+10 Reputation with Uchiha Clan +10 Tea +10 With Hokage's office +20 Yamanaka +44 Konoha +50 Fire Country +20 Fire temple +5 waterfall +5 nara +5 Noodles (Country) -6 Toramune Triad +5 Hatake +3 Country of Bear +2 Nabul's Chop Shop +5 Otafuka Gai
RELATIVES:
"Candi" (no last name) & Shinta Uchiha
SEXUAL ORIENTATION:
Whatever works.
MARITAL STATUS:
Single
OCCUPATION:
Genin, Nurse, Researcher, Sensor Nin, Spy
LIKES:
Money
DISLIKES:
Scrubs both people, and medical ones
GOALS:
Get Rich
PERSONALITY:
Bloody pirate wannabe, no good dirty slouch, were she a man she'd be the bottom rung of society, barely getting by on charms that ain't worth nothing to nobody no how, pity brigade. Just the way she likes it.
The shadow of crimson swirling death which beckons to devour your soul, the true undeniable birthright of the Uchiha
HAIR:
Black
SKIN:
Pale, Fair
BUILD:
Useless
OUTFITS:
Sexy
SPECIAL FEATURES:
Might be pretty if she wasn't so out there
§ Biography Sheet §
.:: Clan / Bloodline / Special History ::.
Uchiha
.:: PAST ::.
Born to Shinta Uchiha and "Candi" a stripper from tea country, Yumi was not even part of the Uchiha Clan from an early age. Strictly speaking she was raised by her mother and on child support, after her father accidentally knocked her mother up after a drunken party, when he was slacking off during one of his missions. Her mother not the sharpest tool in the shed, taught her from a young age to basically, just schmooze people to get what she wanted. After presenting with Sharingan however things became a bit difficult, it wasn't too long before ten year old Yumi, was separated from her mother who told her to write, but forgot to ever explain what an address was. Needlessly to say Yumi wrote a lot, but didn't know much about who she was writing to. Her presence in the clan comes off a bit of an annoyance taught by her father she hadn't really met that often before, she learned the way of the Uchiha and of Ninja, trying to perfect what arts she could, her father explaining how nice it is to have money from missions and the finer points of piracy (his own former profession and his fathers) and burglary (his present profession for the village). Needless to say Yumi turned out mostly as a self centered ditz whose presence of the doton element drove her into the medical field just so she didn't further distance herself too soon from the rest of the clan who enjoyed the flame their blood provides.
.:: ACADEMY ::.
Academy: Bloody oldest kid in the room, she got by quickly, but dreaded every moment of it only slightly less then the far more grueling exercises of the Uchicha to get her up to speed and ensure her loyalty. She didn't make much for friends, often getting called '######' and 'schmuck face' on the account of her constantly looking just a bit like a schmuck in class. Puberty however was kind enough to her, and she grew out of her schmuckfacedness.
.:: GENIN ::.
Genin: After becoming a genin her real arts came to life, practicing medical ninjutsu she hopes to use other people as repairable human shields to accomplish all things, and master the arts of talking her way out of dangerous missions, and into such fashionable positions as, overly paid daimyo guard, and hander outter of ninja missions at the hokage's office. Her sheer fear of dying horribly in combat drives her to excel at the medical profession, indeed the constant threat of possibly being stabbed to death if she should ever fail... has driven her to the point of becoming a medical prodigy. Sadly her positions in the hokage's office only strikes at her greed, taking up missions like, looting, and burglary, and property damage, her lust for coin instilled by both parents more then engrained.
Now Yumi Uchiha has a small flat away from the clan (not more then a few buildings down however) as well as a place in the clan headquarters, a bit more well to do then shes supposed to be between her own shinanigans and her like minded father, the sharingan wielding, pirate wannabe medic, tries to play the popularity game by posing as the sexiest most skimpiest clad ninja to be had, though perhaps likely only attract the dumbest of ninjas with her all too direct feminine wiles.
.:: CHUNIN ::.
[Insert Here]
.:: JOUNIN ::.
[Insert Here]
[Insert Cooltext.com Image Here]
§ Battle Sheet §
LvL:
25
HP:
32/32
CP:
28/28
AFFINITY:
[1] Doton / [2] Suiton (30) / Yoton
TRAITS:
Uchiha, Sensor Nin, Fuinjutsu, Med Nin
ABILITIES:
Abilities:
Medical Rites Core Ability Members of the Uchiha clan are not considered adults until they can full express certain fire techniques. This tradition has meant that over time a greater natural affinity for fire jutsu has grown within the clan. However, Yumi is a filthy mudblood, to the horror of her peers, she has developed an improvement to her medical capacities, marking her as some sort of filthy half blood of the unclean, whatever is in the tea of tea country the uchiha are /not/ interested in having defiled their fire (Maybe its the herbal tea though, you never know). Base (1 Power points): Medical Ninjutsu Upgrade 1&2 (2 power points): Amaranth (Medical Specialty) Specializations: Healing (Rare), HoT (Common), Duration (Rare) - One free of E, D, and C jutsu Note: All Uchiha must have Fire as their first element, except the filthy mudblood Yumi.
