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 Aburame, Kitsuo

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Dranz
Academy Student
Dranz


Posts : 41
Join date : 2010-01-25
Age : 33
Location : Texas

Aburame, Kitsuo Empty
PostSubject: Aburame, Kitsuo   Aburame, Kitsuo EmptyWed Jan 27, 2010 9:21 pm

Name: Aburame, Kitsuo
Age: 16
Height:5'11"
Weight: 167lbs
Body type: Lean/Athletic
Eye Color: Dark Brown (Concealed By his sunglasses)
Hair color: Black
Village: Hidden Leaf
Element(s):
Rank: Chuunin
Relatives: Hideaki (Little Brother) Rahz (Cousin), Taka (Cousin)
Accessories: Sunglasses, grey hoodie, Headband (around neck so it doesn't get in the way too much) (New:A black kimono customized with a hood, his face isn't as covered on the bottom but a little bit more on the top, his sunglasses are still quite visible however. The headband is still around his neck loosely. Normally walks around with his arms withdrawn into the kimono when being casual.)
Hair: Medium length, pretty messy due to having a hood up 99% of the time.

Known Techniques

Substitution
Substituting for Aburame is to rapidly make a handseal and have themselves substituted with insects. They may reappear then elsewhere. This is a move done in defence, and it costs them only 2CP. It also gives a +1 to the wisdom roll.

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Tracking: Aburame can also use their kikaichū for tracking. Their track skill is rolled with Concentration and it is what is used in DM events.
In PVP, they may spend 1 round using the kikaichū to track down their enemies. On the following round, they roll then a concentration check against either Hide or Move silently to locate their targets.

The Aburame clan member is also able, if he wishes, to attach a female kikaichū to someone they wish to track with their bugs. During DM events this automatically tracks down their target and don’t need a concentration roll.
In PVP, they spend a round attaching a kikaichū to their enemies. This is done with the Hide/Move silently skill against an opposed spot/listen check. If success, the Aburame clan member is able to auto-pass their concentration checks on finding hidden people for 1d6 rounds before the female kikaichū dies.


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Genjutsu
When trapped within Genjutsu, the kikaichū, unlike their human hosts, are not affected by the effects of illusions. This allows the kikaichū to automatically, without the user’s command, to defend them from incoming physical attacks.

PVP: The Aburame clan member is able to automatically have their kikaichū out protecting them against Taijutsu/Ninjutsu/Kenjutsu. They roll a Wisdom check in defense of an attack.


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Blocking
The kikaichū are able to be commanded to form different shapes to block away physical attacks done on the aburame, other people, or form blockades of different levels.

PVP Effect: No chakra cost, whenever the Aburame clan member wishes to block an attack. When blocking for someone else, they use up their turn as per countering rules.
Whenever they wish to form any kind of blockades, such as walls, or barriers, the enemy must roll against a wisdom check from the aburame clan member.


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Disabling

Aburame are able to form domes around their enemy from kikaichū. This allows them to imprison someone easily for a certain amount of time.
PVP Effect: Target is imprisoned by kikaichū for 1d6 rounds. This costs the Aburame 5CP

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Disabled
Whenever an aburame clan member is disabled, but not ‘stunned’, in terms of getting caught by jutsu that do not really daze, They are able to still command their bugs normally.

PVP effect: Non stun jutsu do not hold an Aburame from commanding their bugs out for clan techniques.

Doku Furan(Poison decomposition): The kikaichū are able to decompose and neutralize poisonous contents from their hosts. Neutralizing poison takes 1 round
The difficulty of the poison depends on the current rank of the kikaichū.

Rank 1 kikaichū: Up to C ranked poisons
Rank 2 kikaichū: Up to B ranked poisons
Rank 3 kikaichū: Up to A ranked poisons
Rank 4 kikaichū: Up to S ranked poisons.


There is a world of possibilities for the Aburame clan member. They do not have actual jutsu but may imbue their bugs with additional chakra to do ninjutsu-equal damage. The following is the chart for their ninjutsu and the additional chakra it takes for them to perform their moves.
When it comes to Aburame, thanks to having insects already healthy from their chakra, the ninjutsu cost table to them is halved.

( Needs Rank 1 kikaichū) Rank E: 0 chakra cost. Deals 1d4 damage to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)
( Needs Rank 1 kikaichū) Rank D: 2 chakra cost. Deals 1d10 damage to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)
( Needs Rank 2 kikaichū) Rank C: 3 chakra cost. Deals 2d8 damage to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)
( Needs Rank 2 kikaichū) Rank B: 5 chakra cost. Deals 3d8 damage to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)
( Needs Rank 3 kikaichū) Rank A: 6 chakra cost. Deals 3d10 damage to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)
( Needs Rank 4 kikaichū) Rank S: 11 chakra cost. Deals 4d10 to either HP or CP (split if it is both HP/CP(rounded up) minimum of 1)

Hatching

The aburame clan member may spend 1 turn empowering and stimulating their kikaichū to quicken breeding and strengthen their abilities. This allows the kikaichū to deal additional damage on all bug techniques Based on the maturity of the kikaichū, the following represents its chart.

Rank 1 kikaichū: +1d4 to all damage dealt for 1d6 rounds. This costs 5 CP
Rank 2 kikaichū: +1d6 to all damage dealt for 1d6 rounds. This costs 5 CP
Rank 3 kikaichū: +1d8 to all damage dealt for 1d6 rounds. This costs 8 CP
Rank 4 kikaichū: +1d10 to all damage dealt for 1d6 rounds. This costs 8 CP

The Aburame clan members have another ability which they can use their kikaichū for and that is commanding their bugs to attach and devour their target’s health and chakra gradually. The following is the damage chart. This costs the Aburame no chakra.

Rank 1 kikaichū: Deals 1d4+1 damage for 1d4 rounds to either HP or CP. If chosen to deal both HP and CP, it is split damage(Rounded up) with a minimum of 1 damage.

Rank 2 kikaichū: Deals 1d6+1 damage for 1d4+1 rounds to either HP or CP. If chosen to deal both HP and CP, it is split damage(Rounded up) with a minimum of 1 damage

Rank 3 kikaichū: Deals 1d8+1 damage for 1d6 rounds to either HP or CP. If chosen to deal both HP and CP, it is split damage(Rounded up) with a minimum of 1 damage

Rank 4 kikaichū: Deals 1d10+1 damage for 1d6+1 rounds to either HP or CP. If chosen to deal both HP and CP, it is split damage(Rounded up) with a minimum of 1 damage


Special note: This technique cannot be stacked one after the other. For example, if you have bugs already affecting your target for a certain amount of time, you must wait until the duration of your last move has ended before being able to command your bugs to redo the move.


Last edited by Dranz on Wed Sep 08, 2010 11:08 pm; edited 4 times in total
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Dranz
Academy Student
Dranz


Posts : 41
Join date : 2010-01-25
Age : 33
Location : Texas

Aburame, Kitsuo Empty
PostSubject: Re: Aburame, Kitsuo   Aburame, Kitsuo EmptySun Feb 28, 2010 4:02 pm

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