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 Kaguya Yagùre

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DM Tobi
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DM Tobi


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PostSubject: Kaguya Yagùre   Kaguya Yagùre EmptyTue Jul 13, 2010 12:11 am

Kaguya Yagure

Kaguya Yagùre Anime_girl
(Age 13, Not in her shinobi outfit ;p)

Kaguya Yagùre Yyyyy
(Age 14, Havent tricked the photo out, but she is supposed to have forest green eyes ^_^)

Kaguya Yagùre 19031587E0


Age: 16
Height: 1,58 (5,1)
Weight: 45 kg
Body built: Slim/toned/Hourglass
Eye colour: Forest green
Hair colour: Light Brown
Skin colour: Tanned
Village: None/missing
Rank: S-ranked

Background:

11 years ago, in the foggy forests of water country. A young woman runs for her life, in her arms a baby child wrapped in white cloth.
The woman runs in fear and desperation, but her motherly instincts give her the willpower to fleee in full speed. She reaches deeper into the forest, where the mist and wolfes hail.
As her persuers approach she hides the small child inside a hollow room inside a huuge tree before she gets stabbed down and dragged away, but even though she knew she were about to die, she still smiled knowing that her child was somewhat safe.

5 years later.

A Kirigakure Chunin is on his first patrol, he has gotten somewhat lost as he leaps down from the treeline. The young chunin suddently hears growling, and as he turns he spots a small pack of wolfes. He draws his kunai, looking closely at them before his eyes widden, a young girl, maybe 5-6 years old, standing on all four, having both claws and fangs bigger then the other wolfes. the young girl glares at him before she roars, leaping towards him as the wolf's attack. The young chunin quickly hand seals, using a water clone he dodges the leap, he then throws his kunai, attached with a ninja wire, wrapping the young girl within it before he dashes to him, grabbing him by the legs as he tosses a smoke bomb, concealing his exit.

The young chunin brought the child to the seccond Mizukage, the mizukage was in awe as he realized that the young girl was from the Kaguya bloodline, he ordred the chunin to bring the information down to the police.
Later that day he returned to the Mizukage, "her name is Yagure, his parents vanished mysteriously 6 years ago, Yagure of the Kaguya clan".

That day, the young chunin took care of the young girl, giving her a apartment and to the academy as he slowly teached her how to be human and how to be a shinobi.
The girl quickly learned the language, but she always had problems adapting to human behavior. After all, she had been raised within animals and have a much better understanding for the feral life.

Now, Yagure has become 13 years of age. She has been going to the academy for some years now and is about to graduate. Still she wonders about the mystery of her parents, while dealing with the problems a young confused girl has while entering the shinobi world.

Personality:

Yagure is a very kind spirited girl, still she has some aggression issues when she lets herself go. She's quite feral and was used to hunting her own food before eating it raw at a young age.
She isnt always "all there" when comunicating with her. She often spaces somewhat out listeing to the birds sing.
She loves nature and likes to take long walks where she often stays out for days.
Yagure doesnt have that many friends, but she does hope that one day. People will understand her feral nature of beeing and accept her as a friend.

abillities:

Yagure is from the Kaguya bloodline and has developed a greater power within it then other Kaguya have before her.

Yagure also has the abillity to talk and understand animals, as she learned how to speak to the wild befores she started to speak a human language.
IC abillity, rply can talk to animals of all sorts.

[img][/img]


Last edited by DM Sasuke on Fri Nov 12, 2010 1:25 am; edited 7 times in total
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyWed Jul 14, 2010 9:05 pm

Jutsu list:



Academy Jutsu:

-Wall/Tree Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to make your feet/hands stick to trees and walls so you can walk up them.
(Roleplay only.)

-Water Walking
Jutsu Type: Ninjutsu
Rank: N/A
Cp: -
Description: The ability to use chakra to stand and walk on water.
(Roleplay only.)

-Rope Escape Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:: A basic jutsu taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this technique.
(Roleplay only)

-Cloak of Invisibility Technique
Jutsu Type: Ninjutsu
Rank: E
Cp: -
Description:With this jutsu one uses a cloak or piece of cloth to make oneself blend in with the background, rendering oneself invisible.
(Roleplay only.)