Yumi's Sharingan & The Darkness The Dojutsu of the Uchiha clan, said to be a cousin of the Byakugan and the Tōchōgan. Each user's abilities with the eye are unique as it grows from single tomoe to it's mature three tomoe forms. Dojutsu Base I (1/2PP Duel): Gain Access to Doujutsu (Free E rank) Note: 'Dojutsu' counts as a custom element. It's Specialties are Duration, and Negatives Note: Using the jutsu given by this slot will activate the Sharingan. -Somewhat befitting Yumi's twisted little heart, is the element of shadow. Cloaking things in mystery and deception making life truly strange and bizarre in its wake. The twisting shadows have no extraordinary bases it is simply an affinity she is born with and can develop. Base (1/2pp Duel): Gain access to Shadow Element (HP Damage + Vamp HP), (Free E rank)
Sharingan - Pirates Eyes Yumi's Sharingan allows her to copy the jutsu she sees for later practice, even her eyes are fully committed to the pirates life style, looking from afar she copies what she sees intricately often as if in slow motion, allowing her to read lips as if she were there to hear them even when she can't hear at all. Naturally just seeing how somethings done doesn't necessarily translate to direct talent and many jutsu will take practice often at a later date. This art also connects with a special set of jutsu based specifically around the fine art of cheating. Effect: Store jutsu up to 3 days to self-teach later on (via forum post/creator watching/DM witness), if training begins it can be completed regularly like any other jutsu after the minimum requirement is reached. Requires permission for custom techniques. - Allows the creation of "Piracy" element starting with one E rank. Note: Allows lip reading. Base II: Gain Piracy Element (Specializations DoT/Duration), 1xE Rank Jutsu. Gain Storage Note: Store Jutsu up to 3 days to self-teach later on (via forum post/creator watching/DM witness), if training begins it can be completed regularly like any other jutsu after the minimum requirement is reached. Note: Requires creators permission for customs Note: Requires matching Element and specialties
Sharingan: Eyes that can't be fooled. Sharingan manifests a certain eternal sharp view of reality, for Yumi this translates to an ability to see past genjutsu or fore her actions past petty binding. By sheer force of her special eyes she pushes past the bindings of genjutsu, or the physical sort of things, to act in reality When it comes to things truly physical her sharingan reflects her true state to act in spite of such troubles. Base Duel Slot: May act while stunned whether it be physical or mental for 5 cp.
Far Sight (Replaced Combat Core) Core Ability The Uchiha are infamous for their exceptionally talented and battle-orientated shinobi. Many train deeply into the arts of hand-to-hand, weaponry and tools to compliment their ninjutsu arts. However, Yumi is a total pervert, or at least her abilities are, whenever she (and not even people who steal her eyes!) makes use of sharingan she can see further into the distance, past physical barriers, with a higher focus than average, seeing things in the distance in relatively high detail. But would be blocked by anything designed to defeat doujutsu in such a manner. Base I: +1 Area Detection Range - Light Element aka Far-Seeing (Specialties: Detection (Rare) & Negatives (Common)) Upgrade I: +2 Area Detection Range - +1 Physical Detection. Upgrade II: +3 Area Detection Range - +1 Chakra Detect. Note: She can actually see and hear those she detects, and those who aren't hiding / things there, and can "see" HP and CP in character (accessing chakra levels and physical condition)
Chakra Seal While most people constantly send out chakra from their bodies just as part of living, that energy is simply going to work, a solitary marking on Yumi's lower back (yes its a tramp stamp), signifies a chakra seal on her, its effect potent, simply not allowing her chakra to escape, and harnessing and focusing her chakra network to be more robust. Base (3 pp): 1 CP Regen
~Traditional Style Fuuinjutsu~ Fuuinjutsu/Fuinjutsu Element Sealing Jutsu comes in many varieties and forms for Yumi, she does so in the classical style with very few exceptions, pre-drawn seals on her body and parchments and the like, are released, rather then creating seals on the spot. The fine art depends on specifically drawn patterns, and using chakra created, or chakra infused ink to perform its various tasks. Where some ninja might use something on the spot Yumi's style is one of careful concentrated preparation. It works on all manner of things rocks, people so on, drawing seals and infusing them with proper chakra in measured way to produce effects. Even keeping books and papers with ready made seals to apply or harness chakra.
