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 Contest Clan - Shakuren

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Kankuro
Jounin
Kankuro


Posts : 934
Join date : 2010-01-18
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

Contest Clan - Shakuren Empty
PostSubject: Contest Clan - Shakuren   Contest Clan - Shakuren EmptySat Aug 01, 2015 10:10 pm

Contest Clan - Shakuren Mt_lot10

Clan/Order: Shakuren (Red Lotus)

Co-opted by DM Zapotec

Clan-Leader Biography: Jian Yen is a man in his sixties. Born on a battlefield, he became a soldier. Taking heavy
casualties in these times, he became a tinkerer and utilised one of the first mechanised arms for combat. His resarch
made him valuable enough to become a primary target for assassination. At the end of an extended battle between an
assassination squad, his guards and himself, his body was broken to the greatest extend and he was dieing.
But Jian Yen refused to die. Using his resarch (and some of his surviving staff), he created limbs for himself and,
in fact, created himself a mechanical body to live on. The process was not perfect, but it allowed Jian to slowly
perfect it, his life extended until a stable method could be found.
Now having a "perfected" body of a living puppet, he sought out volunteers and found some few amongst the maimed.
Initially, the Kazekage, whom his clan had to serve in order to continue their resarch and be protected, tried to
enforce prisoners to the transformations, but Jian Yen based his Philosophy upon that he could not change the soul,
only the body: To give an enemy a malleable body of a living puppet would only mean that it was that much harder to control or destroy them.

Jian Yen lives on, but he has become gradually concerned. It seems having an immortal body does not allow him to live
forever as his mind slowly starts to shut down. In a spur of desperation, he has started the "Shakuren" (Red Lotus)
Movement, mostly outfitting young crippled shinobi or children to further his resarch with volunteers.
These children soon became weaponised by Suna and will take their role on the battlefield.

Jian Yen is somewhere on Jounin-level, albeit his official rank is Seiei Chuunin as he is kept as a resarcher and not as an actual combatant at the frontlines.
He is capable of fighting at jounin-level without question, but he is mostly too occupied with his resarch, something his superiors acknowledge and are loath to break him from it: Much weaponary is gained from leaving Jian at his current position.
He is constantly struggeling with funds for his resarch and to equip new Shakuren, leading to them becoming more and more militarised in order to keep up the funds for what would be considered military resarch instead of purely philantrophic.

Abilities of Jian Yen:


Clan History: Shakuren is less of a clan and more of a movement. Volunteers (And yes, they are strict volunteers,
albeit one can argue that a child or a man in pain is not necessarily the best judge of character for long-lasting choices) are outfitted with new bodies or extensive bodyparts to function in society. Due to the malleable essence of a living being, use of Chakra is not excluded, but severely hampered. To counter this, Jian Yen has created methods to boost the output of the natural chakra.
The pain of changing bodies is depending on the amount of changes. It is not pleasent, but in all honestly, it gives
some a chance to fullfill their goals when elsewise they would be dead.

Shakuren has Good relations with the Shirogane Clan, cooperating in many things. Albeit Shakuren, under the leadership of Jian Yen, has managed to cooperate with them as equals, part of the Shirogane plan to make the movement of the Shakuren subservant to the master-puppeteers to serve as their soldiers.
Shakuren, as a relatively young Movement, stands Neutral with other clans and powers.
On a personal level, whomever has inflicted the grieveous wounds which led to the individual Shakuren members to be crippled in the first place, would be Hated by that individual.