-Bunshin no Jutsu (Clone Technique)
Jutsu Type: Ninjutsu
Rank: E rank
Cp: 4 + 2 per round maintained
Description: This is a basic technique known to all Genin. Bunshin no Jutsu creates a clone of the user, which can used to create a diversion or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these clones aren't real, and thus cannot do any damage.
PvP Effect: As long as the bunshin is maintained when being attacked the attacker must roll 1d6. On a 1-3 the bunshin is attacked, on a 4-6 the real target is attacked.

D-rank:

-Chakra Infused Punch
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: User infuses chakra into their fist for a harder and more destructive hit.
PvP Effect: Rank damage + 1d4.
Orgin:N/A
Tought by: Chance Akame

-Chakra Infused Kick
Jutsu Type: Taijutsu
Rank: D
Cp: 4
Description: Focuses chakra to your shin and comes down on your opponent with it.
PvP Effect: Rank damage + 1d4.
Orgin: N/A
Tought by: Chance Akame

-Chakra Infused Backhand
Jutsu Type: Taijutsu
Rank: D
Cp: 3
Description: Sprinting to the side of the opponent and skidding to a halt, the user brings a powerful backhanded punch to the back of the target's head.
PvP Effect: Rank damage + 1d4.
Tought by: Chance Akame

Double strike:
Jutsu Type: Taijutsu
Rank: D
Cp: 5
Description: Two strikes instead of one!
PvP Effect: Rank damage + 1d6.


C-rank:

-Chakra Focus: Legs
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: Focuses chakra to your muscles allowing for a wider range of movement and dexterity.
PvP Effect: Adds 1d4 to your Dex Mod for 1d4 rounds
Tought by: Chance Akame

-Chakra Focus: Hands
Jutsu Type: Ninjutsu
Rank: C
Cp: 5
Description: The user charges their body with chakra, paying special attention to their hands. This allows them to breeze through jutsu and focus their attention on execution.
PvP Effect: 1d4 wis rolls for 1d4 rounds.
Tought by: Ryuutei Tetsuo

-Fists of the Fiery Warrior
Jutsu Type: Taijutsu
Rank: D
Cp: 2
Description: The user engulfs his feet and fists with flames, after which he attmpts to strike the target.
PvP Effect: Rank Damage + 1d4
Tought by: Takahiro Kishida

-Katon: Tongue of Flame Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user forms the needed seals after which he exhales and spews forth a small amount of fire.
PvP Effect: 1d10


-Katon: Enflamed Shuriken Jutsu
Jutsu Type: Ninjutsu
Rank: D
Cp: 3
Description: The user creates a serie of flaming shurikens, which he/she sends towards the target, burning him.
PvP Effect: Deals 1d10 damage


Triple strike:
Jutsu Type: Taijutsu
Rank: C
Cp: 8
Description: Triple strike combination (roleplay description varies).
PvP Effect: Rank damage + 2d6.


B-rank:

Combination 1:
Jutsu Type: Taijutsu
Rank: B
Cp: 11
Description: User uses a unique combination of four strikes.
PvP Effect: Rank damage + 3d4.



A-rank:

Kage Bunshin (interchangable with any type of Solid Bunshin)
Jutsu Type: Ninjutsu
Rank: B
Cp: 6 cp per clone created, 2cp per clone maintained
Description: The user creates solid clones of himself.
PvP Effect: The clones attack after the user and poof on hit.
May create 1 clone at 15+, 2 clones at 25+, 3 clones at 35+
1 Clone : Opponent rolls 1d4 when attacking, 1-2 hits Clone, 3-4 hits Opponent
2 Clones:Opponent rolls 1d6 when attacking, 1-2 hits Clone 1, 3-4 hits Clone 2, 5-6 hits Opponent.
3 Clones-: Opponent rolls 1d4 when attacking, 1 hits Clone 1, 2 hits Clone 2, 3 hits Clone 3, 4 hits Opponent.

Note: Even if the Clone appears to wield a weapon it still does base Taijutsu damage. Clones may however use thrown weapons (kunai, senbon, shuriken).
Note: Clones may be used to improve a ninjutsu attack. Each clone aiding the attack gives up its attack and the user gains +1 to the roll per clone.
Thought by: Ryuutei Tetsuo, Kenji Ukida

S-rank:


Kaguya Clan jutsu:

Greater Shikotsumyaku~

The Kaguya Shikotsumyaku is different in all Kaguya, most Kaguya dont hold the power to the use the bloodline's deadly power, but thoose who can are enabled a great weapon, Katsuro andKiyoshi are examples of the power the Shikotsumyaku holds, but now its born stronger then ever inside the last Kaguya known to be alive, Yagùre.

