~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Man, two months ago seems like forever. This Shinobi stuff really takes a toll y'know?"
NAME:
Anja Jinrai あんじゅ 迅雷
REFERENCE:
Jin
ALIAS:
Houkoukoudo 彷徨荒土 | Wandering Wasteland
AFFILIATIONS:
Anja Clan
RELATIVES:
Anja Kouten あんじゅ 公転 [Father, Toukubetsu Jounin, Age 36] Anja Hareyaka あんじゅ 晴やか [Mother, Chuunin, Age 35] Anja Seiro あんじゅ 正路 [Brother, Yorinuki Genin, Age 18] Anja Tenrai あんじゅ 天来 [Cousin, Deceased, Age 15] Anja Shurisa あんじゅ 箭修理 [Cousin, Genin, Age 16] Anja Fushi あんじゅ 節 [Cousin, Academy, Age 7] Anja Mika あんじゅ 甕 [Cousin, Chuunin, Age 27]
SEXUAL ORIENTATION:
Heterosexual
MARITAL STATUS:
Not Looking
OCCUPATION:
Chuunin [Sunagakure]
LIKES:
Sweets, Gambling (and winning), Poking the Bear, Hangin' Out With His Brother, Leading Missions
DISLIKES:
Sour foods, Surprises, Losing, Being Alone, Konoha Ninja, 'Heroes', Ghosts of the Past
GOALS:
Graduate (finally) √ Gain Mastery Over Shioton ≡ -Get Ready To Be A Chuunin √ --Become A Chuunin And Never Leave The Rank ≡ ---Go Wherever The Village Thinks is Best. √ Surpass My Brother! √ Surpass My Father! ≡ Totally Beat the Clan Head And Then Refuse To Take It Like A Badass ≡ Maybe Find Out The Meaning Of Life? ≡ Avenge Tenrai and Retrieve his Tochogan ≡ -Green-Hair [Shiori] ≡ -Red-Dress [Sumiko] ≡ -Goggle-Face [Kazuhiko] ≡ -Bird-Mask [Taisuke] ≡ -Green-Vest [Kisuke Nara] ≡ -YUJI TAKEDA ≡
PERSONALITY:
Snide, Ponderous, Suspicious, Curious, Prone to Depressive Episodes, Distant
Typically has frizzy hair from all of the sunlight, unless fresh from a bath. Usually wears bandages around his hands and knuckles- one might assume he punches things. (6/23)- Seems to have difficulties sleeping. Minor purple rings under his eyes.
Generations ago, a sect of Monks of the Wind temple were exiled for abandoning their vows in favour of showing compassion and empathy for those caught in the crossfire of feuding ninja clans. They took in shinobi of all walks of life; gave them a peaceful family through which they could become spiritually whole. Without the chastity of the Temple, ancestry of the monks and the ninja blended together into what would later become the Anja clan. The Uchiha, Hyuuga and Senju grew particularly hateful of this group due to the many of their number that had abandoned harsh violent lives to be at peace with the monks.The heritage of the monks gave the clan special chakra called 'gift of the hermit group'; the vast mix of ninja blood in their veins gave them a tentative link back to the power of the sage of six paths. These traits in combination allowed for the discovery of the Tōchōgan by Megane Anja; who went on to officially found the Anja clan, organizing it's members into a force that could defend themselves from attack. Megane solidified the ideals of the clan with the mantra: “Empathy, Decisiveness, Discipline, Prowess and Tenacity”. Eventually, the clan joined with Sunagakure to further protect themselves and to give their homelands an edge against the Dojutsu of Fire Country. While their monastic discipline has waned as they transmute towards modern shinobi culture; they are still maintain much of their spirituality and resolute nature. However, they are starting to become famous within Sunagakure for their fine clothing and brewing.
.:: PAST ::.
One crisp 'winter' morning in Sunagakure, an exhausted mother gives one last push to a crying baby boy, dreading the thought of returning to her other child not even a year old being taken care of at home by his father. This woman hereafter swore to never give birth again, a solemn oath that to this day she has upheld. But then, such things were fairly common in the relative lull after the village had finally settled, years before conscriptions resumed for its standing army. The little bundle of joy would proceed to enlist in an entirely different standing army hell bent on making this woman's life difficult, a two-man cell on a many-year mission to mixed success. Jinrai and Seiro at a young age were irascible when together, often challenging each other to various contests and bets, mainly seeing how well they could trick their mother, moving little things around behind her back, being shooed from the house to spread their games with the neighbors.
.:: ACADEMY ::.
When Jinrai turned eight however, he noticed that his father spent far more time out on missions, in meetings, preparing for the growth of Sunagakure. Bringing law to a lawless land as it were- or at least more of the right sort of people. It was then that he and his brother were ushered to begin their own training regimen with the other children in the clan; family became teachers, and talk became action. Seiro seemed to take rather well to the new challenges, while Jinrai began to slowly creep behind, mainly with his difficulties concentrating during his meditation sessions where he would often shift and jitter indoors. It wasn't until Seiro graduated ahead of him than Jinrai truly put his nose to the grindstone and pushed himself to catch up. The rest? Well, that's not really that long ago!