PP Options

Core Abilities:

Reconstructed Body
RP: Albeit every body is differently made, they all share some distinctions of how they were set up. The original
is only a well-protected shell.
Core Clan Ability
Base: Gain secondary HP Pool starting at 3, maxing out at 10 and gaining 1 HP regeneneration
Upgrade 1: Gain secondary HP Pool starting at 5, maxing out at 12 and gaining 1d2 HP regeneration
Upgrade 2: Gain secondary HP Pool starting at 8, maxing out at 15 and gaining 1d2+1 HP regeneration
Additional: Does not gain half level to HP

Internal Powersource
RP: A body as badly broken and tempered with can not sustain Chakra in the same way as a normal body can. Instead,
every puppet-body has an internal system to boost the initial loss of chakra.
Core Clan Ability
Base: Gain secondary CP Pool starting at 3, maxing out at 10 and gaining 1 CP regeneneration
Upgrade 1: Gain secondary CP Pool starting at 5, maxing out at 12 and gaining 1 CP regeneneration
Upgrade 2: Gain secondary CP Pool starting at 8, maxing out at 15 and gaining 1d2 CP regeneneration
Additional: Does not gain half level to CP


Cyborg-Route:


Silent and undetectable
RP: How can you find what does not breathe, does not emulate chakra as a human and does not need to move
in a conventional way?
Base: Gain +1 Physical Stealth, Gain +1 Chakra Stealth
Upgrade 1: Gain +2 Physical Stealth, Gain +2 Chakra Stealth
Upgrade 2: Gain +4 Physical Stealth, Gain +4 Chakra Stealth

Incomprehensible
RP: Machines are not as simply used as humans. They adapt. They change. And plans fail. Some of their bodies are so byond human that many tricks are countered by either design or unforseen complications.
Base: Reduce the duration of an effect by 1 round for 2 cp as a free action
Upgrade 1: Reduce the duration of an effect by 1 round for 2 cp as a free action
Upgrade 2: Reduce the duration of an effect by 2 rounds for 2 cp as a free action

Built to Last
RP: Armored plating, detatchable body-parts.... there is nothing which can not be weaponised. This Body has been created to endure punishment received and protect the vital parts which keep the construction together and functioning.
Base: Gain 1 HP DR/Round
Upgrade 1: Gain 1d3 HP DR/Round
Upgrade 2: Gain 1d3+1 HP DR/Round

Combat Ready
RP: Some of the Shakuren excel at fighting multiple opponents, weapons and chakra-implants allowing them to target multiple opponents at all ranges.
Base: Affect 1 additional target with attacks or techniques
Upgrade 1: Affect 2 additional targets with attacks or techniques
Upgrade 2: Affect 3 additional targets with attacks or techniques

Brutal Toys
RP: Flesh tears and steel breaks. Your body has been upgraded to be weaponised heavily even for a Shakuren. Hidden blades, needles.... whatever necessary.
Base: Additional 1 Damage to Taijutsu/Kenjutsu on each hit
Upgrade 1: Additional d2 Damage to Taijutsu/Kenjutsu on each hit
Upgrade 2: Additional d3 Damage to Taijutsu/Kenjutsu on each hit


Chakra-Manipulator-Route

Emulated Natural Chakra
RP: Some bodies become specialised to hold nature-chakra of a sort, allowing the user access to a multitude
of different Elements.
Base: Gain access to 2 different base elements. Gain 2 E-ranked unique jutsus of the chosen elements
Upgrade 1: Gain 2 D-ranked unique Jutsus of the chosen elements
Upgrade 2: Gain 2 C-ranked unique jutsus of the chosen elements
Additional: This can be taken twice for up to 4 different base elements

Additional Fuel
RP: Internal Powersources can be overclocked if necessary, leading to regernation and reassembly above a level which can be matched by a human body.
Base: Gain HP regeneration 1
Upgrade 1: Gain HP regeneration 1d2
Upgrade 2: Gain HP regeneration 1d2+1

Master of Mechanical Menace
RP: It is only a small step from the puppet to become the puppeteer if they choose to learn the finer arts of manipulation.
Base: Gain Puppet Rank 1 and Puppetry
Upgrade 1: Gain Puppet Rank 2
Upgrade 2: Gain Puppet Rank 3
Additional: Shakuren can use 2 HP to substitute the costs of 1 CP when it comes to upkeep of puppets

Living Puppet
RP: It is possible to manipulate the strings of a puppet when it chooses to be controlled
Base: The Sharuken can choose to be manipulated by a Puppeteer, counting as 1 of the Puppets (and to the max
of puppets of the user). The Living Puppet gains any bonus a puppet would gain from the Puppeteer, stacking 100%, but retains its own Initiative and action(s). Only the Puppeteer needs to pay CP for sustaining the Puppets, unless the Shakuren him/herself has Puppets him/herself to sustain.

