijutsu Genjutsu
SQUAD:
Captain: Akykyo Al'akir Toki Mai Draiven Kaguya Junko Kishida
REPUTATION:
World Wide: 1
NINDO:
We are Shinobi. Weapons to be used and discarded when our effectiveness has dwindled. Know this, understand this. But despair not, for we suffer so those we love do not have to.
Last edited by DM Kankuro on Sat May 21, 2011 4:27 am; edited 9 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 1:57 am
Symbol of his workings tattooed on his back, this is the sigil placed on all his Puppets and craftings
(Awesomeness made by Cheri~ (Sera)
Silver ear piercings in each ear
Last edited by Kankuro(Cosplaying Varo!) on Mon Jan 31, 2011 3:26 am; edited 1 time in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:01 am
The strong scent of sandalwood filled the air of the workshop. Akykyo Al’akir paused upon entering, it never ceased to amaze him, how the simple perfume took the place as the poster scent for Kugutsu no Jutsu. He smiled at that thought, how it masked the true scent of a puppeteer, the sharp twang of poison that marked the skilled artist from the fumblers. Deception, the root of Puppetry. The true power behind their skill. Akykyo could not help but smile at the one truth he had ingrained into him. His reflection was cut short by the urgency of his task. The act of Ascension filled him with a burning excitement, a vigor only previously expressed in the creation of his masterpieces. The act would be his first masterpiece, perhaps his greatest, but one of many in the years to come. But the process will be difficult, dangerous and very unstable. He would need to find someone to test it on, someone who would meet the same questions as he. Will it affect his skill, his manipulation and control of chakra? Will the drastic changes alter his abilities in anyway. These thoughts cycled through the Puppeteers mind as he went about the first stages of his plan, the mixing of a acidic poison so potent that it reduced organic matter to nothing in mere seconds. A projectile launcher would be the perfect cover, and his new young apprentice would be the perfect subject. In the gloomy sandalwood scented workshop of the last Al’akir dead midnight blue eyes crinkled and a soft whispering laughter drifted through the still air.
The flickering lights drew shadows across the walls of the cavern workshop. A man cloaked in robes stepped in shadow and blood stood in the center of the room, he seemed to be swaying almost contemplative, upon closer inspection one could see he was writing, long sheets of spiraling symbols coating parchment. The soft scratching of pen upon paper filled the room as its sole sound for a time. The ‘ink’ shone in the candlelight a dark dark red almost black in the dim lightning. After a time his voice replaced accompanied the sound of writing. Soft and methodical almost as if he were explaining himself.
“My mind was a utter blank as I wrote the seals into my flesh…I couldn’t quite understand what I was feeling, though I knew it bordered on extreme indifference.” The figure seemed to pause at this, it glanced to a corner of a room as if beseeching the poor young women to understand. “He is an amazing young man, skilled and warm, a gem in Sunagakure..yes I like to think I helped him as much as he helped me, however unintentional it is.”
The figure began to turn back to his work when the women’s hiccuping cough drew his attention. Glancing over to her the figure noted she was crying, silent tears trickling down her face. All through her abduction, her imprisonment, binding, and the slow excruciating task of slicing her veins open just enough for his requirements without ending her life she never once uttered a word. This intrigued him, naturally his shop was sound proof, he did not bother gagging her. Why then would she force her self to remain a mute. “Do you think that I did to him what I will do to you? Tch no my dear he was just the beginning.” As he spoke he allowed his thoughts to drift back to the first step in progression. When he spoke his words were distant and far off, almost as though he were elsewhere just barely remembering to respond “We were in the Oasis, a lovely place, I hope you had a chance to go there at least once. Ryouta had agreed to do me a favor, while I was 'busy'. It was difficult to construct a device that would look like an accident, the boy possesses such skill. No matter, he even mixed the very own toxin that was used in the altercation.”
“I waited and watched as my plan unfolded, when the mechanism ‘backfired’ and the acid drenched his arm I felt a spark of anticipation, naturally I could not allow myself to express it, I did what I always do now, I feigned concern and sorrow, I did what I could to save the rest of his arm, I took him to the hospital. Instead of allowing them to do as they pleased I tended to him myself, Im quite good you know. The arm I made just for him fit perfectly, It needed a few tweaks and adjustments yes, but it worked as intended. You can’t imagine how much that excited me. It only spurred my desire further, I must continue and I did. However the next step was a little tricky, complications arise when people go missing and I did not need those. Thankfully I learned my lessons well, I thought ahead as Avalon-dono was want to do. A few weeks before I took part in a strike force at Kiri, some play for power Avalon was making, I didn’t care much, whatever he did I knew Suna would come out stronger for it thus I played along.” Another whimper interrupted the monologue. The figure glanced at the women and smiled beneath his cowl “Ah yes, you remember the invasion of your home do you not?” “#### you, you sand munching bastard!” The women’s curse was quiet but full of so much venom the figure almost twitched. Instead he simply moved his pen over, dragged it through one of the short openings cut into the women’s body and continued to write. He barely noticed the soft gasp she bit back. “You remember me there, I was that adorable little boy, you were so very helpful, I must thank you, we never could have gotten into the Mizukages palace without you.“ He stopped again, as if on que the women released a slow mournful wail, a keening sound so full of sorrow, rage, and pain it could move the hearts of even the coldest murderer. To the figure it was simply a distraction and an annoying one at that. “Do stop that, you’ll interrupt my concentration. Where were we…ah yes, I we had met and I convinced you to help me. Though I must admit that little white lie about missing parents worked extremely well, you really should have been more paranoid you know.” The soft scratching of the pen stopped as he reached the end of the scroll. “Mmm perfect, now that’s done I must prepare for the next step.” With the slow languid movements of one who had all the time in the world the figure approached the women. With deft and practiced hands he bandaged her arms, stitched up her wounds and fed her supplements. Satisfied she would stay alive he hung the twelve feet of parchment against the wall and removed his robes. He wore nothing beneath. The crimson symbols painted across his body gleamed in the light. They seemed to mirror many of those painted on the scroll. The man murmured a soft word before his hands formed a single seal. The symbols from the scroll and his own flesh flashed once before both vanished completely In short order he bathed himself with a basin of water and clothed himself in robes of dark black and soft brown. “Now, I promise I won’t leave you alone for to long” With those parting words the figure departed along a dark tunnel, leaving the women bound to the wall by chain and seals. As a true member of Kirigakure she did not allow herself to break down until the man left. Through the entire ordeal she maintained her strength. However when the figure disappeared through the tunnel she cried, she cried hard and long. She cried for her village, she cried for the young boy who had suffered under the monsters hands, she cried for those who would come after her, she cried for herself, but most of all she cried for her village. For all during the time he had spoken and worked the man, the monster was extremely relaxed, his words were without tone and inflection, without the expression of emotion. The horrors he was committing did not phase him, they did not register on a humane level. She knew deep in her heart he truly was not affected by what he was doing. He did not care, and the gods help her village if the lands of Wind produced creatures such as this.
As always Sunagakure was bustling and bright, sounds of cooking, chatter and children playing drifted from the Bazaar while the practiced eye could see the shinobi leaving and entering the village through their various means. A young boy ran up to the figure and tugged on his sleeve, bright childlike laughter bellowing from his tiny frame. “Aky-san Aky-san, gimme a piggy back ride.!” Akykyo stared at the boy from beneath his hood before a bright laugh drifted from him “Okay okay but only one, you know I have to get to the Brigade.” The boy squealed as the tall man lifted him and set him on his shoulders. Villagers and merchants laughed as Akykyo strolled through the streets with the boy directing his path. It was a common occurrence and one that never failed to warm the hearts of the villagers of Sunagakure. Despite his intentions Aky played buggy for the boy for a good two hours, and after that he went to visit the hospital, after all he still had step three to begin.
The soft sound of barely controlled sobs greeted Akykyo as he entered the mouth of the tunnel. The sound did not particularly worry him. This far away from everything his hidden workshop offered a secrecy and protection enough that he was certain he would not be disturbed or discovered. Still, after the strength of will the women demonstrated her cries were somewhat surprising. What once was curiosity indicated he should pay heed to it. With that in mind he continued into the depths of the cave, already moving through the rest of the formula he would need. It did not take long to reach the main room. He had left her one candle and it had hours left until it burnt out. He remembered such things were creature comforts, yet he could not make himself care. It was simply..nothing. Still, he recognized the necessity of such things; food, water, warmth, after all he needed her to stay alive.
Akykyo paused at the mouth of the cave. This women was much like her predecessor. The natives of the Land of Water seemed to be a sturdy breed. Not that it mattered, they never survived the jutsu. As he entered the heart of the cave. The sobs abruptly stopped, replaced by a glare of hatred and loathing. He had to give her credit, the fear he knew lurking beneath the veneer of rage was very nearly concealed. Curious he watched with interest as the soft gentle tone of his voice caused the women to flinch, it never failed. Perhaps it was the days shed go without company in the near dark, or perhaps it was him, either way every time he spoke she cringed. “I hope you’ve been well.” Like ritual she glared at him and cursed his name and his entire family. Without pausing Aky began to disrobe, half his body was covered in seals already, this women would provide the resources for the other half, the jutsu he developed called for one human, yet he always erred on the side of caution.
Once the preliminary preparations were set he turned to his guest. “I suggest you get comfortable, this will be a long week..” As Akykyo approached the poor women a long thin blade slipped into his hand, curved and grooved to catch blood the item looked half as bad as it actually was. Despite her fury the women could not help releasing a soft squeak, she could tell by once glance the thing before her would not spare her any sympathy nor compassion. With his myriad of toxins and poisons Akykyo could have easily induced the women into unconsciousness, the ordeal need not have been as traumatic a death as it was. Unfortunately for her Akykyo no longer thought along that line. Consideration was born of empathy, and The Herald no longer felt such things. As warm flesh felt the first kiss of cold steel the women’s breath rattled out in a loud piercing shriek. Akykyo simply ignored it and began his work.
Absolute nothingness greeted it as it regained awareness. Unlike any time before, This awakening left a permanent tattoo in it’s mind. There was no steady throb of its heartbeat, no pulse of life giving blood flowing through it’s veins. Not even the sharp ringing pain one encounters when they regain consciousness from a head blow. No, this time was simple, unique. One moment it was unaware, the next the world appeared before him, as swift and abrupt as if it blinked instead of spending weeks in its metamorphosis. “First thing first.” Moving slowly and deliberately it removed a kunai from the table next to him, it remembered a slight chuckle when laying out the assorted items it would need upon his awakening, now their was simply acknowledgment. With calculated ease it drew the point of the kunai from its left elbow to its wrist. As expected her felt nothing.
“Perfect.” With no particular rush it rose and turned to the floor length mirror set in the back of the cave wall, without sparing a glance to the discarded body of the women he walked to the mirror and began to slowly gut itself. With a macabre fascination it began to remove it’s intestines, it’s heart, kidney stomach, lungs. For all intense purposes it hollowed itself out, though it did leave his voice box until it could find other accommodations. As it reached its crotch it paused for a moment, yet it felt no warning from a lifetime spent guarding that spot, a moment passed before it continued to remove its organs. It took but a thought to move his core, the material it required for the rest of its new form had been prepped and handled, with its skill it would take seconds to construct. It took hours, it was in no rush and something so important must be handled carefully.