Gift of the Hermit Group, Heated Heart Core Ability This special chakra is usually reserved for the discipline and devotion of monks. However, Jinrai has tapped into the his lineage in a slightly more natural manner that precluded the quiet meditation most (suffer) enjoy, his fiery zest for life reflected in a more wispy, immaterial projection of the more traditional 'limbs' the Anja are known for. When utilizing his Yang chakra, a faint heat can be felt in addition to the normal luminescence, hinting at his secondary affinity for more chaotic flames.
Base I: Base: Gain access to Yang and Katon Release. Specialties are for Yang are Damage and Duration, and specialties for Katon are HP DR Pierce and Bonuses to Rolls. Gain 1 E-rank for each.
Monastic Legacy of the Layabout The spirituality of the clan means that even from a young age, the Anja shinobi are deeply aware of their personal chakras and the connection to Yang release. Making their jutsu and forms ever more deadly. Meanwhile, Jinrai's childhood was wrought with constantly moving about and focusing on the more physical exercises of his clan. He took far more time to hone his ability to knock his foot into a dummy repeatedly than fully realizing his chakra, something that may have attributed to his bizarre manifestation to this day.
Base I:+2 to Taijutsu Critical Range Per Hit +1 to Yang Release rolls. Upgrade II: +2 to Yang Release rolls.
Killing Sense (Melee Specialist) Training deep into the physicality of the ninja ways eventually gives benefits for a people more focused on the spirituality of things. They learn to sense the killer instinct in their opponents so as to learn the perfect time to dodge and strike.
Base I: Can make a second taijutsu attack that deals D4 damage. Has a 1 round cooldown.
Anjan Magus (Nin/Tai Master) Those who deny themselves the arts of the third eye take long road of mastering both body and mind, allowing them to intertwine at the road's ultimate point. They swap effortlessly between their ninjutsu and taijutsu abilities.
Base I: When using Taijutsu or Yang Release Ninjutsu, you may choose 1 Anja slot bonuses that applies to the other kind and add it. Costs 2cp per bonus added. Note: Taijutsu can take bonuses from Yang Release. Yang Release can take bonuses from Taijutsu. Techniques that count as both can take from either but cannot double dip.
[Kekkei Tota: Shioton] Light can nourish, and light can wear. There is nowhere greater than the deserts of the lands of wind to learn this vital lesson when trekking through the shadeless deserts, barren of greenery for long stretches. Shioton release entails following the same principles, something that Jinrai has learned and felt through his (mandatory) meditations out in the beating sun, learning to harness that sheer oppressiveness into something far greater than the light, or the heat, or the ground that nourishes what grows there- it is the act of removing moisture from an object, individual, or area entirely. His father Kouten has 'encouraged' Jinrai to focus and avoid this nature unless completely necessary, as it flies in the face of balance and harmony, but who really knows when such a thing could be necessary?
Upgrade I: Shioton 塩遁 is a combination of Koton (Yang/Light), Katon (Fire), and Doton (Earth) whose specialty lies in DoT, Duration, and CP Costs. +1 E/D/C Custom Jutsu
[Sunshade] While most Anja focus on inner peace and meditation, Jinrai was always more proficient in the more martial aspects that his bloodline's specialties afforded. Though he wasn't capable of creating the legendary ghostly limbs of light that some of his elders would show in their kata, Jinrai slowly learned to at least cover his own body in a glimmering sheen powered by his chakra as a small buffer between himself and his enemy's attacks. While mainly used to defend himself, Jinrai also discovered that this ambient chakra helped in giving an extra 'oomph' to his Taijutsu, creating small punctures in his dummies.
Base I: Gain a Secondary HP pool, referred to as Armor Points. Starts at 3 AP and maxes out at 10 AP. Regenerates at 1 AP per round. Upgrade I: Pool increases to 5 AP and maxes out at 12 AP. It regenerates at D2 AP per round. Upgrade II: Pool increases to 8 AP and maxes out at 15 AP. It regenerates at D2+1 AP per round. Note: Damage dealt is first done to Secondary HP Pool before Main HP Pool.
And
Base I: While Sunshade has at least 3 AP, Jinrai receives +1 damage to Taijutsu; when capped out, this increases to +D2+1. Upgrade I: While Sunshade has at least 3 AP, Jinrai receives +D2 damage to Taijutsu; when capped out, this increases to D3+1. Upgrade II: While Sunshade has at least 3 AP, Jinrai receives +D3 damage to Taijutsu; when capped out, this increases to +D4+2. Note: These values apply per hit.
