Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
Subject: Akuma Amzuru - Demon of the Hidden Rain Sat Mar 12, 2011 2:42 pm
Name: Akuma Amzuru Alias: Demon of the Hidden Rain Gender: Male Age: 15(Before time skip) 20(Current) Height: 5'10" Weight: 185 Ib Skin: Tanned Hair: Jet Black Eyes: Dull Blue Affiliations: Amegakure, Amekage's Hand Rank: Chuunin(Lvl 25) Foucs: Taijutsu, Ninjutsu Speical: Has a bone tail (Chopped it off) Element(s): Fire, Darkness Likes: Fighting, Training, Blood, Brute Force Dislikes: Loud People Sexual Orientation: Bi Bloodline: ~Amzuru~
.:: INNATE ::. [Strong Bloodline] + 20 CP [Infernal Affinity] Rply, Due to having alot of regeneration, Keisha/Amzuru outside of battle heal up much faster than the normal shinobi. Their wounds would be completely sealed with several minutes passed, supposedly 5-6. Allowing them to be dubbed as 'Immortal' to some degree. Fire + Dark Elemental Affinities are gained Automatically. No other affinity until Jounin. Lvl 15: + 2 STR / WIS, + 2 HP / CP Regen Lvl 25: + 3 STR / WIS, + 3 HP / CP Regen Lvl 35: + 4 STR / WIS, + 4 HP / CP Regen
.:: ABILITY ::. [Demonic Forge] User can forge Weapons / Items up to 125 Tokens instead of 100 Tokens. Lvl 15: User can forge a 10 Token Item / Weapon for free. Lvl 25: User can forge a 25 Token Item / Weapon for free.(Never Been Used) Lvl 35: User can forge a 50 Token Item / Weapon for free.
[Amzuru: Males] RPly, The Men born into this clan are supported by black hair, blue eye's and a tail. Lvl 15: + 1d4 Tai / Ken DMG Lvl 25: + 1d6 Tai / Ken DMG Lvl 35: + 2d4 Tai / Ken DMG
.:: JUTSU ::.
[Demonic Aura] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: The Clan Member expels a ghastly black aura outside their body allowing them reduce damage by a small amount. PvP: Gin 1d4+1 DR for 1d4 Rounds.
[Hell's Blessing] Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Grant the clan member a temporary power increase. .allowing them to dish more damage than normal people could possibly due, suggesting they are imbuing the chakra they spend for something more deadly in the process of it all. PvP: Gain 1d4+1 DMG for 1d4 Rounds. (Dm Kyuubi)
[Hell's Welcomeing] Jutsu Type: Ninjutsu Rank: B Cp: 8 Description: The Clan Member places both hands outwards as a shifting swirl of black aura attempts to wrap around the expelling them the pain of 1000's crying souls burning onto their body the longer they are held. PvP: Stun a target for 1d4+1 Rounds or until hit / resist (WIS / INT), 5 DMG (Bypass DR) per Round.
[The Unholy Pentagram] Jutsu Type: Ninjutsu / Fuinjutsu Rank: B Cp: 8 Description: Taking their abilities a step further the Amzuru have developed a way to enhance their own lively hood to make them seem almost unbeatable. .however they are prevented from dodging certain attacks that may come crashing into them. PvP: Summon a small AoE "Pentagram", while inside User heals 1d10 HP per round but - 3 ATK / DEF. Duration 1d4+1 Rounds. (DM Kushina)
[Dressing Funeral] Jutsu Type: Ninjutsu Rank: S Cp: 2d10 HP + 10 CP Maintenance Description: A black coffin envelope's around the target attempting to bar them inside. .as they know it they are stuck in a black room, claw marks start to visibly tear away at the victim's body inside the coffin from a Poltergeist Illusion, as soon as they come out of it all they are lacerated from Head to Toe in wounds unknown from what caused them. their clothes would be shredded up badly, blood staining them in red giving the jutsu it's name. PvP: Stun target for 1d4+2 Rounds or resist (WIS / INT), Deal 10 HP / CP DMG (Bypass DR), and Stun does not break on hit but User loses turn to maintain this Jutsu.