So much Power, So much Potential
RP: Why seal with one hand when you could have a dozen? The mechanical body has less limitations than a human one and can multitask.
Base: Lets the user perform a second technique. E Limit on Rank. Cooldown 2 Rounds.
Upgrade 1: Lets the user perform a second technique. D Limit on Rank. Cooldown 2 Rounds.
Upgrade 2: Lets the user perform a second technique. C Limit on Rank. Cooldown 2 Rounds.
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Kankuro
Jounin
Kankuro


Posts : 934
Join date : 2010-01-18
Location : One String to rule them all, One String to find them. One String to bring them all and in the darkness bind them.

Contest Clan - Shakuren Empty
PostSubject: Re: Contest Clan - Shakuren   Contest Clan - Shakuren EmptySun Aug 02, 2015 12:44 am

I will adjust Clan RP as Needed before this is finalized.

Reconstructed Body
RP: Albeit every body is differently made, they all share some distinctions of how they were set up. The original
is only a well-protected shell.
Core Clan Ability
Base: Gain secondary HP Pool starting at 3, maxing out at 10 and gaining 1 HP regeneration a round
Upgrade 1: Gain secondary HP Pool starting at 5, maxing out at 12 and gaining 1d2 HP regeneration a round
Upgrade 2: Gain secondary HP Pool starting at 8, maxing out at 15 and gaining 1d2+1 HP regeneration a round
Additional: Does not gain half level to HP

Internal Power source
RP: A body as badly broken and tempered with can not sustain Chakra in the same way as a normal body can. Instead,
every puppet-body has an internal system to boost the initial loss of chakra.
Core Clan Ability
Base: Gain secondary CP Pool starting at 3, maxing out at 10 and gaining 1 CP regeneration a round
Upgrade 1: Gain secondary CP Pool starting at 5, maxing out at 12 and gaining 1 CP regeneration a round
Upgrade 2: Gain secondary CP Pool starting at 8, maxing out at 15 and gaining 1d2 CP regeneration a round
Additional: Does not gain half level to CP

Cyborg Enhancements

Quote :
Silent and undetectable
RP: How can you find what does not breathe, does not emulate chakra as a human and does not need to move
in a conventional way?
Base: Gain +1 Physical Stealth, Gain +1 Chakra Stealth
Upgrade 1: Gain +2 Physical Stealth, Gain +2 Chakra Stealth
Upgrade 2: Gain +4 Physical Stealth, Gain +4 Chakra Stealth

Flag

Incomprehensible
RP: Machines are not as simply used as humans. They adapt. They change. And plans fail. Some of their bodies are so beyond human that many tricks are countered by either design or unforseen complications.
Base: Reduce the duration of an effect by 1 round for 2 cp as a free action
Upgrade 1: Reduce the duration of an effect by 1 round for 2 cp as a free action
Upgrade 2: Reduce the duration of an effect by 2 rounds for 2 cp as a free action

Built to Last
RP: Armored plating, detachable body-parts.... there is nothing which can not be weaponized. This Body has been created to endure punishment received and protect the vital parts which keep the construction together and functioning.
Base: Gain 1 Universal HP DR/Round
Upgrade 1: Gain 1d3 Universal HP DR/Round
Upgrade 2: Gain 1d3+1 Universal HP DR/Round