Mercy of the Hermit
A time for peace and a time for war; the Anja clan understand as much of battle as they do of maintaining themselves between conflicts. It is in that vein that the seals of Jishin (Mercy) were begotten by the more pacifistic members of the wayward clan. Through these seals, the woes of the many were said to have been sealed away, used to punish others who would attack the hermits or cause ill upon other folk. In truth, these so-called seals were (and are) intricate weavings of lines that help to guide the nature of the Anja clan's yang chakra to replenish the bodies of those they lay their hands upon, drawing excess suffering into the papers to deliver upon their foes at a later time. Before these seals are taught, a stringent test is given to those aspiring to them in the clan, an understanding of the human condition- mental, spiritual, and physical. Typically, Anja blessed with the Tochogan are the only ones allowed to take part in these trials, as it is said to give them particular insights into their patients' bodies and even hints of their chakra, making it possible to more deeply understand the suffering of the world around them.
Base I: Unlocks Medical Chart Upgrade I: Unlocks Fuuinjutsu (DoT, Healing) Element and gives the user +1 Chakra Detection.
Doujutsu:
Nikui Tōchōgan [2PP]
An outlet of Jinrai's mutated Yang Chakra, the Nikui Tōchōgan is an extrapolation of his oddly-manifested regalia, a more golden-orange hue than the purer yellow solidity most are used to seeing from the clan. Much like the more traditional Tōchōgan, Jinrai's does allow him to manipulate his Yang chakra entirely through his eyes and crown point, though not quite as easily as other masters of the original doujutsu. What it does do differently however, is further warp exactly how his chakra forms, thinning it out visually even further than the wispy coronas of his sheath, making it even harder to track the barest hints of shimmering in the air. The Nikui Tōchōgan notably does not manifest visibly unless one is utilizing Yang chakra, though it is slow to fade entirely until the user's chakra network is completely at rest.
With further practice with this 'thinner' chakra, Jin eventually learned to 'infect' physical items with yang chakra, overloading the networks of living beings and causing them to 'bleed' their chakra, or with the case of inanimate objects, burst them apart into incredibly small fragments by this overcharging of force.
Not that it has been tested, but retrieval of these eyes would be a fruitless endeavor for most; they react strongly to Yang chakra and nothing else. Those without that element borne into their blood naturally would find that they work no differently than a pair of fairly good-seeing ocular lenses.
Base I: User receives 'Doujutsu' as a custom Element whose specialties are Detection and Negatives, and 'Shoton' as a Custom Element comprised of Yang and Doujutsu whose specialties are CP Damage and Damage, receiving 1x E-Rank of each. Upgrade I: User can multicast up to E-Rank Jutsu as a free action. 2 Round Cooldown.
Kinjutsu, Last Incident-(N/A) :
Forbidden Technique: Infinite Purging Arms of The Devil Asura | Kinjutsu: Kangeki Kakusei Mugen no Asura
断 :術 限 無 清 郭 戟 剣 羅 修 阿
[RP] When the Anja teach their students how to manifest their chakra, it is always with great care and humility, with inner peace, and most of all, with discipline. Young members of the Anja clan often pass out or injure themselves in forcing their chakra to bend and appear in desired form. Worse still are those who try and maintain these extra limbs for any more than a few seconds, due to the great strain it takes on one's chakra channels. What then, of those who allow their chakra to burst further from their bodies, to take a will of their own? It takes an incredible amount of chakra, and even more tolerance for pain. The manifestation itself flexes and almost burns as it draws straight from the user's body to fuel itself, causing exhaustion for the lucky, and far worse for others. The last user of this style of Kinjutsu has been long forgotten in the more monastic history of the Anja clan, and even then the details were incredibly sparse. Some say that he ascended to the heavens to be closer to understanding life, while others say that it brought about great destruction. The only thing that can be agreed upon is that the individual no longer exists, or left any sort of remains.
Releasing Kangeki Kakusei Mugen no Asura entails releasing the body's chakra gates, akin to the Eight Heavenly Gates of Taijutsu fame, except that instead of spreading the chakra out along one's entire body, it focuses upon the Anja clan's famed manifestations, creating a multitude of ghostly arms whose weight and power are extremely deceptive, hitting far harder than flesh and blood, without the risk of self-injury from such impacts that most physical kinjutsu have. However, it also directly saps the user's muscles and body, causing it to rapidly atrophy and thin out from burning of chakra and energy. The more arms one manifests, the deadlier the effects, but the greater strain one puts upon one's body. It's entirely possible to lose control of this technique once a certain upper limit is reached, it is not unheard of for the user's limbs to disintegrate or literally explode once the chakra is stuffed back into one's body in a gruesome display.
The Legend of the Monk is not so far off as reality might be. Allowing all of one's gates to be entirely subsumed by Yang chakra causes one's body to glow not too unlike the sun itself, overtaking all of their features and creating a nigh-unavoidable storm of limbs and force that can easily level a mountain... or two, depending on how many are swung about. Those killed by these hands are entirely disintegrated with nary a sign of their passing, giving this kinjutsu its name credence. However, with such power overrunning one's entire body and chakra network, it is also inevitable that the price of this jutsu is ultimately the same end that its enemies draw.