Half a day later it looked at itself once more in the mirror, pale and perfect it resembled little like its original form, that would be no problem. It had planned this after all. The last addition to its new form had been rather tricky to make. Yet it had spent much time with the medical corpse, though it was no medical shinobi its knowledge exceeded the norm and it was confident it created the item perfectly. If it still worried about such things the application would have no doubt made it squirm, the synthetic flesh wrapped around its limbs and squirmed about him as if it were alive, and in some fashion it was. It took minutes to correctly apply itself, but when it did the transformation was complete. He stood before the mirror, perfect in every fashion, pale skin flawless with a slight glow, liquid violet eyes wide and dark, hair long silky and perfectly managed. The skin worked in perfection on the outside. Drawing a kunai he located a pale blue vein and swiftly pricked a finger, Had he been capable of it satisfaction would have been foremost in his thoughts as he watched crimson blood well up. Yes it was perfect indeed. Another hour was spent collecting what remained of him, this would be extremely important for him later, thus sealed into his new body via scroll. Without a backward glance at his workshop he exited the tunnel. Upon reaching the appropriate point the formed a seal and released the bindings on his explosives, hidden by the raging sandstorm the explosion incinerated the cave its contents and his presence. Never one for chances Akykyo formed the required seals and buried the cave entrance and tunnel beneath a landside of earth and sand. “The final act, No encore performance” Through eyes now changed as a other in the world Akykyo returned to Suna, mask firmly in place he picked up his existence, now a creature beyond what others could possibly conceive.
“Aky-sama~ Piggy back ride piggy back ride!” As always a myriad of children assaulted him as he entered the village. And as always he humored them, With a laugh and a promise of only a few minutes he carried the children, three he sent soaring through the air, suspended by chakra threads while the others climbed along his back. And as always minutes turned to hours. The citizens laughed and teased Aky about his children while parents thanked him for the reprieve. Through it all Akys thoughts were centered on his next creations. The Fallen signified far more than a theme to him, and he must be careful what he does with them.
The Mask
Sunlight streamed through the Ziggurat as Akykyo made his way to the stands where his prey was currently settled. The plan was half formed in his mind, he simply needed a little bit more information. His target would hopefully fill in the blanks. He watched in curiosity as he his greeting caused her to loose her footing and stumble as she turned to him. Expressive Hojo eyes gleamed yellow as she turned her face to his before dropping her gaze to his feet. “G-Gomensai…I d-didn’t know anyone w-was b-behind me.” A thought veiled amusement and wiry satisfaction behind a perfect mask. “My apologies, I did not mean to disturb you.” His amusement only grew as he watched her stammer assurances and apologies.
In no hurry to rush her he allowed her to fiddle and adjust to the conversation before continuing. He did need her in a amiable mood after all. However fate had other ideas in mind. His words were cut by the arrival of his favored widow. Kiyomi the spider. For a time he drifted occasionally speaking to link the genin into a conversation with each other. He spent this time solidifying his plan. When all was settled and logically sound he waited for the young Hojo to excuse herself. Predictable in the face of human interaction he also made his departure. The time had come.
“Ano..T-this is the..p-place we h-honor those who..” Akykyo barely masked an impatient sigh as the girl stuttered her way through the tour. He had suffered hours going through the compound when he already knew where his treasure was. Thanks to Kyuubi, her book and Azaziel he had the exact location of his target. What he needed was to know if their was any protection, and their was. Not enough to stop him of course but it was rather impressive. Obtaining the information he needed Akykyo returned his full attention to Tsukiyo “And..she I-is always..r-respected.” “Thank you for sharing your clans history with me Tsuki-chan, lets take lunch and then we can talk about your goals and upcoming decisions as a young Kunoichi.”
The Shadow
The darkness was absolute beneath the surface world of Sunagakure. With Azaziel hanging around his shoulders the ebony garbed Akykyo made his way through the lighted paths of the Light Gods domain and stole into the mausoleum. Azaziels All seeing Eye painted an unobstructed path to his target. With the prepared scroll in his hands and the stirrings of the remembrance of excitement Akykyo slowly rose into the crypt, fingers already splayed to neutralize the defenses he quickly makes short work of the lids, threads plus leverage equals force required. Simple physics.
Akykyo barely took of the corpse‘s condition, he only needed the basic structure to work his Fuinjutsu, his main concern was its eyes. Being what they were he was not overtly surprised to find one missing. This did not overly concern him. One was enough. Nodding his satisfaction in his latest acquisition Akykyo sealed the body into a scroll and replaced it with a prepared corpse of his own. With his synthetic skin the corpse will be a flawless imitation of the women.
Had he been alive he would have felt the undeniable urge to chuckle at the newest addition to his collection. As it is he simply activated Azaziels eye and used the Forbidden jutsu of the poor corpses design to return to his newest hidden workshop. Much had to be done to convert the decrepit corpse into his first Horsemen. A sense of poetic justice overcome his thoughts as he began the task of turning the fallen Nin into the Aspect of War. Akykyo ignored this, and continued to work.
Akykyo walked among the ruins of Sunagakure with an expressionless mask veiling his features. The toll Avalons betrayal took expanded not only to his own strained chakra network or damaged buildings, but to the heart and soul of Sunagakure itself. Whispers among the citizens expressed a dreamlike state of disbelief. How could something like this have happened? How could their Kazekage have allowed it to have happened. Their had to be signs didn’t there?
These whispers cropped up wherever he went. So potent in intensity he took to walking within the shadows. Unable to comfort the citizens he could only observe and make note. So much had to be done to rebuild from this destruction, not only material but heart and mind. The attack struck the soul of Sunagakure and the soul would have to heal first for the village to grow once more. It would need all the help it could get, a strong leader and those willing to serve. For a brief moment Aky wondered which he would be.
Every step he took, cloaked unseen or not brought back memories buried beneath duty. Memories of sensations and emotions. Pain and anguish flowed freely, a harsh reminder of why he made the choices he made. Why he cursed himself to his existence. Living in the darkness had not done much, Despite his warnings and actions Avalon was still capable of slipping through his grasp. He simply did not have the power to cast shadows away beneath the light. By the time he finished his circuit around the village the sun had set. The Puppet Master found himself standing outside of the Brigade quarters. “For all my skill and preparation Aya..nothing came of it. My existence consists of caring for this village, and yet I can not seem to manage it.” Uncharacteristically the Pendant remained silent. Perhaps it to like him did not know what to do with itself.
The silence did not seem to bother Akykyo. It seemed to give him a measure of strength and purpose. He continued into the Brigade halls, hands folded within his sleeves to hide the faint trembling. Backlash of the terrible jutsu he was forced to use only hours before. “I am not needed Aya, perhaps I will sleep for a century, awaken when there are those who require someone like me.” The amulet thrummed as Aky removed it and set it in the antechamber. For this next task he required solitude. Ensuring the shielding jutsu were in place he entered his workshop, passing through the area only long enough to slip into the chamber that lead to his second shop, the place where he turned mortal to immortal. On the table lay a robed figure. The puppet retrieved from Avalons execution.
“Let us see what you are capable of.” Thanking the Shigai Sourens unique brand of corpse crafting Aky placed a hand on the puppet and delved into the depths of his secrets. He would prefer to have gone directly to the source but Avalons corpse was not yet safe to examine. The examination was swift, pleasantly surprising and worth the effort it would take to remake the puppet into a form more pleasing to him. The slow process of readaption had a strange therapeutic value. Both the familiar and strange actions of crafting allowed the sentinel to work through the memories. To analyze each one and store it away once he gleaned what importance he could from them.
The night stretched on and Akykyo worked through that and half the next day. Unceasing and tireless he would have continued working had it not been time to tend to the village. The Brigade were utilizing their threads in construction and he had headed the operation. With a single glance back at the puppet forming on the table Aky left his secret shop, passing his first workroom and stopping to collect Ayas rosary. “Greed Aya, Greed centers all things”’
Last edited by DM Kankuro on Mon Mar 21, 2011 3:30 pm; edited 3 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:25 am
-Allows the user to substitute the Strength Bonus rules into them as her WIS. Effectively allowing it as Bonus Damage to jutsu. -DEX / Puppet Techniques & Abilities are rolled with WIS to User. +1 To Ninjutsu Rolls. IE: Attacking, Defending, Learning. -4 To CP Cost's. - 20 to HP and 5 DR. -+ 20 Max CP Pool -Immune to Poison / Genjutsu / Negative penalty rolls / CP DMG / Gen / Non-Physical Stuns -Medical Jutsu is ineffective -+1d8 jutsu dmg -Dokugon Eye Can use Genjutsu With CHa (Int bonuses not received)
.:: INNATE ::. [Frail Body] - 2 to DEX / STR Modifiers, + 2 Puppet Rolls (Includes Jutsu), + 10 CP Pool. Lvl 15+: 1 Puppet out at a time. Lvl 25+: 2 Puppets out at a time. Lvl 35+: 3 Puppets out at a time. Lvl 40: Add Ninjutsu Stat DMG Bonus to Puppet Basic ATKs.
ABILITIES:
Puppet-Nin automatically gain 1 Basic Puppet. After that they can create Custom Puppets that cost Tokens + DM Approval. ( See Puppet Creation Guide for more Details ) Chakra Strings) 10 CP Activation + 1 CP Maintenance per Puppet. HP) 1/2 User's Lvl + WIS Mod ATK / DEF) WIS based to Block / Evade. Can Block for User but not Evade. DR) 2 DR Vs Ken / Ninja Tools Immunity) Poisons / CP DMG / Gen / Non-Physical Stuns / Penalty to Rolls. Stealth) User can stay hidden and ATK via puppets without revealing themselves. No Sneak ATK Bonus At the cost of 5 cp in addition to the genjutsu cost the user can use a genjutsu while physically stunned at -2 to the rolls.
SK: +20 hide +20 move silently +20 set trap. +3 to henge rolls. At the cost of 10 cp paid when the wearer goes into hiding (or set 10 cp deduction to activate the effect) the wearer is cloaked from chakra sensing and sight, (Hyuuga, Sharingan, etc). At the cost of a static 10 cp (Deducted from total chakra pool while in effect) Henges used with the skin persists through damage as long as the wearer is above half hp.
PvP-Record:
.:: Wins ::. [ 6 ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 2 ]
.:: Inconclusive ::.
[1]
Seiko: Twice, ive bested him..same as usual. For all his bravado he couldn't scratch me, Annoying when they flee. Annoying Shadowdancer. Anara: The soul stealer is hard to hit, but drains as any other mortal, albeit an intriguing one. We drew Hideaki Aburame: Incrediably gifted, in both his Hijutsu and medical jutsu. Tami: Senjutsu and Senju power is by far the most tedious thing I have ever seen. Aky vs Michi: He and his others are formidable, we drew, unable to best each other. Aky vs Rogue: She is formidable, an abomination who can not admit it to herself..had the vampire queen not arrived I may have won..then again I may have not.
.:: STATISTICS ::.
Last edited by DM Kankuro on Sun Mar 20, 2011 12:04 am; edited 14 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:33 am
OOC Information:
Spoiler:
Last edited by DM Kankuro on Sun Jun 05, 2011 6:00 pm; edited 27 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:35 am
Ninja Info Card/Bingo Book profile
Name: Akykyo Al’akir Known Alias: The Herald, The Prophet Rank: S Village of Origin: Sunagakure Current Village: Sunagakure Bloodline: N/A Weapon of Choice: The Fallen
Background Knowledge: Slim, strangely handsome and vibrant Akykyo is now a figure of capricious whimsy, however when the Land of Wind and its inhabitants are threatened the shadow of the former shinobi takes over and the cold practical creature that kills as easily as it breathes takes the fore..
Name: Lasciel Alias: The Temptress, The Fallen Rank: A Rank puppet Creator: Akykyo Al’akir Current Owner: Akykyo Al’akir Weapon of Choice: Mind altering drugs and poisons Description: Lasciel is the first of Akykyos creations that stands below eight feet, at six feet, with a unusually small wingspan of eight feet, the comparably petite puppet never fails to draw the eye. Lasciel is the first of Akykyos puppets to be crafted with synthetic flesh. The effect is breathtaking. She resembles a real person, in every detail down to hair, eyelashes and fingernails. The flesh even has its own DNA and fingerprints. This makes it very hard to believe the figure is actually a doll at all.