Base: Fuuinjutsu Unleashed & Fuunijutsu Binding Ways/Script Duel Slot (Two Separate Elements): (1 Free E rank for Each) Specializations - Unleashed: Damage (Common) & CP Costs (Rare) Fuuinjutsu Binding Ways/Script: HP DR (Common) & CP Costs (Rare)
Fuuinjutsu Seal - Prism A fuinjutsu seal through which other techniques and attacks can be used, flowing chakra through it or using it directly adds additional targets; as the seal splits one into many. A not so simple creation of the glimmering tattoos style. Base: +0 with Ninjutsu Upgrade I: +1 with Ninjutsu Upgrade II: +2 with Ninjutsu
Crystal Release: A combination of light and earth, joining together to create purpled hued crystals. Crystal release sharpens Yumi's chakra to a razors edge, making all her ninjutsu that much more deadly due to the nature of her chakra at rest already being rather ordered, if haphazardly so. The advanced chakra nature mostly focuses on the creation of chakra imbued crystals and their implementation. Duel Slot: Increased Ninjutsu Critical Range +3 (1x round) (17-20), Crystal Element 1 free E rank, (Specialties: HP DR Ignore, Bonus to Rolls) Note: Light Main.
Point Totals:
Power Points: 15/16 1: Medical Rites 3: Far Sight 2/2: Sharingan 1: Sharingan: Eyes that can't be fooled. 1: Fuinjuitsu duel slot 3: FUinjutsu Prism 3: Tramp Stamp (Chakra Seal) 1: Crystal Release
PvP-Record:
.:: Wins ::. [ 1 - Ai (7/29/2015) ]
.:: Losses ::. [ 0 ]
.:: Ties ::. [ 0 ]
Skill List
Skill
Stat Modifier
Bonus From Stat
Points Allocated
Total Score
Acrobatics
DEX
+4
0
4
Appraise
INT
+6
0
6
Bluff
INT
+6
0
6
Climb
STR
+0
0
0
Decipher
INT
+6
0
6
Diplomacy
WIS
+6
12
18
Disable Device
DEX
+4
0
4
Discipline
STR
+0
0
0
Forgery
INT
+6
0
6
Handle Animal
WIS
+6
0
6
Intimidate
INT/STR (Highest)
+6
0
6
Lore
INT
+6
9
15
Knowledge (Nature)
INT
+6
0
6
Knowledge (Local)
INT
+6
0
6
Knowledge (Religion)
INT
+6
0
6
Knowledge (History)
INT
+6
0
6
Linguistics
INT
+6
0
6
Perception
WIS
+6
12
18
Perform
WIS
+6
10
16
Ride
DEX
+4
0
4
Sense Motive
WIS
+6
5
11
Slight of Hand
DEX
+4
0
4
Survival
WIS
+6
0
6
Swim
STR
+0
0
0
Databook
Ninjutsu
Taijutsu
Kenjutsu
Genjutsu
Intelligence
Strength
Speed
Stamina
Hand seals
Total
B
D
D
C
B
E-
D
D
A
C
Last edited by Nymphs on Tue Aug 18, 2015 4:16 am; edited 32 times in total
Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
Subject: Re: Yumi Uchiha Wed Jun 10, 2015 2:30 pm
Tokenz:
Payments for things: -3 xp things for level 11 DM Jiraiya -12 tokens for level 12 DM Jiraiya -16 tokens for 21 and 22 wis DM Jiraiya -36 tokens for levels 13 14 and 15 -16 tokens for +2 wis from DM Buroto -4 xp totems for level 16 -12 tokens Eye of the Beholder Jutsu from DM boruto -4 xp tribbles for level 17 from DM boruto -2 tokens Generic Substitution DM Aburame -4 xp chips for level 18 DM Aburame -12 rp tokens +2 charisma DM Jiriaiya -16 rp tokens +2 wisdom DM Jiriaiya -3 xp licks + 20 rp tokens level 19 & 20 DM Jiraiaya -16 rp tokens +2 wisdom DM jiriaya -12 rp tokens Yumi's Restoration of the Bonds of Flesh DM Kankuro -2 rp tokens Gnat-ting eyeblast jutsu DM Kankuro -6 xp cats + 16 tokens for level 21 and 22 DM Aburame -12 rp tokens + 1 wis DM Aburame -4 rp tokens E ranks rune of calling and paper preperation DM sleepy -24 rp tokens +4 int DM sleepy -44 rp tokens +6 int Sheogorath -16 rp tokens +2 int DM Zapotec -24 rp tokens +4 dex DM Zapotec -12 rp tokens +2 charisma DM Zapotec -10 xp marks 2 levels (23 24) Sheogorath -12 rp tokens +1 wisdom (33) Sheogorath -6 rp tokens Mighty Shinobi Warrior DM Kankuro +2 rp tokens, refunding of rune of calling DM Kankuro -12 RP