Given Name: Lenaore Given Name Meaning: from Renore (two parts; Ren "Party" Ore "I") Family Name: Hateshinai (N2KB) Family Name Meaning: (three parts; Hate "The Limits" shin "True" ai "Love" ) Alias: Lena, Naore Age: 23 Date of Birth: July 31st Sex: Female Eye Color: Amber (a Honey color) Hair Color: Auburn (a Brown-red hue) Blood Type: AB- Bloodline Limit: Shigai Bijutsu (N2KB) Height: 5'9'' Weight: 142lbs Build: Athletic, Toned Sexual Orientation: Straight Marital Status: Taken (single, but declining, saying she has a Boyfriend)
Personality: Lena is a guys' girl, usually surrounded by male friends over female ones. She's the girl that most girls hate or would call a slut because of this fact, but though she's a lamb in a lion's den, she keeps herself protected enough to maintain her 'innocence'. Lena is sporty and would choose sparring over things one would call "girly" if given a choice. However, for all her tomboyishness, she does have a gentle side that people may see if they manage to earn her trust (or catch her when she's sleepy).
Physical Appearance: Lena is thin, but not what one would call skinny. With Amber eyes and Auburn hair that falls in waves towards her mid-back, she has the potential to be very beautiful if she were concerned with such. However, being the tomboy-type that she is, she is typically in something comfortable that she can move in, and her hair is done in a bun or ponytail to not get in the way.
Habits:
~*~ Curses like a Sailor
~*~ Randomly throws things
~*~ Fiddling with her hair when she's bored
PLAYLIST
General
Optimistic/Training
Difficulty/Training
(TBD)
Last edited by Chaos Magi on Fri Jul 15, 2011 4:37 am; edited 9 times in total
Chaos Magi Academy Student
Posts : 7 Join date : 2011-02-26 Age : 28
Subject: Re: Lenaore Hateshinai - #@&$ You! Sat Feb 26, 2011 6:51 am
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.)
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.)
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only)
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.)
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.
Wind Element Jutsu:
Spoiler:
-Fuuton: Gentle Breeze Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: The user performs a ram handseal and blows a soft burst of wind. PvP Effect: 2 Wind Damage to 1d4 Targets.
-Fuuton: Stretching Exercise Jutsu Type: Ninjutsu Rank: E Cp: 2 Description: User performs a basic training exercise in stretching as it opens the blood vessels and releases the tension of the body for swift and precise movements. PvP Effect: - 2 Cp to the next Wind Jutsu the User performs, + 1 Vs. DC roll when learning Wind Release lasts for 1 attempt.
-Fuuton: Minor Blast Jutsu Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The user blows a small gust from their mouth at their opponent. PvP Effect: 1d4 damage.
-Fuuton: Greater Gust Jutsu - Taught by Houshin Hateshinai Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The shinobi forms a set of Wind Element seals before aiming both palms out and releasing a strong gust of wind capable of knocking over an average sized tree. PvP Effect: deals 2d8 damage blasting the target backwards and onto the ground.
-Fuuton: Blade of Air Jutsu - Taught by Kiryu Inka Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user creates a blade of air that can cut through most steel. PvP Effect: Does 2d8 damage and the user gains automatic proficiency with the blade, the wind blade lasts for 1d6 rounds (Str damage does not apply)
-Fuuton: Razor Edge - Taught by Eiko Fujiwara Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User performs several slashes in the air with a weapon or finger tips as they channel their chakra so finely thin that can cut like razor blades. PvP Effect: Up to 3 Targets, 2d6 Wind Damage.
-Fuuton: Aero Shield Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 12 handseals as they begin to channel the wind to encircle them in a protective shell. PvP Effect: Used before a defense roll, User gains 10 DR for 1d4 Rounds (DR is not constant, it lowers with damage taken)
-Fuuton: Streaming Wall Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The User performs 10 Handseals and quickly thrusts their arms into the air as a torrent of wind bursts from the ground with intense force to cut flesh. PvP Effect: AoE Block. + 2 to roll, 2d6 Wind Damage to attacker of a close ranged Taijutsu / Kenjutsu attack.