Base I: C++ (4CP, 3x/Day:) User receives an extra Taijutsu attack at Rank damage (not counted as a free action) Taijutsu critical range increases by 4 Duration 1d4+1 rounds. For the duration, the user takes 1d2 unmitigatable HP damage each round to their main HP pool. If used more than once a day, the user takes a stacking -1 to all rolls for 24 hours from their latest activation of the ability, noted on the bio.
Upgrade I: B++ (6CP, 4x/Day:) User receives an extra Taijutsu attack of up to E Rank at Rank damage (not counted as a free action) Taijutsu critical range increases by 10. Duration 1d6+1 rounds. For the duration, the user takes 1d4 unmitigatable HP damage each round to their main HP pool. If used more than twice a day, the user takes a stacking -2 to all rolls for 24 hours from their latest activation of the ability, noted on the bio.
Upgrade II: A+++ (13CP, 1x/Day or 2x/Day+Death:) User Receives three extra Taijutsu attacks, one of which can be up to C rank at Rank Damage (not counted as free actions) Taijutsu critical range increases by 16. Duration D10+3 Rounds. After Duration ends, character loses use of an arm permanently. If used Twice in 24 hours, the user dies after the second application's duration ends.
Loss of one arm: Requires alternate way to perform seals one/no-handed. -2 to Taijutsu-based offense/defense permanently. Other obvious RP limitations.
Loss of both arms: Requires a way to use jutsu without seals. -5 to Tai/kenjutsu-based offense/defense permanently. Other obvious RP limitations.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Never seen me fight? ...Imagine that."
Jutsu
Elementless: [No Specialty]
Spoiler:
Henge The most basic, yet one of the most important techs a Genin can master. Allowing them to mimic animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled Shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. Since it requires constant Chakra to sustain it while the Genin mentally maintains it often takes time to master. Type: Elementless Jutsu [WIS] Rank: Academy Cost: 1 CP/Round Effect: Disguise your self as another person, object, or thing. Note: May roll Chakra Detect to decipher the illusion at a +2 to the roll. Note: If failed, they think it is a normal household object. Note: Physical Contact Breaks this Jutsu. Note: Voice does not change.
Chakra Control [Lesser]
RP: After practice and learning a greater amount of chakra control you have learned to focus your chakra to rest perfectly on the tips of your fingers or the bottom of your feet. Allowing you to preform feats that to a normal man would be extremely difficult to nearly impossible. Such as , wall hanging , wall running , wall sniping , tree hanging upside down , water walking , using a person , to boost higher into the air. CP Cost: 1 + 1/Round DF: Allows the use of ninjutsu for bonus for for Climb/Swim checks Note: Using this grants a stacking +2 to anyone attempting to detect you via chakra detect Note: Doesnt stack with Strength bonus
Cutting Wood An overhead two handed strike downwards, the weapon being held in two hands with a very minor amount of chakra increasing the weight and power of the cut Type/Rank: E Rank Kenjutsu (DEX/STR) Cost: 1 CP Effect: Single Target Attack. Deals Base Damage +1
Strong Strike Put weight into your blows to burst past the blocking of your opponent. Type/Rank: E-rank taijutsu (STR/DEX) Costs: 1CP Effects: Single Target Attack, deals base damage-1. Note: Defending against this with STR takes a -1. Swift Strike
Out-maneuver a slower opponent to push past their defences and deliver a blow. Type/Rank: E-rank taijutsu (STR/DEX) Costs: 1CP Effects: Single Target Attack, deals base damage. Note: Defending against this with DEX takes a -1.
D-Rank _______________________________________________________________ Elbow Strike Swing out the elbow into the soft parts of the enemy. The point of the elbow acts like a stiff blade dealing more damage. Type/Rank: D-rank taijutsu (STR/DEX) Costs: 2CP Effects: Single Target attack, Deals base damage + D2 damage.
B-Rank _______________________________________________________________ Comboing Exploiting an opening to provide a second opening is a vital act in any taijutsuist arsonal. Type/Rank: B-rank taijutsu (STR/DEX) Costs: 6CP Effects: Single target attack that deals base damage. Allows a secondary attack that deals 1d4 damage. Note: Secondary Attack adds bonuses.