tokens, Pirates Life DM Kankuro -32 RP tokens, +4 intelligence (27 28 29 30) DM Kankuro -12 RP tokens, +2 constitution (15 16) DM Kankuro +2 RP tokens, burnt a XP Crayon DM Zapotec -12 Rp tokens, Plunder (genjutsu) DM Zapotec -5 xp widgets level 25 ADM Ayame -40 Roaring dragon eternal blits S rank (16), Seal of Water, Seal of fire, Seal of earth, Seal of lightning 24 tokens ADM Ayame -24 tokens +2 Int (31 32) ADM Ayame -16 tokens +2 Con (21 22) ADM Ayame -12 tokens +2 charisma (17 18) ADM Ayame -12 tokens Shadow Vampires Embrace A rank, ADM Ayame -10 tokens & 1 marker, Seal of Wind, Seal of ninjutsu C ranks, ADM Ayame -72 tokens +10 dexterity (17 18 19 20 21 22 23 24 25 26) ADM Ayame -16 tokens +2 constitution (25 26) DM Tenten -24 tokens +2 int (33 34) DM Tenten
Last edited by Nymphs on Fri Aug 14, 2015 1:18 am; edited 37 times in total
Nymphs Special Jounin
Posts : 321 Join date : 2010-03-05
Subject: Re: Yumi Uchiha Wed Jun 10, 2015 4:38 pm
`
Last edited by Nymphs on Wed Jul 22, 2015 9:51 am; edited 15 times in total
A very small amount of chakra used to staunch light wounds and bleeding
Type/Rank: E Rank Medical (WIS)
Cost: 1 CP
Effect: Single Target. Deals Base Damage + 1 as HP Healing
Medical Art: Genjutsu Dissipation - Taught by Sumiko Takara
Rank: E
RP: By applying a sudden surge into the system of an effected Shinobi, Genjutsu can be disrupted and
broken pre-emptively. This can be used on the user itsself, albeit a Genjutsu of sufficiant rank may
already have made this impossible.
Effect: Reduce Duration of undesired Genjutsu by 1d2 rounds
Purge - Taught by DM Jiraiya's Kitara
Helps remove common poisons and toxins from the body by increasing metabolism
Type/Rank: D Rank Medical (WIS)
Cost: 1 CP
Effect: Single Target. -1 Duration to Poisons.
Note: -1 to cost
Yumi's Restoration of the Bonds of Flesh (Trained with DM Jiriaya and DM Zapotec)
Type: Medical Ninjutsu
Rank: A
CP: 13
A jutsu for reattaching limbs carefully and with precision, suiting a wide variety of purposes allowing its use for transplants instead of just generic reattachment.
Effect: Out of Combat: Attaches a body part where it belongs on a body. Can be used, for reattaching an arm, reattaching an eye, performing an eye transplant (after the users original eye has been removed), and similar purpose
Doton
Spoiler:
Pebble Toss - Taught by a pamphlet
After a single hand seal the user throws a chakra empowered rock at full force hitting with increased damage.
Type/Rank: E Rank Doton Ninjutsu (WIS)
Cost: 1 CP
Effect: Single Target Attack. Deals Rank + 1 Damage
Earth style: Earthshield (Shiori Takeyama)
After forming basic doton seal, user extends arms forward, causing dirt shield to protrude in circular fashion from them, protecting the user from some harm
Type/Rank: E Rank Doton Ninjitsu (WIS)
Cost: 1 CP
Effect: 1 HP DR Ninjutsu
Rock Shard - Taught by Shiori Takeyama
After two hand seals the user takes a rock and throws it at the target. Upon impact, the rock explodes violently like shrapnel creating shards which can increase damage.
Type/Rank: D Rank Doton Ninjutsu (WIS)
Cost: 2 CP
Effect: Single Target Attack. Deals Base Rank Damage, Critical hit on 16-20
Earth Wall - Taught by Jiraiya's Scroll
After three hand seals the user stomps the ground and a large block of stone moves to block an incoming technique
Type/Rank: C Rank Doton Ninjutsu (WIS)
Cost: 4 CP
Effect: Defensive action, +1d3 HP DR
Earth style: Quick Pillar (Shiori Takeyama)
Forming but three basic seals, user extends his hand and causes a pillar to form from surrounding ground material quickly.