-Fuuton: Wind Dragon Jutsu Jutsu Type: Ninjutsu Rank: B CP: 8 Description: The user raises their arms as wind gathers forming into the head of a dragon which dives at the opponent. PvP Effect: +2 VS Block, Deals 5d6
-Fuuton: Violent Tornado Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user motions their arms forward as a miniature tornado forms, flying at their opponent. PvP Effect: deals 1d20 pts of damage.
-Fuuton: Blasting Wave Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user creates a constant flow of wind in a single direction away from him making it virtually impossible for an opponent to get near him while it persists. PvP Effect: +2 VS Block, 1d8 Damage, and the target is unable to attack for 1d4 rounds.
Fire Element Ninjutsu:
Spoiler:
-Katon: Burst of Fire Jutsu - Gained at Chuunin Jutsu Type: Ninjutsu Rank: E Cp: 1 Description: The User sends a head sized ball of blazing red chakra at the opponent, this is a hijutsu offered to all fire element academy students to learn in every village Most students master this with great ease. PvP Effect: 1d4
Katon: Match Box Jutsu - Gained at Chuunin Just Type: Ninjutsu Rank: E Cp: 2 Description: User runs two fingers along the forearm similar to running a match along a rough surface, then brings it close to their lips blowing a flamable ember. PvP Effect: 1 Fire Damage over 1d4 Rounds.
-Katon: Fire Ball Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The User exhales after forming seals, sending out a small fireball to strike to target. PvP Effect: 2d8 damage
-Katon: Blinding Ash Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user attempts to burn and blind an opponent by blowing hot ash towards his/her target. PvP Effect: The opponent takes 2d8 and makes a Con check DC 12 or is "stunned" for 1 round
-Katon: Exploding Wave Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user sends an fiery explosion towards the target. PvP Effect: 3d4 Damage.
-Katon: Burning Flame Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms a flame on top of his indexfinger, he then exhales and shoots a larger flame towards a target PvP Effect: 3d6.
-Katon: Firebird Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user breathes forth multiple birdlike flames towards the target. PvP Effect: 4d4.
-Katon: Forestfire Jutsu Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The user forms handseals, and then creates a wild and uncontrollable fire. PvP Effect: 2d4+1d6, Area of Effect: up to three people
-Katon: Firestorm Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user exhales after performing handseals, sending fire into the sku. After a moment the fire comes clashing down onto everyone,but the user. PvP Effect: Deals 2d10 to all targets in the area.
-Katon: Fire Tsunami Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: With this jutsu the the user creates a small wave of fire, which attempts to devour the target into a sea of fire. PvP Effect: 1d20+2d4 damage.
-Katon: Fire Dragon Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The user breathes forth a huge dragon made of fire after making a long list of handseals to slam into the opponent. PvP Effect: +2 VS Block, Deals 5d6
-Katon: Grand Fireball Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: User blows a huge ball of flames over all in the area. PvP Effect: +2 VS Block. 2d8, Area of Effect(targets up to 4 people.).
-Katon: Whirlwind of Fire Jutsu Jutsu Type: Ninjutsu Rank: B Cp: 8 Description:The user jumps in the air forms the seals, and spews fire around him, to create a whirlwind of fire. PvP Effect: 2d10, Area Of Effect.
Katon: Brimstone - Taught by DM Chiyo Jutsu Type: Ninjutsu Rank: A Cp: 13 Description: The user performs 20 Seals as their body begins to release an intense amount of heat, every breathe they take seems to melt the air itself before any flammable object in the area lights aflame and continues to burn until the air cools down. PvP Effect: AoE (except User) 3d6 Fire damage + 1d6 fire damage over 1d4-1 Rounds (Min 1)
Taijutsu/Enhancement Jutsu:
Spoiler:
-Offensive Stance - Taught by Tetsuo Ryuutei Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to perfrom Kenjutsu attacks. PvP Effect: +2 ATK rolls, - 2 DEF rolls with weapons. (Does not apply to counters) and + 2 DMG. Duration 1d6+2 Rounds.
