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 Sabaku Kuchikomi (Sunagakure)

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Sarada Uchiha
Special Jounin

Posts : 481
Join date : 2010-03-03

PostSubject: Sabaku Kuchikomi (Sunagakure)   Thu May 14, 2015 3:06 pm

Sabaku Kuchikomi
The Wasteland Nomads

Before there were villages...

Long before the walls of Suna, and the thriving ninja village that Suna has become now, the desert was a barren, and hostile land. Before there was irrigation, water rationing, collection and control, those who wished to live in the deepest deserts away from the close and known oases lived in a brutal, and dangerous world. The wildlife, the conditions, the very environment they lived in, was meant to kill them. Here, in this world where so many perish, a small group of tightly knit, and well organized people don't just survive, they thrive, having built an entire civilization where most say no civilization is to be found.

It was said that the first of the Sabaku Kuchikomi was banished, along with their family, for causing a great disagreement within some long lost place, a beautiful land of grasses, lakes, oceans, and trees. This family went deep into the deserts, where many of them perished, save for a select few, who turned to their captor, the desert, and begged to learn it's ways. When nothing came but silence, they knew that it was not by the power of some Gods, or even the desert itself which would bring their salvation, but their own determination, toughness, and resourcefulness with what little they had.

These first ones, it is said, built the first civilization in the deserts, first finding the ways to draw water up from the ground, to capture the precious waters, engineer rivers and create their own havens on earth. They used the luxuries they found in the desert, hidden and exotic spices, special gemstones and herbs found nowhere but in the most dangerous and desolate recesses, animal parts for healing poultices, and other riches that were hidden all around them, turning their castles of sand into an empire rivaling the lands from which they were banished. They found their punishment in the very decadence they had created, forgetting the lessons the desert had taught. Droughts, war, and famine lead to a total collapse of the empire, causing many of those who had become too accustomed, too soft, to perish in the unforgiving wastes once more. Only those with great will to survive once more kept on.

Many things were forgotten. The nomads again realized the power in their natural ways. They began to trade with other tribes, keeping on the move, and never again growing complacent. From this, they learned many languages, and understood many different texts. Their goods were traded to the farthest reaches of the continent, but not for gold, or riches, but for goods to better help them survive, to keep themselves lean and hungry. They learned from the past, and their ruins. Many of this clan became scholars, studying not only their own, but other cultures, histories, and lessons. Archaeologists, Historians, Poets, Philosophers, Hunters, Traders, Gatherers, every man and woman filled many roles. The unification of mind, body, and spirit, in the harshness of the desert becoming key above all things.

When the village of Suna came to be, many of the desert nomads from the deepest desert began to trade with them, and share their long kept knowledge that they had gathered from the ruins. They became invaluable as intellectuals, often trading goods, as well as services as architects, engineers, historians, and other knowledge keepers, using their math and sciences to help build an empire. And yet, it was an empire that few of them would care to stay in. The racial and cultural lessons imparted with the tribe ran deep. They knew the mistakes that had been made, and their people could not be made to suffer further. When asked to join the new city, half had agreed.

That half agreed, only on the condition that their children be forced to live in the harsh deserts with the other half of the tribe, and those born in the desert came for a small time as children to learn the ways of the empire. This way, all of their kind knew to not grow complacent, knew how it was to survive, to starve, to go hungry, and learned the cultural and historical records of their clan, as well as being taught all the fundamental knowledge's in the arts and sciences. Their resourcefulness and intelligence, and sheer physical power makes them worthy adversaries and dangerous opponents.

Sabaku Kuchikomi Clan Bonuses

Sabaku Kuchikomi Clan
Core Ability
Determined by which caste your family belonged to, determined usually what ones focus might have been, but in recent times it has become more common to reach outside the skills of ones parents during the training in the deserts, and the training in the cities. Regardless of this however, the Sabaku Kuchikomi are tough, and are not to be easily trifled with.

Base I: +3 HP
Upgrade I: +5 HP
Upgrade II: +8 HP

The Desert Traders
Incredible knowledge is needed for the trading caste. They must deal with bandits, as much as they do the weather and their environments. They are intelligent and cunning men and women who have a head for numbers, languages, and information on cultures. Their skills with words, and their immense intellect, help their clan thrive in any environment they happen to reside.