Type/Rank: C rank Earth Ninjutsu (WIS)
Cost: 4 CP
Effect: Creates a 2.5 ft wide, 10 ft high pillar with 2 HP
Note: This would be used for things like supporting a falling bridge
Earth style: Rock armor - Taught by Shiori Takeyama
After forming thee seals, rock from ground rises up and forms into an armor around the caster, soaking up damage.
Type/Rank: Ninjitsu, Earth - C Rank (wis)
Cost: 4 CP
Effect: Base Duration 1d2+1 rounds. User Gains +1d4 Universal Damage Reduction a round.
Notes: Should have less effect vs lightning attacks
Yoton:
Spoiler:
EYE BEAM DEATH LASER Type: Light - Ninjutsu - Wisdom Rank: E Cost: 1 cp Specialty: Negative, Detect Forming several handsigns the jutsu ends up shooting a laser beam from the users eyes as the point of origin after focusing chakra there. It helps but is not required, for the user to have doujutsu to perform this Effect: rank+1 Note: +2 jutsu difficulty without doujutsu to learn
Shadow Jutsu:
Spoiler:
"Shadow Senbon" Type: Shadow - Ninjutsu - Wisdom Specialties: HP Damage, Vamp HP CP Cost: 1 Imbuing a Senbon with the shadow element, enhances its piercing power. Striking deep into a foe it spreads like poison though soon dissipates after corrupting their flesh. DF: Uses 1 Senbon, Rank + 1d3
"Shadow Vampires Embrace" (Self Trained) Type: Shadow - Ninjutsu - Wisdom Specialty: HP Damage, Vamp HP CP Cost: 13 A devouring force draws forth from the user, stretching across the field threatening all in its path, consuming, eating, leeching away life, and light. Once the Jutsu is cast a shadow launches from the caster, even up into the air if need be, drawing towards an enemy and linking them via shadows to the caster, their flesh dulling life leeching out as their body loses colors; shadows crawl up their legs and the like, creepy terrifying, and possibly lethal, life literally draining away from the target and to the caster. DF: Rank + 1d7 to 3 targets, user heals 50% of damage
Pirate Jutsu
Spoiler:
Pirate Eyes (Ghostly Pirate Cutlass = free):
Ghostly Pirate Cutlass (Free Train 1)
A cutlass appears in the air, flying and striking at an opponent fading in and out of sight, if the first strike hits, more are sure to follow stabbing and stabbing and stabbing again
Type/Rank: E Rank Piracy Ninjutsu (Wisdom)
Cost: 1 CP
Effect: Single Target, (Deals Base Rank Damage + 1)/2 over D2+1 rounds.
Ninjutsu (Untyped)
Spoiler:
Generic Substitution (Free Train 2)
The first ever generic subsitution technique, developed by Yumi Uchiha, the worlds ultimate coward. A prodigy like none others in the way of getting away with things, and avoiding trouble, Yumi originally developed this technique as a means to avoid various attacks. But has since perfected it, by rapidly forcing a jinx upon a nearby object, be it a log, pile of sand, puddle of water, specializations vary from person to person, and ample use of chakra, a few handsigns lead to a quick transposition, letting some unwitting fool hit a rock instead of their target; its vaguely limited by requiring the foe not actually have direct line of sight to the subsitution
Type: E rank Ninjutsu (Non-Elemental)
Cost: 1 CP
Effect: Jutsu Defense.
Note: May cast 1 additional time before the jutsu ends, Lasts 1 round
Basic Transformation Jutsu The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master. Type: Elementless Jutsu [WIS] Rank: Academy Cost: 1 CP/Round Effect: Disguise your self as another person, object, or thing. Note: May roll Chakra Detect to decipher the illusion at a +2 to the roll. Note: If failed, they think it is a normal household object. Note: Physical Contact Breaks this Jutsu. Note: Voice does not change.