[Summoner's Ritual Favor] Jutsu Type: Ninjutsu / Summoning Rank: S Cp: 2d10 HP + Varies (See Below) Description: Taking the Amzuru's techniques towards the next step. . .they are allowed to summon 1 of 5 demons that are brought down from lore in ancient times that have long been forgotten. . until now. .they are powerful and follow almost on par with those of a Sage's Summon. PvP: User rolls 1d6-1 (Min.1) to determine the Summon's Rank. (Follows Summon Rules), Bonus includes: + 20 HP and + 1d8 DMG. Hei'su- 5 CP Quitth- 10 CP Tei'- 15 CP Loethar- 20 CP Loe-thar empowered- 25 CP
Equipped Items Name: - (No name) Despc: Metal gloves that Akuma wheres(They are his real forearms), it has small holes around it (Like that sound ninja from naruto that had that amp thing in his arm ) When Akuma wants he can channel his chakra though out his whole body, to send out an hit that would not only damage the target but also damage his chakra.
Pvp: +1d10 dmg + Half dmg to cp (+ Half damage dealt as CP damage (Rounded Down)
Last edited by Orochimaru on Mon Jun 13, 2011 1:30 am; edited 22 times in total
haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
Subject: Re: Akuma Amzuru - Demon of the Hidden Rain Sat Mar 12, 2011 2:45 pm
Jutsu
Academy Jutsu
Spoiler:
Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) (Dm Tobi)
Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) (Dm Tobi)
Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) (Dm Tobi)
Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) (Dm Tobi)
Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. (Dm Tobi)
Taijutsu
Spoiler:
(D-Rank) Art of the Shadow Strike: Dark Strike Jutsu Type: Taijutsu Rank: D Cp: 4 Description: The user encases their hands in dark chakra, enhancing the power. PvP Effect: Rank damage + 1d4.
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Art of the Shadow Strike: Dark Flight Jutsu Type: Taijutsu Rank: D Cp: 3 Description: The user runs towards the target, focusing their chakra to their feet, then they send a kick straight up to the target's jaw, sending a blast of dark chakra into it, and sending the target flying up into the air. PvP Effect: No damage, but the victim is unable to attack for one round, due to their body soaring into the sky.
Art of the Shadow Strike: Fall of the Sparrow Jutsu Type: Taijutsu Rank: C Cp: 5 Description: The user appears above the target as it rises through the air, and sends several chakra infused kicks down at the target. The target is then given one final kick, sending them spiraling back to the ground. PvP Effect: Rank damage +1d8. If Art of the Shadow Strike: Dark Flight was used and successfully hit last round, this jutsu deals an extra 1d6 dmg.
(B-Rank) Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Art of the Shadow Strike: Meteor Shower Jutsu Type: Taijutsu Rank: B Cp: 10 Description: The user sends a flurry of Chakra infested punches at the victim. PvP Effect: Rank damage +1d10. (Dm Kushina)
Art of the Shadow Strike: Predator's Call Jutsu Type: Taijutsu Rank: B Cp: 8 Description: The user rockets down with insane speed at the target, continuing their movement with a chakra infused, downward kick. PvP Effect: If hit, the opponent is smashed into the ground and is unable to move for a round but can still block. (STR) Does rank damage + 1d10 + 1d6. If Art of the Shadow Strike: Fall of the Sparrow was used and successfully hit last round, this jutsu deals an extra 1d8 dmg. (Dm Choji)
(A-Rank)
(S-Rank)
Ninjutsu
Spoiler:
(D-Rank)
(C-Rank) Chakra Focus: Arms Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds. (Dm Tobi)
(B-Rank)
(A-Rank)
(S-Rank)
Custom Jutsu
Spoiler:
Berserker Mode Type: Hijutsu (Amzuru only) Rank: -- Cp Cost: 10cp + 3 Maintenance Descip: Akuma once angered beyond his tolerance, lets loose his true Amzuru form unleashing the demon within. Dark chakra flares over him as his body changes: a bone tail grows from his back, large demonic horns grow from his head, and his nails become claws. In this mode Akuma unleashes his true power as another being takes over his body. Akuma has no control over his body and, anyone who gets in his way would most likely end up maimed; Akuma is a killing machine. The only people that can stop him is his own squad (Amekage's Hand) and Ichiban (because Ichiban can do anything).
Pvp: +3 Attack (Counts towards +5 max Passive),, +1 regen(Stacks with his Amzuru regeneration), +5 Static DR (Stacks with Original DR). The effects lasting until the end of the fight, and once used he will not be able to use it for 1d4 RL days.
(D-Rank)
(C-Rank)
(B-Rank)
(A-Rank)
(S-Rank)
Last edited by DM Orochimaru on Sat Apr 30, 2011 2:56 am; edited 7 times in total
haseo881 Chuunin
Posts : 104 Join date : 2010-02-07 Age : 30 Location : Amegakure
Subject: Re: Akuma Amzuru - Demon of the Hidden Rain Sat Mar 12, 2011 2:49 pm