Name: Azaziel Alias: The Destroyer, The Fallen Rank: A Rank Puppet Creator: Akykyo A’akir Current Owner: Akykyo Al’akir Weapon of Choice: Seals of Power Description: Azaziel marks eight and a half feet in height, with a wing span of ten feet, shorter than most of the other of Aky’s creations. His wings are large, feathered and black, Azaziel’s form is odd, though its cloaked by the massive swirling robes he’s garbed in. Azaziel has eight arms, each arm holds an eye in its palm. Hovering next to him at all times is a massive leather bound tome, The Book of Names.
Lucien Alias: The Fallen Rank: A Rank Puppet Creator: Akykyo A’akir Current Owner: Akykyo Al’akir Weapon of Choice: Double Bladed Longsword, Assorted Mechanisms Description:Standing at a full eight feet Lucien is a truly imposing figure, garbed in flowing robes of pure black, Lucien’s pale golden hair falls to his waist and it’s liquid golden eyes compliment the large violet gem embedded in its forehead two pale silver horns grow from within his head and a pair of dainty fangs peek out the corners of it‘s mouth. Twelve feet of sheer ebony wings extend from its back, the wings are skeletal and some type of black fabric stretches over the bat like constructions., from the base of it’s spine a six foot wire thin barbed tail completes the puppets visible features. Strapped across it’s back, between its wings is a nine foot double bladed longsword.
Statistics
Last edited by Kankuro(Cosplaying Varo!) on Tue Feb 22, 2011 4:06 pm; edited 2 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:39 am
Jutsu List
Non elemental Jutsu:
Spoiler:
Ninjutsu
E Rank:
-Kakuremino no Jutsu (Cloak of Invisibility Technique) Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Nawanuke no Jutsu (Escape Technique) Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope or other objects, he can undo the knots and escape using this technique. (Roleplay only)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked
-Kinobori no Waza (Wall/Tree Walking) Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Suimen Hokou no Waza (Water/Sand Walking) Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
Henged Rank E Cp--- Description: Transformation jutsu that allows the user to change into people or objects.
D Rank:
C Rank:
Hirameku (Flicker) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution. PvP Effect: 1d4 wis rolls for 1d4 rounds.
Chakra Focus: Legs Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity. PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds.
B Rank:
Special Chakra Focus: Hands Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user uses his knowledge over chakra (Nimble fingers) To maximize his usage of it, flying through handsigns and control and greatly increasing their ability to utilize their jutsu. PvP Effect: 1d6 to WIS rolls for 1d4 rounds (Required: Chakra Focus: Hands.)
Kage Bunshin (interchangable with any type of Solid Bunshin) Jutsu Type: Ninjutsu Rank: B Cp: 6 cp per clone created, 2 cp per clone maintained Description: The user creates solid clones of himself. PvP Effect: The clones attack after the user and poof on hit. May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+ 1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent 2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent. 3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.
Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken). Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone. (Mithrajin)
Chakra Burst Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: You release a shockwave of chakra knocking everyone around you to the ground. PvP Effect: Everyone makes an Opposed STR/DEX/WIS check vs your WIS Roll failure makes them fall to the ground stunned for 1 round(or until hit) and they also take 2d10 + WIS chart bonus damage. (Rio witnessed)
Genjutsu
Spoiler:
E Rank:
D Rank:
Snaring Vines Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: Vines appear to hang from the sky, wrapping around the targets limbs and holding them in place. PvP Effect: Stun,Lasts 1d4 or until hit. (Leaf and Grass taught.)
Shifting Sands Jutsu Jutsu Type: Genjutsu Rank: D Cp: 3 Description: The users body dissolves into grains of sand that trap the target in a sinkhole that shifts non-stop. PvP Effect: Stun,Lasts 1d4 or until hit. (Sasori Approved)
C Rank:
Bleeding Vines Jutsu Jutsu Type: Genjutsu Rank: C Cp: 5 Description: Thorny vines suddenly appear on the opponents body, attaching them to the ground and slowly writhing, causing illusionary lacerations on the skin, the mental pain of which causing harm to the opponents Psyche. PvP Effect: Stuns and drains 1d4 cp for 1d4. (Leaf and Grass taught.)
Death Sentence Jutsu Type: Genjutsu (INT) Rank: C Cp: 5 Description: (Handseals: Boar > Tiger > Dragon > Snake > Rat) The User creates an illusion where the target would be prepared to experience an execution, from either an attack or torture device. While caught the target would spend the remaining seconds of their life, before the final curtain would fall - if hit in reality the damage would be amplified. PvP: 2d6 CP DMG + 1d4 Round Stun or until hit / resist (WIS / INT), if hit while stunned deal + 1d6 DMG. (JOTW)
B Rank
Deja Vu Jutsu Type: Genjutsu (INT) Rank: B Cp: 10 Description: (Handseals: Dog > Horse > Snake > Rat > Ram > Monkey > Dragon > Rat > Snake) User would create an illusion as if a target was day dreaming, as they perform the previous attack once more and realize they just used that same jutsu. PvP: Substitution + 2, if successful Attacker is forced to perform the same ATK that just failed next round at - 2 Roll. Cooldown 1d4 Rounds. (JOTW)
Sloth Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: Using a carefully refined Genjutsu the user send the target into a realm of totally Sloth, where every action seem meaningless and the best thing to do is just fall asleep. PvP Effect: The targets suffer -4 to rolls for 1d6+2 rounds or until hit as they fight to stay awake. (Copied from iro-Kyuubi npc)
Cold Fang Jutsu Jutsu Type: Genjutsu Rank: B Cp: 8 Description: With the use of chakra the user creates an illusion of a giant wold made of ice bitting down on its target, the deadly cold freezing their limbs and making it harder and harder to move. PvP Effect: 1d4 rounds of stun and 1d4 cp drain per round, after released from the Genjutsu the victim suffers a -2 to rolls for an additional 1d4 rounds. (JOTW)
A Rank
Shinigami Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: This jutsu takes two rounds to use, the first round creates a large Death God that stand behind the target silently waiting, on the second round the Death God brings down its scythe and decapitates the target. This doesn’t do any actual damage but much chakra is destroyed by the Death Gods illusionary scythe. PvP Effect: One round stun, following round if still entrapped user does 3d10 cp damage. (Copied from iro-Kyuubi npc)
Temple of Nirvana Jutsu Jutsu Type: Genjutsu Rank: A Cp: 13 Description: This jutsu causes everyone within a specific area to fall into a deep sleep. From the target's point of view, it seems as if feathers are falling from the sky, which serves as a distraction to allow the jutsu to take effect. The downside, however, is that any experienced ninja have more than enough time to dispel it. PvP Effect: Area of Effect Genjutsu. The caster can choose as many targets and what targets up to 10. Lasts 1d6 or until hit. (Copied from Ayatsuri
Taijutsu:
Spoiler:
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Combination 2: Jutsu Type: Taijutsu Rank: A Cp: 14 Description: User uses a unique combination of five strikes. PvP Effect: Rank damage + 3d6.
Combination 3: Jutsu Type: Taijutsu Rank: A Cp: 16 Description: User uses a unique combination of five to six strikes. PvP Effect: Rank damage + 1d8 +4d4.
Kenjutsu:
Spoiler:
Twin Slash Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-Wielding) Description: Two slashes instead of one! PvP Effect: Weapon Damage + 1d6. (Coped from Kiyomi)
Doton:
Spoiler:
~ Doton Release ~ (Sealing Jutsu)
Earth Release gains + 3 to roll Vs Water Release Earth Release lose - 3 to roll Vs Lightning Release
Collaboration Jutsu: Requires a teammate who can perform Water Release. User and partner use their turn at the same time, User pays original CP cost of a Earth Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Water Damage Chunin: 5 CP, + 2d8 Water Damage Jounin: 7 CP, + 3d8 Water Damage
Doton: Meditative Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in meditation as they calm their mind and stabilize themselves before unleashing a more focused Jutsu. PvP Effect: - 2 Cp to the next Earth Jutsu the User performs, + 1 Vs. DC roll when learning Earth Release lasts for 1 attempt.
Doton: Tsuchi Shahei (Earth Style: Earth Screen) Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs 2 hand seals and stomps the earth as a thin slab of earth hastily rises to protect them from an attack, even if the slab fails to endure the attack it softens the blow. PvP Effect: Block, if failed - 1d4/2 Damage from the attack. (Dm Kyuubi)
Doton: Doton Kekei (Earth Style: Earth Barrier) Jutsu Type: Ninjutsu Rank: B Cp: 8 + 3 to maintain Description: the user handsigns then sticks his hands into the ground, a dome of earth is then risen and covers the user or an ally. PvP Effect: An earth barrier is created, the target inside cannot attack or be attacked unless someone manages to roll higher then the dc used to create the jutsu. (Dm Asuma)
Doton: Dochuu Eigyo (Earth Style: Underground Projection Fish) Jutsu Type: Ninjutsu Rank:C Cp: 5 Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. PvP Effect: The user hides automatically and is undetectable by normal means(Regular spots and listens). Things that see chakra (Byakugan, Sharingan) and other work arounds (such as Inuzuka scent) can still find the target using a successful check v.s hide. The user can stay hidden this way for 1d6 rounds. When the user emerges and wishes to make a sneak attack, it's a move silently+10 v.s listen. (Ryo)
Doton: Kyassuruhei no Jutsu (Earth Style: Castle Walls) Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs 5 Handseals as the ground begins to shake and erupt with a dense earthen wall surrounding a large group. PvP Effect: Block AoE, even if it should fail lower damage applied to everyone by 1d4. (Kyuubi witness)
Doton: Inner Decapitation Technique Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user reaches up to grab the targets legs/ankles and pulls the target underground with them (or possibly swaps places with) so that only their head is above ground. PvP Effect: This must be used after Underground Projection Fish Technique. If successful, the target is immobilized for 1d6 rounds or until hit. (Copied from Kiyomi)
Doton: Earth Spike Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user handsigns (Boar, Snake, Dog, Tiger, Snake) and brings forth a sharp earth pillar from the ground to impale the targets leg or stomach PvP Effect: 3d6 damage to the enemy. Could be used defensively with a WIS roll. If used defensively against a Taijutsu attacker, the blocked opponent suffers 2d4 damage. (Copied from Kiyomi)
Doton: Stone Petrify Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user causes dirt to rise up from the ground, covering and encasing the targets body before solidifying and eventually petrifying them for a brief amount of time. PvP Effect: "Stunned" for 1d6 rounds or until either Hit or The jutsu Counter Petrify is performed. (Sasori Approved)
Fort Battery] Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 + 2 Maintenance Description: (Handseals: Ram > Ox > Dragon > Dog > Horse > Ram > Rat > Ox) Sending shockwaves of chakra into the ground, and then cause the earth itself to create a protective dome around the User and their allies, with small openings that open will the moment the ally is ready to strike. PvP: Duration 1d4+1 Rounds, Summon a Fort with 20 HP (Max. 1). Up to 3 Targets cannot be hit while Fort is active (Any DMG taken is done to Fort Instead) but are limited to long Range ATKs at - 2 Roll. (JOTW)
Doton: Counter Stone Petrify Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: Releases the target from Stone Petrify by reversing the stone, making it turn to dust. PvP Effect: The target is freed from Stone Petrify Jutsu early. (Sasori Approved)
Fuuton:
Spoiler:
~ Futon Release ~ (Sealing Technique)
Wind Release gains + 3 to roll Vs Lightning Release Wind Release lose - 3 to roll Vs Fire Release
Collaboration Jutsu: Requires a teammate who can perform Lightning Release. User and partner use their turn at the same time, User pays original CP cost of a Wind Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Lightning Damage Chunin: 5 CP, + 2d8 Lightning Damage Jounin: 7 CP, + 3d8 Lightning Damage
Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs a ram handseal and blows a soft burst of wind. PvP Effect: 2 Wind Damage to 1d4 Targets.