Name: Cactus Genjutsu Rank/Type: E/Genjutsu Suna Cost: 1 CP Roleplay: Using a nearby cactus' pollen, the user places anyone who comes in contact with it under a strong genjutsu that is hardly noticeable due to the technique's inconspicuous execution. In this genjutsu, the victim has the impression to cross an area over and over again while in reality, it does not move at all. DF Effects: Single Target. Deals Base Rank Damage Notes:
D-Rank _______________________________________________________________ Name: Desert Mirage Assault Rank/Type: D/Genujutsu Suna Cost: 2 CP Roleplay: This genjutsu creates eerie black ninja illusions, which appear one by one from trees and rocks, and then corners the enemy. Their movements are somehow slow, but when attacked they multiply, and in this way they appear like ghosts inhabiting the haze. DF Effects: Single Target. Deals Base Rank Damage + 1 Notes:
Shajinkan | Sand Metal Coffin At first, this genjutsu incites a scent of rust within the target, which is their only forewarning before they see themselves suddenly swallowed by the sands or dirt in a quickly solidifying coffin that seals off their senses to the outside world. Outwardly this tends to cause the target to stiffen and fall over unless well-balanced, as they feel themselves being stifled and kept in a claustrophobic space with no one to hear them scream. Type: Genjutsu [No Specialties] Rank: B Cost: 6CP Effect: Single Target. Target suffers Mental Stun for D2+1 Rounds
Bandage A very small amount of chakra used to staunch light wounds and bleeding Type/Rank: E Rank Medical (WIS) Cost: 1 CP Effect: Single Target. Deals Base Rank Damage + 1 as HP Healing
C-Rank _______________________________________________________________ Minor Healing Helps to remove more heavy damage from a target as more of a bread and butter healing technique. Type/Rank: C Rank Medical (WIS) Cost: 4 CP Effect: Single Target. Deals Base Rank Damage + 1D4 HP Healing _______________________________________________________________
Chant of the Fist After performing the seal of hermit, a disembodied arm of translucent light manifests in the area of the target; punching at the blindspot. Type/Rank: E-rank Yang Ninjutsu (WIS) Cost: 1CP Effect: Single Target Attack, deals base damage-1. Note: You may use this jutsu to attack again in the next round for no cost. [Learned 11pm from Anju Tenrai]
Koton: Shinkirou Eisha | Light Release: Mirage Projection (Non-Combat) A simple extrapolation of most basic Yang projections, Shinkirou Eisha allows certain objects to particularly catch or gather ambient light, using their chakra as a lure and amplifier. This colour can be further manipulated with practice, giving even precious gems bizarre hues, such as blue emeralds, red sapphires, etc. Type/Rank: E Rank Ninjutsu (WIS) Chakra Cost: 1CP/10 Minutes Effect: User can project a certain 'gleam' or light upon an object within up to Ten Feet, holding it for approximately ten minutes before necessary reapplication. In emergencies, the jutsu can be used to create a flare Ten Feet away that bursts in a bright yellow light, or to illuminate an area up to Ten Feet away while imbuing an item.
Prayer of the Wicket Gate Kneel and perform the seal of the hermit. Before the user will form a small door that protects the user briefly. Type/Rank: E-rank Yang Ninjutsu (WIS) Cost: 1CP Effect: Defend self, Note: You may defend with technique up to 2 times before it fades. _______________________________________________________________
D-Rank _______________________________________________________________ Chant of the Arrow Perform the seal of the hermit and raise your gaze to your target. A golden archer manifests over the shoulder and shoots to the target. Type/Rank: D-rank Yang Ninjutsu (WIS/DEX) Cost: 2CP Effect: Single Target Attack. Deals Base damage but ignores 1d4 Ninjutsu DR.
Expunge Wroth Focus your anger and rage outward from your mind and let it explode from you with your chakra. Leaving your mind unburdened Type/Rank: D-rank Yang Ninjutsu (WIS) Cost: 2CP Effect: Free Action, Add 1d2 damage to your next Yang damage rolls although for 1 round take a -1 to all rolls.
Regalia:Minerva's Mirror The user quickly creates a golden mirror in front of them that catches any light or energy and reflects a purified version back the way it came. Type/Rank: Yang/Anju D rank Cost: 2 CP Effect: Defend vs Ninjutsu, +1d4 dmg return vs Yang Element _______________________________________________________________
C-Rank _______________________________________________________________ Chant of Isolation Perform the Seal of the Hermit. The target will be surrounded on all sides by translucent walls of light. Delay in adding the roof. Type/Rank: C-rank Anju Ninjutsu (WIS) Cost: 4CP Effect: Single Target attack, Physical Stun for 1 round. Note: Those Defending against this technique with DEX gain a +2 to their roll. _______________________________________________________________
B-Rank _______________________________________________________________ Chant of 100 Fists Concentrate chakra though still, brief meditation. With the seal of the hermit, focus your chakra on the target. The many arms of a deity will manifest and pummel the opponent into submission. Type/Rank: B-rank Anju Nintaijutsu (WIS/DEX) Cost: 6 Effect: Single Target Attack, deals base damage +1d10+1. Note: Defending with STR against this attack gains a +1 bonus.
Prayer of the Temple Gate Make the seal of the Hermit and place your palm to the ground. Manifested ahead will be the spectral gates to a temple to protect you. Type/Rank: B-rank Anju Ninjutsu Cost: 6 Effect: Defend self and 4 other people. gains a +1 to the defense roll.