Clan/Bloodline Jutsu:
Spoiler:
Seal Substitution Jutsu Type: Ninjutsu Rank: D Cp cost: 3 Description: The Hateshinai substitutes himself with a seal clone. Pvp rule: Works as a normal sub
Invisibility Seal Jutsu Type: Ninjutsu Rank: C Cp cost: 5 Description: The hateshinai places a seal on either themself or a target. The target gaining a concealment effect that makes them harder to detect. PvP effect: +10 to Hide/MS checks for 1d4 rounds.
Seal Clone Trap. Jutsu Type: Ninjutsu Rank: C Cp cost: 5 +1 per round maintained Description: The Hateshinai seals a trap using his tool bag into the seal clone. Using the seal clone as a active trap that can be set off at any time. Pvp rules: Works like normal bunshin but can store a tool inside to add on as a attack. (example: a explosive tag sealed inside or a set of shuriken to shoot out when struck) Must state what the clone is filled with upon setting the trap.
Gemini Seal (Free Custom) Jutsu Type: Fuuinjutsu Rank: C CP Cost: 5+ Absorption cost Description: During the act of absorbing a jutsu, Lena focuses her chakra with the stolen chakra into two equal parts as mirrored tattoos appear on her skin on opposite sides of her body. PvP Effect: The jutsu absorbed is doubled, counting as 2 absorbed jutsu instead of 1. (Note: This cannot be used on Jutsu over B rank)
[Seal of the Leech's Palm] (free custom) Jutsu Type: Fuuinjutsu (WIS) Rank: C CP Cost: 5 + 3 per instance (Max 1 target at a time, free action to end) Description: Taking a brief moment to prepare a seal on themself, the user casts a touch-based Seal over a target that matches their own and seems to vanish after appearing. Whenever the target uses Chakra for the duration of the fight, the user's seal "copies" the chakra of the jutsu over the user's fist. PvP Effect: Depending on the type of chakra used, the user gains a varying effect (effect fades after use): Ninjutsu: The CP cost of the jutsu can be added as HP -or- CP damage to the next jutsu the Hateshinai uses Taijutsu: The Hateshinai is able to perform a Taijutsu attack with Wisdom via a "Chakra Projection" of himself. (CP cost of the taijutsu attack is less than or equal to the one "copied") Genjutsu: The CP cost of the jutsu used can be deducted from the resilience cost of a Genjutsu cast on the Hateshinai (if the resilience is dropped to zero or below, the genjutsu is automatically broken.)
Note: The effects of these jutsu may be combined with any absorbed jutsu that the Hateshinai takes in -after- this jutsu is performed.
[Three Dragon Moon Seals] (Free Custom) Jutsu Type: Fuuinjutsu Rank: B CP Cost: 8cp +2 for one "moon" activated or +5 for two "moons" Description: The user has created an elaborate fuuinjutsu on the surface of their Giant Folding Fan, that enhances the power of wind and fire ninjutsu used while the seals are active, creating a vortex of wind and flame. Pvp effect: On initial activation, This jutsu deals 3d8 melee range AoE damage. For the next 2 rounds, the user exposes another "moon", adding 1d8 wind/fire damage per "moon" to any wind/fire ninjutsu the user uses.
[Homing Seal] (Free custom) Jutsu Type: Fuuinjutsu (WIS) Rank: B Cp Cost: 10 Description: The user places a seal on a target's body, as the seal begins to emit a small draining aura, pulling any chakra towards the seal and making the bearer a true target for any attack. PvP Effect: for 1d4 rounds, anyone using chakra in the area (including the Seal Bearer) must roll a d8. A roll of 1-4, the attack proceeds as normal; on a roll of 5-7, the attack is redirected at the bearer of the Homing Seal and the bearer must avoid the attack; on a roll of 8, the attack is redirected at the bearer of the Homing Seal and will deal a critical effect regardless of the d20 roll.
[Bursting Support Removal Technique] Jutsu Type: Fuuinjutsu (WIS) Rank: B CP Cost: 10 Description: When an target performs a Support type jutsu (Buffing, Healing, Debuffing) the hateshinai flickers to them with a chakra coated hand, placing it on their person and removing the effect of the jutsu and stealing it for themselves as the Fuuinjutsu mark appears on their palm. PvP Effect: Used as a "defense" when an opponent uses one of the three Support type jutsu. Wis vs the learning stat. On success, the target rolls the duration and effect, but that effect is applied to the Hateshinai (and allies in an AoE instance) instead. Note: Debuffs would affect the Target, not the Hateshinai.