Fuuinjutsu
Spoiler:
"Invisible Ink"
E - Rank
Type: Fuuinjutsu "Script" - Wisdom
Specialities: HP DR and CP Costs
Cost 1 CP
A simple jutsu for creating ink to write onto paper, while chakra sight will reveal the content, such techniques also make what is written visible to everyone else. Though a weakness of this technique is that the seal can be reformed to cover up such tampering. A seal on the bottom right of the page is visible to all, tearing it off reveals the contents of the page
DF: Hidden messages as per to Description
"Paper Preparation" E - Rank Type: Fuuinjutsu "Script" - Wisdom Specialties: HP DR and CP Costs Cost: 1 CP A technique for the setting and creating of papers, whether it be for spell books or special tags and the like, special uses of chakra, preperation, and manipulation must be done DF: As per description, can be used in a fight to reduce the cost of a fuinjutsu at a later point by d2 cp (1/2 stacking rule to reduced costs applies)
"Seal of Lightning" C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A seal on Yumi's thumbs marks elemental lightning, when released a shield of chakra launches forwards. This can be done in a thumbs up fashion, or in a open palm style. The fuinjutsu released latches into the ground where available functioning like a lightning rod to dull and redirect a lightning strike. As a spiffy trick this jutsu can be used to create lightning sparks when Yumi gives someone a thumbs up, or when giving a thumbs down sparks going down possibly into the ground (No cost/combat effect). DF: Defense, 2d10 DR vs Lightning Element
"Seal of Earth" C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A seal marking Yumi's pinky finger, when released it creates a shield. The shield itself is a bit bland and concave, whenever earthen forces strike at Yumi the shield can be used to catch and cushion it, functioning a bit like a pillow, chakra flowing out of it when the pressure of impact is released. As a not so spiffy trick this jutsu can be used to soil something Yumi touches with her pinky finger with dirt (No cost/combat effect). DF: Defense, 2d10 DR vs Earth Element
"Seal of Fire" (Trained with Kazumi) C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A fuinjutsu symbol on Yumi's middle finger, this one in particular can be released in both open palm and middle finger lifted style. Upon release a burst of chakra is released to push against the element of fire, cooling things off as they come. The chakra taking a blue form stops it as it comes. As a spiffy trick, this seal can release a ghostly flame around yumi's middle finger (No cost/combat effect). DF: Defense, 2d10 DR vs Fire Element
"Seal of Water" C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A fuinjutsu seal on Yumi's index finger, able to be used open palm style, or by pointing, a shield of chakra pushes up, dry as can be, eager to absorb water much like a sponge, when a water elemental jutsu is used against this, the chakra absorbs it like a sponge. As a spiffy trick, this seal can release a small drip of water from Yumi's finger, suitable for handling stamps and letters (No cost/combat effect). DF: Defense, 2d10 DR vs Water Element
"Seal of Wind" C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A seal on Yumi's ring finger, marks elemental wind, upon releasing it a shield of chakra grows. Whenever the wind element strikes this shield of chakra its pushed against, the winds dulling down as they strike caught in a network of small tunnels that redirect it likely pushing out all the force as it shifts through directions and smashes into itself in a swiss cheese like formation of jutsu. As a spiffy trick this seal can be released to make Yumi's hair blow epicly in the wind (even in doors) or lift her skirt in a seemingly accidental fashion (No cost/combat effect). DF: Defense, 2d10 DR vs Wind Element
"Seal of Ninjutsu" C - Rank Type: Fuinjutsu (Script) - Ninjutsu - Wisdom Specialty: HP DR, CP Costs CP: 4 A binding seal on the palm of Yumi's left hand permanently scribed, when chakra is put into it the seal ignites. When the seal ignites a large blue flow of chakra is released gathering over an incoming attack to buffer and stop it. The seal takes the form of abstract symbols that represent handsigns that light up to match the handsigns used by the attacking jutsu. DF: Defend, 1d10 DR vs Ninjutsu
"Roaring Dragon Eternal Blitz / Rise of the Leviathan / Dragon Force" Training: https://naruto-verse.forumotion.com/t6473-open-yumi-s-fuuinjutsu-ecchi-fanfiction S - Rank Type: Fuuinjutsu "Unleashed" - Wisdom Specialties: HP Damage and CP Costs Cost: 20 CP A jutsu that takes most people the better part of an era to master (training is done as working on the hidden tattoo), a hobby by most people who use the art, very few complete it in their lifetime, constraints of chakra, time and technique to perform it. Essentially the fuuinjutsu involves sealing chakra from living beings, and binding it to oneself slowly over time, the work of the tattoo is entirely based on chakra, using what few bits of those creatures that are composed of undying energies, never enough to overwhelm the binder, and hopefully not enough for those effected to notice the small bit of chakra being leeced from them. The binding is subtle, but chakra sight may well reveal a sleeping phantom of a dragon ambiguous in form, within the user of this technique. The effect is devastating, vicious and encompassing when released against someone, what was once invisible to all but some becomes quite visible, the dragon lurching to life and striking at ones enemies. DF: Free Action, Rank + 1d10+2 damage, to up to 2 targets
