Juno Kazumori - The Righteous Blaze of Steel Country.
Author
Message
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Juno Kazumori - The Righteous Blaze of Steel Country. Wed Oct 27, 2010 6:25 pm
Spoiler:
[Physical Statistics]
Height: 5'9" Age: 31 Weight: 210 ibs Hair: White, Dyed chocolate brown. Eyes: Orange. They almost look like flames. Notable physical traits: Cross shaped scar on his left cheek. Various small scars on his back and chest. Sexual Orientation: Straight Rank: Not Applicable. Relatives:
Akiha Kazumori, Adopted younger sister.
Spoiler:
Shana Yamanaka, Current Girlfriend.
Spoiler:
[Brief history. More to come, of course]
Juno originates from Fire country. Not a ninja, but not defenseless in this world of swords and fireballs, he practises the arts of Kenjutsu. His attitude betrays a sense of good. Mind you Juno seeks to execute justice. And justice isn't -always- the law. His featureless sword looks well taken care of and when not fighting is generally tied with a peace knot. Though yet to display it openly, Juno's martial skills don't simply stop at the blade and the fist. Indeed occasionally the man can be seen with a bow and targets, perforating them with arrows.
Formerly in service of the Daimyo of Steel country, Juno was cast out when an assassin usurped the position and declared him an enemy of the state. He now lives incognito amongst the Inka clan of Sunagakure.
Likes: Meat buns. Bread of any sort. Quiet. Tea.
Dislikes: Drunkards. Those who insult their enemies before actually fighting them. Overconfidence. Woolen socks.
Occupation: Samurai, Right hand of the Daimyo, Diplomatic liason to Konohagakure and Sunagakure.
Possessions:
X1 Katana [Nameless blade] X1 Wakizashi [Dubbed 'Second Sword'] X2 pairs of pants. Cloth, two pockets. X2 shirts. Silk. X7 pairs of underwear. Changed and washed daily.
Tools: None.
Elements: Ki (No elements are picked up by Samurai.)
Jutsu:
Kenjutsu
Spoiler:
Basic Kenjutsu Stances
Offensive Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to perfrom Kenjutsu attacks. PvP Effect: +2 ATK rolls, - 2 DEF rolls with weapons. (Does not apply to counters) and + 2 DMG. Duration 1d6+2 Rounds.
Defensive Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to defence against incoming attacks. PvP Effect: +2 DEF Rolls, -2 ATK rolls with weapons. (Does not apply to counters) and +2 DR vs (Kenjutsu and Taijutsu). Duration 1d6+2 Rounds.
Counter Stance Jutsu Type: Kenjutsu Stance Rank: C Cp: 5 + 1Cp per round Maintenance. Description: The user adopts a stance which make it easier to counter incoming attacks. PvP Effect: + 2 ATK rolls, - 2 DEF rolls with weapons. (bonus applied to counter attacks only) successful counters give -2 to targets rolls for 1 round.
Basic Kenjutsu Techniques
Twin Slash Jutsu Type: Kenjutsu Rank: D Cp: 3 +2 (If Dual-Wielding) Description: Two slashes instead of one! PvP Effect: Weapon Damage + 1d6.
Flickering Slash Justsu Type: Kenjutsu Rank D Cp: 3 + 2 (If Dual-Wielding) Description: A blazingly quick attack that is difficult to predict. PvP Effect: -1 to Targets defence/counter roll against this attack. Deals Weapon Damage + 1d4.
Disarming Strike Justsu Type: Kenjutsu Rank C Cp: 5 Description: The user would make attack using the side of their weapon to force their target to drop any weapon they may be holding. PvP Effect: No weapon damage, The target makes a STR/DEX roll against the attack or is disarmed for 1d4 rounds, then they may reclaim their weapon as a free action.
Flickering Defence Justsu Type: Kenjutsu Rank C Cp: 5 Description: A blazingly quick defence that relies on speed to prevent an incoming physical attack. PvP Effect: +2 to block Kenjutsu or Taijutsu.
Severe Laceration / Forceful Blow Jutsu Type: Kenjutsu Rank: B CP: 8 Description: Depending on the weapon in hand, the user would slash an artery on the opponent or fracture their bone due to blunt force trauma. PvP Effect: Weapon DMG + Special - Slashing based weapon: 1d4 HP DMG bypassing DR for 1d4+1 Rounds or until healed. - Bludgeoning based weapon: - 2 to targets rolls for 1d4+1 Rounds or until healed.