-------------------------------------------------------------------------------------------------------------- Doton: [HP DR + Crit Range]
Rp: The user first sends an initial pulse chakra downward into the ground around them this pulse spreads out over the area. This first pulse will roll along the through the earth anything it passes it will outline and coat with reiatsu. At the early stages of teaching this jutsu the user has to learn to shape and properly mold their chakra as to not coat everything it passes. Instead they learn through practice and lots of trial and error, how various metals and fluids feel as they are encountered "feel" when chakra is pushed along or through it. In turn when they do this in outside of a training environment they are able to properly coat various materials buried deep bellow the surface. The second part to this is the Pulse, denser materials once coated send back a pulse. The time between the initial sending of the secondary pulse and the time it takes to reach the user lets them know how "deep" the material is.
DF: Out of combat use, used for Rp value no in combat effect.
-------------------------------------------------------------------------------------------------------------- Katon: [HP DR Pierce + Bonus to Rolls]
Spoiler:
Flare Create two hand seals and form a small heated ball of fire which can cause light burning damage to the target. Type/Rank: E-rank Katon Ninjutsu (WIS) Cost:1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1 Damage
Smoulder Creating a more sticky fire more akin to ash, one releases this basic technique causing it to stick and burn over time Type/Rank: E-rank Katon Ninjutsu (WIS) Cost: 1 CP Effect: Single Target Attack. Deals Base Rank Damage + 1 /2 (Rounded down) per round for 1D2 rounds Note: Always round down.
Katon: Shimegane Kaihou | Fire Release: Buckle Pop A quick knife-handed strike that briefly wreaths the user's hand in embers, this technique aims to create a short opening to be exploited within the target's armor to follow up on by either allies or a quick secondary strike. Type/Rank: E-rank Katon Ninjutsu (WIS) Cost: 1CP Effect: User deals rank damage that pierces 1 Ninjutsu DR.
D-Rank _______________________________________________________________ Scorch After three hand seals, the user spits out a somewhat larger cloud of embers and flame, sticking and burning all it touches. Type/Rank: D Rank Katon Ninjutsu (WIS) Cost: 2 CP Effect: Single Target Attack. Deals Base Rank Damage + 1D2 / 2 (Rounded down) per round for 1D2 rounds
C-Rank _______________________________________________________________ Fireball Creating five hand seals rapidly, the user inhales and then exhales out a much larger ball of fire, about one meter in diameter Type/Rank: C Rank Katon Ninjutsu (WIS) Cost: 4 CP Effect: Single Target Attack. Deals Base Rank Damage + D6 _______________________________________________________________
B-Rank _______________________________________________________________ Katon: Kaseru to Koukau | Fire Release: Slough the Shell Forming a blur of hand seals, the user ignites their chakra in a contained glowing 'shell' that reacts to other uses of chakra, however minor, and coating them with a thin layer of red and blue flickering flames. For more physical attacks, this can cause brief, roaring snaps of strikes that coat their opponent, while other jutsu may flare up just before impact. The purpose of this jutsu though, is to stick to hard surfaces and react with a concentrated oxidization that quickly melts through tough hide and metal, making it (briefly) useless- the fires themselves are simply uncomfortably hot to the touch. Type/Rank: Rank B Ninjutsu (Wis) Cost: 6 CP Effect: For a duration of 1d4+1 rounds, user or targeted individual receives +1d8 Universal DR Pierce on their attacks. This cannot enhance Suiton. 2 Round Cooldown.
-------------------------------------------------------------------------------------------------------------- Shioton: [DoT, Duration, CP Costs] (Yang Main)
Spoiler:
Shioton: Sakuzen Seisen | Salt Release: Dry Well The basis of all Shioton techniques; the user begins with a warped drawing in of the surrounding moisture into themselves, thinning it greatly from their surroundings while the rest is dispersed and dried out, leaving foilage crispy-brown without burning, skin chapped and peeling. In order to truly effect others to a point of injury however, it takes a more consistent, pressing application of chakra which causes the enemy's bodies to slowly wilt. Type/Rank: E Rank Ninjutsu (WIS) Cost: 1 Effect: (Rank+1d3)/2 Damage (Rounding Down) to up to 3 Targets for 1d3+2 rounds. User loses their next turn.
D-Rank _______________________________________________________________ Shioton: Hikutou | Salt Release: Drawing Blade A delivery of the user's chakra through either a blade or blade-like formation of chakra along their hand, the caster attempts to connect with their victim and cause a great deal of bodily fluids to disperse from the point of contact, often causing a deep red misting of blood from its iron content being left without water. Type/Rank: D-rank Shioton Ninjutsu WIS) Cost: 2CP Effect: User receives +1d4 damage on Shioton Nintaijutsu for 1d2+1 Rounds.
Shioton: Fukumasu za Kihaku | Salt Release: Soak the Soul ((4 Tokens)) Settling in a deep stance, the user performs the necessary seals and begins drawing moisture from the immediate area, sapping it from plants and the earth to begin nourishing themselves. Rather than oversaturating their cells however, the chakra-laced water is processed back into their systems, flowing throughout and acting as a buffer of sorts to quicken and ease the use of Yang energies, using the life from the ground to power them before their own efforts. Type/Rank: Rank D Ninjutsu (Wis) Cost: 2 CP Effect: For a duration of 1d4+1 rounds, the user receives a -1d4 to costs for Yang Element jutsu. 2 Round Cooldown.