Name: Misdirection (Taught by DM Zapotec on Tomoko Yamanaka)/center] Rank/Type: E/Genjutsu Cost: 1 Roleplay: Making your enemy think you are in a slightly different direction, it causes their attack to go off-course DF Effects: Allows defensive action with INT
Name: False Surroundings (Taught by DM Zapotec on Tomoko Yamanaka) Rank/Type: C/Genjutsu Konoha Cost: 4 CP Roleplay: A genjutsu that allows one to trick others into mistaking the place they're in for another. This technique's main feature is that it can be cast over an extensive surface, therefore any and all who step into the illusion's area of effect will fall under the spell. DF Effects: Single Target. Deals 1/2 Base Rank Damage + 1 CP Damage, -1 Crit range
Tree Binding Death (Taught by DM Zapotec on Tomoko Yamanaka) Rank/Type: B/Genjutsu (Konoha) Cost: 6 CP Roleplay: This is one of the genjutsu passed down since ancient times in Konohagakure. The user first disappears from plain sight in a mist-like fashion in order to approach the target without being detected. Once close enough, the target will then be completely robbed of their mobility as they see the mirage of a fast-growing tree coiling itself around them. Given that the subject remains conscious, this technique proves extremely efficient for information-gathering. Once the target is immobile, the user can then attack the enemy, usually after emerging from the trunk of the tree. DF Effects: Single Target. Target suffers Mental Stun for D2+1
~Totooria Helmold
Dojutsu:
Spoiler:
[Sharingan Doujutsu: Chouhatsuteki~際どい (Suggestive to Demand)] - (Taught by Yasashii, Uchiha) 叙 述~ The user can perform what is generically called Genjutsu: Sharingan. While there are various manifestations and purposes of the ability, the better known one is to, through eye contact, suggest thoughts and actions to a target, coercing them to divulge information or act in a particular way, potentially without the target's awareness. In extreme cases, the Sharingan user can take complete control of the target's body, forcing them to do exactly as the controller wishes; this control is visually indicated by the Sharingan's design appearing in the target's eye. Type/Rank: Doujutsu Genjutsu – E (INT) Cost: 1 CP. Effect: Out Of Combat. User is able to coerce an NPC to spill information or act a certain manner by staring them in the eye, this does not work if the target is already aware of ill intent and only works with DM Permission and on NPC's that are of the weak willed persuasion. On even-playing fields, the suggestion seems stronger, assisting in pulling thoughts to another side, but not complete persuasion. Specialty: Doujutsu [+Negatives/+CP Cost] - Doesn't take advantage of these, clear to teach Note: Requires Sharingan Active. JP Cost: Out Of Combat [-4]. Natural JP [+1]
Gnat-ting Eye Blast Type: Doujutsu - Genjutsu - Intelligence Specialties: Negatives, Duration Rank: E An irresistible annoying stinging sensation Effect: 1 damage, ignoring 1 dr
X-Ray Vision/Perv Sight (Trained with Sumiko) Type: Genjutsu - Doujutsu - Intelligence Specialties: Negatives, Duration Rank D CP Cost: 2 This jutsu is for looking through objects, well its name implies it uses X-rays, its not actually limited by lead or the like, nor does it involve radiation. It actually functions by creating a small chakra emission, copying the pattern and extrapolating whats perceived by what reflects back after reaching whatever it his, creating an advanced see-through image. This Jutsu, limited in its power as it is, is only capable of piercing through a few layers of solid matter, and cannot penetrate through objects more than half a metre thick. This technique is effective up to 10 metres from the user. Effect: Cool plot toy, and Chakra Detection +1 for 1+1d2 rounds
"Terrifying Shinobi Warrior" C - Rank Type: Genjutsu - Doujutsu - Intelligence Specialties: Duration, Negatives, Bonus to Rolls CP Cost: 4, 2 round cooldown This genjutsu is filled with a most amazing delusion, the target once so effected, becomes convince they are much stronger then they actually are. Powerful brazen, as if any jutsu, any punch, any technique or simple touch will wipe the floor with their enemies. Perhaps even blowing hard on them. In reality they are no stronger then they were before, they are just filled with this self fulfilling delusion, which leads them to pulling their punches much more then they ever should, simply by virtue of this belief, both mentally and physically. DF: -1d8 to all damage rolls for 1d4+1 rounds to 3 targets
Ultimate Cowardice (Trained DM Jiraiya on Kitara) Type C: Rank Dojutsu - Genjutsu - Intelligence Specialties: Negatives, and Duration Cost: 4 CP A dojutsu within Yumi's eye, where izanagi and izanami forbidden arts play this off in a different manner, this is a more then dishonorable and creation to create a similar effect not for victory, but for defeat. This justu allows Yumi to create a semi-real to all senses illusion, of a certain event of her making, and within that illusion try to escape. For instance should Yumi not wish to continue on fighting, she could create an illusion of her suffering a possibly mortal wound, and having to flee because of that, rather then actually sticking around to take that potentially mortal wound - the excuse exists to obscure the true level of her cowardice from the norm of when strictly necessary, to what only can be described as "Yumi" levels. The overall effect is very strong - the jutsu's effect requires that Yumi dare not interact with those around her at all after its use. Effect: Escape Jutsu at +1D5 to escape.