Combat Ready
RP: Some of the Shakuren excel at fighting multiple opponents, weapons and chakra-implants allowing them to target multiple opponents at all ranges.
Base: Chosen Discipline Techniques gain +0 Targets
Upgrade 1: Chosen Discipline Techniques gain +1 Targets
Upgrade 2: Chosen Discipline Techniques gain +2 Targets
Note: Chose a Discipline upon purchase

Brutal Toys
RP: Flesh tears and steel breaks. Your body has been upgraded to be weaponized heavily even for a Shakuren. Hidden blades, needles.... whatever necessary.
Base: + 1 Damage to Tai/Ken
Upgrade 1: + 1D2 Damage to Tai/Ken
Upgrade 2: + 1D3 Damage to Tai/Ken
Note: Damage Bonus is per hit.

Chakra Manipulation Enhancements

Emulated Natural Chakra
RP: Some bodies become specialized to hold nature-chakra of a sort, allowing the user access to a multitude
of different Elements.
Base: Gain 2 Additional Elements. Select Specialties. Gain 1xE Rank Jutsu of each Element
Upgrade 1: Gain 1xD Rank Jutsu of each Element
Upgrade 2: Gain 1xC Rank Jutsu of each Element
Note: This may be purchased multiple times.

Additional Fuel
RP: Internal Power sources can be overclocked if necessary, leading to regeneration and reassembly above a level which can be matched by a human body.
Base: Gain 1 HP regeneration/Round
Upgrade 1: Gain 1D2 HP regeneration/Round
Upgrade 2: Gain 1D2 + 1 HP regeneration/Round

Master of Mechanical Menace
RP: It is only a small step from the puppet to become the puppeteer if they choose to learn the finer arts of manipulation.
Base: Gain 1 Rank 1 Puppet
Upgrade 1: Gain 1 Rank 2 Puppet
Upgrade 2: Gain 1 Rank 3 Puppet
Note: Follows Normal Puppet Rules

Quote :
Living Puppet
RP: It is possible to manipulate the strings of a puppet when it chooses to be controlled
Base: The Sharuken can choose to be manipulated by a Puppeteer, counting as 1 of the Puppets (and to the max
of puppets of the user). The Living Puppet gains any bonus a puppet would gain from the Puppeteer, stacking 100%, but retains its own Initiative and action(s). Only the Puppeteer needs to pay CP for sustaining the Puppets, unless the Shakuren him/herself has Puppets him/herself to sustain.

Thoughts?

So much Power, So much Potential
RP: Why seal with one hand when you could have a dozen? The mechanical body has less limitations than a human one and can multitask.
Base: Once a round may perform an E Rank Jutsu or below as a Free Action. 2 Round Cooldown.
Upgrade 1: Once a round may perform an D Rank Jutsu or below as a Free Action. 2 Round Cooldown.
Upgrade 2: Once a round may perform an C Rank Jutsu or below as a Free Action. 2 Round Cooldown.
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SleepyBot
Special Jounin



Posts : 400
Join date : 2015-06-05

Contest Clan - Shakuren Empty
PostSubject: Re: Contest Clan - Shakuren   Contest Clan - Shakuren EmptyThu Aug 06, 2015 12:15 am

Quote :
Living Puppet
RP: It is possible to manipulate the strings of a puppet when it chooses to be controlled
Base: The Sharuken can choose to be manipulated by a Puppeteer, counting as 1 of the Puppets (and to the max
of puppets of the user). The Living Puppet gains any bonus a puppet would gain from the Puppeteer, stacking 100%, but retains its own Initiative and action(s). Only the Puppeteer needs to pay CP for sustaining the Puppets, unless the Shakuren him/herself has Puppets him/herself to sustain.


Poking this to get input applogies for the delay ~ The rest seemed fine buy one of the rp blurps was a quote that will ned rp.
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Contest Clan - Shakuren Empty
PostSubject: Re: Contest Clan - Shakuren   Contest Clan - Shakuren Empty

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