Yagùre's Shikotsumyaku controll is even greater then normal, the bones holds a even greater level of calcium then other Kaguya. This makes Yagùre's bones sharper, denser, stronger and more dureble then what of a normal Kaguya.

Shikotsumyaku (屍骨脈; Literally meaning "Dead Bone Pulse") is the Kekkei Genkai of the extinct Kaguya clan, which gave them the ability to manipulate their own skeletal structure. By infusing their calcium with chakra, they can manipulate the growth and properties of their bones to their likings. The ability seems to be rare amongst the clan members
The main capabilities of Shikotsumyaku is allowing the user to manipulate their bones' growth. This allows them to create weapons of bones that can either protrude from any part of the body, or pulled out and used like hand held weapons. They can even fire pieces of their bones as long-ranged projectiles. Any bone that they remove from the body immediately regenerates, as does the skin that is damaged when the bones are removed. Users can increase the density of the created bones, making them stronger than steel. This not only makes the created weapons very powerful, but also makes their bodies virtually indestructible.

Greater Shikotsumyaku:

Due to greater control and calcuim levels the greater Shikotsumyaku makes the Kaguya even more dangerous and deadly.

Pvp: - 3 CP Cost to Bone Release Jutsu (Min. 1)

Greater-Shikotsumyaku Pvp rules:

Kaguya bodies are extremly durable and strong.
Level 15+: +15 HP, and +3 to DEX rolls
Level 25+: +20 HP, and +4 to DEX rolls
Level 35+: +25 HP, and +5 to DEX rolls

By using the Greater-Shikotsumyaku the Kaguya can create bone weapons that are harder then steel.

Auto: Substitute DEX Stat for STR Stat DMG Bonus

Level 15+: CP Cost: 5, Weapon damage: 1d10, no penalty to hit,, Off hand: 1d8
Level 25+: CP Cost: 5, Weapon damage: 2d8, no penalty to hit, Off hand: 1d10
Level 35+: CP cost: 5, Weapon Damage: 2d10, no penalty to hit, Off hand: 2d8

The Greater-Shikotsumyaku makes the kaguya almoast indestructeble.

Level 15+: DR3 against Taijutsu/Kenjutsu/Ninjutsu. Jutsus that bypass DR must penetrate 1/2 Total DR.
Level 25+: DR6 against Taijutsu/Kenjutsu/Ninjutsu. Jutsus that bypass DR must penetrate 1/2 Total DR.
Level 35+: DR9 against Taijutsu/Kenjutsu/Ninjutsu. Jutsus that bypass DR must penetrate 1/2 Total DR.

Bone Release: The Kaguya can increase their bone density to the point where they are stronger than steel. Because of this certain "stun" effects may be removed by simply growing bones to shatter the bindings. At the cost of 3cp the Kaguya may use a free action to grow bones and remove a few physical based stuns. These include Ninja Wire, Earth Decapitation Technique, Swamp of the Underworld and Earth Prison.

Greater-Regeneration: The Kaguya can regenerate bones and even skin, making them able to regrow limbs and reganerate damage taken.
A kaguya can spend one round regenerating. 8 Cp, no Crit on Regeneration.
Level 15+: Regenerates 2d8
Level 25+: Regenerates 3d8
Level 35+: regenerates 4d8

Kaguya Hijutsu:

Custom Dances: As the Kaguya masters their bloodline they devellop their own unique dances.
Level 15+: May create a C rank Dance (Will require DM approval)
Level 25+: May create a B rank Dance (Will require DM approval)
Level 35+: May create a A rank Dance Will require DM approval)
Level 40: May create a S rank Dance (Will Require DM approval)
(Only once per rank, aditional dances will cost the normal price)

Teshi Sengan (Ten Finger Bullets)
Jutsu Type: Taijutsu
Rank: N/A
Cp: 5
Description: The Kaguya fires his fingertip bones at an opponent like bullets. Since they have regenerative bones, the rate of fire from their arsenal can become limitless. The skin the bullets tear through to fire is also healed by the end of the technique.
PvP Effect: The Kaguya rolls DEX twice, one per hand. Each roll does damage depending on rank.
Level 15+: 1d6+2
Level 25+: 1d8+2
Level 35+: 1d10+2


Dance of the wolfes
Type: Bloodline/hijutsu/taijutsu
Rank: C
Cp cost: 5
Description: Yagùre forms sharp claws out from her fingertips and toes, she crouches down onto all four, like this she fiercely assullts the opponents with sharp claws whipping and cutting violently at the opponent.
Pvp: does 2d8, leaves the opponent crippled for -2 to all rolls for 1 round.

