Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Yoshiko Nara Fri Oct 29, 2010 7:26 pm | |
| Yoshiko wearing his clan outfit with his own favourite jacket over his clan shirtName: Yoshiko Nara Clan: Nara Age: 10 Element: Clan Jutsu (Use of Shadows) Rank: Genin Clothing: Konoha - Brown Nara Outfit Outside Konoha - Black Nara Outfit Personality: Yoshiko is a very lazy and tired boy born in the Nara Clan. Other things: Very Good at Shogi and Grandson of Ichino Nara, Head of the Nara clan. Also Sleeps ALOT IQ: 195 Tool bag: 6 kunai, 6 shuriken, 1 explosion tag, 1 smoke bomb, 2 Ninja wire,2 Windmill shuriken, 2 Caltrops, and 1 poison smoke bomb, 1 Flashlight. OCC: Main Toon
Last edited by Cloud Barsona on Sun Nov 21, 2010 1:43 am; edited 10 times in total | |
|
Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Re: Yoshiko Nara Fri Oct 29, 2010 7:26 pm | |
| Purchases
Brought from Sanbi/Sakura - 50 tokens
Last edited by Cloud Barsona on Fri Oct 29, 2010 7:39 pm; edited 1 time in total | |
|
Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Re: Yoshiko Nara Fri Oct 29, 2010 7:28 pm | |
| ClanBackgroundThe Nara clan, or Nara family, are a clan known in Konoha for its unrivaled strategy and use of a secret technique that manipulates shadows. They are also known for raising deers, although this is a more likely unheard of rumor. They are also known for a natural laziness and superior tactical minds that make of them natural leaders. They also all have a love for sleeping or playing table games where they exercise their minds. JutsuNara Clan- Spoiler:
Tactician: Nara train their logic from birth in an unrivaled way which makes them the brains of Konoha. Depending on experience, the Nara receives the following attributes.
Level 15+: 0 to intelligence checks on clan jutsu Level 25+: +1 to intelligence checks on clan jutsu / +1 flashlights Level 35+: +2 to intelligence checks on clan jutsu / +2 flashlights.
Strategy Rank: Unranked Type: Hijutsu Chakra cost: None Description: This is a secret technique of the Nara. From birth they train their minds to become the best leaders to squads. They are able to quickly assess a situation and ennemy weaknesses and adapt to it with superior initiative. Allowing themselves and their allies to take advantage of their ennemy’s weaknesses and the best course of action to achieve victory. PVP Effect: The Nara is able to grant himself and their allies a +2 to all attack/defence checks for 1d6+1 rounds. He must spend 2 rounds doing this. The first round he assesses the environment, his teammates and the enemy. The second round the ability activates as he explains the plan. If he is damaged before the activation his concentration is lost and the ability fails to activate. [Academy Auto learn]
Flashlight Rank: Unranked Type: Item/Special Token cost: 10 tokens Description: This is a special flash lantern developped by the Nara clan that allows them to illuminate areas for the use of their shadow moves when in night time and there is no other source of light for them to use their shadows from. PVP Effect: Lasts 2d8 rounds, Allows for use of Shadow moves in dark areas/Nightime. Lighting the lantern is a free action. A clan member can only have up to 3 flashlights, not counting what they get from experience.
Nara Style Substitution Jutsu Type: Ninjutsu Rank: D CP Cost: 3 Description: The Nara Clan often has a certain few which knows a way to enhance ease on the Substitution Jutsu, however their style is different to there typical village technique. They're body would turn into a shadowy form before melting into the ground. PvP Effect: INT Based Sub [Scroll Taught, observed by Netsuke]
Shadow Barrier 1 Type: Ninjutsu Rank: D Cp: 3 Description: The user is able to manipulate his own shadow as it extends and rises into a barrier around himself or an ally in defense of an attack. PVP Effect: Used to block taijutsu, if successful, the opponent’s attack is blocked away by a shadowy barrier. [Academy Auto learn]
Shadow Barrier 2 Type: Ninjutsu Rank: D CP Cost: 3 Description: Like the original Shadow Barrier, some Nara Users are able to use this jutsu to make a shadowy barrier that can be strong enough to block Ninjutsu. PvP Effect: Same as Shadow Barrier but can block Ninjutsu at + 1 (Unless its unblockable) [Scroll Taught By Shiaria, observed and trained to master the techinique with the assistance of Yun]
Shadow Imitation Jutsu Type: Ninjutsu Rank: C Cp: 5 +2 per round maintained Description: Kage Mane no Jutsu is a Ninjutsu technique developed by the Nara clan. Its original purpose was as a skill to help delay any pursuers. After forming the needed hand seals, the clan member is able to manipulate their shadow along any surface. By using other nearby shadows they can further extend the reach of their shadow, however they are limited to the surface area of the original cast shadow. Once the shadow reaches the target it will extend into its own shadow and completely immobilize it. The target will then succumb to the user’s very movements as if they were reflected on a mirror.