Dance of Wolves Rank: B Cp: 5 Rp: User begins to move faster than the eye can see. So much so they seem to multiply and strike the foe. This results in the foe being disoriented. Effect: Weapon damage + 2d8 + Enemy takes -2 penalty to attack roll Teacher: Jubei Kibagami.
Riposte Jutsu Type: Kenjutsu Rank: B Cp: 8 Description: User sends a swift strike at an enemy target sometime during a block, that isnt noticeable until they realized they been hit - normally it is the gliding of a blade, or dislocation from a blunt counter-assault. PvP: Used as a free action after a successful Block via weapon Vs Tai / Ken ATKs, deal 2d6 DMG. (DMG Bonus not applied)
Mirrored Edge Jutsu Type: Kenjutsu Rank: A Cp: 15 + 4 (If Dual-Wielding) Description: Hits one target twice at blurring speeds though due to the speed it is difficult to perform. PvP Effect: -3 to Attack Roll, Weapon Damage + 3d6
Sands of Time Jutsu Type: Kenjutsu Rank: B Cp: 8+2(if dual wielding) Description: The attacker slides forward in an odd style, their movements are very hard to read, almost as if time is slowing in itself. Because of this style its hard react in time in order to defend and attack appropriately. As the user gets into attack range, they cut at the knees of the target, weakening their react time and movement ability while the wounds are fresh. PvP Effect: Weapon Damage + 1d6 + target gets -2 for 1d4-1 rounds to all rolls.
Sting of the Desert Jutsu Type: Kenjutsu Rank: C Cp: 5+1(If Dual Wielding) Description: The attacker moves forward, dashing to the sides in a quick flurry, sending their blades into the bodies of the target, shifting the blade in their wrist ever so slightly, to cause some minor internal bleeding, making the target take more damage as the battle goes on. PvP Effect: Weapon Damage + 1d4 more damage over 1d4 rounds
Taijutsu:
Spoiler:
Double strike: Jutsu Type: Taijutsu Rank: D Cp: 5 Description: Two strikes instead of one! PvP Effect: Rank damage + 1d6.
Combination 1: Jutsu Type: Taijutsu Rank: B Cp: 11 Description: User uses a unique combination of four strikes. PvP Effect: Rank damage + 3d4.
Shunshin no Jutsu (body flicker technique) Jutsu Type: Ninjutsu (Dex/wis) Rank: C Cp: None Description: This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. PvP: None
-Chakra Focus: Arms Jutsu Type: Ninjutsu Rank: C Cp: 5 Description: Focuses chakra to your muscles making you strong enough to lift heavy objects and deal heavy blows. PvP Effect: Add 1d4 to your STR mod for 1d4 rounds.
Samurai specialty
Spoiler:
[Samurai may take students if they trust the individual well enough to pass on the secrets of their school to them]
The following techniques may be passed on.
[One Blade, Two Hands] - B-rank Kenjutsu
[Looming Presence] - A-rank Genjutsu
[Killing Intent] - S + rank Kenjutsu
Gear: Katana: No penalty. Wakizashi: No penalty. Tanto: No penalty. Yumi (Bamboo composite bow) 12 arrows. 3 oil flasks. (Add 1d4 fire damage to arrows) 3 poison flasks. (Add 1d4 rounds of 1d4 damage to arrows. Does not stack with oil flask.)
.:: INNATE ::. [Ki] CHA Stat Substitutes WIS Stat (Includes Bonuses) [Samurai] Their mastery with melee battle makes them unmatched in the area of expertise. PvP: - 2 Learning Kenjutsu DC. Grant students +2 to learning rolls. Lvl 15: + 1 DEX / STR, + 2 DR Lvl 25: + 2 DEX / STR, + 4 DR Lvl 35: + 3 DEX / STR, + 6 DR
.:: ABILITIES ::. Lvl 15: Mind Made for War / Bushido / Mastery of the Mind [Bushido] RPly, For decades it has been taught that a samurai’s blade is not a weapon but an extension of themselves. That it is the samurai’s soul incarnate. And as such even in situations that would ordinarily come out as a draw the samurai is somehow able to push themselves that extra bit and snatch victory from even the most worthy of opponents. PvP: When Rolls are tied and requires "Re-Rolls", User automatically Wins.