Fuuton: Stretching Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements. PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
Fuuton: Minor Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage
Fuuton: Wind Funnel Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The User performs a 3 handseals as wind begins to kick up around them into a mini whirlwind that is capable of redirecting a portion of an attack back at the source. PvP: Block, reflect 1d4 damage from an attack to the source. (Junko witness)
Fuuton: Small wind blast Rank: D Cp: 3 Description: The user sends a small blast of wind at the target PVP: 1d10 (Taught by Npc controled by DM Zabuza)
Fuuton: Flying Kunai Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 + 2 per additional kunai or shuriken thrown. Description: The Ninjutsu user throws their kunai/shuriken using their wind element to give it direction. This technique is often used by ninjutsu users with poor taijutsu skills. PvP Effect: Normal damage and penalties for multiple weapons except the attack roll is made with Wisdom.
Fuuton: Path of the Breeze Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user this time only focuses their wind chakra to their feet. This helps them move faster around the battle and is used in defense to help them avoid their enemies attacks more easily. PvP Effect: Gives the user +2 Dodge rolls for 1d4 rounds.
Fuuton: Feet of Autumn Breeze Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5+2 per round Description: A jutsu requiring considerable focus and chakra control it builds on the use of coating themselves in their wind element, this time to the extent of allowing them to fly as long as focus is maintained. PvP Effect: +3 to dex rolls while maintained, this jutsu can be used defensively or offensively Note: Because of the concentration required to maintain the loop no other ninjutsu, genjutsu or taijutsu may be used while maintained. Not even substitution.
Gliding Step Jutsu Type: Tai/Nin (DEX / STR) Rank: C Cp: 5 Description: (Handseals: None) User would use the water walking technique to not touch the surface of anything they traverse under - then use strong currents of wind to push them over a frictionless surface. PvP: Dodge + 2, if Dodge fails User gains 1d6 DR (Except Vs Fire) (JOTW)
Fuuton: Penetrating Arrow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user mimes drawing back a bow after sealing, as they draw back the arrow they form one out of air, invisible to the eye though the sound it makes when fired can easily be heard, before releasing it at an opponent with enough power to punch through wood or flesh. PvP Effect: Deals 2d8-1, unblockable
Fuuton: Whirlwind Prison Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 + 2 for each round maintained Description: The ninjutsu forms their seals then holds out a hand close to their target. Wind bursts forth in a circular motion becoming a sphere of rapidly moving air. The air moves fast enough to repel any attacks from the inside and the downward flow of the air keeps the targets arms unable to move, usually dropping them to their knees. PvP Effect: The target is unable to move/attack for 1d4 rounds or until they succeed a STR check vs the WIS check they were trapped with. The user may not attack them directly, but using Solid clones is a way to attack the immobile target. Target is free when struck. (JOTW)
Fuuton: Violent Wind Twisting Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms a quick set of seals then kneels down, throwing up a circle of blasting air around them to deflect incoming attacks with enough force to physically harm their opponent. PvP Effect: When used to block taijutsu, the target if blocked successfully takes 1d8 pts of damage. (JOTW)
Fuuton: Explosive Gust Jutsu Jutsu Type: Ninjustu Rank: C Cp: 5 Description: The user blows a burst of air from their lips in a fan in front of them targeting multiple enemies at once. PvP Effect: 2d6 damage to up too 3 enemies. (JOTW)
Fuuton: Aero Shield Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken) (Dm Asuma)
Dust Devils Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 8 Description: (Handseals: Bird > Rat > Snake > Monkey > Horse > Boar > Dog > Hare > Bird) User would summon several small whirlwinds that would kick up dirt and debris around them or allies and obstructing their view. Enemies that try to target these individuals would have to figure out which one holds the real target. PvP: Up to 3 Targets (User or Allies), Enemies must roll 1d4 before an ATK Vs Targets: 1-2 Miss, 3-4 Normal ATK. Duration 1d4+1 Rounds. (JOTW)
Fuuton: Blasting Wave Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user creates a constant flow of wind in a single direction away from him making it virtually impossible for an opponent to get near him while it persists. PvP Effect: 1d8, and the target is unable to attack for 1d4 rounds. Unblockable (Copied from Lirin)
Fuuton: Streaming Wall Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 10 Handseals and quickly thrusts their arms into the air as a torrent of wind bursts from the ground with intense force to cut flesh. PvP Effect: AoE Block. + 2 to roll, 2d6 Wind Damage to attacker of a close ranged Taijutsu / Kenjutsu attack. (Dm Washi)
Fuuton: Tsubame Maisaru (Wind Release: Wind Swallow Missile) Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user creates birds out of air that home in on specific targets and attempt to punch right through them at high velocities. PvP Effect: Deals 3d6 to 1d4+1 targets (Dm Kyuubi)
Katon:
Raiton:
Spoiler:
~ Raiton Release ~ (Sealing Jutsu)
Lightning Release gains + 3 to roll Vs Earth Release Lightning Release lose - 3 to roll Vs Wind Release
Collaboration Jutsu: Requires a teammate who can perform Earth Release. User and partner use their turn at the same time, User pays original CP cost of a Lightning Jutsu and partner can pay the following CP for additional damage. (In terms of DoT effects, initial damage only.) Genin: 3 CP, + 1d8 Earth Damage Chunin: 5 CP, + 2d8 Earth Damage Jounin: 7 CP, + 3d8 Earth Damage
-Raiton: Numbing Touch Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs 1 hand seal and flicks an electric charge at a target that when hit numbs the area struck. PvP Effect: 1d4 Lightning Damage, - 1 to roll for 1 round.
Raiton: Tension Excercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The User performs a basic training exercise in working their electrical nervous systems, charging chakra to their muscles all the while creating a vibration that would generate static discharge. PvP Effect: - 2 Cp to the next Lightning Jutsu the User performs, + 1 Vs. DC roll when learning Lightning Release lasts for 1 attempt.
Raiton: Static Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: With some simple seals the user sends a small spark of electricty towards the opponent. PvP Effect: 1d4 damage.
Electric Zap Jutsu Jutsu Type: Ninjutsu Rank: D Cp: 3 Description: The user shocks an opponent lightly, after having performed some easy handseals. PVP Effect: 1d10 damage
Raiton: Electrical Flow Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user channels a smalla mount of chakra towards his fists or the weapon he is wielding. Giving it some more power. PvP Effect: Adds 1d6 electrical damage to a weapon or fist for 1d4 rounds. The jutsu deals 1 pt of damage per round to the user as the charge leeches into them on occasion. This technique cannot be ended early. (Sasori Approved)
Raiton: Rairyuudan (Lightning Style: Lightning Dragon) Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user goes through a long amount of handseal, after which a lightning dragon emerges. The dragon attempts to destroy the target. PvP Effect: Unblockable, Deals 5d6 electricity damage to the target.
Raiton: Shadow Lightning Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 10 handseals as they begin to mold Lightning Chakra in the palm of their hands and increasing the intensity of the chakra to the point it becomes almost blinding. When released as a blue stream of lightning, it not only deals damage but pierces the target's Chakra System. PvP Effect: 2d10 Lightning Damage + 1d8 CP Damage. (CP Damage bypasses DR) (Riku Inka)
Raiton: Raikou no Tsurugi (Lightning Style: Thunder Blade) Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user gathers chakra in his hand, and then extends it. Thus creating a lightning weapon. A lethal chakra weapon. PvP Effect: the blade deals 2d8+4 per hit in lightning damage, you the user take 1d4 damage each round. The jutsu lasts for 1d6 rounds and cannot be ended early. (Str damage does not apply) (Dm Asuma)
EMP: Electro-Magnetic Pulse Jutsu Type: Ninjutsu (WIS) Rank: B Cp: 10 Description: (Handseals: Horse > Ram > Ox > Dragon > Dog > Bird > Ram > Bird > Horse) User begins to foster static electricity around their body and compress it inbetween their palms until it looks like a flattened orb of light. The User then fans the arms out causing a large pulse of lightning energy magnetizing anything it passes through with the opposing energy. Metal weapons and items would be propelled back from those hit. PvP: AoE up to 3 Targets, 2d10 Lightning DMG + Disarm equipped weapons / ninja tools / puppets for 1d4 Rounds. (JOTW)
Raiton: Raigeki no Yoroi (Lightning Style: Lightning Aura) Jutsu Type: Ninjutsu Rank: A CP: 13 Description: The user channels chakra into his own aura, making it engulfed by electricty. Creeating a defending, and lethal shield. PvP Effect: Lasts for 1d6+1 rounds, all taijutsu attacks, successful or not, against the user deal 3d4 damage to the user of the taijutsu move, the user of this jutsu is immune to B rank and lower electric attacks and damge for the duration of the jutsu.
Electrical Senbon Jutsu Type: Ninjutsu Rank: S Cp: 20 Description: An electrical senbon with the power of a thunderstorm, is thrown towards the target. After the use has gone through a long list of handseals. PvP Effect: 2d20+1d8+2d6, Chance for stun(con check, DC 18 stunned for 1 round(or until hit). 3 Dr Pierce. Note: You can use 2 turns (one to charge one to use) to make this ninjutsu be used by Dex/Str. (Scroll, Kouhei witnessed)
Clan Jutsu:
Spoiler:
[Voice Throw] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to throw their voice and talk from their puppet. PvP: Voice issues from the puppet allowing you to talk while hiding.
[Henged Puppet] Jutsu Type: Kugutsu Rank: E Cp:--- Description: Allows the puppet master to henge the target puppet. If it gets hit, the henge dissipates. PvP: Henge rules.
[Formation Delta] (Will Override any other Formations) Jutsu Type: Kugutsu Rank: D Cp: 3 Description: The User assembles his puppets in an offensive position encircling the group like sharks only to swarm in and make their assault. PvP: Used as a free action, + 1 Puppet ATK / DMG for 1d4-1 (Min. 1) Rounds.
[Basic Mechanical Knowledge] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: The puppet master may use their turn to repair the damage on one of their puppets. PvP: Heal 1 Puppet for 1/10th User's Craft Weapon Roll (Max. 15)
[Guided Kunai] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Allows the puppet master to attach a string to their thrown kunai or shuriken, making it easier to guide with the string. PvP: Substitute WIS Stat for DEX Stat (Includes Bonuses) when using Ninja-Tools.
[Puppet Substitution] Jutsu Type: Kugutsu Rank: D Cp: 3 Description: Works like substitution, but the puppet appears where the user was (it doesn't take damage from this attack) and the user disappears somewhere. PvP: Substitution + 1, pass or fail summon 1 Puppet if one is not already active. (Chakra String Costs still apply)
[Formation Gamma] (Will Override any other Formations) Jutsu Type: Kugutsu Rank: C Cp: 5 Description: The User positions his puppets in a defensive position as they stand at the back using each other for support to lessen the strain in their movements. PvP: Used as a free action, + 2 Puppet DEF and User can DEF 1 target per puppet as a free action. Duration 1d4 Rounds.
[Chakra Tsumazuku Kousen no Jutsu - Chakra Tripline Technique] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: The user sends a chakra wire out to trip the opponent, seeing as the wire is hard to see, the puppet master makes good use of its effect. A basic warm-up technique for most beginning puppet masters. PvP: STR / DEX Vs WIS, If successful - 2 DEF and target cannot ATK for 1 Round.
[Hisaji no Mai - Dance of the Flying Spoons] Jutsu Type: Kugutsu Rank: C Cp: 5 Description: Using this quite handy trick, the user is able to move around objects as he would puppets with his Chakra strings. To be properly effective, the technique can only affect inanimate objects. PvP: STR / DEX Vs WIS, Disarm target for 1d4 Rounds. While in effect target cannot use Weapons.