Destruction Seal - Watched by DM Chiyo Jutsu Type: Ninjutsu Rank: B Cp cost: 8 Description: The Hateshinai places a seal that surrounds the entire battlefield. The kanjis for "fire", "earth", "water", "wind", "lightning", "shadow", and "light", circling the field. PvP rules: For 1d4 rounds, whenever an enemy elemental jutsu is used in the fight, the opposite element shoots out from the seal to collide with the jutsu and overpower it, attempting to annihilate the target for 1d8+2 dmg. WIS vs WIS roll
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Last edited by Chaos Magi on Mon Jul 11, 2011 7:20 pm; edited 15 times in total
Chaos Magi Academy Student
Posts : 7 Join date : 2011-02-26 Age : 28
Subject: Re: Lenaore Hateshinai - #@&$ You! Sat Feb 26, 2011 6:54 am
Shigai Bijutsu: The bloodline of the Hateshinai clan. The Hateshinai have chakra sensitive skin that can absorb chakra and objects. The clans natural perfection with seals comes from the first man whom possessed the bloodline and learned that with his bloodline he could absorb and seal jutsus or objects inside his skin. When something is absorbed the jutsu or object is painted into his skin like a tattoo. The stronger the user is, the stronger the bloodline is. The strongst of the Hateshinai clan can fit around a thousand tattoos on his body. The fact that they can absorb jutsus and chakra make the Hateshinai extremely strong, without needing hand seals for jutsu and not needing to dodge attacks anymore they seem unbeatable. The Hateshinai clan loathes the Uchiha clan and vice versa, due to them being ultimate rivals of one another.
.:: ABILITY ::. [Chakra Absorbing Skin, Unlocked at Genin] 5 CP Cost, WIS based Block + 2, If Successful Absorb an ATK for later use at no CP Cost (Duration until used or End of Battle). Can be used to Nullify Physical Stuns on User. Lvl 15: Max 1 Absorbed ATKs Lvl 25: Max 3 Absorbed ATKs Lvl 35: Max 5 Absorbed ATKs
[Fast-Cast, Unlocked at Chunin] When re-using an Absorbed ATK, increase the roll by +2.
[Multi-Cast] 5 Cp) Use all stored ATKs at once, limit of up to 5 ATKs based on any of the following Combos: (- 1 Roll per ATK used) Lvl 15: Multi-Cast 3 Tools / 3 D-RANK / 2 C-RANK / 2 B-RANK Lvl 25: Multi-Cast 4 Tools / 4 D-RANK / 3 C-RANK / 3 B-RANK / 2 A-RANK Lvl 35: Multi-Cast 5 Tools / 5 D-RANK / 4 C-RANK / 3 B-RANK / 2 A-RANK / 1 S-RANK
Item Type: Fan (giant weapon) Base Item: n/a Description: The Sanryugetsu no Uchiwa (fan of the three-dragon moon) is a minor treasure in wind country that was in the possession of a talented Fuuton specialist during the current shinobi war. It's said that this fan gains true strength when someone with strong wind-affinity bears it's massive form in battle. Though it appears as if a fan of this size would be hard to maneuver and swing, especially with the wind in it's fold, a fuuton element user is able to handle it with ease.. as if they were shifting the wind itself.
PvP Effects: Large Weapon base set (No penalty to wield) [15 tokens] +1d10 dmg [45 tokens] Wielded with Wisdom for 2cp per round (RPly, the attacks would be gusts of wind, and blocking would be gusts of wind; CANNOT use wisdom to dodge) [15 tokens]
Token Receipt: Hateshinai Bloodline -300 tokens to DM Tobi Sanryuugetsu no Uchiwa -75 tokens to DM Sasori +2 WIS stat -40 tokens to DM Sasori i think? +1 WIS stat -25 tokens to DM Chiyo +6 CON stat - 90 tokens to DM Kyuubi Total: 530 ___________________________________________________
Last edited by Chaos Magi on Mon Jul 11, 2011 7:28 pm; edited 9 times in total