[Mind Made for War] RPly, A samurai is trained in the art of war and combat from the time they are old enough to hold a bouken. They have been taught to practice constant vigilance, that many times an enemy will give off nervous ticks or the like that will show they are preparing to attack. Through hard work and countless battles it has become obvious that sometimes the best way to gather victory is by getting in the first swing. PvP: Add 1/10th User's Lvl to Initiative Checks
[Mastery of the Mind] RPly, A samurai’s mind is stronger than the steel they use to forge their weapons. A samurai’s life requires emotional, physical, and mental strength and thus affecting their minds is incredibly difficult. PvP: Can DEF / Resist Genjutsu with the DEX / STR Bonus to rolls. (Still rolled via CHA)
Lvl 25: Daisho Mastery / One Blade Two Hands / Looming Presence [One Blade, Two Hands] RPly, The samurai taking hold of the weapon with both hands shifts their footing and raises the weapon high preparing to show them to true power of a trained swing. PvP: Kenjutsu ATKs bypass DR equal to STR DMG Bonus but rolled with highest Stat.
[Daisho Mastery] RPly, Using two blades was all but bred into samurai….or maybe it was bred into them? Regardless! There are few who can meet a samurai on the field of battle and keep on par with a man wielding two weapons. PvP: - 2 Dual-Wield Penalty, Small / Medium Main-Weapon DMG is increased by the same level of DMG at 1 Weapon Higher (Ex: Small Weapon deals Medium Weapon DMG), Off-Hand DMG remain the same.
[Looming Presence] RPly, The samurai are truly fearsome when they step onto the field of battle, and the stories of their blade work are the things of legend. Such fear is struck into their enemies at the faintest sign of their blade being drawn. Paralyzing some for precious seconds while shaking others to such a point it makes them lose focus on the fight. PvP: 5 CP) Used as a free action, AoE WIS / INT Vs CHA: - 1 ATK / DEF rolls for 1d4 Rounds.
Lvl 35: Deadly Edge / Killing Intent [Deadly Edge] RPly, Infusing their blade with Ki, the Samurai may increase the critical range of his weapons. This effects both hands at the same time for the duration. PvP: 19-20 Crit Range to Kenjutsu ATKs.
[Killing Intent] RPly, The samurai has reached such a level of strength that entire villages and some nations quake at his approach. When but a look can show such an intent to kill that it actually harms a person people often come to fear its source. The samurai has mastered their Ki to such a degree that looking upon a man and focusing it can create physical wounds. PvP: 20 CP / + 5 CP if Dual-Wielding) Weapon DMG + 7d4 DMG + (- 4) ATK / DEF roll to target for 1 Round.
Last edited by DM Haku on Sun Oct 09, 2011 2:43 am; edited 19 times in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Re: Juno Kazumori - The Righteous Blaze of Steel Country. Tue Nov 23, 2010 2:21 pm
Current Assignments
Currently exiled from Steel country.
Fame status: 7 world-wide SPECIAL: Due to his diplomatic status in Konoha, as well as being a foreigner living amongst them, Juno's current Fame Point Status within the village walls is 4. This extends as well to Sunagakure.
This is further reduced by the fact he is allegedly a wanted criminal.
Fame points in Steel country = 1
This is his disguise!
Last edited by Trevguy on Tue May 17, 2011 1:42 am; edited 5 times in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Re: Juno Kazumori - The Righteous Blaze of Steel Country. Sat Nov 27, 2010 7:52 pm
Theme moozickal stuff.
'Important' battle.
Spoiler:
'Normal' battle.
Spoiler:
Somber moment.
Spoiler:
Day to day.
Spoiler:
Fall of the Weeping Heavens.
Spoiler:
Last edited by Trevguy on Sun Feb 27, 2011 5:07 am; edited 6 times in total
Trevguy Chuunin
Posts : 117 Join date : 2010-02-27 Age : 35 Location : Not here.
Subject: Re: Juno Kazumori - The Righteous Blaze of Steel Country. Sat Nov 27, 2010 7:54 pm