[Formation Beta] (Will Override any other Formations) Jutsu Type: Kugutsu Rank: B Cp: 8 Description: The User positions their puppets around a target and makes them spin around them in amazing speed - kicking up sand and dirt. Once the dust settles all the puppets would have disappeared. PvP: Used as a free action, Perform a "Hide" Action for User's Puppets and remain hidden until a Sneak ATK / DEF is made. (For Sneak DEF, Apply Sneak ATK Bonus + 3 to roll.)
[Chakra Shield] Jutsu Type: Kugutsu Rank: B Cp: 8 RP Description: A puppet master jutsu, a mechanism in the puppets arm fans out to bring forth a barrier of chakra that can block many deadly attacks. PvP: (Requires 1 Puppet Active) AoE Block + 3.
[Formation Alpha] (Will Override any other Formations) Jutsu Type: Kugutsu Rank: A Cp: 15 Description: The User performs a mass Henge and maintains it via seals placed on each puppet prior to the battle that help in maintaining the Henge even when struck. PvP: Used as a free action, Duration 1d4+2 Rounds A) Henge Puppets as 1 Target (WIS / INT Vs WIS to see through Henge, does not break on hit) B) Target gains + 1 ATK / DEF per Puppet Henged as them C) ATKs made to Target must roll 1d4: 1-2 ATK Puppet, 3-4 ATK Henged Target .
[Formation Omega] (Will Override any other Formations) Jutsu Type: Kugutsu Rank: S Cp: 25 Description: A Deadly technique devised by the first ever puppet master Monzaemon to conquer a castle, its power is based on how many puppets are summoned and delivers a blow that could be lethal. However, this technique takes time in preparation. PvP: Takes 2 Rounds to perform, if User is hit the effect ends premature: Round 1) Charge Round 2) Perform a Basic / Weapon ATK with all Puppets at once. (Stack DMG)
[Hito Ningyougeki no Jutsu - Living Human Puppetry Technique] Jutsu Type: Kugutsu Rank: S Cp: 20 + 3 CP Maintenance Description: Using this technique, the puppeteer is able to attach his chakra strings from Kugutsu no Jutsu onto a willing creature of the same type as the user. This allows the puppeteer to use the "puppets" strengths with some of their own to attack with greater effect. PvP: Target 1 Ally, User can roll their WIS Mod + Clan Bonuses for the Target's Tai / Ken Rolls (Includes ATK & DEF). While in effect User cannot perform Jutsus, but the Target still can. Duration 2d4 Rounds, can be ended early as a free action.
[Jikki Chikamatsu no Shuu - White Secret Technique: Ten Puppet Collection] Jutsu Type: Kugutsu Rank: S+ Cp: 30 + 5 CP Maintenance Description: The user unravels and releases 10 of it's puppets from it's collection. Using 1 finger expertly to control each puppet, it's able to swarm and attack with amazing ability. PvP: (Requires 10 Puppets) User summons a "Puppet Swarm" consisting of 10 of their Puppets, Duration 3d4 Rounds after Duration - 20 User's CP Pool for 1 IRL Week. Puppet Swarm Information: HP) User's Lvl + WIS Mod and has 5 DR. ATK / DEF) via WIS Mod, Can ATK up to 5 Times per round. (Action-Based Abilities are Disabled) Rank DMG) 2d8+2 DMG Bypassing 5 DR. (First session dm suigetsu witness, second session dm kyuubi witness)
Custom Jutsu:
Spoiler:
D Rank
Niwaka Shi-rudo (Improvised Shield) Rank: D Cp: 3 Description: Using their knowledge of Kugutsu no jutsu the puppet master is able to grab anything he or she desires, be it boulder, plate, log, even chunks of ground, to block an incoming strike PvP: Basically a block with an object, rp flavor really, kinda like wall of earth (Self taught-DM Approved)
Senzai Zange - 1,000 Years Repentance Jutsu Type: N/Elemental Rank: E Cp: 1 Description: A Simple Jutsu Kyuubi developed in her spare time out of boredom, Kyuubi took the basic aspects of Chakra Burst and simply applied this formula towards a poke, this technique is not strictly meant for harm but rather it can send someone flying away in any direction she choose by a simple touch of her index finger. Allowing her to effectively punish people or simply do it for the sheer thrill of watching them fly skywards anime style. PvP Effect: 1 Round, Enemy Is Knocked Out Of Combat/Cannot Be Targeted. (Self taught from Kyuubis books junko witness)
Youjutsu: Tsukegami (Tag) Jutsu Type: Black Art, Tag. Rank: E-Rank Cp: N/A Description: Uses a brand of black chakra as a beacon for her Burakku Kireme, this beacon is permanant unless the object the beacon is placed on is destroyed, it's easy to notice from a black stain that resembles a circle and upside-down pentagram. User can place these beacon's on any surface depending, water however removes it completely for it's level of jutsu. PvP Effect: RP ONLY: This jutsu is placed in use for the A-Rank Burakku Kireme to work properly, if not the jutsu will not function without it. These Beacon's can be placed up to any number Locations at a time, Allowing the User to move freely between these locations at will with the needed jutsu. Orgin/Creator: Nyx/Cannot be copied (Self Taught Kaira and Kyuubi monitored)
Sha/kaeru - Copy/Alter Jutsu Type: N/Elemental Rank: E Cp: 1 Description: A Simple Jutsu Kyuubi developed in her spare time out of boredom, It allows her to alter the wording on documents and papers alike to her will with only a simple focus of chakra to her finger- spreading it onto the paper she merely only need's to speak the wording she would like exactly. A perfect replica to be had if needed to copy the details onto another sheet of paper. PvP Effect: [Role-Play] Allows User to change the wording of a document or letter, also can be used to copy information simply by speaking whats on it towards another sheet. (Self taught from Kyuubi books Junko witness)
Kirikae - Conversion Jutsu Type: N/Elemental Rank: E Cp: 1 Description: A Simple Jutsu Kyuubi developed in her spare time out of boredom, it allows her to alter simple objects of appearance and make them converse as something towards her liking by using her chakra to shape it how she pleases to fit her taste. This was mostly around making simple sculptures from wood for example the Konoha Symbol. PvP Effect: [Role-Play] Allows User to change the properties of a object that is non-special to appear differently or make. (Engineered from Kyuubis notes, Amiya witnessed)
Kireme Enzetsu - Rift Speech Jutsu Type: Non-Elemental/Black Art Rank: E Cp: 1 Description: A Simple Jutsu Kyuubi developed in her spare time out of boredom, This Black Art allows Kyuubi similar to her teleportation jutsu to make use of her tag technique on others, allowing her to leave a message for them that will open up a small spacial rift next to their ear where only they can hear with what's being said unless they are directly near Kyuubi to hear her whisper such towards them. Unlike most communication jutsu this can go over long distances from simply starting in Konoha all the way towards Sungakure. PvP Effect: [Role-Play] Usser can speak directly towards others by placing a Tsukiyomi Tag Seal on their forehead which will fade into the mind serving as a simple marker for her to talk with- they cannot speak directly back at the user unless they know the technique themselves to mark her as-well. (Witnessed by Amiya)
Quintessence: Homunculi Jutsu Type: Hijutsu, Rank: N/A Cp: 5 + 1//2 a round to maintain or 8 Description: The user utilizes their chakra and mastery over it and kinetics to craft or animate an inanimate object.. By using special seals it plants precreated instructions and behavioral patterns for it Giving it the appearance of life PvP Effect: Free action summon ,Use 1) Creates a puppet out of material. It is a basic puppet and follows the puppet rules. (Including total puppet control) It deals medium weapon dmg. for 1 cp a round and large weapon dmg for 2 cp a round Use 2) Uses Rank 2 Summon rules. No special abilities. Creator: Akykyo, can not be copied must be learned at A rank difficulty. Requires special Fuinjutsu seal that Aky may place.
Youjutsu: Burakku Kireme (Black Rift) Jutsu Type: Black Art, Black Rift. Rank: A-Rank. Cp: 10 The user utilizes a brand of black chakra cloaking around them like a veil, it would slowly cover over their being before a insignia is formed around them. At their feet would lie a black upside down pentagram burned into the soil of the ground allowing them access to rift across locations towards a beacon she had placed- this can temporarily make her faster to subbing attacks; she may use this jutsu to return to tagged locations that they may have used Tsukegami on; allowing for an escape similar to that of True Teleportation they have left. This warps the userin a 'Atom' form of silver and black chakra- the tagged location will ignite from this effect easily and extinguish. This jutsu however can be use outside of combat to freely move around as if flickering. PvP Effect:UserNyx may either use this jutsu to Rift Sub one attack freely with a +5 to her roll or escape from the area freely with a +6 to her roll. Orgin/Creator: Nyx/Cannot be copied
Fuinjutsu: Tate Za Tatsujin (Sealing Technique: Shield of the Master) Jutsu Type: Fuinjutsu Rank: A Cp: 15 +1 puppet Description: The Tate Za Tatsujin is a special seal that is located on the puppet nins body. Once it is placed the puppet nin may activate it with the barest hint of effort. When activated the seal releases the object contained and fires off a process to protect the puppet nin to the best possible outcome. PvP Effect: Used before a defensive roll, the user makes a substitution roll vs. the attack, if it succeeds they are successfully swapped with a puppet henged as themselves, the puppet nin is automatically hidden. If it fails the user gains the puppets hp in dr vs. the attack. It lasts until destroyed. This dr can not be bypassed. If the puppet is used for dr the puppet becomes unusable until it is rebuilt (5 tokens to rebuild a puppet destroyed in this fashion, 10 Tokens for Human Puppets) (Can not be copied)
Youjutsu- Kujikeru-Garasu (Forbidden) Jutsu Type: Black Art, Broken Glass Rank: A-Rank. Cp: 12 CP Description: The user forms a black glass of chakra in-front of her, forming into a full flat circle she takes one finger and it breaks into 4 shard's about the size of a blade's tip, they aim automatically at the nearest target and attempt to crash into their body with a gesture of her hand, forming stab wounds through any surface of skin as the glass remains inside it pulsating dark chakra into their stream so it stay's active inside the body allowing for the user to detonate them at any time in a fight, causing the chakra to shoot through their body as if shards of broken glass were spreaded into their insides and damaging their chakra streams minorly, This Black Art is morbid and considered a forbidden. PvP Effect: Physical Unblockable/6 Physical DR-Pierce. 4 Shards are created, the target must make 4 dodge/sub checks only. Each shard that strikes into the body causes 2 points of damage on breaking the skin and embedding itself like hook's. The shards may be activated one at a time each turn as a free-action with a single gesture at whim. Each shard does directly 2d4+2(+2 Applies For CP Damage) in the target when activated each time.
Fuinjutsu:
Spoiler:
Shadow Multiplication Jutsu Type: Fuinjutsu (WIS / INT) Rank: C Cp: 5 Description: User creates a seal along a ninja tool or kage-bunshin that create one false illusion of an attack - like a bunshin - followed up by the real one. PvP: Used when a basic Ninja Tool / Kage-Bunshin ATK Roll fails, Reroll. Cooldown 1d4 Rounds. (JOTW)
[Imbue Summons] Jutsu Type: Fuinjutsu (WIS / INT) Rank: B Cp: 10 Description: User would place a seal on up to 3 targets that would permit them to store Chakra in the summons and amplify their skill sets beyond normal limits for the duration of that summon. PvP: Target up to 3 Summons: + 1d6 DMG and + 10 HP Pool (Kage-Bunshins are no longer dispelled on hit) until Dispelled / KO'd. (JOTW)
Name: Kinjutsu: Shugi Hitokugutsu (Forbidden Art: Craft Human Puppet) Jutsu Type: Kugutsu no Jutsu, Kinjutsu Rank: S+ Rank Cost: Varies. Description: A technique developed by Akykyo from torturing and extracting the secretes of the Souren Shigais (Corpse Wielding) clans Cadaver Necromancy techniques. It functions much the same, hollowing out the inside’s preserving the body to pevent decomposition and the usual addition of a puppet nins weapons and defenses. It is the epitome of puppet creation. Nearly as intricate as creating a living puppet, a Hitokugutsu functions similarly, with intricate seals that allow the puppet to maintain, regenerate, and use chakra. The puppet retains its chakra affinities and any abilities or Keikei Genkai it possesses. Allowing the puppet nin who controls the puppet to utilize the special abilities and jutsu the puppet had in life This makes Hitokugutsu extremely lethal and powerful devices. Granted the utter desecration to a human corpse tends to leave irremovable stains on a human soul.