Taka no Mai (Dance of the Falcon)
Jutsu Type: Hijutsu
Rank: C
Cp: 3 per kunai
Description: Yagûre creates multiple bone kunai and hurls them at her target with deadly accuracy.
PvP Effect: Unlimited Kunai (Max 5 at once). Normal damage. Normal - rolls
Requirements: Dead Bone Pulse
Orgin: Kaguya Kiyoshi

Name: Dance of the mad badger
Rank: B
Cp cost: 10
Description: Yagùre forms long solid super hsarp spikes from her forearms, three on each arm, she then uses a deadly combination where she stabs them into the opponents limbs to pin him down to the ground or into a object, with the spikes she uses atleast two of them to pin the victims arms and atlest two to pin their legs, the other two deadly stab tend to come with a creative and deadly mix.
Pvp effect: Does 2d10 + 1d8 and Holds the target for 1 round



Harinezumi no Mai (Dance of the Porcupine)
Jutsu Type: Hijutsu
Rank: A
Cp: 13
Description: Yagure begins to mold her bones rappidly as they start to stick out of her arms, legs, back and chest. This gives Yagure an almost impenitrable defence when being attacked by melee. Also Yagure can launch the bones out of her body to hit multiple people around her.
PvP Effect: When being attacked by mele the attack takes 1d8 damage (hit or miss) for the rest of the battle. Can attack up to 4 people for 2d10 but doing this ends the jutsu.
Orgin: Kaguya Kiyoshi


Dance of the ivory tigresse

Rank: A
Cp cost: 12 +3 per round maintained.
Description: Yagùre pummels a solid stream fo chakra anc calcium to her bone weapons, making them so sharp they can cut through steel like butter. The density and razor sharp edge gets polished to perfection, even making the sharpness visable to the naked eye. In addition the bone weapons turns bright ivory.
Pvp: Grants +1d10 and adds 3 DR pierce to her normal bone weapon attacks for 1d6+1 rounds. Activating does not take turn.

S-Rank

Kame no Mai (Dance of the Tortoise)
Jutsu Type: Hijutsu
Rank: S
Cp: 21
Description: Molding every bone is her body Yagùreis able to create a second layer of bone under her skin for a short period of time. Jutsu that can pierce DR pierces 50% of his new value during this time. After the jutsu ends Yagure is left exhausted and needs to rest.
PvP Effect: Doubles Yagùre's DR for 1d6+1 turns. Once finished Yagùre can't attack for 1 turn.
Orgin: Kaguya Kiyoshi


Dance of the blossoming beast

Type: Kenjutsu/bloodline
Rank: S
CP cost: 17 + 5 per round maintained
Description: The calcium in Yagûre's body starts to realese themself in twice the speed it usually does, giving her control over her bloodline a greater flow and with such greater speed, the calcium added in the rapid burst of vitamins grants her such agile control and handeling of her bloodline that she is able to utilize her bloodline's power with a even greater effect.
PVP effect: Grants Yagûre with a seccond action each round as long as it is a bone realese move. (Dances, bullets, customs and all Kaguya moves work with this as long as it uses her bone manipulation )


Sawarmi no ikimono ("Dance of the animal")

Yagùre's feral instincts and bloodline allow her to uniqly make her movements more animalistic, beeing able to imitate several animals and their way of attacking and defending.
Through experience and having had lived in belif that she was an animal for years, this way of moving and fighting comes natural for her. The Kaguya bloodline lets her easily form claws or fangs whitch makes the style swift, hard to read and deadly.

Swan kick
Rank: D
Type: Bloodline/Taijutsu
Cp cost: 2
Description: Yagùre kicks up as she forms a sharp edge around her heel, as the kick goes up it comes cutting up on him before she heel plants it back into his head with the sharp edge.
Pvp: Rank bone dmg +1d4

Kirigirisu-kire ("Grasshopper slice")
Rank: C
Type: Bloodline/Taijutsu
Cp cost: 5 + 2 for duel weild
Description: Yagùre leaps towards the opponent as she forms two blades from her forearms, barreling through the air and onto the opponent with her two razor sharp cutters.
Pvp: Does Rank bone dmg + 1d8
This is fine.