Jutsu Name: Eye of the Beholder (DM Baruto & Jiriaiya self training) Jutsu Type: Dojutsu - Kinjutsu (Doesn't take a slot, requires loss of an eye) Jutsu Rank: A+ Jutsu Cost: 13 CP Effect: Yumi reignites the connection of chakra between herself and her eye once its disconnected, every time it changes hands or sockets for that matter she must use this jutsu again to activate the connection. Its subtle and hard to detect, but it allows her to see all they can see, with the usual effects of her Sharingan. Unlike her usual copy abilities just watching someone else do it, she gets a first hand experience of the jutsu they use, and can copy all of them and know how they work, regardless of actually being able to use them or not. Stealing the eye of a Uchiha and not seeing them dead is a terrible decision. Note: Useable once per day. If the person in question of the detached eye sees it move or be linked to once more, they may roll a Chakra detect roll to see where the source is, depending on the result. Note: On use, user rolls a D10 in the presence of a DM. Results: The D10 roll will act as a progressor for the plot in question. When it is rolled, depending on the result, the plot will progress, gain information for the person looking through the eye, and perhaps identify people touching the eye. For all intents and purposes, each roll will be witnessed by the DM that is hosting the plotline, and will be discussed at that time. With DM digression, it is possible to gain bonuses to learning a technique that counts towards your daily number. 1-5: No real information gained. 6-8: Potentially useful information given, such as surroundings or other items of note. 9-10: Ability to Learn a Jutsu being witnessed through the use of 'Copy', at a +3 JP. After this, the user incurs a -3 to Dojutsu rolls for the rest of the day.
"Plunder" (Self Trained) A - Rank Type: Genjutsu - Pirate - Intelligence Specialties: DoT & Duration CP: 13, The genjutsu of plunder is a purely maddening one, if its unresisted at least. The target sees a crew of pirates moving steady across the field no matter how far they move or shift, they just keep coming steadily more and more, upon reaching them which is inevitable, the hallucinated pirates reach into the target, and remove plunder in the form of hallucinated riches, gold, spices, silks, gems, and more. Whats actually being stolen however is chakra. Afterwards they take their ill-gotten gains to Yumi, or an illusionary ship depending on circumstances. DF: Up to 7 Targets. Base Duration 1d8+1 Rounds. Deals (1/2 Rank CP Damage + 1D2)/2 rounded down. User Vampirically Regenerates 50% CP (Per round rounded down with each target, not total).
"A Pirates Life!" (Self Trained) A - Rank Type: Genjutsu - Doujutsu - Intelligence Specialties: Duration, Negatives CP: 13, 2 round cooldown Avast! Yar matey's its a pirates life for ye. Ye be born to sail the seas and so you shall, adventures plunder, and more await! Throughout this jutsu the target experiences a strange duality of lifetimes, they see whats going on in front of them that stimulus is not cut off, rather they just have the additional stimulus of living through parts of a pirates life of themselves. Well one would think pirates immune, being so close to their own reality but separate makes this a special kind of trippy insidious. But for most people the complete sense of secondary sensory input and distracting pirates life is more then enough to cause them problems DF: 5 targets suffer -1d10 to rolls (penalty rerolled each around), and 1d2 to damage, for 1D8+1 rounds Note: The penalty roll simulates calm times versus hectic times in their distracting pirates life, life on the seas is wild and untamed, but often very peaceful.
Fountain of Youth A tricky jutsu made by Yumi, not too hard to make over time and practice she could of put to helping other people. Only effective on its user, Fountain of Youth no jutsu, reverses the aging process by 1 day per casting. Type/Rank: S Rank Medical Ninjutsu (Wisdom) Cost: 20 CP Effect: Reduces the effects of aging by 1 day on user per casting Note: This effect can only be used a max of 1 year per four Wisdom Modifiers (Max of 5 years)