PvP: User pays Tokens to collect a dead body (PC or NPC, NPC requires DM permission) (Varies by strength Chart Located Below) and begin the process of altering it into a puppet. Normal Puppet Rules apply when using these "Human Puppets" + the following: ~They can perform Jutsus & Abilities from their respective Clan / Bloodline. And retain their chakra affinities. ~Innate Clan / Bloodline Bonuses do not apply, Bonuses from Dojutsus or Activation / maintenance costs do apply. ~They contain CP equal to 1/2 the total cp they had in Life. This CP is used ONLY for Clan / Bloodline Jutsus and Abilities/affinities. User can pay for the "Human Puppet's" CP costs, However the Puppets cp pool may not be used by the Puppet nin. ~If a Human Puppet breaks User must pay 10 Tokens per Human Puppet to repair it. ~Human puppets are complex designs and as such carry a higher strain to control than a normal Puppet. Human Puppets cost 15 cp to activate and 2 a round to maintain.
Token Chart: Normal (0 tokens on abilities): 20 Clan equivalent (50-100 spent on abilities): 30-50 (depending on strenth) Medium Bloodline equivalent (100-200 spent on abilities): 60-90 Strong bloodline equivalent (200-300 spent on abilities): 100-130 Uber Bloodline equivalent (300-350 spent on abilities): 150 tokens
Dokubutsu:
Spoiler:
Dokubutsu no Jutsu: (Poison Techniques) Dokubutsu no Jutsu is a technique that utilizes a rare Hijutsu, chakra manipulation on such a scale as to cause the wielders very chakra to become acidic and dangerous. All Dokubutsu are a sub classification of Ninjutsu and all offense deal poison dmg.
Specialty: Yakuzaishi (Chemistry) Having spent much time and effort in finding, extricating, and creating the most lethal and perpetual toxins known to man a Tatsujin no Doku can apply their special toxins with a skill and precision that maximizes their effectiveness. DF: Poisons/antidotes applied by a Tatsujin no Doku deal an extra 1d4 in dmg/healing (On lingering poisons the dmg is only applied to the initial/first round, Poison dmg is double to heal unless treated first for last rounds poison dmg.)
Teikai Dokuso (Lingering Toxin) All poisons mixed wit the Tatsujin no Doku's poison is made up to compound on that same users chakra. When more is expelled it can be used to lengthen the time a venom will linger in a victims bloodstream. DF: +5 cp to poison appliance/jutsu. Poisons/antidotes applied by a Tatsujin no Doku lasts an additional 2 rounds.
Requirements to learn and use jutsu of the rank. Can not be copied. Takes a Element slot or fire or shadow slot if elements are had, medical may learn it as a sub division.
Hakabakashi Kenkyuu (Rapid Analysis) Jutsu Type: Dokubutsu Rank: E Cp: 2 Description: The Tatsujin uses the portable chakra powered chemistry set all Tatsujin no Doku carry to analyze and breakdown an item into its base compounds. PvP Effect: Breaks down and identifies all compounds in an item, if this is used on a person before Perfect Anti venom or Vaccine Application the Anti venom will cure poison one rank higher.
Juubun Kaunta-Dokueki (Perfect Antivenom) Jutsu Type: Dokubutsu Rank: D Cp: 3 Description: Akykyos personal Antivenom comprised of every toxin under the sun and several above it. The special serum is impotent until its needed, it is activated by varying degrees of chakra infusion, depending on the amount it can cure a number of poisons without activating its more lethal compounds. PvP Effect: Cure Poison from a target. User's Heal Mod determines the level of this Jutsu to counter the Poison. Ex: 40 Heal Mod, B-Rank Level and under poisons are cured. D-Rank: 25 Heal Mod
Iyashii Souhou no Jutsu (Vile Touch Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: Tatsujin no Doku are able to externally channel the corrosive nature of their chakra into a physical aura of lethal chakra. This chakra is so vile it corrupts even the air around it, if not discharged immediately it turns back on its user and afflicts them. PvP Effect: +1 vs Block, Deals 1/10th (Caps at 10) users heal mod, or 2d8 poison dmg on hit. If the jutsu is dodged or subed the user suffers the damage instead.
Heibiseppun no Jutsu (Serpents Kiss Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: Tatsujin no Doku are able to wrap their venomous chakra around an object or stream from a touch. This poison is mildly acidic and can be just as dangerous to the user as it is to the victim. PvP Effect: Adds 1d6 bonus poison dmg to a weapon or coated hands for 1d4 rounds. Each round the wielder suffers 2 poison dmg. This jutsu can not be canceled early. Special: Free Action to use, at + 2 CP Cost
Kumoseppun no Jutsu (Spiders Kiss Technique) Jutsu Type: Dokubutsu Rank: C Cp: 5 Description: A fairly advanced technique that poisons the targets chakra network, putting a unnatural strain on tenketsu and chakra gates. The poison comes in stages, first a short term paralysis and then a lingering debilitating pain. PvP Effect: Stuns the target for 1d4 rounds or until hit (con / wis to break), when the poison ends the victim spends an additional 3 cp whenever they use chakra for a duration equal to the stun (Does not apply to maintenance costs)
Sasori Chikiri no Jutsu (Scorpion Bloodmist Technique) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 9 Description: Using a vial of elder scorpion poison as a foci a Tatsujin no Doku may multiple the effects of the poison in a swarthy mist that clings to the surroundings. PvP Effect: : Everyone In the immediate area suffers 3 poison dmg a round for 1d4+1 rounds. (Does not break stuns)
Dokudokushii Gammasukin no Yori (Venomous Toad Skin Armor) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 8 Description: The user lets out an huge burst of debilitating poison, that linger near their body afterwards in a much more concentrated dose to the point of becoming acidic to enemies skin though no longer able to be inhaled. PvP Effect: Gas Attack - For 1d4+1 rounds, Enemies suffer -2 to attack rolls, those who come into melee range suffer 3 poison dmg. (Defense to avoid the negative to rolls, melee dmg is auto-hit)
Doku Kiri Jigoku: Adauchi (Poison Mist Hell: Retaliation) Jutsu Type: Medical Ninjutsu Rank: B Cp: 8 Description: The Tatsujin rapidly releases poisonous chakra in the form of a thin mist from their body. Though it does little to shield the Tatsujin it does deter such attacks in the future. PvP Effect: : Used before a Defense Roll, 4 Damage return to the next melee range attack that hits. When they are hit they can offer additional chakra to increase Damage return by 2 per chakra pt. (Ex: Chunin Using this Jutsu: 4 Damage return + (2 x 2) = 8 DMG) Genin: Cannot perform this Jutsu. Chunin: Can add an additional 2 Chakra. Jonin: Can add an additional 5 Chakra. Kage Can add an additional 8 Chakra. (This Jutsu cannot be increased beyond the context of this jutsu, including increased duration, increased damage, and it overrides any other damage return from the character)
Toubyou (Vaccine) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 10 Description: Utilizing the special compounds in the Perfect Antivenom the Tatsujin can empower the venom to linger in the bloodstream for some time. PvP Effect: Target is immune to Poisons for 1d4+1 rounds.
Chakara Gesuidou (Chakra Drain ) Jutsu Type: Dokubutsu no Jutsu Rank: B Cp: 10 Description: A special toxin produced by the Tatsujin to target the chakra centers of the body. PvP Effect: Target loses 1d6 chakra for 1d4+1 rounds. While the jutsu is in effect they have -2 to rolls when using cp.
Doku Kiri Jigoku: Kiga (Poison Mist Hell: Hunger) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 15 Description: One of the most lethal techniques available to the Tatsujin is the Poison Mist hell. A poison capable of melding with the Tatsujins chakra and igniting it into a acidic frenzy. Semi sentient the jutsu demands its payment and will turn on the wielder if they fail to find the victim. PvP Effect: Victim suffers 1/10th of the Tatsujins heal roll (Caps at 12) in poison dmg for 1d4+1 rounds. If the victim is already afflicted by a poison administered by the Tatsujin this jutsu becomes unblockable. If it misses the user is afflicted by the jutsu instead. Special: This jutsu does not benefit from bonus damage
Tonikku Isei (Power Tonic) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 13 Description: A Tatsujin is not only a master of lethal toxins, but of invigorants as well. Several of their poisons can target specific receptors and muscles, greatly enhancing performance and acuity. PvP Effect: For 1d4+1 rounds allies gain + 1d6 to physical rolls (Including damage)
Chakara Fukkatsu no Jutsu (Chakra Restoration Technique) Jutsu Type: Dokubutsu no Jutsu Rank: A Cp: 15 (x 2 per battle) Description: A complex but effective invigorant that greatly increases chakra regeneration in the targets. Unfortunately the chakra utilized in crafting the jutsu renders it useless to the Tatsujin producing it. PvP Effect: Allies (Except User) regenerate 1d6 chakra for 1d6 rounds, while the poison is in effect they gain +1 to rolls when using chakra.
Shigekizai (Stimulant) Jutsu Type: Dokubutsu no Jutsu Rank: S Cp: 20 + 3 per round to maintain from the target Description: The epitome of Tatsujin Invigorants, it pushes the body well beyond its normal capabilities in a mimicry of the Eight Gates. Unfortunately the same rule follows, pushing a body beyond natural physical capabilities strains it and the user suffers when the jutsu comes to an end. PvP Effect: Target gains +4 to rolls, +2 to dmg and +4 dr for 1d6+1 rounds, at the end of he jutsu the user takes 2 dr piercing damage for each round the jutsu was in effect.
Last edited by DM Kankuro on Thu May 19, 2011 6:50 am; edited 29 times in total
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Jan 26, 2011 2:48 am
Play Set: Angels
Choi
Spoiler:
A replica of A handsome young man who was very special to Aky
FeatherV3
Spoiler:
Basic Battle Puppet
-Rebuilt after reaching the rank Jonin Feather Version 3 resembles a beautiful young man, with feathery white wings and silver hair. the wings are layered and the feathers branch out in a intricate network to form a chakra shield.
Rp: Arms turned into chakra emitters
Cerastes
Spoiler:
RP: Additional hood added for chakra emitters
This puppet is quite large, standing at a full seven feet, four feet large it is clearly built for defense, Despite it's size it was originally broken only into three segments, the first being the head is filled with an assortment of tools and mechanisms the second is completely hollow, allowing for room to stand within. the tail is likewise filled with tools. As Akykyo grew in skill the puppet developed as well, gaining thin bat like wings as the shell turned a deep violet on black color as well as becoming more complex in design to suit the puppet nins skill.
Note-The puppets corded tongue runs the length of it's body
Note-The second segment has tiny slots on its underbelly
Special-A chakra crafted alloy coats it's back giving it Dr 2/- *similar to the cloaks of discord (+2 soak 15)
Special-User can climb into the puppet and climb out of the puppet. Doing so takes a turn, but renders the user incapable of being attacked directly. If the puppet is destroyed, the user takes 1d8 damage.
Special-Because of the puppets immense size Genin take -2 to defense rolls with it, this drops to -1 for chunin and disappears altogether upon reaching jonin.
Cobra Stance-This technique allows the puppet to coil in on itself and those within, this places it's vulnerable side to the ground and reveals only its armored back. This stance takes a full round to enter and increases the dr to 5/-, the puppet can not move from this stance but can use ranged attacks. This technique takes a full round to exit. (note that unless they use dance of the serpent, they automatically take the damage.