C-Rank _______________________________________________________________ Shioton: Kasasa Hitoashi | Salt Release: Bone Dry Dance Closer to the Anja clan techniques, this jutsu focuses the moisture-sapping nature of Shioton in a cloak about one's body that lashes out with a punch or kicking motion. This protrusion of chakra ends up sinking into any enemy hit, severely disrupting their abilities to control water and otherwise gather moisture to perform jutsu. Type/Rank: C-rank Shioton Ninjutsu (WIS) Cost: 4CP Effect: User makes a rank attack that inflicts +2 to CP Costs to Suiton for 1d2+1 rounds. _______________________________________________________________
Nirami | Glare A brief glance from the Nikui Tōchōgan in response to a direct look from enemy Doujutsu, this application is a thin burst of disruptive chakra upon meeting the enemy's eyes, attempting to counteract their well-molded jutsu and cause the target to reel with their missed technique and backfired chakra. Type/Rank: Rank E Doujutsu/Genjutsu (Int) Cost: 1 CP Effect: Defensive Roll vs incoming Doujutsu Attack. Upon Success, enemy takes -1d2 Doujutsu rolls for 1 Round. _______________________________________________________________
D-Rank _______________________________________________________________ Shirigomi | Flinching Fierce at a distance, the intimidating factor of the Nikui Tōchōgan is almost tangible in the air up close. When striking a user within arm's reach, one can almost feel the desire to run swelling up in their chests, causing hesitation to prickle in the backs of their minds. For the user, this technique involves eye contact at almost point-blank range, which makes it easier to surround and hamper their enemy's bodies with a heavy dose of chakra whose influence is drawn down from the crown point to the enemy's limbs to dull their impacts. Type/Rank: Rank D Doujutsu/Genjutsu (Int) Cost: 2 CP Effect: Defensive Roll vs Incoming Melee Attack. Upon Success, enemy's Melee damage rolls are inflicted by -1d4 damage for 1 round.
C-Rank _______________________________________________________________ Hirogeru | Broaden Inwardly focused, the Nikui Tōchōgan holder draws their chakra to their own eyes, allowing it to build safely for a moment before being released upon the immediate area, coating it with imperceptible amounts to better reflect upon the user's own eyes. This allows a much easier acquisition of hidden or smaller objects in a cluttered area. Type/Rank: Rank C Doujutsu/Genjutsu (Int) Cost: 4 CP Effect: Make a physical detection check +D6. _______________________________________________________________
-------------------------------------------------------------------------------------------------------------- Shoton [CP Damage + HP Damage] (Yang Main)
Spoiler:
Shoton: Kizu | Erase Release: Crack With a thorough examination of a specific object, usually a smaller piece of something larger connected, the user focuses and tries to find the weak points of the object, slowly drifting their chakra inside and 'latching' onto its inner workings. Over time, this chakra eats away at the smallest pieces of an object, meticulously causing them to disassemble and break apart, left to the whims of gravity and their own weight. Type/Rank: Rank E Shoton Ninjutsu (Wis) Cost: 1 CP Effect: Out of Combat Only. The caster takes (4 Minutes-1/10 Levels) to examine a lock or hinge up to 10 feet away. Within the next 10 minutes, they can cause the finer workings to disintegrate, causing the device to malfunction/break/snap. This typically sets off whatever traps might be linked to the object, and can obviously, easily inadvertently cause other issues. The object(s) in question (not the container itself) cannot be larger than 13 foot in volume. Notes: This jutsu is up to DM/Player's discretion how effective it ultimately is.
D-Rank _______________________________________________________________ Shoton: Utsuro Mochi | Erase Release: Blank Draw Activating the Nikui Tōchōgan with a draw of Yang chakra to the eyes, the user attempts to lock their gaze with their opponent and sharply send a jolt of chakra to overwhelm the target's Crown point- this first causes their minds to lapse in thought, while simultaneously shoving an amount of the user's chakra through them. This new chakra bleeds through the opponent, harshly slipping out with a good amount of surrounding chakra from their network. Type/Rank: Rank D Shoton Doujutsu/Genjutsu (Int) Cost: 2 CP Effect: Target Receives (Rank)/2+1d2+Bonuses CP Damage.