Base I: +3 Physical Stealth
Upgrade I: +5 Physical Stealth
Upgrade II: +8 Physical Stealth

The Archeologists
Their knowledge of the ancient ruins and their willingness to explore them requires a great deal of knowledge on tools, as well as a willingness and reaction to handle all sorts of dangers, including deadly traps and poisons, or any other threats which may lay in wait undisturbed for countless centuries.

Base I: +1 Tool Rolls
Upgrade I: +2 Tool Rolls
Upgrade II: +3 Tool Rolls

The Scouts
The Scouts survive farther and longer than anyone else. Their bodies tough and hard to kill, they are the pinnacle of what it is to be a desert creature, some surviving without water for over a week.

Base I: D2 HP DR/Round (Universal)
Upgrade I: D3 HP DR/Round (Universal)
Upgrade II: D3+1 HP DR/Round (Universal)

Trade Masters
These are masters of their art in trading, bartering, and the cultures and languages of others. They have applied these skills to a point where they can train and often do train others of their kin in the art, sometimes having apprentices in waiting following them as they learn the way of the world. They have a keen eye and an open mind, paying close attention when things might be amiss, to avoid it, or act before others might.

Base I: Secondary Defence: May roll Defence again if first roll Failed. 4CP/2 Round Cooldown.
Upgrade I: Secondary Defence: May roll Defence again if first roll Failed. 3CP/2 Round Cooldown.
Upgrade II: Secondary Defence: May roll Defence again if first roll Failed. 3CP/1 Round Cooldown.

Wasteland Walker
The Wasteland Walkers don't just survive, they become one with the desert and their environment. Able to adapt their training to any condition, they become immensely difficult to kill.

Base I: 1 HP Regen
Upgrade I: D2 HP Regen
Upgrade II: D2+1 HP Regen

Caravan Leader
The best men and women who lead the gatherers, and scouts to new unclaimed lands, and who are in charge of leading their caravans through the most dangerous of territory and getting everyone back alive. Their wit and mettle are unmatched.

Base I: Damage Return (Universal)(On Hit) D2
Upgrade I: Damage Return (Universal)(On Hit) D3
Upgrade II: Damage Return (Universal)(On Hit) D3+1

Expedition Leader
Those who have gone to the most dangerous depths, and have come back alive, often alone in the deepest deserts where no man dares walk or tread. Their physical stamina, as well as their versatility with their tools at their disposal make them lethal.

Base III: +1 DEX Rolls


Last edited by Sarada Uchiha on Thu May 28, 2015 5:33 am; edited 1 time in total
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Sarada Uchiha
Special Jounin

Posts : 481
Join date : 2010-03-03

PostSubject: Re: Sabaku Kuchikomi (Sunagakure)   Thu May 14, 2015 3:08 pm

The Clan Leader - The Grand Vizier

Name: Vizier (Birth name revoked upon taking title)
Nickname / Codename: The Desert Fox
Elements: Wind, Water
Age: 48
Height: 5' 9"
Weight: 135 lbs
Eyes: Green
Hair: Black
Skin Tone: Light Brown/Tanned
Build: Mesomorph
Blood Type: AB+
-Unflinching Calm
-Great Presence

Brief History

The Desert Fox grew up as many did in his clan before the founding of the village and before the first great war, as a merchant trader. He was a personal friend, and trusted adviser to the first Kazekage, his word and his council being respected as an equal. He would often be found behind, and to the right of the Kazekage in diplomatic, economic, and war council, his clan and his genius having helped the clan get to where it is today. Not one to shy away from violence if needed, he has no intentions of trying to overthrow the nation, and is one of the most loyal men that the Kazekage can count on. His people know all too well what happens for those who seek empire personally, and like the majority of his people, they will support, and help, but will always be the first to give the memento mori.

Exceptionally adept with a blade, his mind is easily as sharp, if not sharper. His body honed by the desert, his skill with the winds and the waters, and his steel and mind are like a dance to behold, often wielding one or two blades, he is most expert when using neither, but his adeptness with all sorts of tools, trickery, and deceit are key. Genjutsu, and all sorts of devices mix with the physical speed of the man to make a difficult opponent to kill, though few outside the first conflicts have ever seen him in action outside training.

With the first Kazekage gone, he has pledged himself, and his clan, to the second Kazekage, wherever it might lead. He has again, taken on the position of adviser, offering council and guidance, respectfully understanding the new Kazekage is his own man, and does things differently, he adapts to the changes and helps Sunagakure, and the Sabaku Kuchukomi to prepare for whatever comes their way. Beware one who would make an enemy of the desert fox, the guile and ferocity of the desert blows your way...

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