Dance of the Serpent-This technique can only be used after Cobra stance, It allows the puppet to attack and defend within the cobra stance with its extended tail from its standing position. This counts as ranged. This technique cost 4 chakra per use (4 for each attack and 4 for each defense)
Acid spittle-This technique allows Cerastes to fire a stream of liquid poison at the opponent. This does 1d4 damage for 1d4 rounds, this ability can only be used twice
Kurisutaru Kawa (Glass River)-This technique allows the puppet to release a stream of glass at the enemy, because of the shattering nature of glass and the sharpness it is unblockable (it is dodgable) this does 2d4 dmg and then 1d4 damage the next round, at the beggining of the round. This technique cost 5 chakra and can only be used once.
Tongue lash-The puppets tongue extends several feet, if hit this attack binds the target. Stun 1d4 or until hit.
Vipers Hiss-This technique twists the puppet about, pushing air through the puppets body, the shriek emitted from the massive object is loud enough to cause slight distraction. -1 rolls for 1d4 rounds. This technique can not be used if someone is inside the puppet. 2 times per day.
Dance of the rattlesnake-This technique is a intricate rolling dance that sends the puppet into a frenzy. (acts as a smoke bomb) Can only be used where their is sand or dirt. This technique costs 2 chakra
The Angel of memory neither forgives nor forgets, Vengeance is her right hand, and her weapon of choice
Xalel, Angel of Memory (The Twin)
Spoiler:
As his other puppets Xalel stands at a full eight feet, unlike his other puppets she is female she is garbed in metallic robes of every hue of purple, blue, pink and silver, instead of a face there is a pale golden mask and her wings are bands of shaded metal, likewise threads of the same colored metallic alloy form ropes around her arms and hands, A circular decorative golden plate is mounted on the back of her head, its use is a guess to anyone. This puppet is sister of Circe
Note: The golden plate at her head is a very decorative chakra shield
Note: Unless stated otherwise all mists, gas, and poisons disperse the same round, and or last only one round
Note: Xalel is specially built in a fashion of bridges, cables and hidden slits, this combined with the various vials, bags, and pouches concealed within her allows her to eject smokes and gases from every surface of her body
Note: The wires surrounding Xalel is a extremely flexible longsword
Special: Synergy-When used together Xalel and Circe receive a +2 to rolls, this is ONLY when working together, if a third puppet is out this no longer applies, if one is destroyed this no longer applies
Special: Chakra Conservation-The twins are locked inside a single scroll, the scroll is specially treated and has a repository of chakra in its fittings, if brought out together at the same time on the same turn they are summoned at the reduced cost of 20 chakra instead of 30. If they're both summoned at the same time. if only one is summoned, it's 15 each.
Black Smoke: This void black mist is a corrosive chemical that burns on contact, the sheer strength of the poison makes it lethal, inhaling even worse. The smoke is unblock able by nature, and deals 2d4 dmg for 1d4 rounds, can be used once a match
White Smoke: Deceptive this mist is easily blocked and dodged, but sinister in nature The smoke damages 1d8 chakra for 1d6 rounds, can be used once a match
Encompassing fog: This is a massively spreading chemical substance that encases the entire area This smoke is a mass aoe that affects all on the melee field of battle, due to its range it is undododgable, but due to the range its effects are spread out and not as concentrated if inhaled the fog deals 1d4 damage for 1d6 rounds, its so short lived and spread out if disperses soon after it is released Can be used once a battle
Gray Mist: This is a hallucinogenic drug that affects the opponents mind, its wide enough to cover up to two people side by side The mist causes the opponents to see shadows where there are none and monsters where their aren’t any, The targets suffer from the drug for 1d6 rounds, At the beginning of their turn for however long they are under the hallucinogens effects they roll a 1d4 die, 1-2 nothing happens and they proceed to act as they see fit, 3-4 they attack their teammates if applicable, they deal rank dmg or rank weapon dmg if they are holding one. if they take more than eight dmg the drug wears off. Can be used twice a battle
Silver Mist: This mist is a restorative it’s a specially charged chemicals inhaled that must be inhaled. The mist is widespread enough to cover two targets This mist restores 1d6+2 points of chakra for 1d4 rounds, Because of the nature of this mist it easily disrupts chakra threads and can not be used on the controlling puppet master. Can be used once a battle
Golden mist: This mist is another psycho hallucinogenic drug, the mist seeps into the targets pores and lulls them into a trance like state of awareness the mist is widespread enough to cover two targets This mist causes the target to suffer -3 to their rolls for 2d6 rounds Can be used once a battle
Unseen Fog: This is a odorless, tasteless, substance released after Xalel first takes damage The gas is a paralytic nerve dampening sedative that renders the attacker unable to move for a small amount of time. This only applies to the first strike if it is tai of any kind, ranged attackers are unaffected, the nerve poison locks the neurotransmitters from sending messages to each other, effectively rendering the target immobile. Failing their defensive roll the attacker is stunned for 1d4 rounds
Plasthetic Seal: This is a mechanism that acts as soon as the Unseen fog is released, it automatically seals the puppets damaged area with a thick rubbery compound that layers the inside of the puppets body This is only applied at first strike, regardless of the type of attack the puppet is granted 2 dr to that strike
Doku Kiri Jigoku: Meibatsu (Poison Mist Hell: Retribution): This is a combo technique initiated by The Twins (Xalel, and Circe). Both of the puppets begin rapidly circling the targets, for the technique can hit up to three people, Xalel releases a thick cloud of poisonous smoke, the cloud obscures the puppets from the enemies, granting a -2 to rolls while the technique is in effect, next Circe uses her bane blade to rapidly strike the targets, she attacks each target twice before slipping out of the cloud, the fog then disperses leaving the targets coughing, and possibly wounded. PvP: First the targets make a roll to avoid the poison cloud, if failed they take -2 to rolls due to the Hallucinogen, next the targets make a second roll, at -2 if they failed the first, vs. Circe's Strikes, if this is failed they take 2d10+1d8 damage This combo technique can only be used with The Twins at the cost of 8 cp, this technique uses both puppets turns.
Circe, Angel of Vengeance (The Twin)
Spoiler:
Circe stands at the typical eight feet the angels seem to be built upon, the puppet is built of a pale bleached wood and robed in a thin layer of rubbery cloth, the form is definitively feminine but the face is incomplete, where the eyes, nose skull and forhead would go is a gaping hole, leaving a outline and a mouth before a large circular metal circle mounted on the puppets back head, her wings aren’t very large, eight feet max and full of feathers, but the item that draws your interest is her decorated long sword, silvery steel with bloodred letters engraved upon it.
Note: Circe's Bane Blade is a engraved with many seals and lettering, thrice forged in a pool of molten chakra the sword bleeds the target of their chakra. The blade deals normal taijutsu damage + 2 chakra damage per strike
Note: With the exception of Seal of Torment only one seal may be used at a time, although they can be discarded as a free action.
Note: Each seal takes a round to place, the timer begins the following round, ie if the seal last two rounds, it ends after the second round
Special: The metallic circle is a complex Chakra shield, fed directly by a tank within the puppets body it can generate two chakra shield, but that is all, it will not even work if the puppet master fuels the mechanism itself Use of Chakra shield 2x a battle, no more from this puppet…ever
Special: Synergy-When used together Xalel and Circe receive a +2 to rolls, this is ONLY when working together, if a third puppet is out this no longer applies, if one is destroyed this no longer applies
Seal of Fury: Sliding the sword into her back Circe places a special seal onto the blade This seal grants the sword +1d6 Fire damage for 1d6 rounds This can be used twice
Seal of Power: Sliding the sword into her back Circe places a special seal onto the blade This seal grants the sword a +2 chakra damage for 2d8 rounds May be used twice a battle
Seal of Agony: Sliding the sword into her back Circe places a special seal onto the blade This seal grants 2 bleeding damage for 1d4 rounds, the seal itself last for 2 rounds May be used twice a battle
Seal of Destruction: Placing the sword into her back Circe places a special seal onto the blade This seal grants +1d10 damage for one strike Can be used once a battle
Seal of Rage: Placing the sword into her back Circe places a special seal onto the blade This seal grants a +1d4 to attacks at a -1d4 to defense for 1d6 rounds
Seal of Torment: Placing the sword into her back Circe places two special seals onto the blade These seals work in conjunction, one grants +1d6 damage and the other grants +1d6 chakra damage for 1d4 rounds, after using this no other seals can be used for 1d4+1 rounds while the sword cools down
Doku Kiri Jigoku: Meibatsu (Poison Mist Hell: Retribution): This is a combo technique initiated by The Twins (Xalel, and Circe). Both of the puppets begin rapidly circling the targets, for the technique can hit up to three people, Xalel releases a thick cloud of poisonous smoke, the cloud obscures the puppets from the enemies, granting a -2 to rolls while the technique is in effect, next Circe uses her bane blade to rapidly strike the targets, she attacks each target twice before slipping out of the cloud, the fog then disperses leaving the targets coughing, and possibly wounded. PvP: First the targets make a roll to avoid the poison cloud, if failed they take -2 to rolls due to the Hallucinogen, next the targets make a second roll, at -2 if they failed the first, vs. Circe's Strikes, if this is failed they take 2d10+1d8 damage This combo technique can only be used with The Twins at the cost of 8 cp, this technique uses both puppets turns.
Akykyo
Spoiler:
A puppet of Aky that resembles him in every way shape and form, analytically correct down to his fingernails, hair, even wrinkles. In fact it seems so lifelike its more like a body.
The Powers
Spoiler:
The Powers are a group of Angels dedicated to upholding balance and carrying out the aggressive will of their masters. It is their charge to make sure the rules of the universe are in balance and to protect the human race from demons. The set of Angels Dedicated to working as a unit towards this goal has been the visage crafted by Akykyo in utilizing his White Secret technique.
Salandriel:
The forfront leader of The Powers. Garbed in thin dark blue attire with pink ribbon like wings and features set in seriousness Salandriel is the most prominent, always at the head of the Swarm.
Myrial:
Garbed in red battle robes. The red headed Myrial is second in command of the Swarm. With large feathery white wings and features akin to a warrior Myrias battle hands are among the most feared of The Powers.
Akirial:
Eerial
Ariel
Elisial
Asarial
Felicia
Baradiel
Zail
Play Set: Fallen
Lucian, Fallen Angel
Spoiler:
Description: Standing at a full eight feet Lucien is a truly imposing figure, garbed in flowing robes of pure black, Lucien’s pale golden hair falls to his waist and it’s liquid golden eyes compliment the large violet gem embedded in its forehead two pale silver horns grow from within his head and a pair of dainty fangs peek out the corners of it‘s mouth. Twelve feet of sheer ebony wings extend from its back, the wings are skeletal and some type of black fabric stretches over the bat like constructions., from the base of it’s spine a six foot wire thin barbed tail completes the puppets visible features. Strapped across it’s back, between its wings is a nine foot double bladed longsword.
Note: Lucian can attack with one blade, or with his fist, to deal either weapon damage or normal damage, attacks will be rped accordingly to avoid confusion.
Note: Lucian wields his weapons with epic proficiency
Note: Bleeding damage is 2 damage for 1d4 rounds
Special: The longswords seemed to be forged in a specific manner, the edges are razor sharp and the steel is quite flexible, this allows Lucian’s strikes to fall with precision and accuracy, dealing 1d4 extra damage.