PVP Effect: The target is immobilized for 1d6 rounds. It may target up to 4 targets. The targets may then each round make a Strength check against the user’s original DC to reduce one round from the total rounds they are immobilized from. As well, taking damage from anyone else will automatically reduce the numbers of rounds by 1. (Each turn counts in as a round in this case). While held the Nara may not attack (except with special Nara jutsu) any of the targets held. However the Nara may use his turn to control a target to attack a non Kage Maned target.
Special: This jutsu only works during day or in a nearby source of light. As well, should the target be a wielder of a doujutsu, his/her ability to use eye techniques is not stopped unless the doujutsu was inactive at the time he/she was trapped. [Shown an example and round 1 of learning by Ichino Nara [Tsunade] and Round 2 and executing with Netsuke, using Bara as practise]
Shadow Neck Bind Jutsu Type: Ninjutsu Rank: D Cp: 4cp per round maintained. Description: After performing Kage mane no jutsu, the user is able to extend the shadow holding their victims up their bodies and form into a shadowy hand that will strangle them, causing several damage to their opponents. PVP Effect: Must have the target immobilized with Kage mane no jutsu. It may affect one target; it does rank damage on hit, then rank damage every following round until the duration of shadow imitation technique ends. It does not lower the Kage Mane duration. [Scroll taught, Watched By Hideaki and practised on Haku]
Academy- Spoiler:
-Wall/Tree Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them. (Roleplay only.) [Taught by Yoru]
-Bunshin no Jutsu (Clone Technique) Jutsu Type: Ninjutsu Rank: E rank Cp: 4 + 2 per round maintained Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage. PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked. [Taught By Rai]
-Water Walking Jutsu Type: Ninjutsu Rank: N/A Cp: - Description: The ability to use chakra to stand and walk on water. (Roleplay only.) [Taught By Rai]
-Rope Escape Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique. (Roleplay only) [Instructions Scrolls by Hideaki, however he had to leave but was watched by Takeru]
-Cloak of Invisibility Technique Jutsu Type: Ninjutsu Rank: E Cp: - Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible. (Roleplay only.) [Taught by Takeru]
-Henge Jutsu Jutsu Type: Ninjutsu Rank: E CP: - Description: Henges to Appear as someone PvP: WIS vs WIS to identify [Taught by Hideaki]
Last edited by Cloud Barsona on Sun Nov 21, 2010 2:12 am; edited 23 times in total | |
|
Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Re: Yoshiko Nara Fri Oct 29, 2010 11:03 pm | |
| Training Log
Battle Log Battle Royal: Yoshiko Nara vs Haku Daisuke vs Kuroibara Hyuuga 2 v 1: Yoshiko Nara & Haku Daisuke vs Hideaki Aburame
Exam Log
Genin 1.) Failed - Overslept During the Exams 2.) Pass
Chuunin 1.)
Jounin 1.) | |
|
Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Re: Yoshiko Nara Wed Nov 17, 2010 8:25 pm | |
| Genin Test Passed - 17/11/10 - DM Tsunade | |
|
Jae (JJ) Genin
Posts : 78 Join date : 2010-02-11 Age : 29
| Subject: Re: Yoshiko Nara Tue Nov 23, 2010 2:47 pm | |
| Character swap/Transferred - Permission by Tsunade | |
|
arashiigawa Jounin
Posts : 701 Join date : 2010-07-13 Location : With a loving family.
| Subject: Re: Yoshiko Nara Tue Nov 23, 2010 3:28 pm | |
| | |
|
Sponsored content
| Subject: Re: Yoshiko Nara | |
| |
|