Sunagakure- 52/250 Pts Wind Country- 24/250 Pts Clan Anja- 1/250 Pts Bear Country- 2/250 Pts Fang Country- 6/250 Pts Tea Country- 5/250 Pts Claw Country- 11/250 Pts Konohagakure- -6/-250 Fire Country- -6/-250 Black Market- 2/250 Green Tops- 2/250 ?Fujin of the Howling Gorge?- Pissed Off
$$Purchases$$
Expendatures: +2 Level 10-12 (5 XP Tokens, 4 RP Tokens)- DM Zapotec, 6/20/15 +1 Dex 20-21 (8 RP Tokens)- DM Zapotec, 6/20/15 +2 Wisdom 16-18 (12 RP Tokens)- Admin Salad, 6/21/15 +2 Levels 12-14 (5 XP Tokens, 4 RP Tokens)- DM Sakumo, 6/23/15 +2 Dex 22-24 (16 RP Tokens)- DM Sakumo, 6/23/15 +1 Level 14-15 (2 XP Tokens, 4 RP Tokens)- DM Aburame, 6/24/15 +2 Levels 15-17 (8 XP Tokens)- DM Kankuro, 6/26/15 +1 Dex 24-25 (8 RP Tokens)- DM Kankuro, 6/26/15 +2 Wis 18-20 (12 RP Tokens)- DM Kankuro, 6/26/15 +4 Wis 21-24 (32 RP Tokens)- DM Kankuro, 6/26/15 +1 Level 17-18 (4 XP Marks)- DM Kankuro, 6/27/15 +2 Dex 26-28 (16 RP Tokens)- DM Kankuro, 6/27/15 +1 Level 18-19 (4 XP Marks)- DM Bolt, 6/28/15 +2 Wis 24-26 (16 RP Tokes)- DM Bolt, 6/28/15 +1 Level 19-20 (3 XP Marks, 4 RP Tokens)- DM Zapotec, 6/29/15 +1 Dex 28-29 (8 RP Tokens)- DM Zapotec, 6/29/15 +1 Level 20-21 (5 XP Markers)- DM Bolt, 7/3/15 +4 Int 10-14 (24 RP Tokens)- DM Bolt, 7/3/15 +4 Int 14-18 (24 RP Tokens)- DM Bolt, 7/4/15 +1 Level 21-22 (5 XP Markers)- DM Bolt, 7/5/15 + Customs!! (24 RP Tokens)- DM Kankuro, 7/7/15 ====Katon: Kaseru to Koukau [8] ====Shioton: Fukumasu za Kihaku [4] ====Shajinkan | Sand Metal Coffin [8] ====Shoton: Utsuro Mochi | Erase Release: Blank Draw [4] +1 Level 22-23 (5 XP Marks)- DM Sleepy, 7/8/15 +4 Int 18-22 (28 RP Tokens)- Sheogorath, 7/9/15 +4 Int 22-26 (32 RP Tokens)- Sleepy, 7/15/15 +1 Dex 31-32 (12 RP Tokens)- Sleepy, 7/15/15 +1 Level 23-24 (4XP Tokens, 4RP Tokens)- Sleepy, 7/15/15 + Customs! (10 RP Tokens)- Sleepy, 7/15/15 ====Shirigomi [4] ====Hirogeru [6] +1 Level 24-25 (5 XP Marks)- Kanky, 7/19/15 +2 Strength 8-10 (8 RP Tokens)- Kanky, 7/19/15 +2 Con 10-12 (12 RP Tokens)- Kanky 7/19/15 +3 Con 12-15 (18 RP Tokens)- Kanky, 7/22/15 +8 Cha 12-20 (48 RP Tokens)- Kanky, 7/22/15 +2 Dex 32-34 (24 RP Tokens)- Nymphy, 7/25/15 +1 Level 25-26 (6xp Marks)- Nymphy, 7/25/15 +1 Level 26-27 (6xp Marks)- Nymphy, 7/28/15 +2 Dex 34-36 (24 RP Tokens)- Nymphy, 7/28/15 +6 Intelligence 26-32 (56 RP Tokens)- Nymphy, 7/30/15 +1 Dex 36-37 (12 Tokens)- Salad, 8/9/15 +1 Level 27-28 (6 Marx)- Salad, 8/9/15 Total: 494 RP Tokens, 73 XP Tokens
Remains: 214,000 Ryo, 54 RP Tokens, 0 XP Tokens
$$Gambling Problems/Solutions$$
-2,000 Ryo Lost to Kurai -1,500 Lost to Santana, Card Betrayal -1,000 Lost to Nobara Sera, Arm Wrestling
$$Loans/Receipts$$
-600 Paid to Kurai to Clean Compound for a Week -60,000 Ryo for 3 Smokebombs, distributed to Nobara Sera, Kyokute Tsukasa, Kyokute Akenen -5,000 Ryo paid out to Katsu for helping save the compound -5,000 Ryo paid out to Koumori for helping save the compound -2,000 Ryo paid for Binoculars +1,500 Ryo Rent from Santana -50,000 Ryo for Shosuke Tanaka's Ransom -40,000 Ryo for Soldier Pill (Mission, SleepyDM)- 7/9/15, Unused -40,000 Ryo to 'Lady Jia' for second meeting. -40,000 Ryo for Solider Pill (Mission, Kankuro)- 7/25/15 Unused -60,000 Ryo for Explosive Tag (Mission, Kankuro)- 7/25/15 Used -50,000 Ryo Paid to Kallen'dal to create locks and lockpicking tools -10,100 Ryo Paid to "Mishi" at the bazaar for "Devil's Advocate" powder
Last edited by Solknight on Mon Aug 10, 2015 2:07 am; edited 2 times in total