Chakara no Tate Special (Special Chakra shield): Lucian’s wings are specially designed to store a set amount of solar energy, this energy mixes with chakra and reduces the cost for a chakra shield. User subtracts 2 from chakra cost for chakra shield
Chakra Venom: The tips of Lucian’s wings are barbed din what looks like a large claw, in reality these claws are repositories for a malicious poison. Once injected into the bloodstream the poison eats at the targets chakra, the target makes a con save dc 20 or suffer 2d6 chakra damage. 2x a battle
Third Eye: The near mystical bond between puppet and puppet master is awoken to full, the purple gem on Lucian’s forehead flares to life, allowing the puppet master a wider view of his surroundings +1d4 to dodge rolls for 1d4 rounds 5 chakra per use
Liquid blade: Lucian’s mouth droops open and a small nozzle extends an inch out, from the nozzle a high pressured stream of water is released, The puppets then soars into the air and spins a complete three hundred and sixty degrees its head rotates as it spins, the jet of water reaching everything in the area Does 1d10 damage, The jutsu can be blocked normally but dodging takes a -4 to rolls 2x a battle
Hell’s Fury: Launching forward Lucian sweeps the opponent to the ground with his blade, spinning around he stabs down six times before leaping in the air to deliver a thrust to their chest, the thrust deals bleeding damage. Normal weapon damage + 1d6, the opponent can roll vs. the original attack to dodge the 1d6 and bleeding at a -2 to defense rolls 5 chakra per use
Incubus Kiss: Rushing the opponent, Lucian grapples them in a tight embrace, its head splits into five segments and opens to reveal a glistening orb, the orb emits a pulse of chakra that seems to lull the enemy to asleep, once drowsy cables from within the puppet attach to the opponents skull absorbing 2d6 chakra 2x battle
Hell Rain: Soaring high into the sky Lucian eclipses the area with his wings, with a mighty sweep of its wings it looses a shower of miniature paper tags at the enemy(s) The specialized tags deal 2d8 damage 2x a battle
Breath of Organa: Lucian’s mouth drops open to expel a cloud of poison mist, the mist clings to the area for a time 1d6 poison damage for 1d6 rounds in the melee field may be used once a battle
Needle storm: Lucian’s head detaches and fires a dozen poison needles at the target 1d8 damage and does two poison damage for 1d6 rounds once a battle the needles are razor sharp and the poison spreads on contact, making this attack unblockable
Fell Mercy: Sliding his wrist up Lucian is able to deploy a small number of explosives, the explosives are a unstable compound that interacts oddly with oxygen, when the shells are pierced the bombs either set off dealing 2d10 damage each or backfire rendering the puppet unusable for that turn, the backfire does no damage it simply gunks up the fire mechanism in which the puppet has to disassemble it’s arm to fix. 2d10 1 x a battle
Viscous shadows: The tips of Lucian’s fingertips unhinge, allowing ten thick ribbed cords to slide out of its fingers, the cords then wrap around the target, flying high into the sky Lucian is able to lift the target with him, as long as he remains in that position the ribbed cords deal 1d6 damage for up to 1d4 rounds to the target, however, the target is free to remove the cords as a standard action and the puppet may not active any other mechanisms while the cords are in use
Lasciel, The Temptress (Fallen Angel)
Spoiler:
Lasciel is the first of Akykyos creations that stands below eight feet, at six feet, with a unusually small wingspan of eight feet, the comparably petite puppet never fails to draw the eye. Lasciel is the first of Akykyos puppets to be crafted with synthetic flesh. The effect is breathtaking. She resembles a real person, in every detail down to hair, eyelashes and fingernails. The flesh even has its own DNA and fingerprints. This makes it very hard to believe the figure is actually a doll at all.
Enrapturing Touch:
Utilizing Lasciels flesh skin overlay Akykyo laced her frame with a web like structure similar to veins. These structures have points that secrete a mild hallucinogenic neurovenom from the puppets fingertips. The venom is weak and non specific thus materializes in a variety of ways, from minor terrors to a serene, lazy high.
DF: Lasciels Basic attacks deal rank dmg and applies a poison, upon being hit the target must roll con dc 20, if they fail their stunned for 1 round or until hit, if they succeed they take -1 to rolls for 1 round.
Blissful Caress:
A special neurotoxin designed to target dopamine receptors within the brain. The toxin stimulates the receptors and leaves the target in a medium state of pleasure.
DF: 3x a fight, stuns target for 1d4 rounds or until hit, each round they loose 1d4 cp (bypassing dr)
Touch of Ecstasy:
A more advanced neurotoxin lovingly dubbed Ecstasy due to the overwhelming sensations it invokes. The drug over stimulates the dopamine receptors in the brain. Even when the drug wears off it leaves the CNS system stressed and tender.
DF 1x a fight or 10 CP. unblockable, stuns target for 1d4 rounds or until hit, each round the target suffers 1d6 dmg, at the end of the duration they suffer -2 to rolls for a duration equal to the length of time they spent under the effects of the drug.
Mesmerizing Gaze
A unique mechanism that utilizes half a dozen seals and mirrors to create a hypnotic illusion originating from the puppets eyes. If snared by the chakra emission the victim will find themselves snared utterly and completely by the puppet, unable to take action of any kind.
DF: 2x a fight, deals 1d6 cp dmg and stuns the target fpr 1d4+1 rounds or until hit
Succubus Kiss:
The most potent toxin available to Lasciel, the Succubus Kiss is a continuous injection of a extremely potent hallucinatory drug. The drug breaks down proteins and compounds in the body and reduces them to nothingness. At the same time it saps energy and stores it for use.
DF: 1x a fight or 10 CP, Stun target for 1d4+1 Rounds or until target or puppet is hit. While in effect Lasciel cannot ATK / DEF, and drain 1d4 HP & CP from target (bypasses DR, this is then given to the user.
Azaziel, The Destroyer (Fallen Angel of Death)
Spoiler:
Azaziel marks eight and a half feet in height, with a wing span of ten feet, shorter than most of the other of Aky’s creations. His wings are large, feathered and black, Azaziel’s form is odd, though its cloaked by the massive swirling robes he’s garbed in. Azaziel has eight arms, each arm holds an eye in its palm. Hovering next to him at all times is a massive leather bound tome, The Book of Names.
Book of Names:
Azaziel wields The Book of Names. Every name and description of everyone Akykyo meets and learns is marked and recorded in the book. In essence it functions as a diary, and a very special Bingo Book. Once a Name is ‘properly’ recorded in the book Akykyo can do many things with it. To ‘properly’ record a name one must acquire a DNA sample of the target. Once a DNA sample is acquired the name is attached to the DNA and chakra signature.
DF: Recording a name takes Azaziels action. All of Azaziels attacks gain +2 against those who’s name is recorded in his book, and his seals become undodgable to that person. Once Azaziel has a name recorded it remains their indefinitely.
Azaziels Eight eyes can see far more than Akykyo can alone, they emit soft and subtle emissions of chakra that bounce off of objects and return to the mechanisms controlling it. By utilizing radio towers Akykyo can use Azaziel to pinpoint his enemies nearly anywhere. Once a name (and signature) is recorded in the book Akykyo may use Azaziel to track the person down. Most of the time it is limited by the distance (One country range, However if focused properly it can be an invaluable tool.
DF: +10 to spot rolls, Can see Chakra and its colors. View of the entire area.
Seal of Unraveling:
The seal of undoing is a chakra seal infused with the elemental transmutation of wind and shadow. It is a corrosive energy that leeches at the object, reducing organic and inorganic matter in moments. It lingers unless specifically tended to.
DF: 1x a fight or 8 CP. 3d6 Poison DMG, this damage is double to heal unless B rank poison or cleansing jutsu is used.
Seal of Retaliation:
A basic seal akin to a chakra shield, however the specific design is far more aggressive and the chakra is ridged and spiked as oppose to the smooth surface of a normal shield. DF: 1x a fight or 10 CP. +2 to block, Aoe Block, deals 3d4 dmg to taijutsu/kenjutsu/melee ninjutsu if successfully blocked.
Seal of Creation:
The Seal of Creation releases half a dozen chakra beings at the puppeter masters command. Each creature takes the shape desired and reacts to the puppets actions.
DF: 1x a fight, summons 3 chakra homunculi for 1d4+1 rounds. The homunculi may attack as a free action on this Puppet's turn. Each homunculi deals 1d6+1 dmg and lasts for the duration or until they do damage.
Will of the Ancient:
A seal specifically tailored to draw the chakra and life force from a opponent. If the seal makes contact it immediately saps an enemies energy and transfers it to the puppet nin.
DF: 1x a fight, Deals 2d6 chakra dmg too up to 3 people, the puppet nin gains half of the total back to their cp pool (caps at 15).
Hellfire/Hoarfrost:
Hellfire a simple seal containing an explosive charge, when the seal is released it creates a spinning vortex of fire, burning hot enough to melt rock. Hoarfrost is a seal containing the elemental mixture of two chakra scientifically forced o merge. When the seal is released anything within a radius is chilled with arctic cold and sometimes even stunned by the force of the chakra.
DF: (Hellfire) 1x a fight or 8 CP, Unblockable, deals 3d8 fire dmg. DF: (Hoarfrost) 1x a fight or 8 CP, melee ranged aoe deals 1d20 ice dmg, Ice DMG of 15+ stun victims for 1 round or until hit.
Play Set: Archangels
Michael, The Warrior (Avenging Angel)
Spoiler:
Like all of Akykyos Puppets Michael stands at a full eight feet in height, tan of color, with gleaming bronze eyes and short gold hair and four massive twelve feet wide golden wings he is colored as no other puppet so far. Garbed in robes of orange and gold he strikes an imposing figure, all the more impressive by the burning chakra blade sheathed at his hip. If one looks closely they can see the tell tale shimmer of chakra seals bound into place. Most prominent of Michael is the burning crystal chakra blade hanging at his hip.
Michaels Seigi Blade counts as a weapon for purposes of disarming, though it has no traces of metal in it.
As with most of Akykyos puppets Michaels wings have built in chakra emitters
Seigi Blade (Blade of Righteousness):
Michaels Seigi Blade is formed of a special condensed crystal that is attuned to a specific chakra pattern. The seals crafted into the blade draw in ambient chakra and convert it to light and fire. Each strike of the blade Discharges a wave of fire and light force cascading at its target.
DF: All Michaels sword attacks are ranged, Large weapon dmg, no weapon penalty, +1d6 dmg, All weapon damage is considered fire and light.
Avenging Angel:
Michael is a puppet built for battle, he is designed for optimal efficiency in straight forward and brutal combat.
DF: +2 to attack rolls, this includes countering
Retribution:
Michaels is outfitted with dozens of secret blades placed in joints and sockets all over his frame. Motion and chakra sensing, when one gets close enough the blades trigger and slide out in retaliation.
DF: Upon defending from a melee attack of any kind Michael gains a free basic counter attack at small weapon dmg.
Light of the Pure and Righteous:
A simple maneuver that channels the flames of Michaels chakra blade into a cohesive force.
DF: 3x a fight or 5 cp, Michaels Weapon dmg+1d6
Wrath of the Heavens:
A more advanced maneuver that focuses the effects of Michael Seigi Blade into a single cohesive point, The force of the manipulation used in this technique causes a powerful concussive burst.
DF: 2x a fight or 8 cp, Michaels Weapon+5
Wrath of God:
Michaels final maneuver, combined with a seal of focusing and advanced manipulation it focuses in spreading the effects of the Seigi blade in flurry of strikes.
DF: 1x a fight, Michaels Weapon dmg +1d6 to up to 3 people.
Sub Set: Inner Circle Archangels Play Set: Horsemen Of The Apocalypse
"Then another horse came out, a fiery red one. Its rider was given power to take peace from the earth and to make men slay each other”
War
Spoiler:
Play Set: Seven Deadly Sins
Kankuro Jounin
Posts : 934 Join date : 2010-01-18 Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Wed Mar 30, 2011 8:44 am
The Trinity
Nova Jounin
Posts : 833 Join date : 2010-01-18
Subject: Re: Akykyo Al'akir-Rokudaime Kazekage Sun Jun 26, 2011 9:45 pm