Harinezumi-chou! ("Porcupine block!" )
Rank: C
Type: Bloodline/Taijutsu
Cp cost: 5
Description: Yagùre molds and forms sharp short sword lenght like spikes around her body, blocking incoming attacks by stabbing back at them in quick and rapid succesion.
Pvp: +2 on defensive rolls does 1d4+1 to attacker hit or miss. Works only vs tai/ken justsu or mele ranged Ninjutsu.

Hyoujin-Hashi (" Sharp-edge ")
Rank: B
Type: Bloodline/Taijutsu
Cp cost: 8
Description: Yagùre forms a long and thick bone spear , like a screw it has many sharp edges all around it but it exceels in stabbing and piercing. It can be molded and extended up to eight meters.
Pvp: Does 3d8 + 2 dmg, pierces through 3 DR.


Quick fire
Rank: B
Type: Bloodline/Taijutsu
Cp cost: 4 per volly. (4 max)
Description: Yagùre quickly fires a barrage of finger bullets, trying to spray down the opponent.
Pvp: May shoot up to four vollys of Finger Bullets at the cost of 4cp per volly.






Last edited by DM Sasuke on Fri Nov 12, 2010 1:31 am; edited 14 times in total
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DM Tobi
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyWed Jul 14, 2010 9:20 pm

Battle log:

*Yaùre's own fight log*

Kaguya Yagùre vs Soken:
*She writes her first page in the newly bought notebook*

" Soken wanted me to sparr him, i was nervous at first as this was my first fight! When it all started i flet free, it was not more difficult then hunting a hawk or a bear. I shot him twice with my finger bullets as he approached, he almoast blocked the last barrage, but they riccoched off his metal arm and struck into his face. I followed up with a claw attack, but he blocked it. Soken tried to punch me, but i dodged and countred it, stabbing him down to the ground with my right while lashing my left at him. He rose and struck me to the ground with a good combo, Soken was pretty strong but my bones deflected some damage. I got to my feet and shot him down with another barrage of finger bullets, he was K.O'ed after that".


Yagùre vs Hirako round 1:

" So this guy Hirako approched me today, he wieeeeeeeeeeeeeeeeeeeeeeeeeerd!!! like super wierd! Anyway, he asked me to sparr him, and accepted and he headed to the training grounds. As the battle started i soon took the upper hand, i outmatched him in speed as he tried to catch me with his Ice jutsu, didnt work as i gracefull stabbed him to the ground, he did manage to strike me with his ice once, didnt hurt much as my bones deflected almoast all the damage, i then shot him down and he was out cold. . So far im undefeated! =D "


Yagùre vs Hirako round 2:
"I have gotten to know Hirako-kun and he has becomed my rival, today we fought again! This fight was somehow easier then the previous one, i destroyed him without getting harmed, he only managed to strike some ice at my legs but my bone deflected all of its damage! Heh! im soo awesooooome! I barraged him with bullets, shooting the poor guy down like he was a wounded deer! Ok, maybe not a deer but a wounded snowman atleast!"


Yagùre vs Hirako round 3:

" Hirako wanted to go again, i felt like i had to throw him a bone as he was so confident he would beat me this time. . I laughed at his suggestion as i crushed him the last two times.
This time was different though, he had improved greatly and really gave me a hard fight, his sword sliced through my bone hide at several times and he'd even stuck me with some ice, i did beat him back good but at the end of the match he had gotten me down to a weak state. I couldnt belive i had lost, that arrogant ### even asked me if i was giving up. . Hmph! like ever.. . But on other thoughs, if i had given up i wuldnt have gotten that last ice needle barrage to knock me out. . . My first loss, but i will get him next time! STILL 2-1 ME ASSHAT!!!"
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DM Tobi
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyMon Aug 02, 2010 4:46 pm

Recipt:

55 tokens paid to DM minato, paid for her basic fighting style.

20 tokens paid to DM minato, paid for 1 stat up to DEX.

135 tokens paid for greater kaguya bloodline to DM Danzo.


Last edited by DM Sasuke on Mon Oct 11, 2010 8:26 pm; edited 1 time in total
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyMon Aug 02, 2010 4:48 pm

Reserved!
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptySun Sep 19, 2010 10:00 pm

Bumped and updated ;D
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyTue Oct 12, 2010 12:43 am

Updated and bump!


afro
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PostSubject: Re: Kaguya Yagùre   Kaguya Yagùre EmptyFri Nov 12, 2010 1:32 am

DM Sasuke wrote:
Updated and bump!


afro

What the cool guy above said!
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